17 void*
operator new(
size_t s);
18 VOID operator delete(
void*
p);
34 template <
class Item>
class CList {
106 template <
class Item>
122 template <
class Item>
129 Trailer->SetPrev(
node);
134 template <
class Item>
141 node->GetPrev()->SetNext(
node->GetNext());
142 node->GetNext()->SetPrev(
node->GetPrev());
149 template <
class Item>
156 while (
node != Trailer) {
157 tmp =
node->GetNext();
167 template <
class Item>
174 template <
class Item>
181 template <
class Item>
198 template <
class Item>
205 template <
class Item>
208 Current =
List->GetHeader()->GetNext();
212 template <
class Item>
216 Current = Current->GetNext();
220 template <
class Item>
223 return (Current ==
List->GetTrailer());
227 template <
class Item>
230 return IsDone()?
NULL : (
Item) Current->GetElement();
Item & Get(const LONG index) const
CIterator< Item > * CreateIterator() const
CListNode * GetHeader() const
VOID SetElement(PVOID element)
virtual Item CurrentItem() const
CListIterator(const CList< Item > *list)
virtual BOOL IsDone() const
_Must_inspect_result_ _In_ WDFCMRESLIST List
CListNode * GetTrailer() const
static unsigned __int64 next
VOID Insert(Item &element)
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
CList & operator=(CList &)
VOID SetNext(CListNode *next)
_In_ WDFCOLLECTION _In_ WDFOBJECT Item
CListNode * Search(Item &element) const
const CList< Item > * List
VOID Remove(Item &element)
VOID SetPrev(CListNode *prev)