ReactOS Fundraising Campaign 2012
 
€ 4,410 / € 30,000

Information | Donate

Home | Info | Community | Development | myReactOS | Contact Us

  1. Home
  2. Community
  3. Development
  4. myReactOS
  5. Fundraiser 2012

  1. Main Page
  2. Alphabetical List
  3. Data Structures
  4. Directories
  5. File List
  6. Data Fields
  7. Globals
  8. Related Pages

ReactOS Development > Doxygen

stateblock.c File Reference
#include "config.h"
#include "wined3d_private.h"

Go to the source code of this file.

Functions

 WINE_DEFAULT_DEBUG_CHANNEL (d3d)
static HRESULT stateblock_allocate_shader_constants (struct wined3d_stateblock *object)
static void stateblock_set_bits (DWORD *map, UINT map_size)
static void stateblock_savedstates_set_all (struct wined3d_saved_states *states, DWORD vs_consts, DWORD ps_consts)
static void stateblock_savedstates_set_pixel (struct wined3d_saved_states *states, const DWORD num_constants)
static void stateblock_savedstates_set_vertex (struct wined3d_saved_states *states, const DWORD num_constants)
void stateblock_init_contained_states (struct wined3d_stateblock *stateblock)
static void stateblock_init_lights (struct wined3d_stateblock *stateblock, struct list *light_map)
ULONG CDECL wined3d_stateblock_incref (struct wined3d_stateblock *stateblock)
void stateblock_unbind_resources (struct wined3d_stateblock *stateblock)
ULONG CDECL wined3d_stateblock_decref (struct wined3d_stateblock *stateblock)
static void wined3d_state_record_lights (struct wined3d_state *dst_state, const struct wined3d_state *src_state)
HRESULT CDECL wined3d_stateblock_capture (struct wined3d_stateblock *stateblock)
static void apply_lights (struct wined3d_device *device, const struct wined3d_state *state)
HRESULT CDECL wined3d_stateblock_apply (const struct wined3d_stateblock *stateblock)
void stateblock_init_default_state (struct wined3d_stateblock *stateblock)
static HRESULT stateblock_init (struct wined3d_stateblock *stateblock, struct wined3d_device *device, enum wined3d_stateblock_type type)
HRESULT CDECL wined3d_stateblock_create (struct wined3d_device *device, enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock)

Variables

static const DWORD pixel_states_render []
static const DWORD pixel_states_texture []
static const DWORD pixel_states_sampler []
static const DWORD vertex_states_render []
static const DWORD vertex_states_texture []
static const DWORD vertex_states_sampler []

Generated on Sat May 26 2012 05:02:55 for ReactOS by doxygen 1.7.6.1

ReactOS is a registered trademark or a trademark of ReactOS Foundation in the United States and other countries.