33 #ifndef _BEZIERPATCHMESH_H 34 #define _BEZIERPATCHMESH_H 74 bezierPatchMesh *
bezierPatchMeshMake(
int maptype,
float umin,
float umax,
int ustride,
int uorder,
float vmin,
float vmax,
int vstride,
int vorder,
float *ctlpoints,
int size_UVarray,
int size_length_array);
79 void bezierPatchMeshPutPatch(
bezierPatchMesh *bpm,
int maptype,
float umin,
float umax,
int ustride,
int uorder,
float vmin,
float vmax,
int vstride,
int vorder,
float *ctlpoints);
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble * u
bezierPatch * bpatch_color
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint vstride
void bezierPatchMeshListDelete(bezierPatchMesh *list)
GLdouble GLdouble GLint ustride
void bezierPatchMeshEndStrip(bezierPatchMesh *bpm)
void bezierPatchMeshDraw(bezierPatchMesh *bpm)
int bezierPatchMeshListNumTriangles(bezierPatchMesh *list)
bezierPatch * bpatch_normal
void bezierPatchMeshPutPatch(bezierPatchMesh *bpm, int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints)
void bezierPatchMeshListDelDeg(bezierPatchMesh *list)
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint vorder
void bezierPatchMeshDelete(bezierPatchMesh *bpm)
int bezierPatchMeshNumTriangles(bezierPatchMesh *bpm)
bezierPatchMesh * bezierPatchMeshListInsert(bezierPatchMesh *list, bezierPatchMesh *bpm)
bezierPatchMesh * bezierPatchMeshListReverse(bezierPatchMesh *list)
bezierPatchMesh * bezierPatchMeshMake(int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints, int size_UVarray, int size_length_array)
struct bezierPatchMesh bezierPatchMesh
int bezierPatchMeshListTotalVert(bezierPatchMesh *list)
GLdouble GLdouble GLint GLint uorder
void bezierPatchMeshInsertUV(bezierPatchMesh *bpm, float u, float v)
void bezierPatchMeshDelDeg(bezierPatchMesh *bpm)
int bezierPatchMeshListTotalStrips(bezierPatchMesh *list)
void bezierPatchMeshListPrint(bezierPatchMesh *list)
bezierPatch * bpatch_texcoord
void bezierPatchMeshEval(bezierPatchMesh *bpm)
void bezierPatchMeshListEval(bezierPatchMesh *list)
bezierPatchMesh * bezierPatchMeshMake2(int size_UVarray, int size_length_array)
void bezierPatchMeshBeginStrip(bezierPatchMesh *bpm, GLenum type)
void bezierPatchMeshListCollect(bezierPatchMesh *list, float **vertex_array, float **normal_array, int **length_array, GLenum **type_array, int *num_strips)
GLuint GLuint GLsizei GLenum type
void bezierPatchMeshPrint(bezierPatchMesh *bpm)
struct bezierPatchMesh * next
void drawStrips(float *vertex_array, float *normal_array, int *length_array, GLenum *type_array, int num_strips)
void bezierPatchMeshListDraw(bezierPatchMesh *list)