ReactOS 0.4.15-dev-8417-gb6b82fe
console.h File Reference
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Classes

struct  _CONSOLE_INIT_INFO
 

Typedefs

typedef struct _CONSOLE_INIT_INFO CONSOLE_INIT_INFO
 
typedef struct _CONSOLE_INIT_INFOPCONSOLE_INIT_INFO
 

Functions

VOID NTAPI ConSrvInitConsoleSupport (VOID)
 
NTSTATUS NTAPI ConSrvInitConsole (OUT PHANDLE NewConsoleHandle, OUT struct _CONSRV_CONSOLE **NewConsole, IN OUT PCONSOLE_INIT_INFO ConsoleInitInfo, IN PCSR_PROCESS ConsoleLeaderProcess)
 
VOID NTAPI ConSrvDeleteConsole (struct _CONSRV_CONSOLE *Console)
 
NTSTATUS ConSrvGetConsole (IN PCONSOLE_PROCESS_DATA ProcessData, OUT struct _CONSRV_CONSOLE **Console, IN BOOLEAN LockConsole)
 
VOID ConSrvReleaseConsole (IN struct _CONSRV_CONSOLE *Console, IN BOOLEAN IsConsoleLocked)
 
BOOLEAN NTAPI ConSrvValidateConsole (OUT struct _CONSRV_CONSOLE **Console, IN HANDLE ConsoleHandle, IN CONSOLE_STATE ExpectedState, IN BOOLEAN LockConsole)
 
NTSTATUS ConSrvConsoleCtrlEventTimeout (IN ULONG CtrlEvent, IN PCONSOLE_PROCESS_DATA ProcessData, IN ULONG Timeout)
 

Typedef Documentation

◆ CONSOLE_INIT_INFO

◆ PCONSOLE_INIT_INFO

Function Documentation

◆ ConSrvConsoleCtrlEventTimeout()

NTSTATUS ConSrvConsoleCtrlEventTimeout ( IN ULONG  CtrlEvent,
IN PCONSOLE_PROCESS_DATA  ProcessData,
IN ULONG  Timeout 
)

Definition at line 1305 of file console.c.

1308{
1310
1311 DPRINT("ConSrvConsoleCtrlEventTimeout Parent ProcessId = %x\n", ProcessData->Process->ClientId.UniqueProcess);
1312
1313 /*
1314 * Be sure we effectively have a control routine. It resides in kernel32.dll (client).
1315 */
1316 if (ProcessData->CtrlRoutine == NULL) return Status;
1317
1318 _SEH2_TRY
1319 {
1320 HANDLE Thread = NULL;
1321
1322 _SEH2_TRY
1323 {
1324 Thread = CreateRemoteThread(ProcessData->Process->ProcessHandle, NULL, 0,
1325 ProcessData->CtrlRoutine,
1326 UlongToPtr(CtrlEvent), 0, NULL);
1327 if (NULL == Thread)
1328 {
1330 DPRINT1("Failed thread creation, Status = 0x%08lx\n", Status);
1331 }
1332 else
1333 {
1334 DPRINT("ProcessData->CtrlRoutine remote thread creation succeeded, ProcessId = %x, Process = 0x%p\n",
1335 ProcessData->Process->ClientId.UniqueProcess, ProcessData->Process);
1337 }
1338 }
1340 {
1342 }
1343 _SEH2_END;
1344 }
1346 {
1348 DPRINT1("ConSrvConsoleCtrlEventTimeout - Caught an exception, Status = 0x%08lx\n", Status);
1349 }
1350 _SEH2_END;
1351
1352 return Status;
1353}
LONG NTSTATUS
Definition: precomp.h:26
#define DPRINT1
Definition: precomp.h:8
#define NULL
Definition: types.h:112
#define CloseHandle
Definition: compat.h:739
HANDLE WINAPI CreateRemoteThread(IN HANDLE hProcess, IN LPSECURITY_ATTRIBUTES lpThreadAttributes, IN DWORD dwStackSize, IN LPTHREAD_START_ROUTINE lpStartAddress, IN LPVOID lpParameter, IN DWORD dwCreationFlags, OUT LPDWORD lpThreadId)
Definition: thread.c:159
#define UlongToPtr(u)
Definition: config.h:106
#define _SEH2_FINALLY
Definition: filesup.c:21
#define _SEH2_END
Definition: filesup.c:22
#define _SEH2_TRY
Definition: filesup.c:19
_In_opt_ PFILE_OBJECT _In_opt_ PETHREAD Thread
Definition: fltkernel.h:2653
Status
Definition: gdiplustypes.h:25
#define EXCEPTION_EXECUTE_HANDLER
Definition: excpt.h:85
NTSYSAPI NTSTATUS WINAPI RtlGetLastNtStatus(void)
Definition: error.c:114
static ULONG Timeout
Definition: ping.c:61
#define _SEH2_GetExceptionCode()
Definition: pseh2_64.h:165
#define _SEH2_EXCEPT(...)
Definition: pseh2_64.h:66
#define STATUS_SUCCESS
Definition: shellext.h:65
#define DPRINT
Definition: sndvol32.h:73
DWORD WINAPI WaitForSingleObject(IN HANDLE hHandle, IN DWORD dwMilliseconds)
Definition: synch.c:82

Referenced by ConSrvConsoleCtrlEvent(), and NotifyConsoleProcessForShutdown().

◆ ConSrvDeleteConsole()

VOID NTAPI ConSrvDeleteConsole ( struct _CONSRV_CONSOLE Console)

◆ ConSrvGetConsole()

NTSTATUS ConSrvGetConsole ( IN PCONSOLE_PROCESS_DATA  ProcessData,
OUT struct _CONSRV_CONSOLE **  Console,
IN BOOLEAN  LockConsole 
)

◆ ConSrvInitConsole()

NTSTATUS NTAPI ConSrvInitConsole ( OUT PHANDLE  NewConsoleHandle,
OUT struct _CONSRV_CONSOLE **  NewConsole,
IN OUT PCONSOLE_INIT_INFO  ConsoleInitInfo,
IN PCSR_PROCESS  ConsoleLeaderProcess 
)

◆ ConSrvInitConsoleSupport()

VOID NTAPI ConSrvInitConsoleSupport ( VOID  )

Definition at line 347 of file console.c.

348{
349 DPRINT("CONSRV: ConSrvInitConsoleSupport()\n");
350
351 /* Initialize the console list and its lock */
352 ConsoleListSize = 0;
354 // InitializeListHead(&ConDrvConsoleList);
356
357 /* Should call LoadKeyboardLayout */
358}
NTSYSAPI VOID NTAPI RtlInitializeResource(_In_ PRTL_RESOURCE Resource)
static PCONSRV_CONSOLE * ConsoleList
Definition: console.c:34
static RTL_RESOURCE ListLock
Definition: console.c:36
static ULONG ConsoleListSize
Definition: console.c:33

Referenced by CSR_SERVER_DLL_INIT().

◆ ConSrvReleaseConsole()

VOID ConSrvReleaseConsole ( IN struct _CONSRV_CONSOLE Console,
IN BOOLEAN  IsConsoleLocked 
)

◆ ConSrvValidateConsole()

BOOLEAN NTAPI ConSrvValidateConsole ( OUT struct _CONSRV_CONSOLE **  Console,
IN HANDLE  ConsoleHandle,
IN CONSOLE_STATE  ExpectedState,
IN BOOLEAN  LockConsole 
)