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ReactOS Development > Doxygend3dx9mesh.h
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00001 /* 00002 * Copyright (C) 2009 David Adam 00003 * 00004 * This library is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU Lesser General Public 00006 * License as published by the Free Software Foundation; either 00007 * version 2.1 of the License, or (at your option) any later version. 00008 * 00009 * This library is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 * Lesser General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU Lesser General Public 00015 * License along with this library; if not, write to the Free Software 00016 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 00017 */ 00018 00019 #include <d3dx9.h> 00020 00021 #ifndef __WINE_D3DX9MESH_H 00022 #define __WINE_D3DX9MESH_H 00023 00024 #ifdef __cplusplus 00025 extern "C" { 00026 #endif 00027 00028 HRESULT WINAPI D3DXCreateBuffer(DWORD, LPD3DXBUFFER*); 00029 UINT WINAPI D3DXGetDeclVertexSize(const D3DVERTEXELEMENT9 *decl, DWORD stream_idx); 00030 UINT WINAPI D3DXGetFVFVertexSize(DWORD); 00031 BOOL WINAPI D3DXBoxBoundProbe(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *); 00032 BOOL WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *,FLOAT,CONST D3DXVECTOR3 *,CONST D3DXVECTOR3 *); 00033 HRESULT WINAPI D3DXComputeBoundingBox(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, D3DXVECTOR3 *); 00034 HRESULT WINAPI D3DXComputeBoundingSphere(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, FLOAT *); 00035 BOOL WINAPI D3DXIntersectTri(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3*, FLOAT *, FLOAT *, FLOAT *); 00036 00037 #ifdef __cplusplus 00038 } 00039 #endif 00040 00041 #endif /* __WINE_D3DX9MESH_H */ Generated on Sun May 27 2012 04:30:36 for ReactOS by
1.7.6.1
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