ReactOS 0.4.16-dev-106-g10b08aa
conversion.c File Reference
#include <freeldr.h>
#include <debug.h>
Include dependency graph for conversion.c:

Go to the source code of this file.

Functions

 DBG_DEFAULT_CHANNEL (WINDOWS)
 
VOID List_PaToVa (_In_ PLIST_ENTRY ListHeadPa)
 
VOID ConvertConfigToVA (PCONFIGURATION_COMPONENT_DATA Start)
 

Function Documentation

◆ ConvertConfigToVA()

VOID ConvertConfigToVA ( PCONFIGURATION_COMPONENT_DATA  Start)

Definition at line 51 of file conversion.c.

52{
55
56 TRACE("ConvertConfigToVA(Start 0x%X)\n", Start);
57 Child = Start;
58
59 while (Child != NULL)
60 {
61 if (Child->ConfigurationData)
62 Child->ConfigurationData = PaToVa(Child->ConfigurationData);
63
64 if (Child->Child)
65 Child->Child = PaToVa(Child->Child);
66
67 if (Child->Parent)
68 Child->Parent = PaToVa(Child->Parent);
69
70 if (Child->Sibling)
71 Child->Sibling = PaToVa(Child->Sibling);
72
73 if (Child->ComponentEntry.Identifier)
74 Child->ComponentEntry.Identifier = PaToVa(Child->ComponentEntry.Identifier);
75
76 TRACE("Device 0x%X class %d type %d id '%s', parent %p\n", Child,
77 Child->ComponentEntry.Class, Child->ComponentEntry.Type, VaToPa(Child->ComponentEntry.Identifier), Child->Parent);
78
79 // Go through siblings list
80 Sibling = VaToPa(Child->Sibling);
81 while (Sibling != NULL)
82 {
83 if (Sibling->ConfigurationData)
84 Sibling->ConfigurationData = PaToVa(Sibling->ConfigurationData);
85
86 if (Sibling->Child)
87 Sibling->Child = PaToVa(Sibling->Child);
88
89 if (Sibling->Parent)
90 Sibling->Parent = PaToVa(Sibling->Parent);
91
92 if (Sibling->Sibling)
93 Sibling->Sibling = PaToVa(Sibling->Sibling);
94
95 if (Sibling->ComponentEntry.Identifier)
97
98 TRACE("Device 0x%X class %d type %d id '%s', parent %p\n", Sibling,
99 Sibling->ComponentEntry.Class, Sibling->ComponentEntry.Type, VaToPa(Sibling->ComponentEntry.Identifier), Sibling->Parent);
100
101 // Recurse into the Child tree
102 if (VaToPa(Sibling->Child) != NULL)
103 ConvertConfigToVA(VaToPa(Sibling->Child));
104
105 Sibling = VaToPa(Sibling->Sibling);
106 }
107
108 // Go to the next child
109 Child = VaToPa(Child->Child);
110 }
111}
VOID ConvertConfigToVA(PCONFIGURATION_COMPONENT_DATA Start)
Definition: conversion.c:51
FORCEINLINE PVOID VaToPa(PVOID Va)
Definition: conversion.h:15
FORCEINLINE PVOID PaToVa(PVOID Pa)
Definition: conversion.h:22
#define NULL
Definition: types.h:112
return pTarget Start()
#define TRACE(s)
Definition: solgame.cpp:4
CONFIGURATION_COMPONENT ComponentEntry
Definition: arc.h:168
struct _CONFIGURATION_COMPONENT_DATA * Sibling
Definition: arc.h:167
struct _CONFIGURATION_COMPONENT_DATA * Child
Definition: arc.h:166
struct _CONFIGURATION_COMPONENT_DATA * Parent
Definition: arc.h:165
CONFIGURATION_TYPE Type
Definition: arc.h:152
CONFIGURATION_CLASS Class
Definition: arc.h:151
_Must_inspect_result_ _In_ WDFDEVICE _In_ WDFDEVICE Child
Definition: wdffdo.h:536

Referenced by ConvertConfigToVA(), and WinLdrInitializePhase1().

◆ DBG_DEFAULT_CHANNEL()

DBG_DEFAULT_CHANNEL ( WINDOWS  )

◆ List_PaToVa()

VOID List_PaToVa ( _In_ PLIST_ENTRY  ListHeadPa)

Definition at line 21 of file conversion.c.

22{
23 PLIST_ENTRY EntryPa, NextPa;
24
25 /* List must be properly initialized */
26 ASSERT(ListHeadPa->Flink != 0);
27 ASSERT(ListHeadPa->Blink != 0);
28
29 /* Loop the list in physical address space */
30 EntryPa = ListHeadPa->Flink;
31 while (EntryPa != ListHeadPa)
32 {
33 /* Save the physical address of the next entry */
34 NextPa = EntryPa->Flink;
35
36 /* Convert the addresses of this entry */
37 EntryPa->Flink = PaToVa(EntryPa->Flink);
38 EntryPa->Blink = PaToVa(EntryPa->Blink);
39
40 /* Go to the next entry */
41 EntryPa = NextPa;
42 }
43
44 /* Finally convert the list head */
45 ListHeadPa->Flink = PaToVa(ListHeadPa->Flink);
46 ListHeadPa->Blink = PaToVa(ListHeadPa->Blink);
47}
#define ASSERT(a)
Definition: mode.c:44
Definition: typedefs.h:120
struct _LIST_ENTRY * Blink
Definition: typedefs.h:122
struct _LIST_ENTRY * Flink
Definition: typedefs.h:121