Home | Info | Community | Development | myReactOS | Contact Us
ReactOS Development > Doxygend3d9types.h
Go to the documentation of this file.
00001 /* 00002 * Copyright (C) 2002-2003 Jason Edmeades 00003 * Copyright (C) 2002-2003 Raphael Junqueira 00004 * Copyright (C) 2005 Oliver Stieber 00005 * 00006 * This library is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU Lesser General Public 00008 * License as published by the Free Software Foundation; either 00009 * version 2.1 of the License, or (at your option) any later version. 00010 * 00011 * This library is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00014 * Lesser General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU Lesser General Public 00017 * License along with this library; if not, write to the Free Software 00018 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 00019 */ 00020 00021 #ifndef __WINE_D3D9TYPES_H 00022 #define __WINE_D3D9TYPES_H 00023 00024 #if(DIRECT3D_VERSION >= 0x0900) 00025 00026 #pragma pack(push, 4) 00027 00028 /***************************************************************************** 00029 * Direct 3D v9 #defines 00030 */ 00031 #define D3DCLEAR_TARGET 0x00000001L 00032 #define D3DCLEAR_ZBUFFER 0x00000002L 00033 #define D3DCLEAR_STENCIL 0x00000004L 00034 00035 #define D3DCLIPPLANE0 (1 << 0) 00036 #define D3DCLIPPLANE1 (1 << 1) 00037 #define D3DCLIPPLANE2 (1 << 2) 00038 #define D3DCLIPPLANE3 (1 << 3) 00039 #define D3DCLIPPLANE4 (1 << 4) 00040 #define D3DCLIPPLANE5 (1 << 5) 00041 00042 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff))) 00043 #define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f)) 00044 #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b) 00045 #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b) 00046 #define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xFF,y,u,v) 00047 #define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v) 00048 00049 #define D3DCS_LEFT 0x001L 00050 #define D3DCS_RIGHT 0x002L 00051 #define D3DCS_TOP 0x004L 00052 #define D3DCS_BOTTOM 0x008L 00053 #define D3DCS_FRONT 0x010L 00054 #define D3DCS_BACK 0x020L 00055 #define D3DCS_PLANE0 0x040L 00056 #define D3DCS_PLANE1 0x080L 00057 #define D3DCS_PLANE2 0x100L 00058 #define D3DCS_PLANE3 0x200L 00059 #define D3DCS_PLANE4 0x400L 00060 #define D3DCS_PLANE5 0x800L 00061 #define D3DCS_ALL 0xFFFL 00062 00063 #define D3DFVF_TEXTUREFORMAT1 3 00064 #define D3DFVF_TEXTUREFORMAT2 0 00065 #define D3DFVF_TEXTUREFORMAT3 1 00066 #define D3DFVF_TEXTUREFORMAT4 2 00067 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)) 00068 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2) 00069 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)) 00070 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) 00071 00072 #define D3DLOCK_READONLY 0x0010 00073 #define D3DLOCK_NOSYSLOCK 0x0800 00074 #define D3DLOCK_NOOVERWRITE 0x1000 00075 #define D3DLOCK_DISCARD 0x2000 00076 #define D3DLOCK_DONOTWAIT 0x4000 00077 #define D3DLOCK_NO_DIRTY_UPDATE 0x8000 00078 00079 #define D3DMAXUSERCLIPPLANES 32 00080 #define D3DCLIPPLANE0 (1 << 0) 00081 #define D3DCLIPPLANE1 (1 << 1) 00082 #define D3DCLIPPLANE2 (1 << 2) 00083 #define D3DCLIPPLANE3 (1 << 3) 00084 #define D3DCLIPPLANE4 (1 << 4) 00085 #define D3DCLIPPLANE5 (1 << 5) 00086 00087 00088 #define D3DRENDERSTATE_WRAPBIAS 128UL 00089 00090 /* MSDN has this in d3d9caps.h, but it should be here */ 00091 #define D3DTSS_TCI_PASSTHRU 0x00000 00092 #define D3DTSS_TCI_CAMERASPACENORMAL 0x10000 00093 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000 00094 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000 00095 #define D3DTSS_TCI_SPHEREMAP 0x40000 00096 00097 00098 #define D3DTS_WORLD D3DTS_WORLDMATRIX(0) 00099 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1) 00100 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2) 00101 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3) 00102 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256) 00103 00104 #define D3DUSAGE_RENDERTARGET 0x00000001L 00105 #define D3DUSAGE_DEPTHSTENCIL 0x00000002L 00106 #define D3DUSAGE_WRITEONLY 0x00000008L 00107 #define D3DUSAGE_SOFTWAREPROCESSING 0x00000010L 00108 #define D3DUSAGE_DONOTCLIP 0x00000020L 00109 #define D3DUSAGE_POINTS 0x00000040L 00110 #define D3DUSAGE_RTPATCHES 0x00000080L 00111 #define D3DUSAGE_NPATCHES 0x00000100L 00112 #define D3DUSAGE_DYNAMIC 0x00000200L 00113 #define D3DUSAGE_AUTOGENMIPMAP 0x00000400L 00114 #define D3DUSAGE_DMAP 0x00004000L 00115 #ifndef D3D_DISABLE_9EX 00116 #define D3DUSAGE_TEXTAPI 0x10000000L 00117 #endif 00118 00119 #define D3DUSAGE_QUERY_FILTER 0x00020000L 00120 #define D3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000L 00121 #define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L 00122 #define D3DUSAGE_QUERY_SRGBREAD 0x00010000L 00123 #define D3DUSAGE_QUERY_SRGBWRITE 0x00040000L 00124 #define D3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000L 00125 #define D3DUSAGE_QUERY_WRAPANDMIP 0x00200000L 00126 00127 #define D3DWRAP_U 1 00128 #define D3DWRAP_V 2 00129 #define D3DWRAP_W 4 00130 #define D3DWRAPCOORD_0 1 00131 #define D3DWRAPCOORD_1 2 00132 #define D3DWRAPCOORD_2 4 00133 #define D3DWRAPCOORD_3 8 00134 00135 #define MAX_DEVICE_IDENTIFIER_STRING 512 00136 00137 #define D3DFVF_RESERVED0 0x0001 00138 #define D3DFVF_POSITION_MASK 0x000E 00139 #define D3DFVF_XYZ 0x0002 00140 #define D3DFVF_XYZRHW 0x0004 00141 #define D3DFVF_XYZB1 0x0006 00142 #define D3DFVF_XYZB2 0x0008 00143 #define D3DFVF_XYZB3 0x000a 00144 #define D3DFVF_XYZB4 0x000c 00145 #define D3DFVF_XYZB5 0x000e 00146 #define D3DFVF_XYZW 0x4002 00147 #define D3DFVF_NORMAL 0x0010 00148 #define D3DFVF_PSIZE 0x0020 00149 #define D3DFVF_DIFFUSE 0x0040 00150 #define D3DFVF_SPECULAR 0x0080 00151 #define D3DFVF_TEXCOUNT_MASK 0x0f00 00152 #define D3DFVF_TEXCOUNT_SHIFT 8 00153 #define D3DFVF_TEX0 0x0000 00154 #define D3DFVF_TEX1 0x0100 00155 #define D3DFVF_TEX2 0x0200 00156 #define D3DFVF_TEX3 0x0300 00157 #define D3DFVF_TEX4 0x0400 00158 #define D3DFVF_TEX5 0x0500 00159 #define D3DFVF_TEX6 0x0600 00160 #define D3DFVF_TEX7 0x0700 00161 #define D3DFVF_TEX8 0x0800 00162 #define D3DFVF_LASTBETA_UBYTE4 0x1000 00163 #define D3DFVF_LASTBETA_D3DCOLOR 0x8000 00164 #define D3DFVF_RESERVED2 0x6000 00165 00166 #define D3DTA_SELECTMASK 0x0000000f 00167 #define D3DTA_DIFFUSE 0x00000000 00168 #define D3DTA_CURRENT 0x00000001 00169 #define D3DTA_TEXTURE 0x00000002 00170 #define D3DTA_TFACTOR 0x00000003 00171 #define D3DTA_SPECULAR 0x00000004 00172 #define D3DTA_TEMP 0x00000005 00173 #define D3DTA_CONSTANT 0x00000006 00174 #define D3DTA_COMPLEMENT 0x00000010 00175 #define D3DTA_ALPHAREPLICATE 0x00000020 00176 00177 #define D3DCOLORWRITEENABLE_RED (1L<<0) 00178 #define D3DCOLORWRITEENABLE_GREEN (1L<<1) 00179 #define D3DCOLORWRITEENABLE_BLUE (1L<<2) 00180 #define D3DCOLORWRITEENABLE_ALPHA (1L<<3) 00181 00182 #define D3DPV_DONOTCOPYDATA (1 << 0) 00183 00184 #define D3DSTREAMSOURCE_INDEXEDDATA (1 << 30) 00185 #define D3DSTREAMSOURCE_INSTANCEDATA (2 << 30) 00186 00187 #define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4 00188 00189 #define MAXD3DDECLLENGTH 64 /* +end marker */ 00190 #define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED 00191 #define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED 00192 #define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE 00193 #define MAXD3DDECLUSAGEINDEX 15 00194 00195 #define D3DDMAPSAMPLER 256 00196 #define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1) 00197 #define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2) 00198 #define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3) 00199 #define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4) 00200 00201 #ifndef MAKEFOURCC 00202 #define MAKEFOURCC(ch0, ch1, ch2, ch3) \ 00203 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \ 00204 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 )) 00205 #endif 00206 00207 /* Constants used by D3DPRESENT_PARAMETERS. when creating a device or swapchain */ 00208 00209 #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 /* Create a lockable backbuffer */ 00210 #define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 /* Discard Z buffer */ 00211 #define D3DPRESENTFLAG_DEVICECLIP 0x00000004 /* Clip the window blited into the client area 2k + xp only */ 00212 #define D3DPRESENTFLAG_VIDEO 0x00000010 /* backbuffer 'may' contain video data */ 00213 00214 #define D3DPRESENT_BACK_BUFFERS_MAX 3L 00215 #define D3DPRESENT_RATE_DEFAULT 0x00000000 00216 00217 /**************************** 00218 * Vertex Shaders Declaration 00219 */ 00220 00221 typedef enum _D3DDECLUSAGE { 00222 D3DDECLUSAGE_POSITION = 0, 00223 D3DDECLUSAGE_BLENDWEIGHT = 1, 00224 D3DDECLUSAGE_BLENDINDICES = 2, 00225 D3DDECLUSAGE_NORMAL = 3, 00226 D3DDECLUSAGE_PSIZE = 4, 00227 D3DDECLUSAGE_TEXCOORD = 5, 00228 D3DDECLUSAGE_TANGENT = 6, 00229 D3DDECLUSAGE_BINORMAL = 7, 00230 D3DDECLUSAGE_TESSFACTOR = 8, 00231 D3DDECLUSAGE_POSITIONT = 9, 00232 D3DDECLUSAGE_COLOR = 10, 00233 D3DDECLUSAGE_FOG = 11, 00234 D3DDECLUSAGE_DEPTH = 12, 00235 D3DDECLUSAGE_SAMPLE = 13 00236 } D3DDECLUSAGE; 00237 00238 /* MSDN is quite confussing at this point... 00239 http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c/directx/graphics/reference/d3d/constants/OTHER_D3D.asp 00240 says D3DMAX, and D3DMAXDECLUSAGE = D3DDECLUSAGE_DEPTH 00241 http://msdn.microsoft.com/library/default.asp?url=/archive/en-us/directx9_c_summer_03/directx/graphics/reference/d3d/constants/other_d3d.asp 00242 says MAXD3D, and D3DDECLUSAGE_SAMPLE 00243 00244 So both are defined 00245 */ 00246 00247 #define D3DMAXDECLUSAGE D3DDECLUSAGE_SAMPLE 00248 #define D3DMAXDECLUSAGEINDEX 15 00249 #define D3DMAXDECLLENGTH 18 00250 #define D3DMAXDECLUSAGE_DX8 D3DDECLUSAGE_TEXCOORD 00251 00252 typedef enum _D3DDECLMETHOD { 00253 D3DDECLMETHOD_DEFAULT = 0, 00254 D3DDECLMETHOD_PARTIALU = 1, 00255 D3DDECLMETHOD_PARTIALV = 2, 00256 D3DDECLMETHOD_CROSSUV = 3, 00257 D3DDECLMETHOD_UV = 4, 00258 D3DDECLMETHOD_LOOKUP = 5, 00259 D3DDECLMETHOD_LOOKUPPRESAMPLED = 6 00260 } D3DDECLMETHOD; 00261 00262 00263 #define D3DMAXDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED 00264 00265 typedef enum _D3DDECLTYPE { 00266 D3DDECLTYPE_FLOAT1 = 0, 00267 D3DDECLTYPE_FLOAT2 = 1, 00268 D3DDECLTYPE_FLOAT3 = 2, 00269 D3DDECLTYPE_FLOAT4 = 3, 00270 D3DDECLTYPE_D3DCOLOR = 4, 00271 D3DDECLTYPE_UBYTE4 = 5, 00272 D3DDECLTYPE_SHORT2 = 6, 00273 D3DDECLTYPE_SHORT4 = 7, 00274 /* VS 2.0 */ 00275 D3DDECLTYPE_UBYTE4N = 8, 00276 D3DDECLTYPE_SHORT2N = 9, 00277 D3DDECLTYPE_SHORT4N = 10, 00278 D3DDECLTYPE_USHORT2N = 11, 00279 D3DDECLTYPE_USHORT4N = 12, 00280 D3DDECLTYPE_UDEC3 = 13, 00281 D3DDECLTYPE_DEC3N = 14, 00282 D3DDECLTYPE_FLOAT16_2 = 15, 00283 D3DDECLTYPE_FLOAT16_4 = 16, 00284 D3DDECLTYPE_UNUSED = 17, 00285 } D3DDECLTYPE; 00286 00287 #define D3DMAXDECLTYPE D3DDECLTYPE_UNUSED 00288 00289 typedef struct _D3DVERTEXELEMENT9 { 00290 WORD Stream; 00291 WORD Offset; 00292 BYTE Type; 00293 BYTE Method; 00294 BYTE Usage; 00295 BYTE UsageIndex; 00296 } D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9; 00297 00298 00299 typedef enum _D3DQUERYTYPE { 00300 D3DQUERYTYPE_VCACHE = 4, 00301 D3DQUERYTYPE_RESOURCEMANAGER = 5, 00302 D3DQUERYTYPE_VERTEXSTATS = 6, 00303 D3DQUERYTYPE_EVENT = 8, 00304 D3DQUERYTYPE_OCCLUSION = 9, 00305 D3DQUERYTYPE_TIMESTAMP = 10, 00306 D3DQUERYTYPE_TIMESTAMPDISJOINT = 11, 00307 D3DQUERYTYPE_TIMESTAMPFREQ = 12, 00308 D3DQUERYTYPE_PIPELINETIMINGS = 13, 00309 D3DQUERYTYPE_INTERFACETIMINGS = 14, 00310 D3DQUERYTYPE_VERTEXTIMINGS = 15, 00311 D3DQUERYTYPE_PIXELTIMINGS = 16, 00312 D3DQUERYTYPE_BANDWIDTHTIMINGS = 17, 00313 D3DQUERYTYPE_CACHEUTILIZATION = 18 00314 } D3DQUERYTYPE; 00315 00316 #define D3DISSUE_BEGIN (1 << 1) 00317 #define D3DISSUE_END (1 << 0) 00318 #define D3DGETDATA_FLUSH (1 << 0) 00319 00320 00321 #define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0} 00322 #define D3DDP_MAXTEXCOORD 8 00323 00324 00325 #define D3DVSD_MAKETOKENTYPE(TokenType) \ 00326 ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK) 00327 00328 #define D3DVSD_CONST(ConstantAddress, Count) \ 00329 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress)) 00330 00331 #define D3DVSD_END() 0xFFFFFFFF 00332 00333 #define D3DVSD_NOP() 0x00000000 00334 00335 #define D3DVSD_REG(VertexRegister, Type) \ 00336 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister)) 00337 00338 #define D3DVSD_SKIP(Count) \ 00339 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT)) 00340 00341 #define D3DVSD_STREAM(StreamNumber) \ 00342 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber)) 00343 00344 #define D3DVSD_STREAM_TESS() \ 00345 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK)) 00346 00347 #define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \ 00348 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut)) 00349 00350 #define D3DVSD_TESSUV(Register) \ 00351 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register)) 00352 00353 00354 /******************************** 00355 * Pixel/Vertex Shaders Functions 00356 */ 00357 00359 #define D3DDP_MAXTEXCOORD 8 00360 00362 #define D3DSI_OPCODE_MASK 0x0000FFFF 00363 #define D3DSI_INSTLENGTH_MASK 0x0F000000 00364 #define D3DSI_INSTLENGTH_SHIFT 24 00365 00367 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE { 00368 D3DSIO_NOP = 0, 00369 D3DSIO_MOV = 1, 00370 D3DSIO_ADD = 2, 00371 D3DSIO_SUB = 3, 00372 D3DSIO_MAD = 4, 00373 D3DSIO_MUL = 5, 00374 D3DSIO_RCP = 6, 00375 D3DSIO_RSQ = 7, 00376 D3DSIO_DP3 = 8, 00377 D3DSIO_DP4 = 9, 00378 D3DSIO_MIN = 10, 00379 D3DSIO_MAX = 11, 00380 D3DSIO_SLT = 12, 00381 D3DSIO_SGE = 13, 00382 D3DSIO_EXP = 14, 00383 D3DSIO_LOG = 15, 00384 D3DSIO_LIT = 16, 00385 D3DSIO_DST = 17, 00386 D3DSIO_LRP = 18, 00387 D3DSIO_FRC = 19, 00388 D3DSIO_M4x4 = 20, 00389 D3DSIO_M4x3 = 21, 00390 D3DSIO_M3x4 = 22, 00391 D3DSIO_M3x3 = 23, 00392 D3DSIO_M3x2 = 24, 00393 D3DSIO_CALL = 25, 00394 D3DSIO_CALLNZ = 26, 00395 D3DSIO_LOOP = 27, 00396 D3DSIO_RET = 28, 00397 D3DSIO_ENDLOOP = 29, 00398 D3DSIO_LABEL = 30, 00399 D3DSIO_DCL = 31, 00400 D3DSIO_POW = 32, 00401 D3DSIO_CRS = 33, 00402 D3DSIO_SGN = 34, 00403 D3DSIO_ABS = 35, 00404 D3DSIO_NRM = 36, 00405 D3DSIO_SINCOS = 37, 00406 D3DSIO_REP = 38, 00407 D3DSIO_ENDREP = 39, 00408 D3DSIO_IF = 40, 00409 D3DSIO_IFC = 41, 00410 D3DSIO_ELSE = 42, 00411 D3DSIO_ENDIF = 43, 00412 D3DSIO_BREAK = 44, 00413 D3DSIO_BREAKC = 45, 00414 D3DSIO_MOVA = 46, 00415 D3DSIO_DEFB = 47, 00416 D3DSIO_DEFI = 48, 00417 00418 D3DSIO_TEXCOORD = 64, 00419 D3DSIO_TEXKILL = 65, 00420 D3DSIO_TEX = 66, 00421 D3DSIO_TEXBEM = 67, 00422 D3DSIO_TEXBEML = 68, 00423 D3DSIO_TEXREG2AR = 69, 00424 D3DSIO_TEXREG2GB = 70, 00425 D3DSIO_TEXM3x2PAD = 71, 00426 D3DSIO_TEXM3x2TEX = 72, 00427 D3DSIO_TEXM3x3PAD = 73, 00428 D3DSIO_TEXM3x3TEX = 74, 00429 D3DSIO_TEXM3x3DIFF = 75, 00430 D3DSIO_TEXM3x3SPEC = 76, 00431 D3DSIO_TEXM3x3VSPEC = 77, 00432 D3DSIO_EXPP = 78, 00433 D3DSIO_LOGP = 79, 00434 D3DSIO_CND = 80, 00435 D3DSIO_DEF = 81, 00436 D3DSIO_TEXREG2RGB = 82, 00437 D3DSIO_TEXDP3TEX = 83, 00438 D3DSIO_TEXM3x2DEPTH = 84, 00439 D3DSIO_TEXDP3 = 85, 00440 D3DSIO_TEXM3x3 = 86, 00441 D3DSIO_TEXDEPTH = 87, 00442 D3DSIO_CMP = 88, 00443 D3DSIO_BEM = 89, 00444 D3DSIO_DP2ADD = 90, 00445 D3DSIO_DSX = 91, 00446 D3DSIO_DSY = 92, 00447 D3DSIO_TEXLDD = 93, 00448 D3DSIO_SETP = 94, 00449 D3DSIO_TEXLDL = 95, 00450 D3DSIO_BREAKP = 96, 00451 00452 D3DSIO_PHASE = 0xFFFD, 00453 D3DSIO_COMMENT = 0xFFFE, 00454 D3DSIO_END = 0XFFFF, 00455 00456 D3DSIO_FORCE_DWORD = 0X7FFFFFFF 00457 } D3DSHADER_INSTRUCTION_OPCODE_TYPE; 00458 00459 #define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f 00460 #define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f 00461 00462 #define D3DSHADER_INSTRUCTION_PREDICATED (1 << 28) 00463 00465 #define D3DSI_COISSUE 0x40000000 00466 00467 #define D3DSP_DCL_USAGE_SHIFT 0 00468 #define D3DSP_DCL_USAGE_MASK 0x0000000f 00469 00470 #define D3DSP_DCL_USAGEINDEX_SHIFT 16 00471 #define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000 00472 00473 #define D3DSP_TEXTURETYPE_SHIFT 27 00474 #define D3DSP_TEXTURETYPE_MASK 0x78000000 00475 00476 typedef enum _D3DSAMPLER_TEXTURE_TYPE { 00477 D3DSTT_UNKNOWN = 0 << D3DSP_TEXTURETYPE_SHIFT, 00478 D3DSTT_1D = 1 << D3DSP_TEXTURETYPE_SHIFT, 00479 D3DSTT_2D = 2 << D3DSP_TEXTURETYPE_SHIFT, 00480 D3DSTT_CUBE = 3 << D3DSP_TEXTURETYPE_SHIFT, 00481 D3DSTT_VOLUME = 4 << D3DSP_TEXTURETYPE_SHIFT, 00482 00483 D3DSTT_FORCE_DWORD = 0x7FFFFFFF 00484 } D3DSAMPLER_TEXTURE_TYPE; 00485 00486 #define D3DSP_REGNUM_MASK 0x000007FF 00487 00489 #define D3DSP_WRITEMASK_0 0x00010000 /* .x r */ 00490 #define D3DSP_WRITEMASK_1 0x00020000 /* .y g */ 00491 #define D3DSP_WRITEMASK_2 0x00040000 /* .z b */ 00492 #define D3DSP_WRITEMASK_3 0x00080000 /* .w a */ 00493 #define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */ 00494 00495 #define D3DSP_DSTMOD_SHIFT 20 00496 #define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT) 00497 00498 typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE { 00499 D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT, 00500 D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT, 00501 D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT, 00502 D3DSPDM_MSAMPCENTROID = 4 << D3DSP_DSTMOD_SHIFT, 00503 00504 D3DSPDM_FORCE_DWORD = 0x7FFFFFFF 00505 } D3DSHADER_PARAM_DSTMOD_TYPE; 00506 00508 #define D3DSP_DSTSHIFT_SHIFT 24 00509 #define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT) 00510 00512 #define D3DSP_REGTYPE_SHIFT 28 00513 #define D3DSP_REGTYPE_SHIFT2 8 00514 #define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT) 00515 #define D3DSP_REGTYPE_MASK2 0x00001800 00516 00517 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE { 00518 D3DSPR_TEMP = 0, 00519 D3DSPR_INPUT = 1, 00520 D3DSPR_CONST = 2, 00521 D3DSPR_ADDR = 3, 00522 D3DSPR_TEXTURE = 3, 00523 D3DSPR_RASTOUT = 4, 00524 D3DSPR_ATTROUT = 5, 00525 D3DSPR_TEXCRDOUT = 6, 00526 D3DSPR_OUTPUT = 6, 00527 D3DSPR_CONSTINT = 7, 00528 D3DSPR_COLOROUT = 8, 00529 D3DSPR_DEPTHOUT = 9, 00530 D3DSPR_SAMPLER = 10, 00531 D3DSPR_CONST2 = 11, 00532 D3DSPR_CONST3 = 12, 00533 D3DSPR_CONST4 = 13, 00534 D3DSPR_CONSTBOOL = 14, 00535 D3DSPR_LOOP = 15, 00536 D3DSPR_TEMPFLOAT16 = 16, 00537 D3DSPR_MISCTYPE = 17, 00538 D3DSPR_LABEL = 18, 00539 D3DSPR_PREDICATE = 19, 00540 00541 D3DSPR_FORCE_DWORD = 0x7FFFFFFF 00542 } D3DSHADER_PARAM_REGISTER_TYPE; 00543 00544 typedef enum _D3DSHADER_MISCTYPE_OFFSETS { 00545 D3DSMO_POSITION = 0, 00546 D3DSMO_FACE = 1 00547 } D3DSHADER_MISCTYPE_OFFSETS; 00548 00549 typedef enum _D3DVS_RASTOUT_OFFSETS { 00550 D3DSRO_POSITION = 0, 00551 D3DSRO_FOG = 1, 00552 D3DSRO_POINT_SIZE = 2, 00553 00554 D3DSRO_FORCE_DWORD = 0x7FFFFFFF 00555 } D3DVS_RASTOUT_OFFSETS; 00556 00557 #define D3DVS_ADDRESSMODE_SHIFT 13 00558 #define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT) 00559 00560 typedef enum _D3DVS_ADDRESSMODE_TYPE { 00561 D3DVS_ADDRMODE_ABSOLUTE = 0 << D3DVS_ADDRESSMODE_SHIFT, 00562 D3DVS_ADDRMODE_RELATIVE = 1 << D3DVS_ADDRESSMODE_SHIFT, 00563 00564 D3DVS_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF 00565 } D3DVS_ADDRESSMODE_TYPE; 00566 00567 #define D3DSHADER_ADDRESSMODE_SHIFT 13 00568 #define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT) 00569 00570 typedef enum _D3DSHADER_ADDRESSMODE_TYPE { 00571 D3DSHADER_ADDRMODE_ABSOLUTE = 0 << D3DSHADER_ADDRESSMODE_SHIFT, 00572 D3DSHADER_ADDRMODE_RELATIVE = 1 << D3DSHADER_ADDRESSMODE_SHIFT, 00573 00574 D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF 00575 } D3DSHADER_ADDRESSMODE_TYPE; 00576 00577 00578 #define D3DVS_SWIZZLE_SHIFT 16 00579 #define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT) 00580 00581 #define D3DSP_SWIZZLE_SHIFT 16 00582 #define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT) 00583 00584 #define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT) 00585 #define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT) 00586 #define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT) 00587 #define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT) 00588 00589 #define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2)) 00590 #define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2)) 00591 #define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2)) 00592 #define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2)) 00593 00594 #define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4)) 00595 #define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4)) 00596 #define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4)) 00597 #define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4)) 00598 00599 #define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6)) 00600 #define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6)) 00601 #define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6)) 00602 #define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6)) 00603 00604 #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W) 00605 00606 #define D3DSP_NOSWIZZLE \ 00607 ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6))) 00608 00609 #define D3DSP_SRCMOD_SHIFT 24 00610 #define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT) 00611 00612 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE { 00613 D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT, 00614 D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT, 00615 D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT, 00616 D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT, 00617 D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT, 00618 D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT, 00619 D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT, 00620 D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT, 00621 D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT, 00622 D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT, 00623 D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT, 00624 D3DSPSM_ABS = 11 << D3DSP_SRCMOD_SHIFT, 00625 D3DSPSM_ABSNEG = 12 << D3DSP_SRCMOD_SHIFT, 00626 D3DSPSM_NOT = 13 << D3DSP_SRCMOD_SHIFT, 00627 00628 D3DSPSM_FORCE_DWORD = 0x7FFFFFFF 00629 } D3DSHADER_PARAM_SRCMOD_TYPE; 00630 00631 #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor)) 00632 #define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor)) 00633 #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF) 00634 #define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF) 00635 00636 #define D3DSI_COMMENTSIZE_SHIFT 16 00637 #define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT) 00638 00639 #define D3DSHADER_COMMENT(commentSize) \ 00640 ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT) 00641 00642 #define D3DPS_END() 0x0000FFFF 00643 #define D3DVS_END() 0x0000FFFF 00644 00645 00646 /***************************************************************************** 00647 * Direct 3D v8 enumerated types 00648 */ 00649 typedef enum _D3DBACKBUFFER_TYPE { 00650 D3DBACKBUFFER_TYPE_MONO = 0, 00651 D3DBACKBUFFER_TYPE_LEFT = 1, 00652 D3DBACKBUFFER_TYPE_RIGHT = 2, 00653 00654 D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff 00655 } D3DBACKBUFFER_TYPE; 00656 00657 #define D3DPRESENT_BACK_BUFFER_MAX 3L 00658 00659 typedef enum _D3DBASISTYPE { 00660 D3DBASIS_BEZIER = 0, 00661 D3DBASIS_BSPLINE = 1, 00662 D3DBASIS_INTERPOLATE = 2, 00663 00664 D3DBASIS_FORCE_DWORD = 0x7fffffff 00665 } D3DBASISTYPE; 00666 00667 typedef enum _D3DBLEND { 00668 D3DBLEND_ZERO = 1, 00669 D3DBLEND_ONE = 2, 00670 D3DBLEND_SRCCOLOR = 3, 00671 D3DBLEND_INVSRCCOLOR = 4, 00672 D3DBLEND_SRCALPHA = 5, 00673 D3DBLEND_INVSRCALPHA = 6, 00674 D3DBLEND_DESTALPHA = 7, 00675 D3DBLEND_INVDESTALPHA = 8, 00676 D3DBLEND_DESTCOLOR = 9, 00677 D3DBLEND_INVDESTCOLOR = 10, 00678 D3DBLEND_SRCALPHASAT = 11, 00679 D3DBLEND_BOTHSRCALPHA = 12, 00680 D3DBLEND_BOTHINVSRCALPHA = 13, 00681 D3DBLEND_BLENDFACTOR = 14, 00682 D3DBLEND_INVBLENDFACTOR = 15, 00683 D3DBLEND_FORCE_DWORD = 0x7fffffff 00684 } D3DBLEND; 00685 00686 typedef enum _D3DBLENDOP { 00687 D3DBLENDOP_ADD = 1, 00688 D3DBLENDOP_SUBTRACT = 2, 00689 D3DBLENDOP_REVSUBTRACT = 3, 00690 D3DBLENDOP_MIN = 4, 00691 D3DBLENDOP_MAX = 5, 00692 00693 D3DBLENDOP_FORCE_DWORD = 0x7fffffff 00694 } D3DBLENDOP; 00695 00696 typedef enum _D3DCMPFUNC { 00697 D3DCMP_NEVER = 1, 00698 D3DCMP_LESS = 2, 00699 D3DCMP_EQUAL = 3, 00700 D3DCMP_LESSEQUAL = 4, 00701 D3DCMP_GREATER = 5, 00702 D3DCMP_NOTEQUAL = 6, 00703 D3DCMP_GREATEREQUAL = 7, 00704 D3DCMP_ALWAYS = 8, 00705 00706 D3DCMP_FORCE_DWORD = 0x7fffffff 00707 } D3DCMPFUNC; 00708 00709 typedef enum _D3DCUBEMAP_FACES { 00710 D3DCUBEMAP_FACE_POSITIVE_X = 0, 00711 D3DCUBEMAP_FACE_NEGATIVE_X = 1, 00712 D3DCUBEMAP_FACE_POSITIVE_Y = 2, 00713 D3DCUBEMAP_FACE_NEGATIVE_Y = 3, 00714 D3DCUBEMAP_FACE_POSITIVE_Z = 4, 00715 D3DCUBEMAP_FACE_NEGATIVE_Z = 5, 00716 00717 D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff 00718 } D3DCUBEMAP_FACES; 00719 00720 typedef enum _D3DCULL { 00721 D3DCULL_NONE = 1, 00722 D3DCULL_CW = 2, 00723 D3DCULL_CCW = 3, 00724 00725 D3DCULL_FORCE_DWORD = 0x7fffffff 00726 } D3DCULL; 00727 00728 typedef enum _D3DDEBUGMONITORTOKENS { 00729 D3DDMT_ENABLE = 0, 00730 D3DDMT_DISABLE = 1, 00731 00732 D3DDMT_FORCE_DWORD = 0x7fffffff 00733 } D3DDEBUGMONITORTOKENS; 00734 00735 typedef enum _D3DDEGREETYPE { 00736 D3DDEGREE_LINEAR = 1, 00737 D3DDEGREE_QUADRATIC = 2, 00738 D3DDEGREE_CUBIC = 3, 00739 D3DDEGREE_QUINTIC = 5, 00740 00741 D3DDEGREE_FORCE_DWORD = 0x7fffffff 00742 } D3DDEGREETYPE; 00743 00744 typedef enum _D3DDEVTYPE { 00745 D3DDEVTYPE_HAL = 1, 00746 D3DDEVTYPE_REF = 2, 00747 D3DDEVTYPE_SW = 3, 00748 D3DDEVTYPE_NULLREF = 4, 00749 00750 D3DDEVTYPE_FORCE_DWORD = 0xffffffff 00751 } D3DDEVTYPE; 00752 00753 typedef enum _D3DFILLMODE { 00754 D3DFILL_POINT = 1, 00755 D3DFILL_WIREFRAME = 2, 00756 D3DFILL_SOLID = 3, 00757 00758 D3DFILL_FORCE_DWORD = 0x7fffffff 00759 } D3DFILLMODE; 00760 00761 typedef enum _D3DFOGMODE { 00762 D3DFOG_NONE = 0, 00763 D3DFOG_EXP = 1, 00764 D3DFOG_EXP2 = 2, 00765 D3DFOG_LINEAR = 3, 00766 00767 D3DFOG_FORCE_DWORD = 0x7fffffff 00768 } D3DFOGMODE; 00769 00770 typedef enum _D3DFORMAT { 00771 D3DFMT_UNKNOWN = 0, 00772 00773 D3DFMT_R8G8B8 = 20, 00774 D3DFMT_A8R8G8B8 = 21, 00775 D3DFMT_X8R8G8B8 = 22, 00776 D3DFMT_R5G6B5 = 23, 00777 D3DFMT_X1R5G5B5 = 24, 00778 D3DFMT_A1R5G5B5 = 25, 00779 D3DFMT_A4R4G4B4 = 26, 00780 D3DFMT_R3G3B2 = 27, 00781 D3DFMT_A8 = 28, 00782 D3DFMT_A8R3G3B2 = 29, 00783 D3DFMT_X4R4G4B4 = 30, 00784 D3DFMT_A2B10G10R10 = 31, 00785 D3DFMT_A8B8G8R8 = 32, 00786 D3DFMT_X8B8G8R8 = 33, 00787 D3DFMT_G16R16 = 34, 00788 D3DFMT_A2R10G10B10 = 35, 00789 D3DFMT_A16B16G16R16 = 36, 00790 00791 00792 D3DFMT_A8P8 = 40, 00793 D3DFMT_P8 = 41, 00794 00795 D3DFMT_L8 = 50, 00796 D3DFMT_A8L8 = 51, 00797 D3DFMT_A4L4 = 52, 00798 00799 D3DFMT_V8U8 = 60, 00800 D3DFMT_L6V5U5 = 61, 00801 D3DFMT_X8L8V8U8 = 62, 00802 D3DFMT_Q8W8V8U8 = 63, 00803 D3DFMT_V16U16 = 64, 00804 D3DFMT_A2W10V10U10 = 67, 00805 00806 D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'), 00807 D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'), 00808 D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'), 00809 D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'), 00810 D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'), 00811 D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'), 00812 D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'), 00813 D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M', 'E', 'T', '1'), 00814 D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'), 00815 D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'), 00816 00817 D3DFMT_D16_LOCKABLE = 70, 00818 D3DFMT_D32 = 71, 00819 D3DFMT_D15S1 = 73, 00820 D3DFMT_D24S8 = 75, 00821 D3DFMT_D24X8 = 77, 00822 D3DFMT_D24X4S4 = 79, 00823 D3DFMT_D16 = 80, 00824 D3DFMT_L16 = 81, 00825 D3DFMT_D32F_LOCKABLE = 82, 00826 D3DFMT_D24FS8 = 83, 00827 00828 #ifndef D3D_DISABLE_9EX 00829 D3DFMT_D32_LOCKABLE = 84, 00830 D3DFMT_S8_LOCKABLE = 85, 00831 #endif 00832 00833 D3DFMT_VERTEXDATA = 100, 00834 D3DFMT_INDEX16 = 101, 00835 D3DFMT_INDEX32 = 102, 00836 D3DFMT_Q16W16V16U16 = 110, 00837 /* Floating point formats */ 00838 D3DFMT_R16F = 111, 00839 D3DFMT_G16R16F = 112, 00840 D3DFMT_A16B16G16R16F = 113, 00841 00842 /* IEEE formats */ 00843 D3DFMT_R32F = 114, 00844 D3DFMT_G32R32F = 115, 00845 D3DFMT_A32B32G32R32F = 116, 00846 00847 D3DFMT_CxV8U8 = 117, 00848 00849 00850 D3DFMT_FORCE_DWORD = 0xFFFFFFFF 00851 } D3DFORMAT; 00852 00853 typedef enum _D3DLIGHTTYPE { 00854 D3DLIGHT_POINT = 1, 00855 D3DLIGHT_SPOT = 2, 00856 D3DLIGHT_DIRECTIONAL = 3, 00857 00858 D3DLIGHT_FORCE_DWORD = 0x7fffffff 00859 } D3DLIGHTTYPE; 00860 00861 typedef enum _D3DMATERIALCOLORSOURCE { 00862 D3DMCS_MATERIAL = 0, 00863 D3DMCS_COLOR1 = 1, 00864 D3DMCS_COLOR2 = 2, 00865 00866 D3DMCS_FORCE_DWORD = 0x7fffffff 00867 } D3DMATERIALCOLORSOURCE; 00868 00869 typedef enum _D3DMULTISAMPLE_TYPE { 00870 D3DMULTISAMPLE_NONE = 0, 00871 D3DMULTISAMPLE_NONMASKABLE = 1, 00872 D3DMULTISAMPLE_2_SAMPLES = 2, 00873 D3DMULTISAMPLE_3_SAMPLES = 3, 00874 D3DMULTISAMPLE_4_SAMPLES = 4, 00875 D3DMULTISAMPLE_5_SAMPLES = 5, 00876 D3DMULTISAMPLE_6_SAMPLES = 6, 00877 D3DMULTISAMPLE_7_SAMPLES = 7, 00878 D3DMULTISAMPLE_8_SAMPLES = 8, 00879 D3DMULTISAMPLE_9_SAMPLES = 9, 00880 D3DMULTISAMPLE_10_SAMPLES = 10, 00881 D3DMULTISAMPLE_11_SAMPLES = 11, 00882 D3DMULTISAMPLE_12_SAMPLES = 12, 00883 D3DMULTISAMPLE_13_SAMPLES = 13, 00884 D3DMULTISAMPLE_14_SAMPLES = 14, 00885 D3DMULTISAMPLE_15_SAMPLES = 15, 00886 D3DMULTISAMPLE_16_SAMPLES = 16, 00887 00888 D3DMULTISAMPLE_FORCE_DWORD = 0x7fffffff 00889 } D3DMULTISAMPLE_TYPE; 00890 00891 #if 0 00892 typedef enum _D3DORDERTYPE { 00893 D3DORDER_LINEAR = 1, 00894 D3DORDER_QUADRATIC = 2, 00895 D3DORDER_CUBIC = 3, 00896 D3DORDER_QUINTIC = 5, 00897 00898 D3DORDER_FORCE_DWORD = 0x7fffffff 00899 } D3DORDERTYPE; 00900 #endif 00901 typedef enum _D3DPATCHEDGESTYLE { 00902 D3DPATCHEDGE_DISCRETE = 0, 00903 D3DPATCHEDGE_CONTINUOUS = 1, 00904 00905 D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff, 00906 } D3DPATCHEDGESTYLE; 00907 00908 typedef enum _D3DPOOL { 00909 D3DPOOL_DEFAULT = 0, 00910 D3DPOOL_MANAGED = 1, 00911 D3DPOOL_SYSTEMMEM = 2, 00912 D3DPOOL_SCRATCH = 3, 00913 00914 D3DPOOL_FORCE_DWORD = 0x7fffffff 00915 } D3DPOOL; 00916 00917 typedef enum _D3DPRIMITIVETYPE { 00918 D3DPT_POINTLIST = 1, 00919 D3DPT_LINELIST = 2, 00920 D3DPT_LINESTRIP = 3, 00921 D3DPT_TRIANGLELIST = 4, 00922 D3DPT_TRIANGLESTRIP = 5, 00923 D3DPT_TRIANGLEFAN = 6, 00924 00925 D3DPT_FORCE_DWORD = 0x7fffffff 00926 } D3DPRIMITIVETYPE; 00927 00928 typedef enum _D3DRENDERSTATETYPE { 00929 D3DRS_ZENABLE = 7, 00930 D3DRS_FILLMODE = 8, 00931 D3DRS_SHADEMODE = 9, 00932 D3DRS_ZWRITEENABLE = 14, 00933 D3DRS_ALPHATESTENABLE = 15, 00934 D3DRS_LASTPIXEL = 16, 00935 D3DRS_SRCBLEND = 19, 00936 D3DRS_DESTBLEND = 20, 00937 D3DRS_CULLMODE = 22, 00938 D3DRS_ZFUNC = 23, 00939 D3DRS_ALPHAREF = 24, 00940 D3DRS_ALPHAFUNC = 25, 00941 D3DRS_DITHERENABLE = 26, 00942 D3DRS_ALPHABLENDENABLE = 27, 00943 D3DRS_FOGENABLE = 28, 00944 D3DRS_SPECULARENABLE = 29, 00945 D3DRS_FOGCOLOR = 34, 00946 D3DRS_FOGTABLEMODE = 35, 00947 D3DRS_FOGSTART = 36, 00948 D3DRS_FOGEND = 37, 00949 D3DRS_FOGDENSITY = 38, 00950 D3DRS_RANGEFOGENABLE = 48, 00951 D3DRS_STENCILENABLE = 52, 00952 D3DRS_STENCILFAIL = 53, 00953 D3DRS_STENCILZFAIL = 54, 00954 D3DRS_STENCILPASS = 55, 00955 D3DRS_STENCILFUNC = 56, 00956 D3DRS_STENCILREF = 57, 00957 D3DRS_STENCILMASK = 58, 00958 D3DRS_STENCILWRITEMASK = 59, 00959 D3DRS_TEXTUREFACTOR = 60, 00960 D3DRS_WRAP0 = 128, 00961 D3DRS_WRAP1 = 129, 00962 D3DRS_WRAP2 = 130, 00963 D3DRS_WRAP3 = 131, 00964 D3DRS_WRAP4 = 132, 00965 D3DRS_WRAP5 = 133, 00966 D3DRS_WRAP6 = 134, 00967 D3DRS_WRAP7 = 135, 00968 D3DRS_CLIPPING = 136, 00969 D3DRS_LIGHTING = 137, 00970 D3DRS_AMBIENT = 139, 00971 D3DRS_FOGVERTEXMODE = 140, 00972 D3DRS_COLORVERTEX = 141, 00973 D3DRS_LOCALVIEWER = 142, 00974 D3DRS_NORMALIZENORMALS = 143, 00975 D3DRS_DIFFUSEMATERIALSOURCE = 145, 00976 D3DRS_SPECULARMATERIALSOURCE = 146, 00977 D3DRS_AMBIENTMATERIALSOURCE = 147, 00978 D3DRS_EMISSIVEMATERIALSOURCE = 148, 00979 D3DRS_VERTEXBLEND = 151, 00980 D3DRS_CLIPPLANEENABLE = 152, 00981 D3DRS_POINTSIZE = 154, 00982 D3DRS_POINTSIZE_MIN = 155, 00983 D3DRS_POINTSPRITEENABLE = 156, 00984 D3DRS_POINTSCALEENABLE = 157, 00985 D3DRS_POINTSCALE_A = 158, 00986 D3DRS_POINTSCALE_B = 159, 00987 D3DRS_POINTSCALE_C = 160, 00988 D3DRS_MULTISAMPLEANTIALIAS = 161, 00989 D3DRS_MULTISAMPLEMASK = 162, 00990 D3DRS_PATCHEDGESTYLE = 163, 00991 D3DRS_DEBUGMONITORTOKEN = 165, 00992 D3DRS_POINTSIZE_MAX = 166, 00993 D3DRS_INDEXEDVERTEXBLENDENABLE = 167, 00994 D3DRS_COLORWRITEENABLE = 168, 00995 D3DRS_TWEENFACTOR = 170, 00996 D3DRS_BLENDOP = 171, 00997 D3DRS_POSITIONDEGREE = 172, 00998 D3DRS_NORMALDEGREE = 173, 00999 D3DRS_SCISSORTESTENABLE = 174, 01000 D3DRS_SLOPESCALEDEPTHBIAS = 175, 01001 D3DRS_ANTIALIASEDLINEENABLE = 176, 01002 D3DRS_MINTESSELLATIONLEVEL = 178, 01003 D3DRS_MAXTESSELLATIONLEVEL = 179, 01004 D3DRS_ADAPTIVETESS_X = 180, 01005 D3DRS_ADAPTIVETESS_Y = 181, 01006 D3DRS_ADAPTIVETESS_Z = 182, 01007 D3DRS_ADAPTIVETESS_W = 183, 01008 D3DRS_ENABLEADAPTIVETESSELLATION= 184, 01009 D3DRS_TWOSIDEDSTENCILMODE = 185, 01010 D3DRS_CCW_STENCILFAIL = 186, 01011 D3DRS_CCW_STENCILZFAIL = 187, 01012 D3DRS_CCW_STENCILPASS = 188, 01013 D3DRS_CCW_STENCILFUNC = 189, 01014 D3DRS_COLORWRITEENABLE1 = 190, 01015 D3DRS_COLORWRITEENABLE2 = 191, 01016 D3DRS_COLORWRITEENABLE3 = 192, 01017 D3DRS_BLENDFACTOR = 193, 01018 D3DRS_SRGBWRITEENABLE = 194, 01019 D3DRS_DEPTHBIAS = 195, 01020 D3DRS_WRAP8 = 198, 01021 D3DRS_WRAP9 = 199, 01022 D3DRS_WRAP10 = 200, 01023 D3DRS_WRAP11 = 201, 01024 D3DRS_WRAP12 = 202, 01025 D3DRS_WRAP13 = 203, 01026 D3DRS_WRAP14 = 204, 01027 D3DRS_WRAP15 = 205, 01028 D3DRS_SEPARATEALPHABLENDENABLE = 206, 01029 D3DRS_SRCBLENDALPHA = 207, 01030 D3DRS_DESTBLENDALPHA = 208, 01031 D3DRS_BLENDOPALPHA = 209, 01032 01033 D3DRS_FORCE_DWORD = 0x7fffffff 01034 } D3DRENDERSTATETYPE; 01035 01036 typedef enum _D3DRESOURCETYPE { 01037 D3DRTYPE_SURFACE = 1, 01038 D3DRTYPE_VOLUME = 2, 01039 D3DRTYPE_TEXTURE = 3, 01040 D3DRTYPE_VOLUMETEXTURE = 4, 01041 D3DRTYPE_CUBETEXTURE = 5, 01042 D3DRTYPE_VERTEXBUFFER = 6, 01043 D3DRTYPE_INDEXBUFFER = 7, 01044 01045 D3DRTYPE_FORCE_DWORD = 0x7fffffff 01046 } D3DRESOURCETYPE; 01047 01048 #define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1) 01049 01050 typedef enum _D3DSHADEMODE { 01051 D3DSHADE_FLAT = 1, 01052 D3DSHADE_GOURAUD = 2, 01053 D3DSHADE_PHONG = 3, 01054 01055 D3DSHADE_FORCE_DWORD = 0x7fffffff 01056 } D3DSHADEMODE; 01057 01058 typedef enum _D3DSTATEBLOCKTYPE { 01059 D3DSBT_ALL = 1, 01060 D3DSBT_PIXELSTATE = 2, 01061 D3DSBT_VERTEXSTATE = 3, 01062 01063 D3DSBT_FORCE_DWORD = 0xffffffff 01064 } D3DSTATEBLOCKTYPE; 01065 01066 typedef enum _D3DSTENCILOP { 01067 D3DSTENCILOP_KEEP = 1, 01068 D3DSTENCILOP_ZERO = 2, 01069 D3DSTENCILOP_REPLACE = 3, 01070 D3DSTENCILOP_INCRSAT = 4, 01071 D3DSTENCILOP_DECRSAT = 5, 01072 D3DSTENCILOP_INVERT = 6, 01073 D3DSTENCILOP_INCR = 7, 01074 D3DSTENCILOP_DECR = 8, 01075 01076 D3DSTENCILOP_FORCE_DWORD = 0x7fffffff 01077 } D3DSTENCILOP; 01078 01079 typedef enum _D3DSWAPEFFECT { 01080 D3DSWAPEFFECT_DISCARD = 1, 01081 D3DSWAPEFFECT_FLIP = 2, 01082 D3DSWAPEFFECT_COPY = 3, 01083 D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF 01084 } D3DSWAPEFFECT; 01085 01086 typedef enum _D3DTEXTUREADDRESS { 01087 D3DTADDRESS_WRAP = 1, 01088 D3DTADDRESS_MIRROR = 2, 01089 D3DTADDRESS_CLAMP = 3, 01090 D3DTADDRESS_BORDER = 4, 01091 D3DTADDRESS_MIRRORONCE = 5, 01092 01093 D3DTADDRESS_FORCE_DWORD = 0x7fffffff 01094 } D3DTEXTUREADDRESS; 01095 01096 typedef enum _D3DTEXTUREFILTERTYPE { 01097 D3DTEXF_NONE = 0, 01098 D3DTEXF_POINT = 1, 01099 D3DTEXF_LINEAR = 2, 01100 D3DTEXF_ANISOTROPIC = 3, 01101 D3DTEXF_FLATCUBIC = 4, 01102 D3DTEXF_GAUSSIANCUBIC = 5, 01103 D3DTEXF_PYRAMIDALQUAD = 6, 01104 D3DTEXF_GAUSSIANQUAD = 7, 01105 D3DTEXF_FORCE_DWORD = 0x7fffffff 01106 } D3DTEXTUREFILTERTYPE; 01107 01108 typedef enum _D3DTEXTUREOP { 01109 D3DTOP_DISABLE = 1, 01110 D3DTOP_SELECTARG1 = 2, 01111 D3DTOP_SELECTARG2 = 3, 01112 D3DTOP_MODULATE = 4, 01113 D3DTOP_MODULATE2X = 5, 01114 D3DTOP_MODULATE4X = 6, 01115 D3DTOP_ADD = 7, 01116 D3DTOP_ADDSIGNED = 8, 01117 D3DTOP_ADDSIGNED2X = 9, 01118 D3DTOP_SUBTRACT = 10, 01119 D3DTOP_ADDSMOOTH = 11, 01120 D3DTOP_BLENDDIFFUSEALPHA = 12, 01121 D3DTOP_BLENDTEXTUREALPHA = 13, 01122 D3DTOP_BLENDFACTORALPHA = 14, 01123 D3DTOP_BLENDTEXTUREALPHAPM = 15, 01124 D3DTOP_BLENDCURRENTALPHA = 16, 01125 D3DTOP_PREMODULATE = 17, 01126 D3DTOP_MODULATEALPHA_ADDCOLOR = 18, 01127 D3DTOP_MODULATECOLOR_ADDALPHA = 19, 01128 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, 01129 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, 01130 D3DTOP_BUMPENVMAP = 22, 01131 D3DTOP_BUMPENVMAPLUMINANCE = 23, 01132 D3DTOP_DOTPRODUCT3 = 24, 01133 D3DTOP_MULTIPLYADD = 25, 01134 D3DTOP_LERP = 26, 01135 01136 D3DTOP_FORCE_DWORD = 0x7fffffff, 01137 } D3DTEXTUREOP; 01138 01139 typedef enum _D3DTEXTURESTAGESTATETYPE { 01140 D3DTSS_COLOROP = 1, 01141 D3DTSS_COLORARG1 = 2, 01142 D3DTSS_COLORARG2 = 3, 01143 D3DTSS_ALPHAOP = 4, 01144 D3DTSS_ALPHAARG1 = 5, 01145 D3DTSS_ALPHAARG2 = 6, 01146 D3DTSS_BUMPENVMAT00 = 7, 01147 D3DTSS_BUMPENVMAT01 = 8, 01148 D3DTSS_BUMPENVMAT10 = 9, 01149 D3DTSS_BUMPENVMAT11 = 10, 01150 D3DTSS_TEXCOORDINDEX = 11, 01151 #if 1 /* TODO: remove once samplerstates are implemented. */ 01152 D3DTSS_ADDRESSU = 13, 01153 D3DTSS_ADDRESSV = 14, 01154 D3DTSS_BORDERCOLOR = 15, 01155 D3DTSS_MAGFILTER = 16, 01156 D3DTSS_MINFILTER = 17, 01157 D3DTSS_MIPFILTER = 18, 01158 D3DTSS_MIPMAPLODBIAS = 19, 01159 D3DTSS_MAXMIPLEVEL = 20, 01160 D3DTSS_MAXANISOTROPY = 21, 01161 #endif 01162 D3DTSS_BUMPENVLSCALE = 22, 01163 D3DTSS_BUMPENVLOFFSET = 23, 01164 D3DTSS_TEXTURETRANSFORMFLAGS = 24, 01165 D3DTSS_ADDRESSW = 25, 01166 D3DTSS_COLORARG0 = 26, 01167 D3DTSS_ALPHAARG0 = 27, 01168 D3DTSS_RESULTARG = 28, 01169 D3DTSS_CONSTANT = 32, 01170 01171 D3DTSS_FORCE_DWORD = 0x7fffffff 01172 } D3DTEXTURESTAGESTATETYPE; 01173 01174 typedef enum _D3DTEXTURETRANSFORMFLAGS { 01175 D3DTTFF_DISABLE = 0, 01176 D3DTTFF_COUNT1 = 1, 01177 D3DTTFF_COUNT2 = 2, 01178 D3DTTFF_COUNT3 = 3, 01179 D3DTTFF_COUNT4 = 4, 01180 D3DTTFF_PROJECTED = 256, 01181 01182 D3DTTFF_FORCE_DWORD = 0x7fffffff 01183 } D3DTEXTURETRANSFORMFLAGS; 01184 01185 typedef enum _D3DTRANSFORMSTATETYPE { 01186 D3DTS_VIEW = 2, 01187 D3DTS_PROJECTION = 3, 01188 D3DTS_TEXTURE0 = 16, 01189 D3DTS_TEXTURE1 = 17, 01190 D3DTS_TEXTURE2 = 18, 01191 D3DTS_TEXTURE3 = 19, 01192 D3DTS_TEXTURE4 = 20, 01193 D3DTS_TEXTURE5 = 21, 01194 D3DTS_TEXTURE6 = 22, 01195 D3DTS_TEXTURE7 = 23, 01196 01197 D3DTS_FORCE_DWORD = 0x7fffffff 01198 } D3DTRANSFORMSTATETYPE; 01199 01200 typedef enum _D3DVERTEXBLENDFLAGS { 01201 D3DVBF_DISABLE = 0, 01202 D3DVBF_1WEIGHTS = 1, 01203 D3DVBF_2WEIGHTS = 2, 01204 D3DVBF_3WEIGHTS = 3, 01205 D3DVBF_TWEENING = 255, 01206 D3DVBF_0WEIGHTS = 256 01207 } D3DVERTEXBLENDFLAGS; 01208 01209 typedef enum _D3DZBUFFERTYPE { 01210 D3DZB_FALSE = 0, 01211 D3DZB_TRUE = 1, 01212 D3DZB_USEW = 2, 01213 01214 D3DZB_FORCE_DWORD = 0x7fffffff 01215 } D3DZBUFFERTYPE; 01216 01217 typedef enum _D3DSAMPLERSTATETYPE { 01218 D3DSAMP_ADDRESSU = 1, 01219 D3DSAMP_ADDRESSV = 2, 01220 D3DSAMP_ADDRESSW = 3, 01221 D3DSAMP_BORDERCOLOR = 4, 01222 D3DSAMP_MAGFILTER = 5, 01223 D3DSAMP_MINFILTER = 6, 01224 D3DSAMP_MIPFILTER = 7, 01225 D3DSAMP_MIPMAPLODBIAS = 8, 01226 D3DSAMP_MAXMIPLEVEL = 9, 01227 D3DSAMP_MAXANISOTROPY = 10, 01228 D3DSAMP_SRGBTEXTURE = 11, 01229 D3DSAMP_ELEMENTINDEX = 12, 01230 D3DSAMP_DMAPOFFSET = 13, 01231 01232 D3DSAMP_FORCE_DWORD = 0x7fffffff, 01233 } D3DSAMPLERSTATETYPE; 01234 01235 01236 /***************************************************************************** 01237 * Direct 3D v9 typedefs 01238 */ 01239 #ifndef D3DCOLOR_DEFINED 01240 typedef DWORD D3DCOLOR; 01241 #define D3DCOLOR_DEFINED 01242 #endif 01243 01244 /***************************************************************************** 01245 * Direct 3D v9 structures 01246 */ 01247 typedef struct _D3DADAPTER_IDENTIFIER9 { 01248 char Driver[MAX_DEVICE_IDENTIFIER_STRING]; 01249 char Description[MAX_DEVICE_IDENTIFIER_STRING]; 01250 char DeviceName[32]; 01251 LARGE_INTEGER DriverVersion; 01252 01253 DWORD VendorId; 01254 DWORD DeviceId; 01255 DWORD SubSysId; 01256 DWORD Revision; 01257 01258 GUID DeviceIdentifier; 01259 01260 DWORD WHQLLevel; 01261 } D3DADAPTER_IDENTIFIER9; 01262 01263 typedef struct _D3DBOX { 01264 UINT Left; 01265 UINT Top; 01266 UINT Right; 01267 UINT Bottom; 01268 UINT Front; 01269 UINT Back; 01270 } D3DBOX; 01271 01272 typedef struct _D3DCLIPSTATUS9 { 01273 DWORD ClipUnion; 01274 DWORD ClipIntersection; 01275 } D3DCLIPSTATUS9; 01276 01277 #ifndef D3DCOLORVALUE_DEFINED 01278 typedef struct _D3DCOLORVALUE { 01279 float r; 01280 float g; 01281 float b; 01282 float a; 01283 } D3DCOLORVALUE; 01284 #define D3DCOLORVALUE_DEFINED 01285 #endif 01286 01287 typedef struct _D3DDEVICE_CREATION_PARAMETERS { 01288 UINT AdapterOrdinal; 01289 D3DDEVTYPE DeviceType; 01290 HWND hFocusWindow; 01291 DWORD BehaviorFlags; 01292 } D3DDEVICE_CREATION_PARAMETERS; 01293 01294 typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS { 01295 float MaxBandwidthUtilized; 01296 float FrontEndUploadMemoryUtilizedPercent; 01297 float VertexRateUtilizedPercent; 01298 float TriangleSetupRateUtilizedPercent; 01299 float FillRateUtilizedPercent; 01300 } D3DDEVINFO_D3D9BANDWIDTHTIMINGS; 01301 01302 typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION { 01303 float TextureCacheHitRate; 01304 float PostTransformVertexCacheHitRate; 01305 } D3DDEVINFO_D3D9CACHEUTILIZATION; 01306 01307 typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS { 01308 float WaitingForGPUToUseApplicationResourceTimePercent; 01309 float WaitingForGPUToAcceptMoreCommandsTimePercent; 01310 float WaitingForGPUToStayWithinLatencyTimePercent; 01311 float WaitingForGPUExclusiveResourceTimePercent; 01312 float WaitingForGPUOtherTimePercent; 01313 } D3DDEVINFO_D3D9INTERFACETIMINGS; 01314 01315 typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS { 01316 float VertexProcessingTimePercent; 01317 float PixelProcessingTimePercent; 01318 float OtherGPUProcessingTimePercent; 01319 float GPUIdleTimePercent; 01320 } D3DDEVINFO_D3D9PIPELINETIMINGS; 01321 01322 typedef struct _D3DDEVINFO_D3D9STAGETIMINGS { 01323 float MemoryProcessingPercent; 01324 float ComputationProcessingPercent; 01325 } D3DDEVINFO_D3D9STAGETIMINGS; 01326 01327 01328 /* Vertex cache optimization hints. */ 01329 typedef struct D3DDEVINFO_VCACHE { 01330 /* Must be a 4 char code FOURCC (e.g. CACH) */ 01331 DWORD Pattern; 01332 /* 0 to get the longest strips, 1 vertex cache */ 01333 DWORD OptMethod; 01334 /* Cache size to use (only valid if OptMethod==1) */ 01335 DWORD CacheSize; 01336 /* internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1) */ 01337 DWORD MagicNumber; 01338 } D3DDEVINFO_VCACHE; 01339 01340 typedef struct D3DRESOURCESTATS { 01341 BOOL bThrashing; 01342 DWORD ApproxBytesDownloaded; 01343 DWORD NumEvicts; 01344 DWORD NumVidCreates; 01345 DWORD LastPri; 01346 DWORD NumUsed; 01347 DWORD NumUsedInVidMem; 01348 DWORD WorkingSet; 01349 DWORD WorkingSetBytes; 01350 DWORD TotalManaged; 01351 DWORD TotalBytes; 01352 } D3DRESOURCESTATS; 01353 01354 typedef struct _D3DDEVINFO_D3DRESOURCEMANAGER { 01355 D3DRESOURCESTATS stats[D3DRTYPECOUNT]; 01356 } D3DDEVINFO_D3DRESOURCEMANAGER; 01357 01358 typedef struct _D3DDEVINFO_D3DVERTEXSTATS { 01359 DWORD NumRenderedTriangles; 01360 DWORD NumExtraClippingTriangles; 01361 } D3DDEVINFO_D3DVERTEXSTATS; 01362 01363 typedef struct _D3DDISPLAYMODE { 01364 UINT Width; 01365 UINT Height; 01366 UINT RefreshRate; 01367 D3DFORMAT Format; 01368 } D3DDISPLAYMODE; 01369 01370 typedef struct _D3DGAMMARAMP { 01371 WORD red [256]; 01372 WORD green[256]; 01373 WORD blue [256]; 01374 } D3DGAMMARAMP; 01375 01376 typedef struct _D3DINDEXBUFFER_DESC { 01377 D3DFORMAT Format; 01378 D3DRESOURCETYPE Type; 01379 DWORD Usage; 01380 D3DPOOL Pool; 01381 UINT Size; 01382 } D3DINDEXBUFFER_DESC; 01383 01384 #ifndef D3DVECTOR_DEFINED 01385 typedef struct _D3DVECTOR { 01386 float x; 01387 float y; 01388 float z; 01389 } D3DVECTOR; 01390 #define D3DVECTOR_DEFINED 01391 #endif 01392 01393 typedef struct _D3DLIGHT9 { 01394 D3DLIGHTTYPE Type; 01395 D3DCOLORVALUE Diffuse; 01396 D3DCOLORVALUE Specular; 01397 D3DCOLORVALUE Ambient; 01398 D3DVECTOR Position; 01399 D3DVECTOR Direction; 01400 float Range; 01401 float Falloff; 01402 float Attenuation0; 01403 float Attenuation1; 01404 float Attenuation2; 01405 float Theta; 01406 float Phi; 01407 } D3DLIGHT9; 01408 01409 typedef struct _D3DLINEPATTERN { 01410 WORD wRepeatFactor; 01411 WORD wLinePattern; 01412 } D3DLINEPATTERN; 01413 01414 typedef struct _D3DLOCKED_BOX { 01415 INT RowPitch; 01416 INT SlicePitch; 01417 void* pBits; 01418 } D3DLOCKED_BOX; 01419 01420 typedef struct _D3DLOCKED_RECT { 01421 INT Pitch; 01422 void* pBits; 01423 } D3DLOCKED_RECT; 01424 01425 typedef struct _D3DMATERIAL9 { 01426 D3DCOLORVALUE Diffuse; 01427 D3DCOLORVALUE Ambient; 01428 D3DCOLORVALUE Specular; 01429 D3DCOLORVALUE Emissive; 01430 float Power; 01431 } D3DMATERIAL9; 01432 01433 #ifndef D3DMATRIX_DEFINED 01434 typedef struct _D3DMATRIX { 01435 union { 01436 struct { 01437 float _11, _12, _13, _14; 01438 float _21, _22, _23, _24; 01439 float _31, _32, _33, _34; 01440 float _41, _42, _43, _44; 01441 } DUMMYSTRUCTNAME; 01442 float m[4][4]; 01443 } DUMMYUNIONNAME; 01444 } D3DMATRIX; 01445 #define D3DMATRIX_DEFINED 01446 #endif 01447 01448 typedef struct _D3DPRESENT_PARAMETERS_ { 01449 UINT BackBufferWidth; 01450 UINT BackBufferHeight; 01451 D3DFORMAT BackBufferFormat; 01452 UINT BackBufferCount; 01453 01454 D3DMULTISAMPLE_TYPE MultiSampleType; 01455 DWORD MultiSampleQuality; 01456 01457 D3DSWAPEFFECT SwapEffect; 01458 HWND hDeviceWindow; 01459 BOOL Windowed; 01460 BOOL EnableAutoDepthStencil; 01461 D3DFORMAT AutoDepthStencilFormat; 01462 DWORD Flags; 01463 01464 UINT FullScreen_RefreshRateInHz; 01465 UINT PresentationInterval; 01466 01467 } D3DPRESENT_PARAMETERS; 01468 01469 typedef struct _D3DRANGE { 01470 UINT Offset; 01471 UINT Size; 01472 } D3DRANGE; 01473 01474 typedef struct _D3DRASTER_STATUS { 01475 BOOL InVBlank; 01476 UINT ScanLine; 01477 } D3DRASTER_STATUS; 01478 01479 #ifndef D3DRECT_DEFINED 01480 typedef struct _D3DRECT { 01481 LONG x1; 01482 LONG y1; 01483 LONG x2; 01484 LONG y2; 01485 } D3DRECT; 01486 #define D3DRECT_DEFINED 01487 #endif 01488 01489 typedef struct _D3DRECTPATCH_INFO { 01490 UINT StartVertexOffsetWidth; 01491 UINT StartVertexOffsetHeight; 01492 UINT Width; 01493 UINT Height; 01494 UINT Stride; 01495 D3DBASISTYPE Basis; 01496 D3DDEGREETYPE Degree; 01497 } D3DRECTPATCH_INFO; 01498 01499 typedef struct _D3DSURFACE_DESC { 01500 D3DFORMAT Format; 01501 D3DRESOURCETYPE Type; 01502 DWORD Usage; 01503 D3DPOOL Pool; 01504 D3DMULTISAMPLE_TYPE MultiSampleType; 01505 DWORD MultiSampleQuality; 01506 UINT Width; 01507 UINT Height; 01508 } D3DSURFACE_DESC; 01509 01510 typedef struct _D3DTRIPATCH_INFO { 01511 UINT StartVertexOffset; 01512 UINT NumVertices; 01513 D3DBASISTYPE Basis; 01514 D3DDEGREETYPE Degree; 01515 } D3DTRIPATCH_INFO; 01516 01517 typedef struct _D3DVERTEXBUFFER_DESC { 01518 D3DFORMAT Format; 01519 D3DRESOURCETYPE Type; 01520 DWORD Usage; 01521 D3DPOOL Pool; 01522 UINT Size; 01523 DWORD FVF; 01524 } D3DVERTEXBUFFER_DESC; 01525 01526 typedef struct _D3DVIEWPORT9 { 01527 DWORD X; 01528 DWORD Y; 01529 DWORD Width; 01530 DWORD Height; 01531 float MinZ; 01532 float MaxZ; 01533 } D3DVIEWPORT9; 01534 01535 typedef struct _D3DVOLUME_DESC { 01536 D3DFORMAT Format; 01537 D3DRESOURCETYPE Type; 01538 DWORD Usage; 01539 D3DPOOL Pool; 01540 01541 UINT Width; 01542 UINT Height; 01543 UINT Depth; 01544 } D3DVOLUME_DESC; 01545 01546 #if !defined(D3D_DISABLE_9EX) 01547 typedef enum D3DSCANLINEORDERING 01548 { 01549 D3DSCANLINEORDERING_UNKNOWN, 01550 D3DSCANLINEORDERING_PROGRESSIVE, 01551 D3DSCANLINEORDERING_INTERLACED, 01552 } D3DSCANLINEORDERING; 01553 01554 01555 typedef struct D3DDISPLAYMODEFILTER 01556 { 01557 UINT Size; 01558 D3DFORMAT Format; 01559 D3DSCANLINEORDERING ScanLineOrdering; 01560 } D3DDISPLAYMODEFILTER; 01561 01562 typedef struct D3DDISPLAYMODEEX 01563 { 01564 UINT Size; 01565 UINT Width; 01566 UINT Height; 01567 UINT RefreshRate; 01568 D3DFORMAT Format; 01569 D3DSCANLINEORDERING ScanLineOrdering; 01570 } D3DDISPLAYMODEEX; 01571 01572 typedef enum D3DDISPLAYROTATION 01573 { 01574 D3DDISPLAYROTATION_IDENTITY = 1, 01575 D3DDISPLAYROTATION_90, 01576 D3DDISPLAYROTATION_180, 01577 D3DDISPLAYROTATION_270 01578 } D3DDISPLAYROTATION; 01579 01580 typedef enum _D3DCOMPOSERECTSOP{ 01581 D3DCOMPOSERECTS_COPY = 1, 01582 D3DCOMPOSERECTS_OR, 01583 D3DCOMPOSERECTS_AND, 01584 D3DCOMPOSERECTS_NEG, 01585 D3DCOMPOSERECTS_FORCE_DWORD = 0x7fffffff 01586 } D3DCOMPOSERECTSOP; 01587 #endif /* D3D_DISABLE_9EX */ 01588 01589 #pragma pack(pop) 01590 01591 #endif /* DIRECT3D_VERSION >= 0x0900 */ 01592 01593 #endif /* __WINE_D3D9TYPES_H */ Generated on Fri May 25 2012 04:29:50 for ReactOS by
1.7.6.1
|