ReactOS 0.4.17-dev-934-g091855f
d2d1_2.idl
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1/*
2 * Copyright 2018 Nikolay Sivov for CodeWeavers
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19import "d2d1_1.idl";
20import "d2d1effects_1.idl";
21
23{
28
29[
30 object,
31 uuid(a16907d7-bc02-4801-99e8-8cf7f485f774),
32 local,
33]
35{
36}
37
38[
39 object,
40 uuid(d37f57e4-6908-459f-a199-e72f24f79987),
41 local,
42]
44{
46 [in] ID2D1Geometry *geometry,
47 [in] float tolerance,
48 [out] ID2D1GeometryRealization **realization
49 );
51 [in] ID2D1Geometry *geometry,
52 [in] float tolerance,
53 [in] float stroke_width,
54 [in] ID2D1StrokeStyle *stroke_style,
55 [out] ID2D1GeometryRealization **realization
56 );
58 [in] ID2D1GeometryRealization *realization,
59 [in] ID2D1Brush *brush
60 );
61}
62
63[
64 object,
65 uuid(d21768e1-23a4-4823-a14b-7c3eba85d658),
66 local,
67]
69{
73 );
76 [out] ID2D1DeviceContext1 **device_context
77 );
78}
79
80[
81 object,
82 uuid(94f81a73-9212-4376-9c58-b16a3a0d3992),
83 local,
84]
86{
88 [in] IDXGIDevice *dxgi_device,
90 );
91}
92
93[
94 object,
95 uuid(9eb767fd-4269-4467-b8c2-eb30cb305743),
96 local,
97]
99{
101 [in] D2D1_PRIMITIVE_BLEND primitive_blend
102 );
103}
D2D1_DEVICE_CONTEXT_OPTIONS
Definition: d2d1_1.idl:39
D2D1_PRIMITIVE_BLEND
Definition: d2d1_1.idl:54
D2D1_RENDERING_PRIORITY
Definition: d2d1_2.idl:23
@ D2D1_RENDERING_PRIORITY_FORCE_DWORD
Definition: d2d1_2.idl:26
@ D2D1_RENDERING_PRIORITY_LOW
Definition: d2d1_2.idl:25
@ D2D1_RENDERING_PRIORITY_NORMAL
Definition: d2d1_2.idl:24
#define local
Definition: zutil.h:30
GLfloat f
Definition: glext.h:7540
GLuint in
Definition: glext.h:9616
HRESULT SetPrimitiveBlend1([in] D2D1_PRIMITIVE_BLEND primitive_blend)
D2D1_RENDERING_PRIORITY GetRenderingPriority()
void SetRenderingPriority([in] D2D1_RENDERING_PRIORITY priority)
HRESULT CreateDeviceContext([in] D2D1_DEVICE_CONTEXT_OPTIONS options, [out] ID2D1DeviceContext1 **device_context)
HRESULT CreateStrokedGeometryRealization([in] ID2D1Geometry *geometry, [in] float tolerance, [in] float stroke_width, [in] ID2D1StrokeStyle *stroke_style, [out] ID2D1GeometryRealization **realization)
void DrawGeometryRealization([in] ID2D1GeometryRealization *realization, [in] ID2D1Brush *brush)
HRESULT CreateFilledGeometryRealization([in] ID2D1Geometry *geometry, [in] float tolerance, [out] ID2D1GeometryRealization **realization)
HRESULT CreateDevice([in] IDXGIDevice *dxgi_device, [out] ID2D1Device1 **device)
Definition: msctf.idl:532
static const struct update_accum a4
Definition: msg.c:2188
static int priority
Definition: timer.c:163
Definition: devices.h:37
wchar_t tm const _CrtWcstime_Writes_and_advances_ptr_ count wchar_t ** out
Definition: wcsftime.cpp:383