ReactOS 0.4.17-dev-934-g091855f
ID3D11DeviceContext1 Interface Reference
Inheritance diagram for ID3D11DeviceContext1:
Collaboration diagram for ID3D11DeviceContext1:

Public Member Functions

void CopySubresourceRegion1 (ID3D11Resource *pDstResource, UINT DstSubresource, UINT DstX, UINT DstY, UINT DstZ, ID3D11Resource *pSrcResource, UINT SrcSubresource, const D3D11_BOX *pSrcBox, UINT CopyFlags)
 
void UpdateSubresource1 (ID3D11Resource *pDstResource, UINT DstSubresource, const D3D11_BOX *pDstBox, const void *pSrcData, UINT SrcRowPitch, UINT SrcDepthPitch, UINT CopyFlags)
 
void DiscardResource (ID3D11Resource *pResource)
 
void DiscardView (ID3D11View *pResourceView)
 
void VSSetConstantBuffers1 (UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants)
 
void HSSetConstantBuffers1 (UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants)
 
void DSSetConstantBuffers1 (UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants)
 
void GSSetConstantBuffers1 (UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants)
 
void PSSetConstantBuffers1 (UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants)
 
void CSSetConstantBuffers1 (UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants)
 
void VSGetConstantBuffers1 (UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants)
 
void HSGetConstantBuffers1 (UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants)
 
void DSGetConstantBuffers1 (UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants)
 
void GSGetConstantBuffers1 (UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants)
 
void PSGetConstantBuffers1 (UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants)
 
void CSGetConstantBuffers1 (UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants)
 
void SwapDeviceContextState (ID3DDeviceContextState *pState, ID3DDeviceContextState **ppPreviousState)
 
void ClearView (ID3D11View *pView, const FLOAT Color[4], const D3D11_RECT *pRect, UINT NumRects)
 
void DiscardView1 (ID3D11View *pResourceView, const D3D11_RECT *pRects, UINT NumRects)
 

Detailed Description

Definition at line 211 of file d3d11_1.idl.

Member Function Documentation

◆ ClearView()

void ID3D11DeviceContext1::ClearView ( ID3D11View *  pView,
const FLOAT  Color[4],
const D3D11_RECT *  pRect,
UINT  NumRects 
)

◆ CopySubresourceRegion1()

void ID3D11DeviceContext1::CopySubresourceRegion1 ( ID3D11Resource *  pDstResource,
UINT  DstSubresource,
UINT  DstX,
UINT  DstY,
UINT  DstZ,
ID3D11Resource *  pSrcResource,
UINT  SrcSubresource,
const D3D11_BOX *  pSrcBox,
UINT  CopyFlags 
)

◆ CSGetConstantBuffers1()

void ID3D11DeviceContext1::CSGetConstantBuffers1 ( UINT  StartSlot,
UINT  NumBuffers,
ID3D11Buffer **  ppConstantBuffers,
UINT *  pFirstConstant,
UINT *  pNumConstants 
)

◆ CSSetConstantBuffers1()

void ID3D11DeviceContext1::CSSetConstantBuffers1 ( UINT  StartSlot,
UINT  NumBuffers,
ID3D11Buffer *const *  ppConstantBuffers,
const UINT *  pFirstConstant,
const UINT *  pNumConstants 
)

◆ DiscardResource()

void ID3D11DeviceContext1::DiscardResource ( ID3D11Resource *  pResource)

◆ DiscardView()

void ID3D11DeviceContext1::DiscardView ( ID3D11View *  pResourceView)

◆ DiscardView1()

void ID3D11DeviceContext1::DiscardView1 ( ID3D11View *  pResourceView,
const D3D11_RECT *  pRects,
UINT  NumRects 
)

◆ DSGetConstantBuffers1()

void ID3D11DeviceContext1::DSGetConstantBuffers1 ( UINT  StartSlot,
UINT  NumBuffers,
ID3D11Buffer **  ppConstantBuffers,
UINT *  pFirstConstant,
UINT *  pNumConstants 
)

◆ DSSetConstantBuffers1()

void ID3D11DeviceContext1::DSSetConstantBuffers1 ( UINT  StartSlot,
UINT  NumBuffers,
ID3D11Buffer *const *  ppConstantBuffers,
const UINT *  pFirstConstant,
const UINT *  pNumConstants 
)

◆ GSGetConstantBuffers1()

void ID3D11DeviceContext1::GSGetConstantBuffers1 ( UINT  StartSlot,
UINT  NumBuffers,
ID3D11Buffer **  ppConstantBuffers,
UINT *  pFirstConstant,
UINT *  pNumConstants 
)

◆ GSSetConstantBuffers1()

void ID3D11DeviceContext1::GSSetConstantBuffers1 ( UINT  StartSlot,
UINT  NumBuffers,
ID3D11Buffer *const *  ppConstantBuffers,
const UINT *  pFirstConstant,
const UINT *  pNumConstants 
)

◆ HSGetConstantBuffers1()

void ID3D11DeviceContext1::HSGetConstantBuffers1 ( UINT  StartSlot,
UINT  NumBuffers,
ID3D11Buffer **  ppConstantBuffers,
UINT *  pFirstConstant,
UINT *  pNumConstants 
)

◆ HSSetConstantBuffers1()

void ID3D11DeviceContext1::HSSetConstantBuffers1 ( UINT  StartSlot,
UINT  NumBuffers,
ID3D11Buffer *const *  ppConstantBuffers,
const UINT *  pFirstConstant,
const UINT *  pNumConstants 
)

◆ PSGetConstantBuffers1()

void ID3D11DeviceContext1::PSGetConstantBuffers1 ( UINT  StartSlot,
UINT  NumBuffers,
ID3D11Buffer **  ppConstantBuffers,
UINT *  pFirstConstant,
UINT *  pNumConstants 
)

◆ PSSetConstantBuffers1()

void ID3D11DeviceContext1::PSSetConstantBuffers1 ( UINT  StartSlot,
UINT  NumBuffers,
ID3D11Buffer *const *  ppConstantBuffers,
const UINT *  pFirstConstant,
const UINT *  pNumConstants 
)

◆ SwapDeviceContextState()

void ID3D11DeviceContext1::SwapDeviceContextState ( ID3DDeviceContextState *  pState,
ID3DDeviceContextState **  ppPreviousState 
)

◆ UpdateSubresource1()

void ID3D11DeviceContext1::UpdateSubresource1 ( ID3D11Resource *  pDstResource,
UINT  DstSubresource,
const D3D11_BOX *  pDstBox,
const void *  pSrcData,
UINT  SrcRowPitch,
UINT  SrcDepthPitch,
UINT  CopyFlags 
)

◆ VSGetConstantBuffers1()

void ID3D11DeviceContext1::VSGetConstantBuffers1 ( UINT  StartSlot,
UINT  NumBuffers,
ID3D11Buffer **  ppConstantBuffers,
UINT *  pFirstConstant,
UINT *  pNumConstants 
)

◆ VSSetConstantBuffers1()

void ID3D11DeviceContext1::VSSetConstantBuffers1 ( UINT  StartSlot,
UINT  NumBuffers,
ID3D11Buffer *const *  ppConstantBuffers,
const UINT *  pFirstConstant,
const UINT *  pNumConstants 
)

The documentation for this interface was generated from the following file: