GLint GLint GLint GLint GLint x
GLint GLint GLint GLint GLint GLint y
GLint GLint GLsizei GLsizei height
GLint GLint GLsizei width
GLuint gl_scissor_pixels(GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLubyte mask[])
GLint gl_scissor_span(GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte mask[])
void gl_Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height)