ReactOS
0.4.16-dev-41-ge8c7597
rect.c
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/* $Id: rect.c,v 1.5 1997/07/24 01:25:18 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 2.4
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* Copyright (C) 1995-1997 Brian Paul
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/*
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* $Log: rect.c,v $
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* Revision 1.5 1997/07/24 01:25:18 brianp
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* changed precompiled header symbol from PCH to PC_HEADER
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*
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* Revision 1.4 1997/05/28 03:26:18 brianp
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* added precompiled header (PCH) support
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*
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* Revision 1.3 1997/04/29 01:27:13 brianp
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* added #include "vbfill.h"
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*
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* Revision 1.2 1997/04/21 01:22:08 brianp
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* added a comment
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*
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* Revision 1.1 1997/04/12 16:00:35 brianp
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* Initial revision
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*
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*/
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#ifdef PC_HEADER
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#include "
all.h
"
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#else
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#include "
context.h
"
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#include "
macros.h
"
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#include "
rect.h
"
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#include "
vbfill.h
"
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#endif
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/*
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* Execute a glRect*() function.
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*/
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void
gl_Rectf
(
GLcontext
*
ctx
,
GLfloat
x1
,
GLfloat
y1
,
GLfloat
x2
,
GLfloat
y2
)
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{
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/*
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* TODO: we could examine a bunch of state variables and ultimately
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* call the Driver->RectFunc() function to draw a screen-aligned
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* filled rectangle. Someday...
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*/
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if
(
INSIDE_BEGIN_END
(
ctx
)) {
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gl_error
(
ctx
,
GL_INVALID_OPERATION
,
"glRect"
);
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return
;
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}
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gl_Begin
(
ctx
,
GL_QUADS
);
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(*
ctx
->Exec.Vertex2f)(
ctx
,
x1
,
y1
);
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(*
ctx
->Exec.Vertex2f)(
ctx
,
x2
,
y1
);
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(*
ctx
->Exec.Vertex2f)(
ctx
,
x2
,
y2
);
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(*
ctx
->Exec.Vertex2f)(
ctx
,
x1
,
y2
);
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gl_End
(
ctx
);
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}
all.h
context.h
gl_error
void gl_error(GLcontext *ctx, GLenum error, const char *s)
Definition:
context.c:1421
gl_Rectf
void gl_Rectf(GLcontext *ctx, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
Definition:
rect.c:58
GLfloat
float GLfloat
Definition:
gl.h:161
GL_QUADS
#define GL_QUADS
Definition:
gl.h:197
GL_INVALID_OPERATION
#define GL_INVALID_OPERATION
Definition:
gl.h:696
macros.h
INSIDE_BEGIN_END
#define INSIDE_BEGIN_END(CTX)
Definition:
macros.h:135
gl_context
Definition:
types.h:1263
ctx
Definition:
dbghelp_private.h:571
gl_End
void gl_End(GLcontext *ctx)
Definition:
vbfill.c:1424
gl_Begin
void gl_Begin(GLcontext *ctx, GLenum p)
Definition:
vbfill.c:1341
vbfill.h
rect.h
x2
_In_ CLIPOBJ _In_ BRUSHOBJ _In_ LONG _In_ LONG _In_ LONG x2
Definition:
winddi.h:3710
y1
_In_ CLIPOBJ _In_ BRUSHOBJ _In_ LONG _In_ LONG y1
Definition:
winddi.h:3709
x1
_In_ CLIPOBJ _In_ BRUSHOBJ _In_ LONG x1
Definition:
winddi.h:3708
y2
_In_ CLIPOBJ _In_ BRUSHOBJ _In_ LONG _In_ LONG _In_ LONG _In_ LONG y2
Definition:
winddi.h:3711
dll
opengl
mesa
rect.c
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