#include "config.h"
#include "wined3d_private.h"
Go to the source code of this file.
Data Structures |
| struct | wined3d_fvf_convert_state |
Functions |
| | WINE_DEFAULT_DEBUG_CHANNEL (d3d_decl) |
| static void | dump_wined3d_vertex_element (const struct wined3d_vertex_element *element) |
| ULONG CDECL | wined3d_vertex_declaration_incref (struct wined3d_vertex_declaration *declaration) |
| ULONG CDECL | wined3d_vertex_declaration_decref (struct wined3d_vertex_declaration *declaration) |
| void *CDECL | wined3d_vertex_declaration_get_parent (const struct wined3d_vertex_declaration *declaration) |
| static BOOL | declaration_element_valid_ffp (const struct wined3d_vertex_element *element) |
| static HRESULT | vertexdeclaration_init (struct wined3d_vertex_declaration *declaration, struct wined3d_device *device, const struct wined3d_vertex_element *elements, UINT element_count, void *parent, const struct wined3d_parent_ops *parent_ops) |
| HRESULT CDECL | wined3d_vertex_declaration_create (struct wined3d_device *device, const struct wined3d_vertex_element *elements, UINT element_count, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration) |
| static void | append_decl_element (struct wined3d_fvf_convert_state *state, enum wined3d_format_id format_id, WINED3DDECLUSAGE usage, UINT usage_idx) |
| static unsigned int | convert_fvf_to_declaration (const struct wined3d_gl_info *gl_info, DWORD fvf, struct wined3d_vertex_element **elements) |
| HRESULT CDECL | wined3d_vertex_declaration_create_from_fvf (struct wined3d_device *device, DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration) |