ReactOS 0.4.15-dev-5666-gc548b97
main.c File Reference
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "objbase.h"
#include "wine/debug.h"
Include dependency graph for main.c:

Go to the source code of this file.

Functions

 WINE_DEFAULT_DEBUG_CHANNEL (dpnhpast)
 
HRESULT WINAPI DirectPlayNATHelpCreate (LPCGUID pIID, PVOID *ppvInterface)
 
HRESULT WINAPI DllRegisterServer (void)
 
HRESULT WINAPI DllCanUnloadNow (void)
 
HRESULT WINAPI DllGetClassObject (REFCLSID rclsid, REFIID riid, LPVOID *ppv)
 
HRESULT WINAPI DllUnregisterServer (void)
 

Function Documentation

◆ DirectPlayNATHelpCreate()

HRESULT WINAPI DirectPlayNATHelpCreate ( LPCGUID  pIID,
PVOID ppvInterface 
)

Definition at line 34 of file main.c.

35{
36 TRACE("(%p, %p) stub\n", pIID, ppvInterface);
37 return E_NOTIMPL;
38}
#define E_NOTIMPL
Definition: ddrawi.h:99
#define TRACE(s)
Definition: solgame.cpp:4

◆ DllCanUnloadNow()

HRESULT WINAPI DllCanUnloadNow ( void  )

Definition at line 58 of file main.c.

59{
60 return S_FALSE;
61}
#define S_FALSE
Definition: winerror.h:2357

◆ DllGetClassObject()

HRESULT WINAPI DllGetClassObject ( REFCLSID  rclsid,
REFIID  riid,
LPVOID ppv 
)

Definition at line 69 of file main.c.

70{
71 FIXME(":stub\n");
72 return E_FAIL;
73}
#define FIXME(fmt,...)
Definition: debug.h:111
#define E_FAIL
Definition: ddrawi.h:102

◆ DllRegisterServer()

HRESULT WINAPI DllRegisterServer ( void  )

Definition at line 46 of file main.c.

47{
48 FIXME(":stub\n");
49 return S_OK;
50}
#define S_OK
Definition: intsafe.h:52

◆ DllUnregisterServer()

HRESULT WINAPI DllUnregisterServer ( void  )

Definition at line 81 of file main.c.

82{
83 FIXME(":stub\n");
84 return S_OK;
85}

◆ WINE_DEFAULT_DEBUG_CHANNEL()

WINE_DEFAULT_DEBUG_CHANNEL ( dpnhpast  )