#include <limits.h>
#include "d3d9.h"
#include "d3dx9math.h"
#include "d3dx9core.h"
#include "d3dx9mesh.h"
#include "d3dx9shader.h"
#include "d3dx9tex.h"
Go to the source code of this file.
Defines |
| #define | D3DX_DEFAULT ((UINT)-1) |
| #define | D3DX_DEFAULT_NONPOW2 ((UINT)-2) |
| #define | D3DX_DEFAULT_FLOAT FLT_MAX |
| #define | D3DX_FROM_FILE ((UINT)-3) |
| #define | D3DFMT_FROM_FILE ((D3DFORMAT)-3) |
| #define | _FACDD 0x876 |
| #define | MAKE_DDHRESULT(code) MAKE_HRESULT(1, _FACDD, code) |
Enumerations |
| enum | _D3DXERR {
D3DXERR_CANNOTMODIFYINDEXBUFFER = MAKE_DDHRESULT(2900),
D3DXERR_INVALIDMESH = MAKE_DDHRESULT(2901),
D3DXERR_CANNOTATTRSORT = MAKE_DDHRESULT(2902),
D3DXERR_SKINNINGNOTSUPPORTED = MAKE_DDHRESULT(2903),
D3DXERR_TOOMANYINFLUENCES = MAKE_DDHRESULT(2904),
D3DXERR_INVALIDDATA = MAKE_DDHRESULT(2905),
D3DXERR_LOADEDMESHASNODATA = MAKE_DDHRESULT(2906),
D3DXERR_DUPLICATENAMEDFRAGMENT = MAKE_DDHRESULT(2907),
D3DXERR_CANNOTREMOVELASTITEM = MAKE_DDHRESULT(2908)
} |