ReactOS 0.4.15-dev-7958-gcd0bb1a
_D3D11_SHADER_DESC Struct Reference

#include <d3d11shader.h>

Collaboration diagram for _D3D11_SHADER_DESC:

Public Attributes

UINT Version
 
const charCreator
 
UINT Flags
 
UINT ConstantBuffers
 
UINT BoundResources
 
UINT InputParameters
 
UINT OutputParameters
 
UINT InstructionCount
 
UINT TempRegisterCount
 
UINT TempArrayCount
 
UINT DefCount
 
UINT DclCount
 
UINT TextureNormalInstructions
 
UINT TextureLoadInstructions
 
UINT TextureCompInstructions
 
UINT TextureBiasInstructions
 
UINT TextureGradientInstructions
 
UINT FloatInstructionCount
 
UINT IntInstructionCount
 
UINT UintInstructionCount
 
UINT StaticFlowControlCount
 
UINT DynamicFlowControlCount
 
UINT MacroInstructionCount
 
UINT ArrayInstructionCount
 
UINT CutInstructionCount
 
UINT EmitInstructionCount
 
D3D_PRIMITIVE_TOPOLOGY GSOutputTopology
 
UINT GSMaxOutputVertexCount
 
D3D_PRIMITIVE InputPrimitive
 
UINT PatchConstantParameters
 
UINT cGSInstanceCount
 
UINT cControlPoints
 
D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive
 
D3D_TESSELLATOR_PARTITIONING HSPartitioning
 
D3D_TESSELLATOR_DOMAIN TessellatorDomain
 
UINT cBarrierInstructions
 
UINT cInterlockedInstructions
 
UINT cTextureStoreInstructions
 

Detailed Description

Definition at line 35 of file d3d11shader.h.

Member Data Documentation

◆ ArrayInstructionCount

UINT _D3D11_SHADER_DESC::ArrayInstructionCount

◆ BoundResources

UINT _D3D11_SHADER_DESC::BoundResources

◆ cBarrierInstructions

UINT _D3D11_SHADER_DESC::cBarrierInstructions

◆ cControlPoints

UINT _D3D11_SHADER_DESC::cControlPoints

◆ cGSInstanceCount

UINT _D3D11_SHADER_DESC::cGSInstanceCount

◆ cInterlockedInstructions

UINT _D3D11_SHADER_DESC::cInterlockedInstructions

◆ ConstantBuffers

UINT _D3D11_SHADER_DESC::ConstantBuffers

◆ Creator

const char* _D3D11_SHADER_DESC::Creator

◆ cTextureStoreInstructions

UINT _D3D11_SHADER_DESC::cTextureStoreInstructions

◆ CutInstructionCount

UINT _D3D11_SHADER_DESC::CutInstructionCount

◆ DclCount

UINT _D3D11_SHADER_DESC::DclCount

◆ DefCount

UINT _D3D11_SHADER_DESC::DefCount

◆ DynamicFlowControlCount

UINT _D3D11_SHADER_DESC::DynamicFlowControlCount

◆ EmitInstructionCount

UINT _D3D11_SHADER_DESC::EmitInstructionCount

◆ Flags

UINT _D3D11_SHADER_DESC::Flags

◆ FloatInstructionCount

UINT _D3D11_SHADER_DESC::FloatInstructionCount

◆ GSMaxOutputVertexCount

UINT _D3D11_SHADER_DESC::GSMaxOutputVertexCount

◆ GSOutputTopology

D3D_PRIMITIVE_TOPOLOGY _D3D11_SHADER_DESC::GSOutputTopology

◆ HSOutputPrimitive

D3D_TESSELLATOR_OUTPUT_PRIMITIVE _D3D11_SHADER_DESC::HSOutputPrimitive

◆ HSPartitioning

D3D_TESSELLATOR_PARTITIONING _D3D11_SHADER_DESC::HSPartitioning

◆ InputParameters

UINT _D3D11_SHADER_DESC::InputParameters

◆ InputPrimitive

D3D_PRIMITIVE _D3D11_SHADER_DESC::InputPrimitive

◆ InstructionCount

UINT _D3D11_SHADER_DESC::InstructionCount

◆ IntInstructionCount

UINT _D3D11_SHADER_DESC::IntInstructionCount

◆ MacroInstructionCount

UINT _D3D11_SHADER_DESC::MacroInstructionCount

◆ OutputParameters

UINT _D3D11_SHADER_DESC::OutputParameters

◆ PatchConstantParameters

UINT _D3D11_SHADER_DESC::PatchConstantParameters

◆ StaticFlowControlCount

UINT _D3D11_SHADER_DESC::StaticFlowControlCount

◆ TempArrayCount

UINT _D3D11_SHADER_DESC::TempArrayCount

◆ TempRegisterCount

UINT _D3D11_SHADER_DESC::TempRegisterCount

◆ TessellatorDomain

D3D_TESSELLATOR_DOMAIN _D3D11_SHADER_DESC::TessellatorDomain

◆ TextureBiasInstructions

UINT _D3D11_SHADER_DESC::TextureBiasInstructions

◆ TextureCompInstructions

UINT _D3D11_SHADER_DESC::TextureCompInstructions

◆ TextureGradientInstructions

UINT _D3D11_SHADER_DESC::TextureGradientInstructions

◆ TextureLoadInstructions

UINT _D3D11_SHADER_DESC::TextureLoadInstructions

◆ TextureNormalInstructions

UINT _D3D11_SHADER_DESC::TextureNormalInstructions

◆ UintInstructionCount

UINT _D3D11_SHADER_DESC::UintInstructionCount

◆ Version

UINT _D3D11_SHADER_DESC::Version

The documentation for this struct was generated from the following file: