HRESULT CreateStrokedGeometryRealization([in] ID2D1Geometry *geometry, [in] float tolerance, [in] float stroke_width, [in] ID2D1StrokeStyle *stroke_style, [out] ID2D1GeometryRealization **realization)
void DrawGeometryRealization([in] ID2D1GeometryRealization *realization, [in] ID2D1Brush *brush)
HRESULT CreateFilledGeometryRealization([in] ID2D1Geometry *geometry, [in] float tolerance, [out] ID2D1GeometryRealization **realization)