ReactOS  0.4.14-dev-815-ge410a12
bezierPatchMesh.h
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32 
33 #ifndef _BEZIERPATCHMESH_H
34 #define _BEZIERPATCHMESH_H
35 
36 #include <GL/gl.h>
37 #include "bezierPatch.h"
38 
39 typedef struct bezierPatchMesh{
40  bezierPatch *bpatch; /*vertex*/
44 
45  float *UVarray; /*all UV components of all vertices of all strips*/
46  int *length_array; /*[i] is the number of vertices in the ith strip*/
47  GLenum *type_array; /*[i] is the type of the ith primitive*/
48 
49  /*to support dynamic insertion*/
54 
55  int counter; /*track the current strip size*/
56  GLenum type; /*track the current type: 0: GL_TRIANGLES, 1: GL_TRIANGLE_STRIP*/
57 
58  /*we eventually want to evaluate from (u,v) to (x,y,z) and draw them*/
59  float *vertex_array; /*each vertex contains three components*/
60  float *normal_array; /*each normal contains three components*/
61  float *color_array;
63 
64  /*in case we need a linked list*/
67 
68 #ifdef __cplusplus
69 extern "C" {
70 #endif
71 
72 
73 
74 bezierPatchMesh *bezierPatchMeshMake(int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints, int size_UVarray, int size_length_array);
75 
76 /*initilize patches to be null*/
78 
79 void bezierPatchMeshPutPatch(bezierPatchMesh *bpm, int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints);
80 
82 
84 
86 
87 void bezierPatchMeshInsertUV(bezierPatchMesh *bpm, float u, float v);
88 
90 
92 
94 
96 
100 
102 
103 
105 
107 
110 void bezierPatchMeshListCollect(bezierPatchMesh* list, float **vertex_array, float **normal_array, int **length_array, GLenum **type_array, int *num_strips);
111 
115 void drawStrips(float *vertex_array, float *normal_array, int *length_array, GLenum *type_array, int num_strips);
116 
117 #ifdef __cplusplus
118 }
119 #endif
120 
121 #endif
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble * u
Definition: glfuncs.h:240
bezierPatch * bpatch_color
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint vstride
Definition: glext.h:8308
void bezierPatchMeshListDelete(bezierPatchMesh *list)
GLdouble GLdouble GLint ustride
Definition: glext.h:8308
void bezierPatchMeshEndStrip(bezierPatchMesh *bpm)
void bezierPatchMeshDraw(bezierPatchMesh *bpm)
int bezierPatchMeshListNumTriangles(bezierPatchMesh *list)
float * texcoord_array
bezierPatch * bpatch_normal
void bezierPatchMeshPutPatch(bezierPatchMesh *bpm, int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints)
GLuint GLuint GLsizei GLenum type
Definition: gl.h:1545
void bezierPatchMeshListDelDeg(bezierPatchMesh *list)
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint vorder
Definition: glext.h:8308
void bezierPatchMeshDelete(bezierPatchMesh *bpm)
int bezierPatchMeshNumTriangles(bezierPatchMesh *bpm)
bezierPatchMesh * bezierPatchMeshListInsert(bezierPatchMesh *list, bezierPatchMesh *bpm)
bezierPatchMesh * bezierPatchMeshListReverse(bezierPatchMesh *list)
bezierPatchMesh * bezierPatchMeshMake(int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints, int size_UVarray, int size_length_array)
struct bezierPatchMesh bezierPatchMesh
int bezierPatchMeshListTotalVert(bezierPatchMesh *list)
GLdouble GLdouble GLint GLint uorder
Definition: glext.h:8308
void bezierPatchMeshInsertUV(bezierPatchMesh *bpm, float u, float v)
void bezierPatchMeshDelDeg(bezierPatchMesh *bpm)
int bezierPatchMeshListTotalStrips(bezierPatchMesh *list)
Definition: _list.h:228
void bezierPatchMeshListPrint(bezierPatchMesh *list)
unsigned int GLenum
Definition: gl.h:150
bezierPatch * bpatch
bezierPatch * bpatch_texcoord
void bezierPatchMeshEval(bezierPatchMesh *bpm)
void bezierPatchMeshListEval(bezierPatchMesh *list)
const GLdouble * v
Definition: gl.h:2040
bezierPatchMesh * bezierPatchMeshMake2(int size_UVarray, int size_length_array)
void bezierPatchMeshBeginStrip(bezierPatchMesh *bpm, GLenum type)
void bezierPatchMeshListCollect(bezierPatchMesh *list, float **vertex_array, float **normal_array, int **length_array, GLenum **type_array, int *num_strips)
void bezierPatchMeshPrint(bezierPatchMesh *bpm)
struct bezierPatchMesh * next
void drawStrips(float *vertex_array, float *normal_array, int *length_array, GLenum *type_array, int num_strips)
void bezierPatchMeshListDraw(bezierPatchMesh *list)