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00001 /* 00002 * Copyright 2008 Luis Busquets 00003 * 00004 * This library is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU Lesser General Public 00006 * License as published by the Free Software Foundation; either 00007 * version 2.1 of the License, or (at your option) any later version. 00008 * 00009 * This library is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 * Lesser General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU Lesser General Public 00015 * License along with this library; if not, write to the Free Software 00016 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 00017 */ 00018 00019 #include "d3dx9.h" 00020 00021 #ifndef __D3DX9SHADER_H__ 00022 #define __D3DX9SHADER_H__ 00023 00024 #define D3DXSHADER_DEBUG 0x1 00025 #define D3DXSHADER_SKIPVALIDATION 0x2 00026 #define D3DXSHADER_SKIPOPTIMIZATION 0x4 00027 #define D3DXSHADER_PACKMATRIX_ROWMAJOR 0x8 00028 #define D3DXSHADER_PACKMATRIX_COLUMNMAJOR 0x10 00029 #define D3DXSHADER_PARTIALPRECISION 0x20 00030 #define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT 0x40 00031 #define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT 0x80 00032 #define D3DXSHADER_NO_PRESHADER 0x100 00033 #define D3DXSHADER_AVOID_FLOW_CONTROL 0x200 00034 #define D3DXSHADER_PREFER_FLOW_CONTROL 0x400 00035 #define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000 00036 #define D3DXSHADER_IEEE_STRICTNESS 0x2000 00037 00038 #define D3DXSHADER_OPTIMIZATION_LEVEL0 0x4000 00039 #define D3DXSHADER_OPTIMIZATION_LEVEL1 0x0 00040 #define D3DXSHADER_OPTIMIZATION_LEVEL2 0xC000 00041 #define D3DXSHADER_OPTIMIZATION_LEVEL3 0x8000 00042 00043 #define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL 0x10000 00044 00045 typedef LPCSTR D3DXHANDLE; 00046 00047 typedef enum _D3DXREGISTER_SET 00048 { 00049 D3DXRS_BOOL, 00050 D3DXRS_INT4, 00051 D3DXRS_FLOAT4, 00052 D3DXRS_SAMPLER, 00053 D3DXRS_FORCE_DWORD = 0x7fffffff 00054 } D3DXREGISTER_SET, *LPD3DXREGISTER_SET; 00055 00056 typedef enum D3DXPARAMETER_CLASS 00057 { 00058 D3DXPC_SCALAR, 00059 D3DXPC_VECTOR, 00060 D3DXPC_MATRIX_ROWS, 00061 D3DXPC_MATRIX_COLUMNS, 00062 D3DXPC_OBJECT, 00063 D3DXPC_STRUCT, 00064 D3DXPC_FORCE_DWORD = 0x7fffffff, 00065 } D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS; 00066 00067 typedef enum D3DXPARAMETER_TYPE 00068 { 00069 D3DXPT_VOID, 00070 D3DXPT_BOOL, 00071 D3DXPT_INT, 00072 D3DXPT_FLOAT, 00073 D3DXPT_STRING, 00074 D3DXPT_TEXTURE, 00075 D3DXPT_TEXTURE1D, 00076 D3DXPT_TEXTURE2D, 00077 D3DXPT_TEXTURE3D, 00078 D3DXPT_TEXTURECUBE, 00079 D3DXPT_SAMPLER, 00080 D3DXPT_SAMPLER1D, 00081 D3DXPT_SAMPLER2D, 00082 D3DXPT_SAMPLER3D, 00083 D3DXPT_SAMPLERCUBE, 00084 D3DXPT_PIXELSHADER, 00085 D3DXPT_VERTEXSHADER, 00086 D3DXPT_PIXELFRAGMENT, 00087 D3DXPT_VERTEXFRAGMENT, 00088 D3DXPT_UNSUPPORTED, 00089 D3DXPT_FORCE_DWORD = 0x7fffffff, 00090 } D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE; 00091 00092 typedef struct _D3DXCONSTANTTABLE_DESC 00093 { 00094 LPCSTR Creator; 00095 DWORD Version; 00096 UINT Constants; 00097 } D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC; 00098 00099 typedef struct _D3DXCONSTANT_DESC 00100 { 00101 LPCSTR Name; 00102 D3DXREGISTER_SET RegisterSet; 00103 UINT RegisterIndex; 00104 UINT RegisterCount; 00105 D3DXPARAMETER_CLASS Class; 00106 D3DXPARAMETER_TYPE Type; 00107 UINT Rows; 00108 UINT Columns; 00109 UINT Elements; 00110 UINT StructMembers; 00111 UINT Bytes; 00112 LPCVOID DefaultValue; 00113 } D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC; 00114 00115 DEFINE_GUID(IID_ID3DXConstantTable, 0x9dca3190, 0x38b9, 0x4fc3, 0x92, 0xe3, 0x39, 0xc6, 0xdd, 0xfb, 0x35, 0x8b); 00116 00117 #undef INTERFACE 00118 #define INTERFACE ID3DXConstantTable 00119 00120 DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer) 00121 { 00122 /*** IUnknown methods ***/ 00123 STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 00124 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 00125 STDMETHOD_(ULONG, Release)(THIS) PURE; 00126 /*** ID3DXBuffer methods ***/ 00127 STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE; 00128 STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE; 00129 /*** ID3DXConstantTable methods ***/ 00130 STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE; 00131 STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE; 00132 STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE; 00133 STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, LPCSTR pName) PURE; 00134 STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE; 00135 STDMETHOD(SetDefaults)(THIS_ LPDIRECT3DDEVICE9 pDevice) PURE; 00136 STDMETHOD(SetValue)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, LPCVOID pData, UINT Bytes) PURE; 00137 STDMETHOD(SetBool)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, BOOL b) PURE; 00138 STDMETHOD(SetBoolArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST BOOL* pb, UINT Count) PURE; 00139 STDMETHOD(SetInt)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, INT n) PURE; 00140 STDMETHOD(SetIntArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST INT* pn, UINT Count) PURE; 00141 STDMETHOD(SetFloat)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, FLOAT f) PURE; 00142 STDMETHOD(SetFloatArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST FLOAT* pf, UINT Count) PURE; 00143 STDMETHOD(SetVector)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXVECTOR4* pVector) PURE; 00144 STDMETHOD(SetVectorArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXVECTOR4* pVector, UINT Count) PURE; 00145 STDMETHOD(SetMatrix)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix) PURE; 00146 STDMETHOD(SetMatrixArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; 00147 STDMETHOD(SetMatrixPointerArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; 00148 STDMETHOD(SetMatrixTranspose)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix) PURE; 00149 STDMETHOD(SetMatrixTransposeArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; 00150 STDMETHOD(SetMatrixTransposePointerArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; 00151 }; 00152 00153 #if !defined(__cplusplus) || defined(CINTERFACE) 00154 /*** IUnknown methods ***/ 00155 #define ID3DXConstantTable_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 00156 #define ID3DXConstantTable_AddRef(p) (p)->lpVtbl->AddRef(p) 00157 #define ID3DXConstantTable_Release(p) (p)->lpVtbl->Release(p) 00158 /*** ID3DXBuffer methods ***/ 00159 #define ID3DXConstantTable_GetBufferPointer(p) (p)->lpVtbl->GetBufferPointer(p) 00160 #define ID3DXConstantTable_GetBufferSize(p) (p)->lpVtbl->GetBufferSize(p) 00161 /*** ID3DXConstantTable methods ***/ 00162 #define ID3DXConstantTable_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) 00163 #define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->lpVtbl->GetConstantDesc(p,a,b,c) 00164 #define ID3DXConstantTable_GetConstant(p,a,b) (p)->lpVtbl->GetConstant(p,a,b) 00165 #define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->lpVtbl->GetConstantByName(p,a,b) 00166 #define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->lpVtbl->GetConstantElement(p,a,b) 00167 #define ID3DXConstantTable_SetDefaults(p,a) (p)->lpVtbl->SetDefaults(p,a) 00168 #define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->lpVtbl->SetValue(p,a,b,c,d) 00169 #define ID3DXConstantTable_SetBool(p,a,b,c) (p)->lpVtbl->SetBool(p,a,b,c) 00170 #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->lpVtbl->SetBoolArray(p,a,b,c,d) 00171 #define ID3DXConstantTable_SetInt(p,a,b,c) (p)->lpVtbl->SetInt(p,a,b,c) 00172 #define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->lpVtbl->SetIntArray(p,a,b,c,d) 00173 #define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->lpVtbl->SetFloat(p,a,b,c) 00174 #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->lpVtbl->SetFloatArray(p,a,b,c,d) 00175 #define ID3DXConstantTable_SetVector(p,a,b,c) (p)->lpVtbl->SetVector(p,a,b,c) 00176 #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->lpVtbl->SetVectorArray(p,a,b,c,d) 00177 #define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->lpVtbl->SetMatrix(p,a,b,c) 00178 #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixArray(p,a,b,c,d) 00179 #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixPointerArray(p,a,b,c,d) 00180 #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->lpVtbl->SetMatrixTranspose(p,a,b,c) 00181 #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposeArray(p,a,b,c,d) 00182 #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposePointerArray(p,a,b,c,d) 00183 #else 00184 /*** IUnknown methods ***/ 00185 #define ID3DXConstantTable_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 00186 #define ID3DXConstantTable_AddRef(p) (p)->AddRef() 00187 #define ID3DXConstantTable_Release(p) (p)->Release() 00188 /*** ID3DXBuffer methods ***/ 00189 #define ID3DXConstantTable_GetBufferPointer(p) (p)->GetBufferPointer() 00190 #define ID3DXConstantTable_GetBufferSize(p) (p)->GetBufferSize() 00191 /*** ID3DXConstantTable methods ***/ 00192 #define ID3DXConstantTable_GetDesc(p,a) (p)->GetDesc(a) 00193 #define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->GetConstantDesc(a,b,c) 00194 #define ID3DXConstantTable_GetConstant(p,a,b) (p)->GetConstant(a,b) 00195 #define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->GetConstantByName(a,b) 00196 #define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->GetConstantElement(a,b) 00197 #define ID3DXConstantTable_SetDefaults(p,a) (p)->SetDefaults(a) 00198 #define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->SetValue(a,b,c,d) 00199 #define ID3DXConstantTable_SetBool(p,a,b,c) (p)->SetBool(a,b,c) 00200 #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->SetBoolArray(a,b,c,d) 00201 #define ID3DXConstantTable_SetInt(p,a,b,c) (p)->SetInt(a,b,c) 00202 #define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->SetIntArray(a,b,c,d) 00203 #define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->SetFloat(a,b,c) 00204 #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->SetFloatArray(a,b,c,d) 00205 #define ID3DXConstantTable_SetVector(p,a,b,c) (p)->SetVector(a,b,c) 00206 #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->SetVectorArray(a,b,c,d) 00207 #define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->SetMatrix(a,b,c) 00208 #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->SetMatrixArray(a,b,c,d) 00209 #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->SetMatrixPointerArray(a,b,c,d) 00210 #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->>SetMatrixTranspose(a,b,c) 00211 #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->SetMatrixTransposeArray(a,b,c,d) 00212 #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->SetMatrixTransposePointerArray(a,b,c,d) 00213 #endif 00214 00215 typedef struct ID3DXConstantTable *LPD3DXCONSTANTTABLE; 00216 00217 typedef struct _D3DXMACRO { 00218 LPCSTR Name; 00219 LPCSTR Definition; 00220 } D3DXMACRO, *LPD3DXMACRO; 00221 00222 typedef enum _D3DXINCLUDE_TYPE 00223 { 00224 D3DXINC_LOCAL, 00225 D3DXINC_SYSTEM, 00226 D3DXINC_FORCE_DWORD = 0x7fffffff, 00227 } D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE; 00228 00229 #undef INTERFACE 00230 #define INTERFACE ID3DXInclude 00231 00232 DECLARE_INTERFACE(ID3DXInclude) 00233 { 00234 STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, LPCSTR filename, LPCVOID parent_data, LPCVOID *data, UINT *bytes) PURE; 00235 STDMETHOD(Close)(THIS_ LPCVOID data) PURE; 00236 }; 00237 00238 #define ID3DXInclude_Open(p,a,b,c,d,e) (p)->lpVtbl->Open(p,a,b,c,d,e) 00239 #define ID3DXInclude_Close(p,a) (p)->lpVtbl->Close(p,a) 00240 00241 typedef struct ID3DXInclude *LPD3DXINCLUDE; 00242 00243 #ifdef __cplusplus 00244 extern "C" { 00245 #endif 00246 00247 LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device); 00248 UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code); 00249 DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code); 00250 LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device); 00251 HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVOID* data, UINT* size); 00252 00253 HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename, 00254 CONST D3DXMACRO* defines, 00255 LPD3DXINCLUDE include, 00256 DWORD flags, 00257 LPD3DXBUFFER* shader, 00258 LPD3DXBUFFER* error_messages); 00259 00260 HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename, 00261 CONST D3DXMACRO* defines, 00262 LPD3DXINCLUDE include, 00263 DWORD flags, 00264 LPD3DXBUFFER* shader, 00265 LPD3DXBUFFER* error_messages); 00266 00267 HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, 00268 LPCSTR resource, 00269 CONST D3DXMACRO* defines, 00270 LPD3DXINCLUDE include, 00271 DWORD flags, 00272 LPD3DXBUFFER* shader, 00273 LPD3DXBUFFER* error_messages); 00274 00275 HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, 00276 LPCWSTR resource, 00277 CONST D3DXMACRO* defines, 00278 LPD3DXINCLUDE include, 00279 DWORD flags, 00280 LPD3DXBUFFER* shader, 00281 LPD3DXBUFFER* error_messages); 00282 00283 HRESULT WINAPI D3DXAssembleShader(LPCSTR data, 00284 UINT data_len, 00285 CONST D3DXMACRO* defines, 00286 LPD3DXINCLUDE include, 00287 DWORD flags, 00288 LPD3DXBUFFER* shader, 00289 LPD3DXBUFFER* error_messages); 00290 00291 HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code, 00292 DWORD flags, 00293 LPD3DXCONSTANTTABLE* constant_table); 00294 00295 HRESULT WINAPI D3DXGetShaderConstantTable(CONST DWORD* byte_code, 00296 LPD3DXCONSTANTTABLE* constant_table); 00297 00298 #ifdef __cplusplus 00299 } 00300 #endif 00301 00302 #endif /* __D3DX9SHADER_H__ */ Generated on Sun May 27 2012 04:30:37 for ReactOS by
1.7.6.1
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