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| void | Flush1 (D3D11_CONTEXT_TYPE type, HANDLE event) |
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| void | SetHardwareProtectionState (BOOL enable) |
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| void | GetHardwareProtectionState (BOOL *enable) |
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| HRESULT | UpdateTileMappings (ID3D11Resource *resource, UINT region_count, const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates, const D3D11_TILE_REGION_SIZE *region_sizes, ID3D11Buffer *pool, UINT range_count, const UINT *range_flags, const UINT *pool_start_offsets, const UINT *range_tile_counts, UINT flags) |
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| HRESULT | CopyTileMappings (ID3D11Resource *dst_resource, const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, ID3D11Resource *src_resource, const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate, const D3D11_TILE_REGION_SIZE *region_size, UINT flags) |
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| void | CopyTiles (ID3D11Resource *resource, const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate, const D3D11_TILE_REGION_SIZE *size, ID3D11Buffer *buffer, UINT64 start_offset, UINT flags) |
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| void | UpdateTiles (ID3D11Resource *dst_resource, const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, const D3D11_TILE_REGION_SIZE *dst_region_size, const void *src_data, UINT flags) |
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| HRESULT | ResizeTilePool (ID3D11Buffer *pool, UINT64 size) |
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| void | TiledResourceBarrier (ID3D11DeviceChild *before_barrier, ID3D11DeviceChild *after_barrier) |
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| BOOL | IsAnnotationEnabled () |
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| void | SetMarkerInt (const WCHAR *label, int data) |
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| void | BeginEventInt (const WCHAR *label, int data) |
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| void | EndEvent () |
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| void | CopySubresourceRegion1 (ID3D11Resource *pDstResource, UINT DstSubresource, UINT DstX, UINT DstY, UINT DstZ, ID3D11Resource *pSrcResource, UINT SrcSubresource, const D3D11_BOX *pSrcBox, UINT CopyFlags) |
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| void | UpdateSubresource1 (ID3D11Resource *pDstResource, UINT DstSubresource, const D3D11_BOX *pDstBox, const void *pSrcData, UINT SrcRowPitch, UINT SrcDepthPitch, UINT CopyFlags) |
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| void | DiscardResource (ID3D11Resource *pResource) |
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| void | DiscardView (ID3D11View *pResourceView) |
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| void | VSSetConstantBuffers1 (UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants) |
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| void | HSSetConstantBuffers1 (UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants) |
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| void | DSSetConstantBuffers1 (UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants) |
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| void | GSSetConstantBuffers1 (UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants) |
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| void | PSSetConstantBuffers1 (UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants) |
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| void | CSSetConstantBuffers1 (UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants) |
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| void | VSGetConstantBuffers1 (UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants) |
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| void | HSGetConstantBuffers1 (UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants) |
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| void | DSGetConstantBuffers1 (UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants) |
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| void | GSGetConstantBuffers1 (UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants) |
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| void | PSGetConstantBuffers1 (UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants) |
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| void | CSGetConstantBuffers1 (UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants) |
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| void | SwapDeviceContextState (ID3DDeviceContextState *pState, ID3DDeviceContextState **ppPreviousState) |
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| void | ClearView (ID3D11View *pView, const FLOAT Color[4], const D3D11_RECT *pRect, UINT NumRects) |
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| void | DiscardView1 (ID3D11View *pResourceView, const D3D11_RECT *pRects, UINT NumRects) |
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Definition at line 289 of file d3d11_3.idl.