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00001 /* 00002 * Copyright (C) 2007, 2008 Tony Wasserka 00003 * 00004 * This library is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU Lesser General Public 00006 * License as published by the Free Software Foundation; either 00007 * version 2.1 of the License, or (at your option) any later version. 00008 * 00009 * This library is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 * Lesser General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU Lesser General Public 00015 * License along with this library; if not, write to the Free Software 00016 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 00017 */ 00018 00019 #include <d3dx9.h> 00020 00021 #ifndef __WINE_D3DX9CORE_H 00022 #define __WINE_D3DX9CORE_H 00023 00024 /********************************************** 00025 ***************** Definitions **************** 00026 **********************************************/ 00027 /* D3DX_VERSION will be completely ignored since we are 00028 implementing all dlls from d3dx9_24 to d3dx9_36 */ 00029 #define D3DX_VERSION 0x0902 00030 #define D3DX_SDK_VERSION 36 00031 #define D3DXSPRITE_DONOTSAVESTATE 1 00032 #define D3DXSPRITE_DONOTMODIFY_RENDERSTATE 2 00033 #define D3DXSPRITE_OBJECTSPACE 4 00034 #define D3DXSPRITE_BILLBOARD 8 00035 #define D3DXSPRITE_ALPHABLEND 16 00036 #define D3DXSPRITE_SORT_TEXTURE 32 00037 #define D3DXSPRITE_SORT_DEPTH_FRONTTOBACK 64 00038 #define D3DXSPRITE_SORT_DEPTH_BACKTOFRONT 128 00039 #define D3DXSPRITE_DO_NOT_ADDREF_TEXTURE 256 00040 00041 /********************************************** 00042 ******************** GUIDs ******************* 00043 **********************************************/ 00044 DEFINE_GUID(IID_ID3DXBuffer, 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2); 00045 DEFINE_GUID(IID_ID3DXFont, 0xd79dbb70, 0x5f21, 0x4d36, 0xbb, 0xc2, 0xff, 0x52, 0x5c, 0x21, 0x3c, 0xdc); 00046 DEFINE_GUID(IID_ID3DXLine, 0xd379ba7f, 0x9042, 0x4ac4, 0x9f, 0x5e, 0x58, 0x19, 0x2a, 0x4c, 0x6b, 0xd8); 00047 DEFINE_GUID(IID_ID3DXRenderToEnvMap, 0x313f1b4b, 0xc7b0, 0x4fa2, 0x9d, 0x9d, 0x8d, 0x38, 0xb, 0x64, 0x38, 0x5e); 00048 DEFINE_GUID(IID_ID3DXRenderToSurface, 0x6985f346, 0x2c3d, 0x43b3, 0xbe, 0x8b, 0xda, 0xae, 0x8a, 0x3, 0xd8, 0x94); 00049 DEFINE_GUID(IID_ID3DXSprite, 0xba0b762d, 0x7d28, 0x43ec, 0xb9, 0xdc, 0x2f, 0x84, 0x44, 0x3b, 0x6, 0x14); 00050 00051 /********************************************** 00052 ****************** typedefs ****************** 00053 **********************************************/ 00054 typedef struct ID3DXBuffer *LPD3DXBUFFER; 00055 typedef struct ID3DXFont *LPD3DXFONT; 00056 typedef struct ID3DXLine *LPD3DXLINE; 00057 typedef struct ID3DXRenderToEnvMap *LPD3DXRenderToEnvMap; 00058 typedef struct ID3DXRenderToSurface *LPD3DXRENDERTOSURFACE; 00059 typedef struct ID3DXSprite *LPD3DXSPRITE; 00060 00061 /********************************************** 00062 *********** interface declarations *********** 00063 **********************************************/ 00064 #define INTERFACE ID3DXBuffer 00065 DECLARE_INTERFACE_(ID3DXBuffer, IUnknown) 00066 { 00067 /*** IUnknown methods ***/ 00068 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID *object) PURE; 00069 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 00070 STDMETHOD_(ULONG, Release)(THIS) PURE; 00071 /*** ID3DXBuffer methods ***/ 00072 STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE; 00073 STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE; 00074 }; 00075 #undef INTERFACE 00076 00077 #if !defined(__cplusplus) || defined(CINTERFACE) 00078 /*** IUnknown methods ***/ 00079 #define ID3DXBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 00080 #define ID3DXBuffer_AddRef(p) (p)->lpVtbl->AddRef(p) 00081 #define ID3DXBuffer_Release(p) (p)->lpVtbl->Release(p) 00082 /*** ID3DXBuffer methods ***/ 00083 #define ID3DXBuffer_GetBufferPointer(p) (p)->lpVtbl->GetBufferPointer(p) 00084 #define ID3DXBuffer_GetBufferSize(p) (p)->lpVtbl->GetBufferSize(p) 00085 #else 00086 /*** IUnknown methods ***/ 00087 #define ID3DXBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 00088 #define ID3DXBuffer_AddRef(p) (p)->AddRef() 00089 #define ID3DXBuffer_Release(p) (p)->Release() 00090 /*** ID3DXBuffer methods ***/ 00091 #define ID3DXBuffer_GetBufferPointer(p) (p)->GetBufferPointer() 00092 #define ID3DXBuffer_GetBufferSize(p) (p)->GetBufferSize() 00093 #endif 00094 00095 typedef struct _D3DXFONT_DESCA 00096 { 00097 INT Height; 00098 UINT Width; 00099 UINT Weight; 00100 UINT MipLevels; 00101 BOOL Italic; 00102 BYTE CharSet; 00103 BYTE OutputPrecision; 00104 BYTE Quality; 00105 BYTE PitchAndFamily; 00106 CHAR FaceName[LF_FACESIZE]; 00107 } D3DXFONT_DESCA, *LPD3DXFONT_DESCA; 00108 00109 typedef struct _D3DXFONT_DESCW 00110 { 00111 INT Height; 00112 UINT Width; 00113 UINT Weight; 00114 UINT MipLevels; 00115 BOOL Italic; 00116 BYTE CharSet; 00117 BYTE OutputPrecision; 00118 BYTE Quality; 00119 BYTE PitchAndFamily; 00120 WCHAR FaceName[LF_FACESIZE]; 00121 } D3DXFONT_DESCW, *LPD3DXFONT_DESCW; 00122 00123 DECL_WINELIB_TYPE_AW(D3DXFONT_DESC) 00124 DECL_WINELIB_TYPE_AW(LPD3DXFONT_DESC) 00125 00126 #define INTERFACE ID3DXFont 00127 DECLARE_INTERFACE_(ID3DXFont, IUnknown) 00128 { 00129 /*** IUnknown methods ***/ 00130 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE; 00131 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 00132 STDMETHOD_(ULONG, Release)(THIS) PURE; 00133 /*** ID3DXFont methods ***/ 00134 STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *device) PURE; 00135 STDMETHOD(GetDescA)(THIS_ D3DXFONT_DESCA *desc) PURE; 00136 STDMETHOD(GetDescW)(THIS_ D3DXFONT_DESCW *desc) PURE; 00137 STDMETHOD_(BOOL, GetTextMetricsA)(THIS_ TEXTMETRICA *metrics) PURE; 00138 STDMETHOD_(BOOL, GetTextMetricsW)(THIS_ TEXTMETRICW *metrics) PURE; 00139 00140 STDMETHOD_(HDC, GetDC)(THIS) PURE; 00141 STDMETHOD(GetGlyphData)(THIS_ UINT glyph, LPDIRECT3DTEXTURE9 *texture, RECT *blackbox, POINT *cellinc) PURE; 00142 00143 STDMETHOD(PreloadCharacters)(THIS_ UINT first, UINT last) PURE; 00144 STDMETHOD(PreloadGlyphs)(THIS_ UINT first, UINT last) PURE; 00145 STDMETHOD(PreloadTextA)(THIS_ LPCSTR string, INT count) PURE; 00146 STDMETHOD(PreloadTextW)(THIS_ LPCWSTR string, INT count) PURE; 00147 00148 STDMETHOD_(INT, DrawTextA)(THIS_ LPD3DXSPRITE sprite, LPCSTR string, INT count, LPRECT rect, DWORD format, D3DCOLOR color) PURE; 00149 STDMETHOD_(INT, DrawTextW)(THIS_ LPD3DXSPRITE sprite, LPCWSTR string, INT count, LPRECT rect, DWORD format, D3DCOLOR color) PURE; 00150 00151 STDMETHOD(OnLostDevice)(THIS) PURE; 00152 STDMETHOD(OnResetDevice)(THIS) PURE; 00153 }; 00154 #undef INTERFACE 00155 00156 #if !defined(__cplusplus) || defined(CINTERFACE) 00157 00158 /*** IUnknown methods ***/ 00159 #define ID3DXFont_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 00160 #define ID3DXFont_AddRef(p) (p)->lpVtbl->AddRef(p) 00161 #define ID3DXFont_Release(p) (p)->lpVtbl->Release(p) 00162 /*** ID3DXFont methods ***/ 00163 #define ID3DXFont_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 00164 #define ID3DXFont_GetDescA(p,a) (p)->lpVtbl->GetDescA(p,a) 00165 #define ID3DXFont_GetDescW(p,a) (p)->lpVtbl->GetDescW(p,a) 00166 #define ID3DXFont_GetTextMetricsA(p,a) (p)->lpVtbl->GetTextMetricsA(p,a) 00167 #define ID3DXFont_GetTextMetricsW(p,a) (p)->lpVtbl->GetTextMetricsW(p,a) 00168 #define ID3DXFont_GetDC(p) (p)->lpVtbl->GetDC(p) 00169 #define ID3DXFont_GetGlyphData(p,a,b,c,d) (p)->lpVtbl->GetGlyphData(p,a,b,c,d) 00170 #define ID3DXFont_PreloadCharacters(p,a,b) (p)->lpVtbl->PreloadCharacters(p,a,b) 00171 #define ID3DXFont_PreloadGlyphs(p,a,b) (p)->lpVtbl->PreloadGlyphs(p,a,b) 00172 #define ID3DXFont_PreloadTextA(p,a,b) (p)->lpVtbl->PreloadTextA(p,a,b) 00173 #define ID3DXFont_PreloadTextW(p,a,b) (p)->lpVtbl->PreloadTextW(p,a,b) 00174 #define ID3DXFont_DrawTextA(p,a,b,c,d,e,f) (p)->lpVtbl->DrawTextA(p,a,b,c,d,e,f) 00175 #define ID3DXFont_DrawTextW(p,a,b,c,d,e,f) (p)->lpVtbl->DrawTextW(p,a,b,c,d,e,f) 00176 #define ID3DXFont_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p) 00177 #define ID3DXFont_OnResetDevice(p) (p)->lpVtbl->OnResetDevice(p) 00178 #else 00179 /*** IUnknown methods ***/ 00180 #define ID3DXFont_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 00181 #define ID3DXFont_AddRef(p) (p)->AddRef() 00182 #define ID3DXFont_Release(p) (p)->Release() 00183 /*** ID3DXFont methods ***/ 00184 #define ID3DXFont_GetDevice(p,a) (p)->GetDevice(a) 00185 #define ID3DXFont_GetDescA(p,a) (p)->GetDescA(a) 00186 #define ID3DXFont_GetDescW(p,a) (p)->GetDescW(a) 00187 #define ID3DXFont_GetTextMetricsA(p,a) (p)->GetTextMetricsA(a) 00188 #define ID3DXFont_GetTextMetricsW(p,a) (p)->GetTextMetricsW(a) 00189 #define ID3DXFont_GetDC(p) (p)->GetDC() 00190 #define ID3DXFont_GetGlyphData(p,a,b,c,d) (p)->GetGlyphData(a,b,c,d) 00191 #define ID3DXFont_PreloadCharacters(p,a,b) (p)->PreloadCharacters(a,b) 00192 #define ID3DXFont_PreloadGlyphs(p,a,b) (p)->PreloadGlyphs(a,b) 00193 #define ID3DXFont_PreloadTextA(p,a,b) (p)->PreloadTextA(a,b) 00194 #define ID3DXFont_PreloadTextW(p,a,b) (p)->PreloadTextW(a,b) 00195 #define ID3DXFont_DrawTextA(p,a,b,c,d,e,f) (p)->DrawTextA(a,b,c,d,e,f) 00196 #define ID3DXFont_DrawTextW(p,a,b,c,d,e,f) (p)->DrawTextW(a,b,c,d,e,f) 00197 #define ID3DXFont_OnLostDevice(p) (p)->OnLostDevice() 00198 #define ID3DXFont_OnResetDevice(p) (p)->OnResetDevice() 00199 #endif 00200 #define ID3DXFont_DrawText WINELIB_NAME_AW(ID3DXFont_DrawText) 00201 #define ID3DXFont_GetDesc WINELIB_NAME_AW(ID3DXFont_GetDesc) 00202 #define ID3DXFont_GetTextMetrics WINELIB_NAME_AW(ID3DXFont_GetTextMetrics) 00203 #define ID3DXFont_PreloadText WINELIB_NAME_AW(ID3DXFont_PreloadText) 00204 00205 #define INTERFACE ID3DXLine 00206 DECLARE_INTERFACE_(ID3DXLine, IUnknown) 00207 { 00208 /*** IUnknown methods ***/ 00209 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE; 00210 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 00211 STDMETHOD_(ULONG, Release)(THIS) PURE; 00212 00213 /*** ID3DXLine methods ***/ 00214 STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *device) PURE; 00215 00216 STDMETHOD(Begin)(THIS) PURE; 00217 STDMETHOD(Draw)(THIS_ CONST D3DXVECTOR2 *vertexlist, DWORD vertexlistcount, D3DCOLOR color) PURE; 00218 STDMETHOD(DrawTransform)(THIS_ CONST D3DXVECTOR3 *vertexlist, DWORD vertexlistcount, 00219 CONST D3DXMATRIX *transform, D3DCOLOR color) PURE; 00220 STDMETHOD(SetPattern)(THIS_ DWORD pattern) PURE; 00221 STDMETHOD_(DWORD, GetPattern)(THIS) PURE; 00222 STDMETHOD(SetPatternScale)(THIS_ FLOAT scale) PURE; 00223 STDMETHOD_(FLOAT, GetPatternScale)(THIS) PURE; 00224 STDMETHOD(SetWidth)(THIS_ FLOAT width) PURE; 00225 STDMETHOD_(FLOAT, GetWidth)(THIS) PURE; 00226 STDMETHOD(SetAntialias)(THIS_ BOOL antialias) PURE; 00227 STDMETHOD_(BOOL, GetAntialias)(THIS) PURE; 00228 STDMETHOD(SetGLLines)(THIS_ BOOL gl_lines) PURE; 00229 STDMETHOD_(BOOL, GetGLLines)(THIS) PURE; 00230 STDMETHOD(End)(THIS) PURE; 00231 00232 STDMETHOD(OnLostDevice)(THIS) PURE; 00233 STDMETHOD(OnResetDevice)(THIS) PURE; 00234 }; 00235 #undef INTERFACE 00236 00237 #if !defined(__cplusplus) || defined(CINTERFACE) 00238 /*** IUnknown methods ***/ 00239 #define ID3DXLine_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 00240 #define ID3DXLine_AddRef(p) (p)->lpVtbl->AddRef(p) 00241 #define ID3DXLine_Release(p) (p)->lpVtbl->Release(p) 00242 /*** ID3DXLine methods ***/ 00243 #define ID3DXLine_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 00244 #define ID3DXLine_Begin(p) (p)->lpVtbl->Begin(p) 00245 #define ID3DXLine_Draw(p,a,b,c) (p)->lpVtbl->Draw(p,a,b,c) 00246 #define ID3DXLine_DrawTransform(p,a,b,c,d) (p)->lpVtbl->DrawTransform(p,a,b,c,d) 00247 #define ID3DXLine_SetPattern(p,a) (p)->lpVtbl->SetPattern(p,a) 00248 #define ID3DXLine_GetPattern(p) (p)->lpVtbl->GetPattern(p) 00249 #define ID3DXLine_SetPatternScale(p,a) (p)->lpVtbl->SetPatternScale(p,a) 00250 #define ID3DXLine_GetPatternScale(p) (p)->lpVtbl->GetPatternScale(p) 00251 #define ID3DXLine_SetWidth(p,a) (p)->lpVtbl->SetWidth(p,a) 00252 #define ID3DXLine_GetWidth(p) (p)->lpVtbl->GetWidth(p) 00253 #define ID3DXLine_SetAntialias(p,a) (p)->lpVtbl->SetAntialias(p,a) 00254 #define ID3DXLine_GetAntialias(p) (p)->lpVtbl->GetAntialias(p) 00255 #define ID3DXLine_SetGLLines(p,a) (p)->lpVtbl->SetGLLines(p,a) 00256 #define ID3DXLine_GetGLLines(p) (p)->lpVtbl->GetGLLines(p) 00257 #define ID3DXLine_End(p) (p)->lpVtbl->End(p) 00258 #define ID3DXLine_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p) 00259 #define ID3DXLine_OnResetDevice(p) (p)->lpVtbl->OnResetDevice(p) 00260 #else 00261 /*** IUnknown methods ***/ 00262 #define ID3DXLine_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 00263 #define ID3DXLine_AddRef(p) (p)->AddRef() 00264 #define ID3DXLine_Release(p) (p)->Release() 00265 /*** ID3DXLine methods ***/ 00266 #define ID3DXLine_GetDevice(p,a) (p)->GetDevice(a) 00267 #define ID3DXLine_Begin(p) (p)->Begin() 00268 #define ID3DXLine_Draw(p,a,b,c) (p)->Draw(a,b,c) 00269 #define ID3DXLine_DrawTransform(p,a,b,c,d) (p)->DrawTransform(a,b,c,d) 00270 #define ID3DXLine_SetPattern(p,a) (p)->SetPattern(a) 00271 #define ID3DXLine_GetPattern(p) (p)->GetPattern() 00272 #define ID3DXLine_SetPatternScale(p,a) (p)->SetPatternScale(a) 00273 #define ID3DXLine_GetPatternScale(p) (p)->GetPatternScale() 00274 #define ID3DXLine_SetWidth(p,a) (p)->SetWidth(a) 00275 #define ID3DXLine_GetWidth(p) (p)->GetWidth() 00276 #define ID3DXLine_SetAntialias(p,a) (p)->SetAntialias(a) 00277 #define ID3DXLine_GetAntialias(p) (p)->GetAntialias() 00278 #define ID3DXLine_SetGLLines(p,a) (p)->SetGLLines(a) 00279 #define ID3DXLine_GetGLLines(p) (p)->GetGLLines() 00280 #define ID3DXLine_End(p) (p)->End() 00281 #define ID3DXLine_OnLostDevice(p) (p)->OnLostDevice() 00282 #define ID3DXLine_OnResetDevice(p) (p)->OnResetDevice() 00283 #endif 00284 00285 typedef struct _D3DXRTE_DESC 00286 { 00287 UINT Size; 00288 UINT MipLevels; 00289 D3DFORMAT Format; 00290 BOOL DepthStencil; 00291 D3DFORMAT DepthStencilFormat; 00292 } D3DXRTE_DESC; 00293 00294 #define INTERFACE ID3DXRenderToEnvMap 00295 DECLARE_INTERFACE_(ID3DXRenderToEnvMap, IUnknown) 00296 { 00297 /*** IUnknown methods ***/ 00298 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE; 00299 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 00300 STDMETHOD_(ULONG, Release)(THIS) PURE; 00301 00302 /*** ID3DXRenderToEnvMap methods ***/ 00303 STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *device) PURE; 00304 STDMETHOD(GetDesc)(THIS_ D3DXRTE_DESC *desc) PURE; 00305 00306 STDMETHOD(BeginCube)(THIS_ LPDIRECT3DCUBETEXTURE9 cubetex) PURE; 00307 STDMETHOD(BeginSphere)(THIS_ LPDIRECT3DTEXTURE9 tex) PURE; 00308 STDMETHOD(BeginHemisphere)(THIS_ LPDIRECT3DTEXTURE9 texzpos, LPDIRECT3DTEXTURE9 texzneg) PURE; 00309 STDMETHOD(BeginParabolic)(THIS_ LPDIRECT3DTEXTURE9 texzpos, LPDIRECT3DTEXTURE9 texzneg) PURE; 00310 00311 STDMETHOD(Face)(THIS_ D3DCUBEMAP_FACES face, DWORD mipfilter) PURE; 00312 STDMETHOD(End)(THIS_ DWORD mipfilter) PURE; 00313 00314 STDMETHOD(OnLostDevice)(THIS) PURE; 00315 STDMETHOD(OnResetDevice)(THIS) PURE; 00316 }; 00317 #undef INTERFACE 00318 00319 #if !defined(__cplusplus) || defined(CINTERFACE) 00320 /*** IUnknown methods ***/ 00321 #define ID3DXRenderToEnvMap_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 00322 #define ID3DXRenderToEnvMap_AddRef(p) (p)->lpVtbl->AddRef(p) 00323 #define ID3DXRenderToEnvMap_Release(p) (p)->lpVtbl->Release(p) 00324 /*** ID3DXRenderToEnvMap methods ***/ 00325 #define ID3DXRenderToEnvMap_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 00326 #define ID3DXRenderToEnvMap_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) 00327 #define ID3DXRenderToEnvMap_BeginCube(p,a) (p)->lpVtbl->BeginCube(p,a) 00328 #define ID3DXRenderToEnvMap_BeginSphere(p,a) (p)->lpVtbl->BeginSphere(p,a) 00329 #define ID3DXRenderToEnvMap_BeginHemisphere(p,a,b) (p)->lpVtbl->BeginHemisphere(p,a,b) 00330 #define ID3DXRenderToEnvMap_BeginParabolic(p,a,b) (p)->lpVtbl->BeginParabolic(p,a,b) 00331 #define ID3DXRenderToEnvMap_Face(p,a,b) (p)->lpVtbl->Face(p,a,b) 00332 #define ID3DXRenderToEnvMap_End(p,a) (p)->lpVtbl->End(p,a) 00333 #define ID3DXRenderToEnvMap_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p) 00334 #define ID3DXRenderToEnvMap_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p) 00335 #else 00336 /*** IUnknown methods ***/ 00337 #define ID3DXRenderToEnvMap_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 00338 #define ID3DXRenderToEnvMap_AddRef(p) (p)->AddRef() 00339 #define ID3DXRenderToEnvMap_Release(p) (p)->Release() 00340 /*** ID3DXRenderToEnvMap methods ***/ 00341 #define ID3DXRenderToEnvMap_GetDevice(p,a) (p)->GetDevice(a) 00342 #define ID3DXRenderToEnvMap_GetDesc(p,a) (p)->GetDesc(a) 00343 #define ID3DXRenderToEnvMap_BeginCube(p,a) (p)->BeginCube(a) 00344 #define ID3DXRenderToEnvMap_BeginSphere(p,a) (p)->BeginSphere(a) 00345 #define ID3DXRenderToEnvMap_BeginHemisphere(p,a,b) (p)->BeginHemisphere(a,b) 00346 #define ID3DXRenderToEnvMap_BeginParabolic(p,a,b) (p)->BeginParabolic(a,b) 00347 #define ID3DXRenderToEnvMap_Face(p,a,b) (p)->Face(a,b) 00348 #define ID3DXRenderToEnvMap_End(p,a) (p)->End(a) 00349 #define ID3DXRenderToEnvMap_OnLostDevice(p) (p)->OnLostDevice() 00350 #define ID3DXRenderToEnvMap_OnLostDevice(p) (p)->OnLostDevice() 00351 #endif 00352 00353 typedef struct _D3DXRTS_DESC 00354 { 00355 UINT Width; 00356 UINT Height; 00357 D3DFORMAT Format; 00358 BOOL DepthStencil; 00359 D3DFORMAT DepthStencilFormat; 00360 } D3DXRTS_DESC; 00361 00362 #define INTERFACE ID3DXRenderToSurface 00363 DECLARE_INTERFACE_(ID3DXRenderToSurface, IUnknown) 00364 { 00365 /*** IUnknown methods ***/ 00366 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID *object) PURE; 00367 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 00368 STDMETHOD_(ULONG, Release)(THIS) PURE; 00369 /*** ID3DXRenderToSurface methods ***/ 00370 STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *device) PURE; 00371 STDMETHOD(GetDesc)(THIS_ D3DXRTS_DESC *desc) PURE; 00372 00373 STDMETHOD(BeginScene)(THIS_ LPDIRECT3DSURFACE9 surface, CONST D3DVIEWPORT9 *viewport) PURE; 00374 STDMETHOD(EndScene)(THIS_ DWORD mipfilter) PURE; 00375 00376 STDMETHOD(OnLostDevice)(THIS) PURE; 00377 STDMETHOD(OnResetDevice)(THIS) PURE; 00378 }; 00379 #undef INTERFACE 00380 00381 #if !defined(__cplusplus) || defined(CINTERFACE) 00382 /*** IUnknown methods ***/ 00383 #define ID3DXRenderToSurface_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 00384 #define ID3DXRenderToSurface_AddRef(p) (p)->lpVtbl->AddRef(p) 00385 #define ID3DXRenderToSurface_Release(p) (p)->lpVtbl->Release(p) 00386 /*** ID3DXRenderToSurface methods ***/ 00387 #define ID3DXRenderToSurface_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 00388 #define ID3DXRenderToSurface_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) 00389 #define ID3DXRenderToSurface_BeginScene(p,a,b) (p)->lpVtbl->BeginScene(p,a,b) 00390 #define ID3DXRenderToSurface_EndScene(p,a) (p)->lpVtbl->EndScene(p,a) 00391 #define ID3DXRenderToSurface_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p) 00392 #define ID3DXRenderToSurface_OnResetDevice(p) (p)->lpVtbl->OnResetDevice(p) 00393 #else 00394 /*** IUnknown methods ***/ 00395 #define ID3DXRenderToSurface_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 00396 #define ID3DXRenderToSurface_AddRef(p) (p)->AddRef() 00397 #define ID3DXRenderToSurface_Release(p) (p)->Release() 00398 /*** ID3DXRenderToSurface methods ***/ 00399 #define ID3DXRenderToSurface_GetDevice(p,a) (p)->GetDevice(a) 00400 #define ID3DXRenderToSurface_GetDesc(p,a) (p)->GetDesc(a) 00401 #define ID3DXRenderToSurface_BeginScene(p,a,b) (p)->BeginScene(a,b) 00402 #define ID3DXRenderToSurface_EndScene(p,a) (p)->EndScene(a) 00403 #define ID3DXRenderToSurface_OnLostDevice(p) (p)->OnLostDevice() 00404 #define ID3DXRenderToSurface_OnResetDevice(p) (p)->OnResetDevice() 00405 #endif 00406 00407 #define INTERFACE ID3DXSprite 00408 DECLARE_INTERFACE_(ID3DXSprite, IUnknown) 00409 { 00410 /*** IUnknown methods ***/ 00411 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE; 00412 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 00413 STDMETHOD_(ULONG, Release)(THIS) PURE; 00414 /*** ID3DXSprite methods ***/ 00415 STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *device) PURE; 00416 00417 STDMETHOD(GetTransform)(THIS_ D3DXMATRIX *transform) PURE; 00418 STDMETHOD(SetTransform)(THIS_ CONST D3DXMATRIX *transform) PURE; 00419 STDMETHOD(SetWorldViewRH)(THIS_ CONST D3DXMATRIX *world, CONST D3DXMATRIX *view) PURE; 00420 STDMETHOD(SetWorldViewLH)(THIS_ CONST D3DXMATRIX *world, CONST D3DXMATRIX *view) PURE; 00421 00422 STDMETHOD(Begin)(THIS_ DWORD flags) PURE; 00423 STDMETHOD(Draw)(THIS_ LPDIRECT3DTEXTURE9 texture, CONST RECT *rect, CONST D3DXVECTOR3 *center, CONST D3DXVECTOR3 *position, D3DCOLOR color) PURE; 00424 STDMETHOD(Flush)(THIS) PURE; 00425 STDMETHOD(End)(THIS) PURE; 00426 00427 STDMETHOD(OnLostDevice)(THIS) PURE; 00428 STDMETHOD(OnResetDevice)(THIS) PURE; 00429 }; 00430 #undef INTERFACE 00431 00432 #if !defined(__cplusplus) || defined(CINTERFACE) 00433 /*** IUnknown methods ***/ 00434 #define ID3DXSprite_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 00435 #define ID3DXSprite_AddRef(p) (p)->lpVtbl->AddRef(p) 00436 #define ID3DXSprite_Release(p) (p)->lpVtbl->Release(p) 00437 /*** ID3DXSprite methods ***/ 00438 #define ID3DXSprite_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 00439 #define ID3DXSprite_GetTransform(p,a) (p)->lpVtbl->GetTransform(p,a) 00440 #define ID3DXSprite_SetTransform(p,a) (p)->lpVtbl->SetTransform(p,a) 00441 #define ID3DXSprite_SetWorldViewRH(p,a,b) (p)->lpVtbl->SetWorldViewRH(p,a,b) 00442 #define ID3DXSprite_SetWorldViewLH(p,a,b) (p)->lpVtbl->SetWorldViewLH(p,a,b) 00443 #define ID3DXSprite_Begin(p,a) (p)->lpVtbl->Begin(p,a) 00444 #define ID3DXSprite_Draw(p,a,b,c,d,e) (p)->lpVtbl->Draw(p,a,b,c,d,e) 00445 #define ID3DXSprite_Flush(p) (p)->lpVtbl->Flush(p) 00446 #define ID3DXSprite_End(p) (p)->lpVtbl->End(p) 00447 #define ID3DXSprite_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p) 00448 #define ID3DXSprite_OnResetDevice(p) (p)->lpVtbl->OnResetDevice(p) 00449 #else 00450 /*** IUnknown methods ***/ 00451 #define ID3DXSprite_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 00452 #define ID3DXSprite_AddRef(p) (p)->AddRef() 00453 #define ID3DXSprite_Release(p) (p)->Release() 00454 /*** ID3DXSprite methods ***/ 00455 #define ID3DXSprite_GetDevice(p,a) (p)->GetDevice(a) 00456 #define ID3DXSprite_GetTransform(p,a) (p)->GetTransform(a) 00457 #define ID3DXSprite_SetTransform(p,a) (p)->SetTransform(a) 00458 #define ID3DXSprite_SetWorldViewRH(p,a,b) (p)->SetWorldViewRH(a,b) 00459 #define ID3DXSprite_SetWorldViewLH(p,a,b) (p)->SetWorldViewLH(a,b) 00460 #define ID3DXSprite_Begin(p,a) (p)->Begin(a) 00461 #define ID3DXSprite_Draw(p,a,b,c,d,e) (p)->Draw(a,b,c,d,e) 00462 #define ID3DXSprite_Flush(p) (p)->Flush() 00463 #define ID3DXSprite_End(p) (p)->End() 00464 #define ID3DXSprite_OnLostDevice(p) (p)->OnLostDevice() 00465 #define ID3DXSprite_OnResetDevice(p) (p)->OnResetDevice() 00466 #endif 00467 00468 /********************************************** 00469 ****************** functions ***************** 00470 **********************************************/ 00471 #ifdef __cplusplus 00472 extern "C" { 00473 #endif 00474 00475 BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers); 00476 HRESULT WINAPI D3DXCreateFontA(LPDIRECT3DDEVICE9 device, INT height, UINT width, UINT weight, UINT miplevels, BOOL italic, DWORD charset, 00477 DWORD precision, DWORD quality, DWORD pitchandfamily, LPCSTR facename, LPD3DXFONT *font); 00478 HRESULT WINAPI D3DXCreateFontW(LPDIRECT3DDEVICE9 device, INT height, UINT width, UINT weight, UINT miplevels, BOOL italic, DWORD charset, 00479 DWORD precision, DWORD quality, DWORD pitchandfamily, LPCWSTR facename, LPD3DXFONT *font); 00480 #define D3DXCreateFont WINELIB_NAME_AW(D3DXCreateFont) 00481 HRESULT WINAPI D3DXCreateFontIndirectA(LPDIRECT3DDEVICE9 device, CONST D3DXFONT_DESCA *desc, LPD3DXFONT *font); 00482 HRESULT WINAPI D3DXCreateFontIndirectW(LPDIRECT3DDEVICE9 device, CONST D3DXFONT_DESCW *desc, LPD3DXFONT *font); 00483 #define D3DXCreateFontIndirect WINELIB_NAME_AW(D3DXCreateFontIndirect) 00484 HRESULT WINAPI D3DXCreateLine(LPDIRECT3DDEVICE9 device, LPD3DXLINE *line); 00485 HRESULT WINAPI D3DXCreateRenderToEnvMap(LPDIRECT3DDEVICE9 device, UINT size, UINT miplevels, D3DFORMAT format, BOOL stencil, D3DFORMAT stencil_format, LPD3DXRenderToEnvMap *rtem); 00486 HRESULT WINAPI D3DXCreateRenderToSurface(LPDIRECT3DDEVICE9 device, UINT width, UINT height, D3DFORMAT format, BOOL stencil, D3DFORMAT stencil_format, LPD3DXRENDERTOSURFACE *rts); 00487 HRESULT WINAPI D3DXCreateSprite(LPDIRECT3DDEVICE9 device, LPD3DXSPRITE *sprite); 00488 BOOL WINAPI D3DXDebugMute(BOOL mute); 00489 UINT WINAPI D3DXGetDriverLevel(LPDIRECT3DDEVICE9 device); 00490 00491 #ifdef __cplusplus 00492 } 00493 #endif 00494 00495 #endif /* __WINE_D3DX9CORE_H */ Generated on Fri May 25 2012 04:29:08 for ReactOS by
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