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00001 /* 00002 * Copyright (C) 2002-2003 Jason Edmeades 00003 * Raphael Junqueira 00004 * 00005 * This library is free software; you can redistribute it and/or 00006 * modify it under the terms of the GNU Lesser General Public 00007 * License as published by the Free Software Foundation; either 00008 * version 2.1 of the License, or (at your option) any later version. 00009 * 00010 * This library is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 * Lesser General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU Lesser General Public 00016 * License along with this library; if not, write to the Free Software 00017 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 00018 */ 00019 00020 #ifndef __WINE_D3D9_H 00021 #define __WINE_D3D9_H 00022 00023 #ifndef DIRECT3D_VERSION 00024 #define DIRECT3D_VERSION 0x0900 00025 #endif 00026 00027 #include <stdlib.h> 00028 00029 #define COM_NO_WINDOWS_H 00030 #include <objbase.h> 00031 00032 #ifndef __WINESRC__ 00033 # include <windows.h> 00034 #endif 00035 00036 #include <d3d9types.h> 00037 #include <d3d9caps.h> 00038 00039 /***************************************************************************** 00040 * Behavior Flags for IDirect3D8::CreateDevice 00041 */ 00042 #define D3DCREATE_FPU_PRESERVE 0x00000002L 00043 #define D3DCREATE_MULTITHREADED 0x00000004L 00044 #define D3DCREATE_PUREDEVICE 0x00000010L 00045 #define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020L 00046 #define D3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040L 00047 #define D3DCREATE_MIXED_VERTEXPROCESSING 0x00000080L 00048 #define D3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100L 00049 #define D3DCREATE_ADAPTERGROUP_DEVICE 0x00000200L 00050 00051 /***************************************************************************** 00052 * Flags for SetPrivateData 00053 */ 00054 #define D3DSPD_IUNKNOWN 0x00000001L 00055 00056 00057 /***************************************************************************** 00058 * #defines and error codes 00059 */ 00060 #ifdef D3D_DEBUG_INFO 00061 #define D3D_SDK_VERSION (32 | 0x80000000L) 00062 #define D3D9b_SDK_VERSION (31 | 0x80000000L) 00063 #else 00064 #define D3D_SDK_VERSION 32 00065 #define D3D9b_SDK_VERSION 31 00066 #endif 00067 00068 #define D3DADAPTER_DEFAULT 0 00069 #define D3DENUM_WHQL_LEVEL 0x00000002L 00070 #define D3DENUM_NO_WHQL_LEVEL 0x00000002L 00071 #define D3DPRESENT_BACK_BUFFERS_MAX 3L 00072 #define D3DSGR_NO_CALIBRATION 0x00000000L 00073 #define D3DSGR_CALIBRATE 0x00000001L 00074 00075 #define _FACD3D 0x876 00076 #define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code ) 00077 #define MAKE_D3DSTATUS( code ) MAKE_HRESULT( 0, _FACD3D, code ) 00078 00079 /***************************************************************************** 00080 * Direct3D Errors 00081 */ 00082 #define D3D_OK S_OK 00083 #define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072) 00084 #define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073) 00085 #define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074) 00086 #define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075) 00087 #define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076) 00088 #define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077) 00089 #define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078) 00090 #define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079) 00091 #define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081) 00092 #define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082) 00093 #define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086) 00094 #define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087) 00095 #define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150) 00096 #define D3DERR_MOREDATA MAKE_D3DHRESULT(2151) 00097 #define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152) 00098 #define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153) 00099 #define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154) 00100 #define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380) 00101 #define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155) 00102 #define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156) 00103 #define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157) 00104 #define D3DERR_WASSTILLDRAWING MAKE_D3DHRESULT(540) 00105 #define D3DOK_NOAUTOGEN MAKE_D3DSTATUS(2159) 00106 00107 00108 /***************************************************************************** 00109 * Predeclare the interfaces 00110 */ 00111 DEFINE_GUID(IID_IDirect3D9, 0x81BDCBCA, 0x64D4, 0x426D, 0xAE, 0x8D, 0xAD, 0x1, 0x47, 0xF4, 0x27, 0x5C); 00112 typedef struct IDirect3D9 *LPDIRECT3D9, *PDIRECT3D9; 00113 00114 DEFINE_GUID(IID_IDirect3D9Ex, 0x02177241, 0x69FC, 0x400C, 0x8F, 0xF1, 0x93, 0xA4, 0x4D, 0xF6, 0x86, 0x1D); 00115 typedef struct IDirect3D9Ex *LPDIRECT3D9EX, *PDIRECT3D9EX; 00116 00117 DEFINE_GUID(IID_IDirect3DDevice9, 0xd0223b96, 0xbf7a, 0x43fd, 0x92, 0xbd, 0xa4, 0x3b, 0xd, 0x82, 0xb9, 0xeb); 00118 typedef struct IDirect3DDevice9 *LPDIRECT3DDEVICE9; 00119 00120 DEFINE_GUID(IID_IDirect3DDevice9Ex, 0xb18b10ce, 0x2649, 0x405a, 0x87, 0xf, 0x95, 0xf7, 0x77, 0xd4, 0x31, 0x3a); 00121 typedef struct IDirect3DDevice9Ex *LPDIRECT3DDEVICE9EX, *PDIRECT3DDEVICE9EX; 00122 00123 DEFINE_GUID(IID_IDirect3DResource9, 0x5eec05d, 0x8f7d, 0x4362, 0xb9, 0x99, 0xd1, 0xba, 0xf3, 0x57, 0xc7, 0x4); 00124 typedef struct IDirect3DResource9 *LPDIRECT3DRESOURCE9, *PDIRECT3DRESOURCE9; 00125 00126 DEFINE_GUID(IID_IDirect3DVertexBuffer9, 0xb64bb1b5, 0xfd70, 0x4df6, 0xbf, 0x91, 0x19, 0xd0, 0xa1, 0x24, 0x55, 0xe3); 00127 typedef struct IDirect3DVertexBuffer9 *LPDIRECT3DVERTEXBUFFER9, *PDIRECT3DVERTEXBUFFER9; 00128 00129 DEFINE_GUID(IID_IDirect3DVolume9, 0x24f416e6, 0x1f67, 0x4aa7, 0xb8, 0x8e, 0xd3, 0x3f, 0x6f, 0x31, 0x28, 0xa1); 00130 typedef struct IDirect3DVolume9 *LPDIRECT3DVOLUME9, *PDIRECT3DVOLUME9; 00131 00132 DEFINE_GUID(IID_IDirect3DSwapChain9, 0x794950f2, 0xadfc, 0x458a, 0x90, 0x5e, 0x10, 0xa1, 0xb, 0xb, 0x50, 0x3b); 00133 typedef struct IDirect3DSwapChain9 *LPDIRECT3DSWAPCHAIN9, *PDIRECT3DSWAPCHAIN9; 00134 00135 DEFINE_GUID(IID_IDirect3DSurface9, 0xcfbaf3a, 0x9ff6, 0x429a, 0x99, 0xb3, 0xa2, 0x79, 0x6a, 0xf8, 0xb8, 0x9b); 00136 typedef struct IDirect3DSurface9 *LPDIRECT3DSURFACE9, *PDIRECT3DSURFACE9; 00137 00138 DEFINE_GUID(IID_IDirect3DIndexBuffer9, 0x7c9dd65e, 0xd3f7, 0x4529, 0xac, 0xee, 0x78, 0x58, 0x30, 0xac, 0xde, 0x35); 00139 typedef struct IDirect3DIndexBuffer9 *LPDIRECT3DINDEXBUFFER9, *PDIRECT3DINDEXBUFFER9; 00140 00141 DEFINE_GUID(IID_IDirect3DBaseTexture9, 0x580ca87e, 0x1d3c, 0x4d54, 0x99, 0x1d, 0xb7, 0xd3, 0xe3, 0xc2, 0x98, 0xce); 00142 typedef struct IDirect3DBaseTexture9 *LPDIRECT3DBASETEXTURE9, *PDIRECT3DBASETEXTURE9; 00143 00144 DEFINE_GUID(IID_IDirect3DTexture9, 0x85c31227, 0x3de5, 0x4f00, 0x9b, 0x3a, 0xf1, 0x1a, 0xc3, 0x8c, 0x18, 0xb5); 00145 typedef struct IDirect3DTexture9 *LPDIRECT3DTEXTURE9, *PDIRECT3DTEXTURE9; 00146 00147 DEFINE_GUID(IID_IDirect3DCubeTexture9, 0xfff32f81, 0xd953, 0x473a, 0x92, 0x23, 0x93, 0xd6, 0x52, 0xab, 0xa9, 0x3f); 00148 typedef struct IDirect3DCubeTexture9 *LPDIRECT3DCUBETEXTURE9, *PDIRECT3DCUBETEXTURE9; 00149 00150 DEFINE_GUID(IID_IDirect3DVolumeTexture9, 0x2518526c, 0xe789, 0x4111, 0xa7, 0xb9, 0x47, 0xef, 0x32, 0x8d, 0x13, 0xe6); 00151 typedef struct IDirect3DVolumeTexture9 *LPDIRECT3DVOLUMETEXTURE9, *PDIRECT3DVOLUMETEXTURE9; 00152 00153 DEFINE_GUID(IID_IDirect3DVertexDeclaration9, 0xdd13c59c, 0x36fa, 0x4098, 0xa8, 0xfb, 0xc7, 0xed, 0x39, 0xdc, 0x85, 0x46); 00154 typedef struct IDirect3DVertexDeclaration9 *LPDIRECT3DVERTEXDECLARATION9; 00155 00156 DEFINE_GUID(IID_IDirect3DVertexShader9, 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36); 00157 typedef struct IDirect3DVertexShader9 *LPDIRECT3DVERTEXSHADER9; 00158 00159 DEFINE_GUID(IID_IDirect3DPixelShader9, 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89); 00160 typedef struct IDirect3DPixelShader9 *LPDIRECT3DPIXELSHADER9; 00161 00162 DEFINE_GUID(IID_IDirect3DStateBlock9, 0xb07c4fe5, 0x310d, 0x4ba8, 0xa2, 0x3c, 0x4f, 0xf, 0x20, 0x6f, 0x21, 0x8b); 00163 typedef struct IDirect3DStateBlock9 *LPDIRECT3DSTATEBLOCK9; 00164 00165 DEFINE_GUID(IID_IDirect3DQuery9, 0xd9771460, 0xa695, 0x4f26, 0xbb, 0xd3, 0x27, 0xb8, 0x40, 0xb5, 0x41, 0xcc); 00166 typedef struct IDirect3DQuery9 *LPDIRECT3DQUERY9, *PDIRECT3DQUERY9; 00167 00168 /***************************************************************************** 00169 * IDirect3D9 interface 00170 */ 00171 #define INTERFACE IDirect3D9 00172 DECLARE_INTERFACE_(IDirect3D9,IUnknown) 00173 { 00174 /*** IUnknown methods ***/ 00175 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 00176 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 00177 STDMETHOD_(ULONG,Release)(THIS) PURE; 00178 /*** IDirect3D9 methods ***/ 00179 STDMETHOD(RegisterSoftwareDevice)(THIS_ void* pInitializeFunction) PURE; 00180 STDMETHOD_(UINT, GetAdapterCount)(THIS) PURE; 00181 STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) PURE; 00182 STDMETHOD_(UINT, GetAdapterModeCount)(THIS_ UINT Adapter, D3DFORMAT Format) PURE; 00183 STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) PURE; 00184 STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, D3DDISPLAYMODE* pMode) PURE; 00185 STDMETHOD(CheckDeviceType)(THIS_ UINT iAdapter, D3DDEVTYPE DevType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed) PURE; 00186 STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) PURE; 00187 STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) PURE; 00188 STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) PURE; 00189 STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) PURE; 00190 STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) PURE; 00191 STDMETHOD_(HMONITOR, GetAdapterMonitor)(THIS_ UINT Adapter) PURE; 00192 STDMETHOD(CreateDevice)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, struct IDirect3DDevice9** ppReturnedDeviceInterface) PURE; 00193 00194 #ifdef D3D_DEBUG_INFO 00195 LPCWSTR Version; 00196 #endif 00197 00198 }; 00199 #undef INTERFACE 00200 00201 #if !defined(__cplusplus) || defined(CINTERFACE) 00202 /*** IUnknown methods ***/ 00203 #define IDirect3D9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 00204 #define IDirect3D9_AddRef(p) (p)->lpVtbl->AddRef(p) 00205 #define IDirect3D9_Release(p) (p)->lpVtbl->Release(p) 00206 /*** IDirect3D9 methods ***/ 00207 #define IDirect3D9_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a) 00208 #define IDirect3D9_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p) 00209 #define IDirect3D9_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c) 00210 #define IDirect3D9_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b) 00211 #define IDirect3D9_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d) 00212 #define IDirect3D9_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b) 00213 #define IDirect3D9_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e) 00214 #define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f) 00215 #define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f) 00216 #define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e) 00217 #define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d) 00218 #define IDirect3D9_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c) 00219 #define IDirect3D9_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a) 00220 #define IDirect3D9_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f) 00221 #else 00222 /*** IUnknown methods ***/ 00223 #define IDirect3D9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 00224 #define IDirect3D9_AddRef(p) (p)->AddRef() 00225 #define IDirect3D9_Release(p) (p)->Release() 00226 /*** IDirect3D9 methods ***/ 00227 #define IDirect3D9_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a) 00228 #define IDirect3D9_GetAdapterCount(p) (p)->GetAdapterCount() 00229 #define IDirect3D9_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c) 00230 #define IDirect3D9_GetAdapterModeCount(p,a,b) (p)->GetAdapterModeCount(a,b) 00231 #define IDirect3D9_EnumAdapterModes(p,a,b,c,d) (p)->EnumAdapterModes(a,b,c,d) 00232 #define IDirect3D9_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b) 00233 #define IDirect3D9_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e) 00234 #define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f) 00235 #define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->CheckDeviceMultiSampleType(a,b,c,d,e,f) 00236 #define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e) 00237 #define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d) (p)->CheckDeviceFormatConversion(a,b,c,d) 00238 #define IDirect3D9_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c) 00239 #define IDirect3D9_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a) 00240 #define IDirect3D9_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f) 00241 #endif 00242 00243 /***************************************************************************** 00244 * IDirect3D9Ex interface 00245 */ 00246 #define INTERFACE IDirect3D9Ex 00247 DECLARE_INTERFACE_(IDirect3D9Ex,IDirect3D9) 00248 { 00249 /*** IUnknown methods ***/ 00250 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 00251 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 00252 STDMETHOD_(ULONG,Release)(THIS) PURE; 00253 /*** IDirect3D9 methods ***/ 00254 STDMETHOD(RegisterSoftwareDevice)(THIS_ void* pInitializeFunction) PURE; 00255 STDMETHOD_(UINT, GetAdapterCount)(THIS) PURE; 00256 STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) PURE; 00257 STDMETHOD_(UINT, GetAdapterModeCount)(THIS_ UINT Adapter, D3DFORMAT Format) PURE; 00258 STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) PURE; 00259 STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, D3DDISPLAYMODE* pMode) PURE; 00260 STDMETHOD(CheckDeviceType)(THIS_ UINT iAdapter, D3DDEVTYPE DevType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed) PURE; 00261 STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) PURE; 00262 STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) PURE; 00263 STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) PURE; 00264 STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) PURE; 00265 STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) PURE; 00266 STDMETHOD_(HMONITOR, GetAdapterMonitor)(THIS_ UINT Adapter) PURE; 00267 STDMETHOD(CreateDevice)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, struct IDirect3DDevice9** ppReturnedDeviceInterface) PURE; 00268 /*** IDirect3D9Ex methods ***/ 00269 STDMETHOD_(UINT, GetAdapterModeCountEx)(THIS_ UINT Adapter, CONST D3DDISPLAYMODEFILTER *pFilter) PURE; 00270 STDMETHOD(EnumAdapterModesEx)(THIS_ UINT Adapter, CONST D3DDISPLAYMODEFILTER *pFilter, UINT Mode, D3DDISPLAYMODEEX* pMode) PURE; 00271 STDMETHOD(GetAdapterDisplayModeEx)(THIS_ UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation); 00272 STDMETHOD(CreateDeviceEx)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode, struct IDirect3DDevice9Ex **ppReturnedDeviceInterface) PURE; 00273 STDMETHOD(GetAdapterLUID)(THIS_ UINT Adatper, LUID *pLUID) PURE; 00274 }; 00275 #undef INTERFACE 00276 00277 #if !defined(__cplusplus) || defined(CINTERFACE) 00278 /*** IUnknown methods ***/ 00279 #define IDirect3D9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 00280 #define IDirect3D9Ex_AddRef(p) (p)->lpVtbl->AddRef(p) 00281 #define IDirect3D9Ex_Release(p) (p)->lpVtbl->Release(p) 00282 /*** IDirect3D9 methods ***/ 00283 #define IDirect3D9Ex_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a) 00284 #define IDirect3D9Ex_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p) 00285 #define IDirect3D9Ex_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c) 00286 #define IDirect3D9Ex_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b) 00287 #define IDirect3D9Ex_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d) 00288 #define IDirect3D9Ex_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b) 00289 #define IDirect3D9Ex_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e) 00290 #define IDirect3D9Ex_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f) 00291 #define IDirect3D9Ex_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f) 00292 #define IDirect3D9Ex_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e) 00293 #define IDirect3D9Ex_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d) 00294 #define IDirect3D9Ex_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c) 00295 #define IDirect3D9Ex_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a) 00296 #define IDirect3D9Ex_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f) 00297 /*** IDirect3D9Ex methods ***/ 00298 #define IDirect3D9Ex_GetAdapterModeCountEx(p,a,b) (p)->lpVtbl->GetAdapterModeCountEx(p,a,b) 00299 #define IDirect3D9Ex_EnumAdapterModesEx(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModesEx(p,a,b,c,d) 00300 #define IDirect3D9Ex_GetAdapterDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetAdapterDisplayModeEx(p,a,b,c) 00301 #define IDirect3D9Ex_CreateDeviceEx(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d,e,f,g) 00302 #define IDirect3D9Ex_GetAdapterLUID(p,a,b) (p)->lpVtbl->GetAdapterLUID(p,a,b) 00303 #else 00304 /*** IUnknown methods ***/ 00305 #define IDirect3D9Ex_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 00306 #define IDirect3D9Ex_AddRef(p) (p)->AddRef() 00307 #define IDirect3D9Ex_Release(p) (p)->Release() 00308 /*** IDirect3D9 methods ***/ 00309 #define IDirect3D9Ex_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a) 00310 #define IDirect3D9Ex_GetAdapterCount(p) (p)->GetAdapterCount() 00311 #define IDirect3D9Ex_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c) 00312 #define IDirect3D9Ex_GetAdapterModeCount(p,a,b) (p)->GetAdapterModeCount(a,b) 00313 #define IDirect3D9Ex_EnumAdapterModes(p,a,b,c,d) (p)->EnumAdapterModes(a,b,c,d) 00314 #define IDirect3D9Ex_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b) 00315 #define IDirect3D9Ex_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e) 00316 #define IDirect3D9Ex_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f) 00317 #define IDirect3D9Ex_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->CheckDeviceMultiSampleType(a,b,c,d,e,f) 00318 #define IDirect3D9Ex_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e) 00319 #define IDirect3D9Ex_CheckDeviceFormatConversion(p,a,b,c,d) (p)->CheckDeviceFormatConversion(a,b,c,d) 00320 #define IDirect3D9Ex_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c) 00321 #define IDirect3D9Ex_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a) 00322 #define IDirect3D9Ex_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f) 00323 #endif 00324 00325 /***************************************************************************** 00326 * IDirect3DVolume9 interface 00327 */ 00328 #define INTERFACE IDirect3DVolume9 00329 DECLARE_INTERFACE_(IDirect3DVolume9,IUnknown) 00330 { 00331 /*** IUnknown methods ***/ 00332 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 00333 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 00334 STDMETHOD_(ULONG,Release)(THIS) PURE; 00335 /*** IDirect3DVolume9 methods ***/ 00336 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; 00337 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) PURE; 00338 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE; 00339 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; 00340 STDMETHOD(GetContainer)(THIS_ REFIID riid, void** ppContainer) PURE; 00341 STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC* pDesc) PURE; 00342 STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) PURE; 00343 STDMETHOD(UnlockBox)(THIS) PURE; 00344 }; 00345 #undef INTERFACE 00346 00347 #if !defined(__cplusplus) || defined(CINTERFACE) 00348 /*** IUnknown methods ***/ 00349 #define IDirect3DVolume9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 00350 #define IDirect3DVolume9_AddRef(p) (p)->lpVtbl->AddRef(p) 00351 #define IDirect3DVolume9_Release(p) (p)->lpVtbl->Release(p) 00352 /*** IDirect3DVolume9 methods ***/ 00353 #define IDirect3DVolume9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 00354 #define IDirect3DVolume9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 00355 #define IDirect3DVolume9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 00356 #define IDirect3DVolume9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 00357 #define IDirect3DVolume9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) 00358 #define IDirect3DVolume9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) 00359 #define IDirect3DVolume9_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c) 00360 #define IDirect3DVolume9_UnlockBox(p) (p)->lpVtbl->UnlockBox(p) 00361 #else 00362 /*** IUnknown methods ***/ 00363 #define IDirect3DVolume9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 00364 #define IDirect3DVolume9_AddRef(p) (p)->AddRef() 00365 #define IDirect3DVolume9_Release(p) (p)->Release() 00366 /*** IDirect3DVolume9 methods ***/ 00367 #define IDirect3DVolume9_GetDevice(p,a) (p)->GetDevice(a) 00368 #define IDirect3DVolume9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) 00369 #define IDirect3DVolume9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) 00370 #define IDirect3DVolume9_FreePrivateData(p,a) (p)->FreePrivateData(a) 00371 #define IDirect3DVolume9_GetContainer(p,a,b) (p)->GetContainer(a,b) 00372 #define IDirect3DVolume9_GetDesc(p,a) (p)->GetDesc(a) 00373 #define IDirect3DVolume9_LockBox(p,a,b,c) (p)->LockBox(a,b,c) 00374 #define IDirect3DVolume9_UnlockBox(p) (p)->UnlockBox() 00375 #endif 00376 00377 /***************************************************************************** 00378 * IDirect3DSwapChain9 interface 00379 */ 00380 #define INTERFACE IDirect3DSwapChain9 00381 DECLARE_INTERFACE_(IDirect3DSwapChain9,IUnknown) 00382 { 00383 /*** IUnknown methods ***/ 00384 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 00385 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 00386 STDMETHOD_(ULONG,Release)(THIS) PURE; 00387 /*** IDirect3DSwapChain9 methods ***/ 00388 STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags) PURE; 00389 STDMETHOD(GetFrontBufferData)(THIS_ struct IDirect3DSurface9* pDestSurface) PURE; 00390 STDMETHOD(GetBackBuffer)(THIS_ UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, struct IDirect3DSurface9** ppBackBuffer) PURE; 00391 STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS* pRasterStatus) PURE; 00392 STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE* pMode) PURE; 00393 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; 00394 STDMETHOD(GetPresentParameters)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE; 00395 }; 00396 #undef INTERFACE 00397 00398 #if !defined(__cplusplus) || defined(CINTERFACE) 00399 /*** IUnknown methods ***/ 00400 #define IDirect3DSwapChain9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 00401 #define IDirect3DSwapChain9_AddRef(p) (p)->lpVtbl->AddRef(p) 00402 #define IDirect3DSwapChain9_Release(p) (p)->lpVtbl->Release(p) 00403 /*** IDirect3DSwapChain9 methods ***/ 00404 #define IDirect3DSwapChain9_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e) 00405 #define IDirect3DSwapChain9_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a) 00406 #define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) 00407 #define IDirect3DSwapChain9_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a) 00408 #define IDirect3DSwapChain9_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a) 00409 #define IDirect3DSwapChain9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 00410 #define IDirect3DSwapChain9_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a) 00411 #else 00412 /*** IUnknown methods ***/ 00413 #define IDirect3DSwapChain9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 00414 #define IDirect3DSwapChain9_AddRef(p) (p)->AddRef() 00415 #define IDirect3DSwapChain9_Release(p) (p)->Release() 00416 /*** IDirect3DSwapChain9 methods ***/ 00417 #define IDirect3DSwapChain9_Present(p,a,b,c,d,e) (p)->Present(a,b,c,d,e) 00418 #define IDirect3DSwapChain9_GetFrontBufferData(p,a) (p)->GetFrontBufferData(a) 00419 #define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c) 00420 #define IDirect3DSwapChain9_GetRasterStatus(p,a) (p)->GetRasterStatus(a) 00421 #define IDirect3DSwapChain9_GetDisplayMode(p,a) (p)->GetDisplayMode(a) 00422 #define IDirect3DSwapChain9_GetDevice(p,a) (p)->GetDevice(a) 00423 #define IDirect3DSwapChain9_GetPresentParameters(p,a) (p)->GetPresentParameters(a) 00424 #endif 00425 00426 /***************************************************************************** 00427 * IDirect3DResource9 interface 00428 */ 00429 #define INTERFACE IDirect3DResource9 00430 DECLARE_INTERFACE_(IDirect3DResource9,IUnknown) 00431 { 00432 /*** IUnknown methods ***/ 00433 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 00434 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 00435 STDMETHOD_(ULONG,Release)(THIS) PURE; 00436 /*** IDirect3DResource9 methods ***/ 00437 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; 00438 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) PURE; 00439 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE; 00440 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; 00441 STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; 00442 STDMETHOD_(DWORD, GetPriority)(THIS) PURE; 00443 STDMETHOD_(void, PreLoad)(THIS) PURE; 00444 STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; 00445 }; 00446 #undef INTERFACE 00447 00448 #if !defined(__cplusplus) || defined(CINTERFACE) 00449 /*** IUnknown methods ***/ 00450 #define IDirect3DResource9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 00451 #define IDirect3DResource9_AddRef(p) (p)->lpVtbl->AddRef(p) 00452 #define IDirect3DResource9_Release(p) (p)->lpVtbl->Release(p) 00453 /*** IDirect3DResource9 methods ***/ 00454 #define IDirect3DResource9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 00455 #define IDirect3DResource9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 00456 #define IDirect3DResource9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 00457 #define IDirect3DResource9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 00458 #define IDirect3DResource9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) 00459 #define IDirect3DResource9_GetPriority(p) (p)->lpVtbl->GetPriority(p) 00460 #define IDirect3DResource9_PreLoad(p) (p)->lpVtbl->PreLoad(p) 00461 #define IDirect3DResource9_GetType(p) (p)->lpVtbl->GetType(p) 00462 #else 00463 /*** IUnknown methods ***/ 00464 #define IDirect3DResource9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 00465 #define IDirect3DResource9_AddRef(p) (p)->AddRef() 00466 #define IDirect3DResource9_Release(p) (p)->Release() 00467 /*** IDirect3DResource9 methods ***/ 00468 #define IDirect3DResource9_GetDevice(p,a) (p)->GetDevice(a) 00469 #define IDirect3DResource9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) 00470 #define IDirect3DResource9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) 00471 #define IDirect3DResource9_FreePrivateData(p,a) (p)->FreePrivateData(a) 00472 #define IDirect3DResource9_SetPriority(p,a) (p)->SetPriority(a) 00473 #define IDirect3DResource9_GetPriority(p) (p)->GetPriority() 00474 #define IDirect3DResource9_PreLoad(p) (p)->PreLoad() 00475 #define IDirect3DResource9_GetType(p) (p)->GetType() 00476 #endif 00477 00478 /***************************************************************************** 00479 * IDirect3DSurface9 interface 00480 */ 00481 #define INTERFACE IDirect3DSurface9 00482 DECLARE_INTERFACE_(IDirect3DSurface9,IDirect3DResource9) 00483 { 00484 /*** IUnknown methods ***/ 00485 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 00486 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 00487 STDMETHOD_(ULONG,Release)(THIS) PURE; 00488 /*** IDirect3DResource9 methods ***/ 00489 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; 00490 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) PURE; 00491 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE; 00492 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; 00493 STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; 00494 STDMETHOD_(DWORD, GetPriority)(THIS) PURE; 00495 STDMETHOD_(void, PreLoad)(THIS) PURE; 00496 STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; 00497 /*** IDirect3DSurface9 methods ***/ 00498 STDMETHOD(GetContainer)(THIS_ REFIID riid, void** ppContainer) PURE; 00499 STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC* pDesc) PURE; 00500 STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE; 00501 STDMETHOD(UnlockRect)(THIS) PURE; 00502 STDMETHOD(GetDC)(THIS_ HDC* phdc) PURE; 00503 STDMETHOD(ReleaseDC)(THIS_ HDC hdc) PURE; 00504 }; 00505 #undef INTERFACE 00506 00507 #if !defined(__cplusplus) || defined(CINTERFACE) 00508 /*** IUnknown methods ***/ 00509 #define IDirect3DSurface9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 00510 #define IDirect3DSurface9_AddRef(p) (p)->lpVtbl->AddRef(p) 00511 #define IDirect3DSurface9_Release(p) (p)->lpVtbl->Release(p) 00512 /*** IDirect3DSurface9 methods: IDirect3DResource9 ***/ 00513 #define IDirect3DSurface9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 00514 #define IDirect3DSurface9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 00515 #define IDirect3DSurface9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 00516 #define IDirect3DSurface9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 00517 #define IDirect3DSurface9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) 00518 #define IDirect3DSurface9_GetPriority(p) (p)->lpVtbl->GetPriority(p) 00519 #define IDirect3DSurface9_PreLoad(p) (p)->lpVtbl->PreLoad(p) 00520 #define IDirect3DSurface9_GetType(p) (p)->lpVtbl->GetType(p) 00521 /*** IDirect3DSurface9 methods ***/ 00522 #define IDirect3DSurface9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) 00523 #define IDirect3DSurface9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) 00524 #define IDirect3DSurface9_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c) 00525 #define IDirect3DSurface9_UnlockRect(p) (p)->lpVtbl->UnlockRect(p) 00526 #define IDirect3DSurface9_GetDC(p,a) (p)->lpVtbl->GetDC(p,a) 00527 #define IDirect3DSurface9_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a) 00528 #else 00529 /*** IUnknown methods ***/ 00530 #define IDirect3DSurface9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 00531 #define IDirect3DSurface9_AddRef(p) (p)->AddRef() 00532 #define IDirect3DSurface9_Release(p) (p)->Release() 00533 /*** IDirect3DSurface9 methods: IDirect3DResource9 ***/ 00534 #define IDirect3DSurface9_GetDevice(p,a) (p)->GetDevice(a) 00535 #define IDirect3DSurface9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) 00536 #define IDirect3DSurface9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) 00537 #define IDirect3DSurface9_FreePrivateData(p,a) (p)->FreePrivateData(a) 00538 #define IDirect3DSurface9_SetPriority(p,a) (p)->SetPriority(a) 00539 #define IDirect3DSurface9_GetPriority(p) (p)->GetPriority() 00540 #define IDirect3DSurface9_PreLoad(p) (p)->PreLoad() 00541 #define IDirect3DSurface9_GetType(p) (p)->GetType() 00542 /*** IDirect3DSurface9 methods ***/ 00543 #define IDirect3DSurface9_GetContainer(p,a,b) (p)->GetContainer(a,b) 00544 #define IDirect3DSurface9_GetDesc(p,a) (p)->GetDesc(a) 00545 #define IDirect3DSurface9_LockRect(p,a,b,c) (p)->LockRect(a,b,c) 00546 #define IDirect3DSurface9_UnlockRect(p) (p)->UnlockRect() 00547 #define IDirect3DSurface9_GetDC(p,a) (p)->GetDC(a) 00548 #define IDirect3DSurface9_ReleaseDC(p,a) (p)->ReleaseDC(a) 00549 #endif 00550 00551 /***************************************************************************** 00552 * IDirect3DVertexBuffer9 interface 00553 */ 00554 #define INTERFACE IDirect3DVertexBuffer9 00555 DECLARE_INTERFACE_(IDirect3DVertexBuffer9,IDirect3DResource9) 00556 { 00557 /*** IUnknown methods ***/ 00558 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 00559 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 00560 STDMETHOD_(ULONG,Release)(THIS) PURE; 00561 /*** IDirect3DResource9 methods ***/ 00562 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; 00563 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) PURE; 00564 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE; 00565 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; 00566 STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; 00567 STDMETHOD_(DWORD, GetPriority)(THIS) PURE; 00568 STDMETHOD_(void, PreLoad)(THIS) PURE; 00569 STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; 00570 /*** IDirect3DVertexBuffer9 methods ***/ 00571 STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) PURE; 00572 STDMETHOD(Unlock)(THIS) PURE; 00573 STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC* pDesc) PURE; 00574 }; 00575 #undef INTERFACE 00576 00577 #if !defined(__cplusplus) || defined(CINTERFACE) 00578 /*** IUnknown methods ***/ 00579 #define IDirect3DVertexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 00580 #define IDirect3DVertexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p) 00581 #define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p) 00582 /*** IDirect3DVertexBuffer9 methods: IDirect3DResource9 ***/ 00583 #define IDirect3DVertexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 00584 #define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 00585 #define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 00586 #define IDirect3DVertexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 00587 #define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) 00588 #define IDirect3DVertexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p) 00589 #define IDirect3DVertexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p) 00590 #define IDirect3DVertexBuffer9_GetType(p) (p)->lpVtbl->GetType(p) 00591 /*** IDirect3DVertexBuffer9 methods ***/ 00592 #define IDirect3DVertexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) 00593 #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) 00594 #define IDirect3DVertexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) 00595 #else 00596 /*** IUnknown methods ***/ 00597 #define IDirect3DVertexBuffer9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 00598 #define IDirect3DVertexBuffer9_AddRef(p) (p)->AddRef() 00599 #define IDirect3DVertexBuffer9_Release(p) (p)->Release() 00600 /*** IDirect3DVertexBuffer9 methods: IDirect3DResource9 ***/ 00601 #define IDirect3DVertexBuffer9_GetDevice(p,a) (p)->GetDevice(a) 00602 #define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) 00603 #define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) 00604 #define IDirect3DVertexBuffer9_FreePrivateData(p,a) (p)->FreePrivateData(a) 00605 #define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->SetPriority(a) 00606 #define IDirect3DVertexBuffer9_GetPriority(p) (p)->GetPriority() 00607 #define IDirect3DVertexBuffer9_PreLoad(p) (p)->PreLoad() 00608 #define IDirect3DVertexBuffer9_GetType(p) (p)->GetType() 00609 /*** IDirect3DVertexBuffer9 methods ***/ 00610 #define IDirect3DVertexBuffer9_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d) 00611 #define IDirect3DVertexBuffer9_Unlock(p) (p)->Unlock() 00612 #define IDirect3DVertexBuffer9_GetDesc(p,a) (p)->GetDesc(a) 00613 #endif 00614 00615 /***************************************************************************** 00616 * IDirect3DIndexBuffer9 interface 00617 */ 00618 #define INTERFACE IDirect3DIndexBuffer9 00619 DECLARE_INTERFACE_(IDirect3DIndexBuffer9,IDirect3DResource9) 00620 { 00621 /*** IUnknown methods ***/ 00622 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 00623 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 00624 STDMETHOD_(ULONG,Release)(THIS) PURE; 00625 /*** IDirect3DResource9 methods ***/ 00626 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; 00627 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) PURE; 00628 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE; 00629 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; 00630 STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; 00631 STDMETHOD_(DWORD, GetPriority)(THIS) PURE; 00632 STDMETHOD_(void, PreLoad)(THIS) PURE; 00633 STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; 00634 /*** IDirect3DIndexBuffer9 methods ***/ 00635 STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) PURE; 00636 STDMETHOD(Unlock)(THIS) PURE; 00637 STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC* pDesc) PURE; 00638 }; 00639 #undef INTERFACE 00640 00641 #if !defined(__cplusplus) || defined(CINTERFACE) 00642 /*** IUnknown methods ***/ 00643 #define IDirect3DIndexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 00644 #define IDirect3DIndexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p) 00645 #define IDirect3DIndexBuffer9_Release(p) (p)->lpVtbl->Release(p) 00646 /*** IDirect3DIndexBuffer9 methods: IDirect3DResource9 ***/ 00647 #define IDirect3DIndexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 00648 #define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 00649 #define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 00650 #define IDirect3DIndexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 00651 #define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) 00652 #define IDirect3DIndexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p) 00653 #define IDirect3DIndexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p) 00654 #define IDirect3DIndexBuffer9_GetType(p) (p)->lpVtbl->GetType(p) 00655 /*** IDirect3DIndexBuffer9 methods ***/ 00656 #define IDirect3DIndexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) 00657 #define IDirect3DIndexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) 00658 #define IDirect3DIndexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) 00659 #else 00660 /*** IUnknown methods ***/ 00661 #define IDirect3DIndexBuffer9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 00662 #define IDirect3DIndexBuffer9_AddRef(p) (p)->AddRef() 00663 #define IDirect3DIndexBuffer9_Release(p) (p)->Release() 00664 /*** IDirect3DIndexBuffer9 methods: IDirect3DResource9 ***/ 00665 #define IDirect3DIndexBuffer9_GetDevice(p,a) (p)->GetDevice(a) 00666 #define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) 00667 #define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) 00668 #define IDirect3DIndexBuffer9_FreePrivateData(p,a) (p)->FreePrivateData(a) 00669 #define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->SetPriority(a) 00670 #define IDirect3DIndexBuffer9_GetPriority(p) (p)->GetPriority() 00671 #define IDirect3DIndexBuffer9_PreLoad(p) (p)->PreLoad() 00672 #define IDirect3DIndexBuffer9_GetType(p) (p)->GetType() 00673 /*** IDirect3DIndexBuffer9 methods ***/ 00674 #define IDirect3DIndexBuffer9_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d) 00675 #define IDirect3DIndexBuffer9_Unlock(p) (p)->Unlock() 00676 #define IDirect3DIndexBuffer9_GetDesc(p,a) (p)->GetDesc(a) 00677 #endif 00678 00679 /***************************************************************************** 00680 * IDirect3DBaseTexture9 interface 00681 */ 00682 #define INTERFACE IDirect3DBaseTexture9 00683 DECLARE_INTERFACE_(IDirect3DBaseTexture9,IDirect3DResource9) 00684 { 00685 /*** IUnknown methods ***/ 00686 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 00687 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 00688 STDMETHOD_(ULONG,Release)(THIS) PURE; 00689 /*** IDirect3DResource9 methods ***/ 00690 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; 00691 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) PURE; 00692 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE; 00693 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; 00694 STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; 00695 STDMETHOD_(DWORD, GetPriority)(THIS) PURE; 00696 STDMETHOD_(void, PreLoad)(THIS) PURE; 00697 STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; 00698 /*** IDirect3DBaseTexture9 methods ***/ 00699 STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; 00700 STDMETHOD_(DWORD, GetLOD)(THIS) PURE; 00701 STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; 00702 STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE; 00703 STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE; 00704 STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE; 00705 }; 00706 #undef INTERFACE 00707 00708 #if !defined(__cplusplus) || defined(CINTERFACE) 00709 /*** IUnknown methods ***/ 00710 #define IDirect3DBaseTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 00711 #define IDirect3DBaseTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) 00712 #define IDirect3DBaseTexture9_Release(p) (p)->lpVtbl->Release(p) 00713 /*** IDirect3DBaseTexture9 methods: IDirect3DResource9 ***/ 00714 #define IDirect3DBaseTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 00715 #define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 00716 #define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 00717 #define IDirect3DBaseTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 00718 #define IDirect3DBaseTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) 00719 #define IDirect3DBaseTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) 00720 #define IDirect3DBaseTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) 00721 #define IDirect3DBaseTexture9_GetType(p) (p)->lpVtbl->GetType(p) 00722 /*** IDirect3DBaseTexture9 methods ***/ 00723 #define IDirect3DBaseTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) 00724 #define IDirect3DBaseTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) 00725 #define IDirect3DBaseTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) 00726 #define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) 00727 #define IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) 00728 #define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) 00729 #else 00730 /*** IUnknown methods ***/ 00731 #define IDirect3DBaseTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 00732 #define IDirect3DBaseTexture9_AddRef(p) (p)->AddRef() 00733 #define IDirect3DBaseTexture9_Release(p) (p)->Release() 00734 /*** IDirect3DBaseTexture9 methods: IDirect3DResource9 ***/ 00735 #define IDirect3DBaseTexture9_GetDevice(p,a) (p)->GetDevice(a) 00736 #define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) 00737 #define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) 00738 #define IDirect3DBaseTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a) 00739 #define IDirect3DBaseTexture9_SetPriority(p,a) (p)->SetPriority(a) 00740 #define IDirect3DBaseTexture9_GetPriority(p) (p)->GetPriority() 00741 #define IDirect3DBaseTexture9_PreLoad(p) (p)->PreLoad() 00742 #define IDirect3DBaseTexture9_GetType(p) (p)->GetType() 00743 /*** IDirect3DBaseTexture9 methods ***/ 00744 #define IDirect3DBaseTexture9_SetLOD(p,a) (p)->SetLOD(a) 00745 #define IDirect3DBaseTexture9_GetLOD(p) (p)->GetLOD() 00746 #define IDirect3DBaseTexture9_GetLevelCount(p) (p)->GetLevelCount() 00747 #define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a) 00748 #define IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType() 00749 #define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels() 00750 #endif 00751 00752 /***************************************************************************** 00753 * IDirect3DCubeTexture9 interface 00754 */ 00755 #define INTERFACE IDirect3DCubeTexture9 00756 DECLARE_INTERFACE_(IDirect3DCubeTexture9,IDirect3DBaseTexture9) 00757 { 00758 /*** IUnknown methods ***/ 00759 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 00760 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 00761 STDMETHOD_(ULONG,Release)(THIS) PURE; 00762 /*** IDirect3DResource9 methods ***/ 00763 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; 00764 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) PURE; 00765 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE; 00766 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; 00767 STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; 00768 STDMETHOD_(DWORD, GetPriority)(THIS) PURE; 00769 STDMETHOD_(void, PreLoad)(THIS) PURE; 00770 STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; 00771 /*** IDirect3DBaseTexture9 methods ***/ 00772 STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; 00773 STDMETHOD_(DWORD, GetLOD)(THIS) PURE; 00774 STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; 00775 STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE; 00776 STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE; 00777 STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE; 00778 /*** IDirect3DCubeTexture9 methods ***/ 00779 STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC* pDesc) PURE; 00780 STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) PURE; 00781 STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE; 00782 STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType, UINT Level) PURE; 00783 STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) PURE; 00784 }; 00785 #undef INTERFACE 00786 00787 #if !defined(__cplusplus) || defined(CINTERFACE) 00788 /*** IUnknown methods ***/ 00789 #define IDirect3DCubeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 00790 #define IDirect3DCubeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) 00791 #define IDirect3DCubeTexture9_Release(p) (p)->lpVtbl->Release(p) 00792 /*** IDirect3DCubeTexture9 methods: IDirect3DResource9 ***/ 00793 #define IDirect3DCubeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 00794 #define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 00795 #define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 00796 #define IDirect3DCubeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 00797 #define IDirect3DCubeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) 00798 #define IDirect3DCubeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) 00799 #define IDirect3DCubeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) 00800 #define IDirect3DCubeTexture9_GetType(p) (p)->lpVtbl->GetType(p) 00801 /*** IDirect3DCubeTexture9 methods: IDirect3DBaseTexture9 ***/ 00802 #define IDirect3DCubeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) 00803 #define IDirect3DCubeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) 00804 #define IDirect3DCubeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) 00805 #define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) 00806 #define IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) 00807 #define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) 00808 /*** IDirect3DCubeTexture9 methods ***/ 00809 #define IDirect3DCubeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) 00810 #define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c) 00811 #define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e) 00812 #define IDirect3DCubeTexture9_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b) 00813 #define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b) 00814 #else 00815 /*** IUnknown methods ***/ 00816 #define IDirect3DCubeTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 00817 #define IDirect3DCubeTexture9_AddRef(p) (p)->AddRef() 00818 #define IDirect3DCubeTexture9_Release(p) (p)->Release() 00819 /*** IDirect3DCubeTexture9 methods: IDirect3DResource9 ***/ 00820 #define IDirect3DCubeTexture9_GetDevice(p,a) (p)->GetDevice(a) 00821 #define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) 00822 #define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) 00823 #define IDirect3DCubeTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a) 00824 #define IDirect3DCubeTexture9_SetPriority(p,a) (p)->SetPriority(a) 00825 #define IDirect3DCubeTexture9_GetPriority(p) (p)->GetPriority() 00826 #define IDirect3DCubeTexture9_PreLoad(p) (p)->PreLoad() 00827 #define IDirect3DCubeTexture9_GetType(p) (p)->GetType() 00828 /*** IDirect3DCubeTexture9 methods: IDirect3DBaseTexture9 ***/ 00829 #define IDirect3DCubeTexture9_SetLOD(p,a) (p)->SetLOD(a) 00830 #define IDirect3DCubeTexture9_GetLOD(p) (p)->GetLOD() 00831 #define IDirect3DCubeTexture9_GetLevelCount(p) (p)->GetLevelCount() 00832 #define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a) 00833 #define IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType() 00834 #define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels() 00835 /*** IDirect3DCubeTexture9 methods ***/ 00836 #define IDirect3DCubeTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) 00837 #define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c) 00838 #define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e) 00839 #define IDirect3DCubeTexture9_UnlockRect(p,a,b) (p)->UnlockRect(a,b) 00840 #define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b) 00841 #endif 00842 00843 /***************************************************************************** 00844 * IDirect3DTexture9 interface 00845 */ 00846 #define INTERFACE IDirect3DTexture9 00847 DECLARE_INTERFACE_(IDirect3DTexture9,IDirect3DBaseTexture9) 00848 { 00849 /*** IUnknown methods ***/ 00850 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 00851 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 00852 STDMETHOD_(ULONG,Release)(THIS) PURE; 00853 /*** IDirect3DResource9 methods ***/ 00854 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; 00855 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) PURE; 00856 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE; 00857 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; 00858 STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; 00859 STDMETHOD_(DWORD, GetPriority)(THIS) PURE; 00860 STDMETHOD_(void, PreLoad)(THIS) PURE; 00861 STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; 00862 /*** IDirect3DBaseTexture9 methods ***/ 00863 STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; 00864 STDMETHOD_(DWORD, GetLOD)(THIS) PURE; 00865 STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; 00866 STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE; 00867 STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE; 00868 STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE; 00869 /*** IDirect3DTexture9 methods ***/ 00870 STDMETHOD(GetLevelDesc)(THIS_ UINT Level, D3DSURFACE_DESC* pDesc) PURE; 00871 STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level, IDirect3DSurface9** ppSurfaceLevel) PURE; 00872 STDMETHOD(LockRect)(THIS_ UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE; 00873 STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE; 00874 STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect) PURE; 00875 }; 00876 #undef INTERFACE 00877 00878 #if !defined(__cplusplus) || defined(CINTERFACE) 00879 /*** IUnknown methods ***/ 00880 #define IDirect3DTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 00881 #define IDirect3DTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) 00882 #define IDirect3DTexture9_Release(p) (p)->lpVtbl->Release(p) 00883 /*** IDirect3DTexture9 methods: IDirect3DResource9 ***/ 00884 #define IDirect3DTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 00885 #define IDirect3DTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 00886 #define IDirect3DTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 00887 #define IDirect3DTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 00888 #define IDirect3DTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) 00889 #define IDirect3DTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) 00890 #define IDirect3DTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) 00891 #define IDirect3DTexture9_GetType(p) (p)->lpVtbl->GetType(p) 00892 /*** IDirect3DTexture9 methods: IDirect3DBaseTexture9 ***/ 00893 #define IDirect3DTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) 00894 #define IDirect3DTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) 00895 #define IDirect3DTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) 00896 #define IDirect3DTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) 00897 #define IDirect3DTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) 00898 #define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) 00899 /*** IDirect3DTexture9 methods ***/ 00900 #define IDirect3DTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) 00901 #define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b) 00902 #define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d) 00903 #define IDirect3DTexture9_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a) 00904 #define IDirect3DTexture9_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a) 00905 #else 00906 /*** IUnknown methods ***/ 00907 #define IDirect3DTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 00908 #define IDirect3DTexture9_AddRef(p) (p)->AddRef() 00909 #define IDirect3DTexture9_Release(p) (p)->Release() 00910 /*** IDirect3DTexture9 methods: IDirect3DResource9 ***/ 00911 #define IDirect3DTexture9_GetDevice(p,a) (p)->GetDevice(a) 00912 #define IDirect3DTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) 00913 #define IDirect3DTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) 00914 #define IDirect3DTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a) 00915 #define IDirect3DTexture9_SetPriority(p,a) (p)->SetPriority(a) 00916 #define IDirect3DTexture9_GetPriority(p) (p)->GetPriority() 00917 #define IDirect3DTexture9_PreLoad(p) (p)->PreLoad() 00918 #define IDirect3DTexture9_GetType(p) (p)->GetType() 00919 /*** IDirect3DTexture9 methods: IDirect3DBaseTexture9 ***/ 00920 #define IDirect3DTexture9_SetLOD(p,a) (p)->SetLOD(a) 00921 #define IDirect3DTexture9_GetLOD(p) (p)->GetLOD() 00922 #define IDirect3DTexture9_GetLevelCount(p) (p)->GetLevelCount() 00923 #define IDirect3DTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a) 00924 #define IDirect3DTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType() 00925 #define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels() 00926 /*** IDirect3DTexture9 methods ***/ 00927 #define IDirect3DTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) 00928 #define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b) 00929 #define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d) 00930 #define IDirect3DTexture9_UnlockRect(p,a) (p)->UnlockRect(a) 00931 #define IDirect3DTexture9_AddDirtyRect(p,a) (p)->AddDirtyRect(a) 00932 #endif 00933 00934 /***************************************************************************** 00935 * IDirect3DVolumeTexture9 interface 00936 */ 00937 #define INTERFACE IDirect3DVolumeTexture9 00938 DECLARE_INTERFACE_(IDirect3DVolumeTexture9,IDirect3DBaseTexture9) 00939 { 00940 /*** IUnknown methods ***/ 00941 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 00942 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 00943 STDMETHOD_(ULONG,Release)(THIS) PURE; 00944 /*** IDirect3DResource9 methods ***/ 00945 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; 00946 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) PURE; 00947 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE; 00948 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; 00949 STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; 00950 STDMETHOD_(DWORD, GetPriority)(THIS) PURE; 00951 STDMETHOD_(void, PreLoad)(THIS) PURE; 00952 STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; 00953 /*** IDirect3DBaseTexture9 methods ***/ 00954 STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; 00955 STDMETHOD_(DWORD, GetLOD)(THIS) PURE; 00956 STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; 00957 STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE; 00958 STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE; 00959 STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE; 00960 /*** IDirect3DVolumeTexture9 methods ***/ 00961 STDMETHOD(GetLevelDesc)(THIS_ UINT Level, D3DVOLUME_DESC *pDesc) PURE; 00962 STDMETHOD(GetVolumeLevel)(THIS_ UINT Level, IDirect3DVolume9** ppVolumeLevel) PURE; 00963 STDMETHOD(LockBox)(THIS_ UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) PURE; 00964 STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE; 00965 STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX* pDirtyBox) PURE; 00966 }; 00967 #undef INTERFACE 00968 00969 #if !defined(__cplusplus) || defined(CINTERFACE) 00970 /*** IUnknown methods ***/ 00971 #define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 00972 #define IDirect3DVolumeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) 00973 #define IDirect3DVolumeTexture9_Release(p) (p)->lpVtbl->Release(p) 00974 /*** IDirect3DVolumeTexture9 methods: IDirect3DResource9 ***/ 00975 #define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 00976 #define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 00977 #define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 00978 #define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 00979 #define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) 00980 #define IDirect3DVolumeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) 00981 #define IDirect3DVolumeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) 00982 #define IDirect3DVolumeTexture9_GetType(p) (p)->lpVtbl->GetType(p) 00983 /*** IDirect3DVolumeTexture9 methods: IDirect3DBaseTexture9 ***/ 00984 #define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) 00985 #define IDirect3DVolumeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) 00986 #define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) 00987 #define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) 00988 #define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) 00989 #define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) 00990 /*** IDirect3DVolumeTexture9 methods ***/ 00991 #define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) 00992 #define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b) 00993 #define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d) 00994 #define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a) 00995 #define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a) 00996 #else 00997 /*** IUnknown methods ***/ 00998 #define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 00999 #define IDirect3DVolumeTexture9_AddRef(p) (p)->AddRef() 01000 #define IDirect3DVolumeTexture9_Release(p) (p)->Release() 01001 /*** IDirect3DVolumeTexture9 methods: IDirect3DResource9 ***/ 01002 #define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->GetDevice(a) 01003 #define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) 01004 #define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) 01005 #define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a) 01006 #define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->SetPriority(a) 01007 #define IDirect3DVolumeTexture9_GetPriority(p) (p)->GetPriority() 01008 #define IDirect3DVolumeTexture9_PreLoad(p) (p)->PreLoad() 01009 #define IDirect3DVolumeTexture9_GetType(p) (p)->GetType() 01010 /*** IDirect3DVolumeTexture9 methods: IDirect3DBaseTexture9 ***/ 01011 #define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->SetLOD(a) 01012 #define IDirect3DVolumeTexture9_GetLOD(p) (p)->GetLOD() 01013 #define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->GetLevelCount() 01014 #define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a) 01015 #define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType() 01016 #define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels() 01017 /*** IDirect3DVolumeTexture9 methods ***/ 01018 #define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) 01019 #define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b) 01020 #define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d) 01021 #define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->UnlockBox(a) 01022 #define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->AddDirtyBox(a) 01023 #endif 01024 01025 /***************************************************************************** 01026 * IDirect3DVertexDeclaration9 interface 01027 */ 01028 #define INTERFACE IDirect3DVertexDeclaration9 01029 DECLARE_INTERFACE_(IDirect3DVertexDeclaration9,IUnknown) 01030 { 01031 /*** IUnknown methods ***/ 01032 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 01033 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 01034 STDMETHOD_(ULONG,Release)(THIS) PURE; 01035 /*** IDirect3DVertexDeclaration9 methods ***/ 01036 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; 01037 STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9*, UINT* pNumElements) PURE; 01038 }; 01039 #undef INTERFACE 01040 01041 #if !defined(__cplusplus) || defined(CINTERFACE) 01042 /*** IUnknown methods ***/ 01043 #define IDirect3DVertexDeclaration9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 01044 #define IDirect3DVertexDeclaration9_AddRef(p) (p)->lpVtbl->AddRef(p) 01045 #define IDirect3DVertexDeclaration9_Release(p) (p)->lpVtbl->Release(p) 01046 /*** IDirect3DVertexShader9 methods ***/ 01047 #define IDirect3DVertexDeclaration9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 01048 #define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b) (p)->lpVtbl->GetDeclaration(p,a,b) 01049 #else 01050 /*** IUnknown methods ***/ 01051 #define IDirect3DVertexDeclaration9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 01052 #define IDirect3DVertexDeclaration9_AddRef(p) (p)->AddRef() 01053 #define IDirect3DVertexDeclaration9_Release(p) (p)->Release() 01054 /*** IDirect3DVertexShader9 methods ***/ 01055 #define IDirect3DVertexDeclaration9_GetDevice(p,a) (p)->GetDevice(a) 01056 #define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b) (p)->GetDeclaration(a,b) 01057 #endif 01058 01059 /***************************************************************************** 01060 * IDirect3DVertexShader9 interface 01061 */ 01062 #define INTERFACE IDirect3DVertexShader9 01063 DECLARE_INTERFACE_(IDirect3DVertexShader9,IUnknown) 01064 { 01065 /*** IUnknown methods ***/ 01066 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 01067 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 01068 STDMETHOD_(ULONG,Release)(THIS) PURE; 01069 /*** IDirect3DVertexShader9 methods ***/ 01070 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; 01071 STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE; 01072 }; 01073 #undef INTERFACE 01074 01075 #if !defined(__cplusplus) || defined(CINTERFACE) 01076 /*** IUnknown methods ***/ 01077 #define IDirect3DVertexShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 01078 #define IDirect3DVertexShader9_AddRef(p) (p)->lpVtbl->AddRef(p) 01079 #define IDirect3DVertexShader9_Release(p) (p)->lpVtbl->Release(p) 01080 /*** IDirect3DVertexShader9 methods ***/ 01081 #define IDirect3DVertexShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 01082 #define IDirect3DVertexShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b) 01083 #else 01084 /*** IUnknown methods ***/ 01085 #define IDirect3DVertexShader9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 01086 #define IDirect3DVertexShader9_AddRef(p) (p)->AddRef() 01087 #define IDirect3DVertexShader9_Release(p) (p)->Release() 01088 /*** IDirect3DVertexShader9 methods ***/ 01089 #define IDirect3DVertexShader9_GetDevice(p,a) (p)->GetDevice(a) 01090 #define IDirect3DVertexShader9_GetFunction(p,a,b) (p)->GetFunction(a,b) 01091 #endif 01092 01093 /***************************************************************************** 01094 * IDirect3DPixelShader9 interface 01095 */ 01096 #define INTERFACE IDirect3DPixelShader9 01097 DECLARE_INTERFACE_(IDirect3DPixelShader9,IUnknown) 01098 { 01099 /*** IUnknown methods ***/ 01100 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 01101 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 01102 STDMETHOD_(ULONG,Release)(THIS) PURE; 01103 /*** IDirect3DPixelShader9 methods ***/ 01104 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; 01105 STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE; 01106 }; 01107 #undef INTERFACE 01108 01109 #if !defined(__cplusplus) || defined(CINTERFACE) 01110 /*** IUnknown methods ***/ 01111 #define IDirect3DPixelShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 01112 #define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p) 01113 #define IDirect3DPixelShader9_Release(p) (p)->lpVtbl->Release(p) 01114 /*** IDirect3DPixelShader9 methods ***/ 01115 #define IDirect3DPixelShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 01116 #define IDirect3DPixelShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b) 01117 #else 01118 /*** IUnknown methods ***/ 01119 #define IDirect3DPixelShader9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 01120 #define IDirect3DPixelShader9_AddRef(p) (p)->AddRef() 01121 #define IDirect3DPixelShader9_Release(p) (p)->Release() 01122 /*** IDirect3DPixelShader9 methods ***/ 01123 #define IDirect3DPixelShader9_GetDevice(p,a) (p)->GetDevice(a) 01124 #define IDirect3DPixelShader9_GetFunction(p,a,b) (p)->GetFunction(a,b) 01125 #endif 01126 01127 /***************************************************************************** 01128 * IDirect3DStateBlock9 interface 01129 */ 01130 #define INTERFACE IDirect3DStateBlock9 01131 DECLARE_INTERFACE_(IDirect3DStateBlock9,IUnknown) 01132 { 01133 /*** IUnknown methods ***/ 01134 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 01135 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 01136 STDMETHOD_(ULONG,Release)(THIS) PURE; 01137 /*** IDirect3DStateBlock9 methods ***/ 01138 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; 01139 STDMETHOD(Capture)(THIS) PURE; 01140 STDMETHOD(Apply)(THIS) PURE; 01141 }; 01142 #undef INTERFACE 01143 01144 #if !defined(__cplusplus) || defined(CINTERFACE) 01145 /*** IUnknown methods ***/ 01146 #define IDirect3DStateBlock9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 01147 #define IDirect3DStateBlock9_AddRef(p) (p)->lpVtbl->AddRef(p) 01148 #define IDirect3DStateBlock9_Release(p) (p)->lpVtbl->Release(p) 01149 /*** IDirect3DStateBlock9 methods ***/ 01150 #define IDirect3DStateBlock9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 01151 #define IDirect3DStateBlock9_Capture(p) (p)->lpVtbl->Capture(p) 01152 #define IDirect3DStateBlock9_Apply(p) (p)->lpVtbl->Apply(p) 01153 #else 01154 /*** IUnknown methods ***/ 01155 #define IDirect3DStateBlock9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 01156 #define IDirect3DStateBlock9_AddRef(p) (p)->AddRef() 01157 #define IDirect3DStateBlock9_Release(p) (p)->Release() 01158 /*** IDirect3DStateBlock9 methods ***/ 01159 #define IDirect3DStateBlock9_GetDevice(p,a) (p)->GetDevice(a) 01160 #define IDirect3DStateBlock9_Capture(p) (p)->Capture() 01161 #define IDirect3DStateBlock9_Apply(p) (p)->Apply() 01162 #endif 01163 01164 /***************************************************************************** 01165 * IDirect3DQuery9 interface 01166 */ 01167 #define INTERFACE IDirect3DQuery9 01168 DECLARE_INTERFACE_(IDirect3DQuery9,IUnknown) 01169 { 01170 /*** IUnknown methods ***/ 01171 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 01172 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 01173 STDMETHOD_(ULONG,Release)(THIS) PURE; 01174 /*** IDirect3DQuery9 methods ***/ 01175 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE; 01176 STDMETHOD_(D3DQUERYTYPE, GetType)(THIS) PURE; 01177 STDMETHOD_(DWORD, GetDataSize)(THIS) PURE; 01178 STDMETHOD(Issue)(THIS_ DWORD dwIssueFlags) PURE; 01179 STDMETHOD(GetData)(THIS_ void* pData, DWORD dwSize, DWORD dwGetDataFlags) PURE; 01180 }; 01181 #undef INTERFACE 01182 01183 #if !defined(__cplusplus) || defined(CINTERFACE) 01184 /*** IUnknown methods ***/ 01185 #define IDirect3DQuery9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 01186 #define IDirect3DQuery9_AddRef(p) (p)->lpVtbl->AddRef(p) 01187 #define IDirect3DQuery9_Release(p) (p)->lpVtbl->Release(p) 01188 /*** IDirect3DQuery9 ***/ 01189 #define IDirect3DQuery9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 01190 #define IDirect3DQuery9_GetType(p) (p)->lpVtbl->GetType(p) 01191 #define IDirect3DQuery9_GetDataSize(p) (p)->lpVtbl->GetDataSize(p) 01192 #define IDirect3DQuery9_Issue(p,a) (p)->lpVtbl->Issue(p,a) 01193 #define IDirect3DQuery9_GetData(p,a,b,c) (p)->lpVtbl->GetData(p,a,b,c) 01194 #else 01195 /*** IUnknown methods ***/ 01196 #define IDirect3DQuery9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 01197 #define IDirect3DQuery9_AddRef(p) (p)->AddRef() 01198 #define IDirect3DQuery9_Release(p) (p)->Release() 01199 /*** IDirect3DQuery9 ***/ 01200 #define IDirect3DQuery9_GetDevice(p,a) (p)->GetDevice(a) 01201 #define IDirect3DQuery9_GetType(p) (p)->GetType() 01202 #define IDirect3DQuery9_GetDataSize(p) (p)->GetDataSize() 01203 #define IDirect3DQuery9_Issue(p,a) (p)->Issue(a) 01204 #define IDirect3DQuery9_GetData(p,a,b,c) (p)->GetData(a,b,c) 01205 #endif 01206 01207 /***************************************************************************** 01208 * IDirect3DDevice9 interface 01209 */ 01210 #define INTERFACE IDirect3DDevice9 01211 DECLARE_INTERFACE_(IDirect3DDevice9,IUnknown) 01212 { 01213 /*** IUnknown methods ***/ 01214 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 01215 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 01216 STDMETHOD_(ULONG,Release)(THIS) PURE; 01217 /*** IDirect3DDevice9 methods ***/ 01218 STDMETHOD(TestCooperativeLevel)(THIS) PURE; 01219 STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE; 01220 STDMETHOD(EvictManagedResources)(THIS) PURE; 01221 STDMETHOD(GetDirect3D)(THIS_ IDirect3D9** ppD3D9) PURE; 01222 STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS9* pCaps) PURE; 01223 STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain, D3DDISPLAYMODE* pMode) PURE; 01224 STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *pParameters) PURE; 01225 STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) PURE; 01226 STDMETHOD_(void, SetCursorPosition)(THIS_ int X,int Y, DWORD Flags) PURE; 01227 STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE; 01228 STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain) PURE; 01229 STDMETHOD(GetSwapChain)(THIS_ UINT iSwapChain, IDirect3DSwapChain9** pSwapChain) PURE; 01230 STDMETHOD_(UINT, GetNumberOfSwapChains)(THIS) PURE; 01231 STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE; 01232 STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion) PURE; 01233 STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) PURE; 01234 STDMETHOD(GetRasterStatus)(THIS_ UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) PURE; 01235 STDMETHOD(SetDialogBoxMode)(THIS_ BOOL bEnableDialogs) PURE; 01236 STDMETHOD_(void, SetGammaRamp)(THIS_ UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) PURE; 01237 STDMETHOD_(void, GetGammaRamp)(THIS_ UINT iSwapChain, D3DGAMMARAMP* pRamp) PURE; 01238 STDMETHOD(CreateTexture)(THIS_ UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) PURE; 01239 STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) PURE; 01240 STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) PURE; 01241 STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) PURE; 01242 STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) PURE; 01243 STDMETHOD(CreateRenderTarget)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) PURE; 01244 STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) PURE; 01245 STDMETHOD(UpdateSurface)(THIS_ IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) PURE; 01246 STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) PURE; 01247 STDMETHOD(GetRenderTargetData)(THIS_ IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) PURE; 01248 STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain, IDirect3DSurface9* pDestSurface) PURE; 01249 STDMETHOD(StretchRect)(THIS_ IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) PURE; 01250 STDMETHOD(ColorFill)(THIS_ IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) PURE; 01251 STDMETHOD(CreateOffscreenPlainSurface)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) PURE; 01252 STDMETHOD(SetRenderTarget)(THIS_ DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) PURE; 01253 STDMETHOD(GetRenderTarget)(THIS_ DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) PURE; 01254 STDMETHOD(SetDepthStencilSurface)(THIS_ IDirect3DSurface9* pNewZStencil) PURE; 01255 STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface9** ppZStencilSurface) PURE; 01256 STDMETHOD(BeginScene)(THIS) PURE; 01257 STDMETHOD(EndScene)(THIS) PURE; 01258 STDMETHOD(Clear)(THIS_ DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) PURE; 01259 STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) PURE; 01260 STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) PURE; 01261 STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE, CONST D3DMATRIX*) PURE; 01262 STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT9* pViewport) PURE; 01263 STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT9* pViewport) PURE; 01264 STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9* pMaterial) PURE; 01265 STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL9* pMaterial) PURE; 01266 STDMETHOD(SetLight)(THIS_ DWORD Index, CONST D3DLIGHT9*) PURE; 01267 STDMETHOD(GetLight)(THIS_ DWORD Index, D3DLIGHT9*) PURE; 01268 STDMETHOD(LightEnable)(THIS_ DWORD Index, BOOL Enable) PURE; 01269 STDMETHOD(GetLightEnable)(THIS_ DWORD Index, BOOL* pEnable) PURE; 01270 STDMETHOD(SetClipPlane)(THIS_ DWORD Index, CONST float* pPlane) PURE; 01271 STDMETHOD(GetClipPlane)(THIS_ DWORD Index, float* pPlane) PURE; 01272 STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State, DWORD Value) PURE; 01273 STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State, DWORD* pValue) PURE; 01274 STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB) PURE; 01275 STDMETHOD(BeginStateBlock)(THIS) PURE; 01276 STDMETHOD(EndStateBlock)(THIS_ IDirect3DStateBlock9** ppSB) PURE; 01277 STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS9* pClipStatus) PURE; 01278 STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS9* pClipStatus) PURE; 01279 STDMETHOD(GetTexture)(THIS_ DWORD Stage, IDirect3DBaseTexture9** ppTexture) PURE; 01280 STDMETHOD(SetTexture)(THIS_ DWORD Stage, IDirect3DBaseTexture9* pTexture) PURE; 01281 STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) PURE; 01282 STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) PURE; 01283 STDMETHOD(GetSamplerState)(THIS_ DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) PURE; 01284 STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) PURE; 01285 STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE; 01286 STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber, CONST PALETTEENTRY* pEntries) PURE; 01287 STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE; 01288 STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE; 01289 STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE; 01290 STDMETHOD(SetScissorRect)(THIS_ CONST RECT* pRect) PURE; 01291 STDMETHOD(GetScissorRect)(THIS_ RECT* pRect) PURE; 01292 STDMETHOD(SetSoftwareVertexProcessing)(THIS_ BOOL bSoftware) PURE; 01293 STDMETHOD_(BOOL, GetSoftwareVertexProcessing)(THIS) PURE; 01294 STDMETHOD(SetNPatchMode)(THIS_ float nSegments) PURE; 01295 STDMETHOD_(float, GetNPatchMode)(THIS) PURE; 01296 STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) PURE; 01297 STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) PURE; 01298 STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) PURE; 01299 STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) PURE; 01300 STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) PURE; 01301 STDMETHOD(CreateVertexDeclaration)(THIS_ CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) PURE; 01302 STDMETHOD(SetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9* pDecl) PURE; 01303 STDMETHOD(GetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9** ppDecl) PURE; 01304 STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE; 01305 STDMETHOD(GetFVF)(THIS_ DWORD* pFVF) PURE; 01306 STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader) PURE; 01307 STDMETHOD(SetVertexShader)(THIS_ IDirect3DVertexShader9* pShader) PURE; 01308 STDMETHOD(GetVertexShader)(THIS_ IDirect3DVertexShader9** ppShader) PURE; 01309 STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) PURE; 01310 STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE; 01311 STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) PURE; 01312 STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT StartRegister, int* pConstantData, UINT Vector4iCount) PURE; 01313 STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) PURE; 01314 STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT StartRegister, BOOL* pConstantData, UINT BoolCount) PURE; 01315 STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) PURE; 01316 STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride) PURE; 01317 STDMETHOD(SetStreamSourceFreq)(THIS_ UINT StreamNumber, UINT Divider) PURE; 01318 STDMETHOD(GetStreamSourceFreq)(THIS_ UINT StreamNumber, UINT* Divider) PURE; 01319 STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer9* pIndexData) PURE; 01320 STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer9** ppIndexData) PURE; 01321 STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) PURE; 01322 STDMETHOD(SetPixelShader)(THIS_ IDirect3DPixelShader9* pShader) PURE; 01323 STDMETHOD(GetPixelShader)(THIS_ IDirect3DPixelShader9** ppShader) PURE; 01324 STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) PURE; 01325 STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE; 01326 STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) PURE; 01327 STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT StartRegister, int* pConstantData, UINT Vector4iCount) PURE; 01328 STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) PURE; 01329 STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT StartRegister, BOOL* pConstantData, UINT BoolCount) PURE; 01330 STDMETHOD(DrawRectPatch)(THIS_ UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) PURE; 01331 STDMETHOD(DrawTriPatch)(THIS_ UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) PURE; 01332 STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE; 01333 STDMETHOD(CreateQuery)(THIS_ D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) PURE; 01334 }; 01335 #undef INTERFACE 01336 01337 #if !defined(__cplusplus) || defined(CINTERFACE) 01338 /*** IUnknown methods ***/ 01339 #define IDirect3DDevice9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 01340 #define IDirect3DDevice9_AddRef(p) (p)->lpVtbl->AddRef(p) 01341 #define IDirect3DDevice9_Release(p) (p)->lpVtbl->Release(p) 01342 /*** IDirect3DDevice9 methods ***/ 01343 #define IDirect3DDevice9_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p) 01344 #define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p) 01345 #define IDirect3DDevice9_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p) 01346 #define IDirect3DDevice9_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) 01347 #define IDirect3DDevice9_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a) 01348 #define IDirect3DDevice9_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b) 01349 #define IDirect3DDevice9_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a) 01350 #define IDirect3DDevice9_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c) 01351 #define IDirect3DDevice9_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c) 01352 #define IDirect3DDevice9_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a) 01353 #define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b) 01354 #define IDirect3DDevice9_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b) 01355 #define IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p) 01356 #define IDirect3DDevice9_Reset(p,a) (p)->lpVtbl->Reset(p,a) 01357 #define IDirect3DDevice9_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) 01358 #define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d) 01359 #define IDirect3DDevice9_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b) 01360 #define IDirect3DDevice9_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a) 01361 #define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c) 01362 #define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b) 01363 #define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h) 01364 #define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) 01365 #define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g) 01366 #define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f) 01367 #define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f) 01368 #define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h) 01369 #define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) 01370 #define IDirect3DDevice9_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d) 01371 #define IDirect3DDevice9_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b) 01372 #define IDirect3DDevice9_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b) 01373 #define IDirect3DDevice9_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b) 01374 #define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e) 01375 #define IDirect3DDevice9_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c) 01376 #define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f) 01377 #define IDirect3DDevice9_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) 01378 #define IDirect3DDevice9_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b) 01379 #define IDirect3DDevice9_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a) 01380 #define IDirect3DDevice9_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a) 01381 #define IDirect3DDevice9_BeginScene(p) (p)->lpVtbl->BeginScene(p) 01382 #define IDirect3DDevice9_EndScene(p) (p)->lpVtbl->EndScene(p) 01383 #define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f) 01384 #define IDirect3DDevice9_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) 01385 #define IDirect3DDevice9_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) 01386 #define IDirect3DDevice9_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) 01387 #define IDirect3DDevice9_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) 01388 #define IDirect3DDevice9_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) 01389 #define IDirect3DDevice9_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) 01390 #define IDirect3DDevice9_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) 01391 #define IDirect3DDevice9_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b) 01392 #define IDirect3DDevice9_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b) 01393 #define IDirect3DDevice9_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b) 01394 #define IDirect3DDevice9_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b) 01395 #define IDirect3DDevice9_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b) 01396 #define IDirect3DDevice9_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b) 01397 #define IDirect3DDevice9_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) 01398 #define IDirect3DDevice9_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) 01399 #define IDirect3DDevice9_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b) 01400 #define IDirect3DDevice9_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) 01401 #define IDirect3DDevice9_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a) 01402 #define IDirect3DDevice9_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) 01403 #define IDirect3DDevice9_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) 01404 #define IDirect3DDevice9_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b) 01405 #define IDirect3DDevice9_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) 01406 #define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) 01407 #define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) 01408 #define IDirect3DDevice9_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c) 01409 #define IDirect3DDevice9_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c) 01410 #define IDirect3DDevice9_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a) 01411 #define IDirect3DDevice9_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b) 01412 #define IDirect3DDevice9_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b) 01413 #define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a) 01414 #define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a) 01415 #define IDirect3DDevice9_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a) 01416 #define IDirect3DDevice9_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a) 01417 #define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a) 01418 #define IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p) 01419 #define IDirect3DDevice9_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a) 01420 #define IDirect3DDevice9_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p) 01421 #define IDirect3DDevice9_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c) 01422 #define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f) 01423 #define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d) 01424 #define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) 01425 #define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f) 01426 #define IDirect3DDevice9_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b) 01427 #define IDirect3DDevice9_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a) 01428 #define IDirect3DDevice9_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a) 01429 #define IDirect3DDevice9_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a) 01430 #define IDirect3DDevice9_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a) 01431 #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) 01432 #define IDirect3DDevice9_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) 01433 #define IDirect3DDevice9_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a) 01434 #define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c) 01435 #define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c) 01436 #define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c) 01437 #define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c) 01438 #define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c) 01439 #define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c) 01440 #define IDirect3DDevice9_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d) 01441 #define IDirect3DDevice9_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d) 01442 #define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b) 01443 #define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b) 01444 #define IDirect3DDevice9_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a) 01445 #define IDirect3DDevice9_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a) 01446 #define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b) 01447 #define IDirect3DDevice9_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a) 01448 #define IDirect3DDevice9_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a) 01449 #define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c) 01450 #define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c) 01451 #define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c) 01452 #define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c) 01453 #define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c) 01454 #define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c) 01455 #define IDirect3DDevice9_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c) 01456 #define IDirect3DDevice9_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c) 01457 #define IDirect3DDevice9_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a) 01458 #define IDirect3DDevice9_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b) 01459 #else 01460 /*** IUnknown methods ***/ 01461 #define IDirect3DDevice9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 01462 #define IDirect3DDevice9_AddRef(p) (p)->AddRef() 01463 #define IDirect3DDevice9_Release(p) (p)->Release() 01464 /*** IDirect3DDevice9 methods ***/ 01465 #define IDirect3DDevice9_TestCooperativeLevel(p) (p)->TestCooperativeLevel() 01466 #define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem() 01467 #define IDirect3DDevice9_EvictManagedResources(p) (p)->EvictManagedResources() 01468 #define IDirect3DDevice9_GetDirect3D(p,a) (p)->GetDirect3D(a) 01469 #define IDirect3DDevice9_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a) 01470 #define IDirect3DDevice9_GetDisplayMode(p,a,b) (p)->GetDisplayMode(a,b) 01471 #define IDirect3DDevice9_GetCreationParameters(p,a) (p)->GetCreationParameters(a) 01472 #define IDirect3DDevice9_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c) 01473 #define IDirect3DDevice9_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c) 01474 #define IDirect3DDevice9_ShowCursor(p,a) (p)->ShowCursor(a) 01475 #define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b) 01476 #define IDirect3DDevice9_GetSwapChain(p,a,b) (p)->GetSwapChain(a,b) 01477 #define IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->GetNumberOfSwapChains() 01478 #define IDirect3DDevice9_Reset(p,a) (p)->Reset(a) 01479 #define IDirect3DDevice9_Present(p,a,b,c,d) (p)->Present(a,b,c,d) 01480 #define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d) (p)->GetBackBuffer(a,b,c,d) 01481 #define IDirect3DDevice9_GetRasterStatus(p,a,b) (p)->GetRasterStatus(a,b) 01482 #define IDirect3DDevice9_SetDialogBoxMode(p,a) (p)->SetDialogBoxMode(a) 01483 #define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->SetGammaRamp(a,b,c) 01484 #define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->GetGammaRamp(a,b) 01485 #define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->CreateTexture(a,b,c,d,e,f,g,h) 01486 #define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h,i) 01487 #define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->CreateCubeTexture(a,b,c,d,e,f,g) 01488 #define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->CreateVertexBuffer(a,b,c,d,e,f) 01489 #define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->CreateIndexBuffer(a,b,c,d,e,f) 01490 #define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->CreateRenderTarget(a,b,c,d,e,f,g,h) 01491 #define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->CreateDepthStencilSurface(a,b,c,d,e,f,g,h) 01492 #define IDirect3DDevice9_UpdateSurface(p,a,b,c,d) (p)->UpdateSurface(a,b,c,d) 01493 #define IDirect3DDevice9_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b) 01494 #define IDirect3DDevice9_GetRenderTargetData(p,a,b) (p)->GetRenderTargetData(a,b) 01495 #define IDirect3DDevice9_GetFrontBufferData(p,a,b) (p)->GetFrontBufferData(a,b) 01496 #define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->StretchRect(a,b,c,d,e) 01497 #define IDirect3DDevice9_ColorFill(p,a,b,c) (p)->ColorFill(a,b,c) 01498 #define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->CreateOffscreenPlainSurface(a,b,c,d,e,f) 01499 #define IDirect3DDevice9_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b) 01500 #define IDirect3DDevice9_GetRenderTarget(p,a,b) (p)->GetRenderTarget(a,b) 01501 #define IDirect3DDevice9_SetDepthStencilSurface(p,a) (p)->SetDepthStencilSurface(a) 01502 #define IDirect3DDevice9_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a) 01503 #define IDirect3DDevice9_BeginScene(p) (p)->BeginScene() 01504 #define IDirect3DDevice9_EndScene(p) (p)->EndScene() 01505 #define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f) 01506 #define IDirect3DDevice9_SetTransform(p,a,b) (p)->SetTransform(a,b) 01507 #define IDirect3DDevice9_GetTransform(p,a,b) (p)->GetTransform(a,b) 01508 #define IDirect3DDevice9_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b) 01509 #define IDirect3DDevice9_SetViewport(p,a) (p)->SetViewport(a) 01510 #define IDirect3DDevice9_GetViewport(p,a) (p)->GetViewport(a) 01511 #define IDirect3DDevice9_SetMaterial(p,a) (p)->SetMaterial(a) 01512 #define IDirect3DDevice9_GetMaterial(p,a) (p)->GetMaterial(a) 01513 #define IDirect3DDevice9_SetLight(p,a,b) (p)->SetLight(a,b) 01514 #define IDirect3DDevice9_GetLight(p,a,b) (p)->GetLight(a,b) 01515 #define IDirect3DDevice9_LightEnable(p,a,b) (p)->LightEnable(a,b) 01516 #define IDirect3DDevice9_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b) 01517 #define IDirect3DDevice9_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b) 01518 #define IDirect3DDevice9_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b) 01519 #define IDirect3DDevice9_SetRenderState(p,a,b) (p)->SetRenderState(a,b) 01520 #define IDirect3DDevice9_GetRenderState(p,a,b) (p)->GetRenderState(a,b) 01521 #define IDirect3DDevice9_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b) 01522 #define IDirect3DDevice9_BeginStateBlock(p) (p)->BeginStateBlock() 01523 #define IDirect3DDevice9_EndStateBlock(p,a) (p)->EndStateBlock(a) 01524 #define IDirect3DDevice9_SetClipStatus(p,a) (p)->SetClipStatus(a) 01525 #define IDirect3DDevice9_GetClipStatus(p,a) (p)->GetClipStatus(a) 01526 #define IDirect3DDevice9_GetTexture(p,a,b) (p)->GetTexture(a,b) 01527 #define IDirect3DDevice9_SetTexture(p,a,b) (p)->SetTexture(a,b) 01528 #define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c) 01529 #define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c) 01530 #define IDirect3DDevice9_GetSamplerState(p,a,b,c) (p)->GetSamplerState(a,b,c) 01531 #define IDirect3DDevice9_SetSamplerState(p,a,b,c) (p)->SetSamplerState(a,b,c) 01532 #define IDirect3DDevice9_ValidateDevice(p,a) (p)->ValidateDevice(a) 01533 #define IDirect3DDevice9_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b) 01534 #define IDirect3DDevice9_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b) 01535 #define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a) 01536 #define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a) 01537 #define IDirect3DDevice9_SetScissorRect(p,a) (p)->SetScissorRect(a) 01538 #define IDirect3DDevice9_GetScissorRect(p,a) (p)->GetScissorRect(a) 01539 #define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a) (p)->SetSoftwareVertexProcessing(a) 01540 #define IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->GetSoftwareVertexProcessing() 01541 #define IDirect3DDevice9_SetNPatchMode(p,a) (p)->SetNPatchMode(a) 01542 #define IDirect3DDevice9_GetNPatchMode(p) (p)->GetNPatchMode() 01543 #define IDirect3DDevice9_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c) 01544 #define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->DrawIndexedPrimitive(a,b,c,d,e,f) 01545 #define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d) 01546 #define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h) 01547 #define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f) (p)->ProcessVertices(a,b,c,d,e,f) 01548 #define IDirect3DDevice9_CreateVertexDeclaration(p,a,b) (p)->CreateVertexDeclaration(a,b) 01549 #define IDirect3DDevice9_SetVertexDeclaration(p,a) (p)->SetVertexDeclaration(a) 01550 #define IDirect3DDevice9_GetVertexDeclaration(p,a) (p)->GetVertexDeclaration(a) 01551 #define IDirect3DDevice9_SetFVF(p,a) (p)->SetFVF(a) 01552 #define IDirect3DDevice9_GetFVF(p,a) (p)->GetFVF(a) 01553 #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->CreateVertexShader(a,b) 01554 #define IDirect3DDevice9_SetVertexShader(p,a) (p)->SetVertexShader(a) 01555 #define IDirect3DDevice9_GetVertexShader(p,a) (p)->GetVertexShader(a) 01556 #define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->SetVertexShaderConstantF(a,b,c) 01557 #define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->GetVertexShaderConstantF(a,b,c) 01558 #define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->SetVertexShaderConstantI(a,b,c) 01559 #define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->GetVertexShaderConstantI(a,b,c) 01560 #define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->SetVertexShaderConstantB(a,b,c) 01561 #define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->GetVertexShaderConstantB(a,b,c) 01562 #define IDirect3DDevice9_SetStreamSource(p,a,b,c,d) (p)->SetStreamSource(a,b,c,d) 01563 #define IDirect3DDevice9_GetStreamSource(p,a,b,c,d) (p)->GetStreamSource(a,b,c,d) 01564 #define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->SetStreamSourceFreq(a,b) 01565 #define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->GetStreamSourceFreq(a,b) 01566 #define IDirect3DDevice9_SetIndices(p,a) (p)->SetIndices(a) 01567 #define IDirect3DDevice9_GetIndices(p,a) (p)->GetIndices(a) 01568 #define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b) 01569 #define IDirect3DDevice9_SetPixelShader(p,a) (p)->SetPixelShader(a) 01570 #define IDirect3DDevice9_GetPixelShader(p,a) (p)->GetPixelShader(a) 01571 #define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->SetPixelShaderConstantF(a,b,c) 01572 #define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->GetPixelShaderConstantF(a,b,c) 01573 #define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c) (p)->SetPixelShaderConstantI(a,b,c) 01574 #define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c) (p)->GetPixelShaderConstantI(a,b,c) 01575 #define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->SetPixelShaderConstantB(a,b,c) 01576 #define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c) (p)->GetPixelShaderConstantB(a,b,c) 01577 #define IDirect3DDevice9_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c) 01578 #define IDirect3DDevice9_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c) 01579 #define IDirect3DDevice9_DeletePatch(p,a) (p)->DeletePatch(a) 01580 #define IDirect3DDevice9_CreateQuery(p,a,b) (p)->CreateQuery(a,b) 01581 #endif 01582 01583 01584 /***************************************************************************** 01585 * IDirect3DDevice9Ex interface 01586 */ 01587 #define INTERFACE IDirect3DDevice9Ex 01588 DECLARE_INTERFACE_(IDirect3DDevice9Ex,IDirect3DDevice9) 01589 { 01590 /*** IUnknown methods ***/ 01591 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 01592 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 01593 STDMETHOD_(ULONG,Release)(THIS) PURE; 01594 /*** IDirect3DDevice9 methods ***/ 01595 STDMETHOD(TestCooperativeLevel)(THIS) PURE; 01596 STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE; 01597 STDMETHOD(EvictManagedResources)(THIS) PURE; 01598 STDMETHOD(GetDirect3D)(THIS_ IDirect3D9** ppD3D9) PURE; 01599 STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS9* pCaps) PURE; 01600 STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain, D3DDISPLAYMODE* pMode) PURE; 01601 STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *pParameters) PURE; 01602 STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) PURE; 01603 STDMETHOD_(void, SetCursorPosition)(THIS_ int X,int Y, DWORD Flags) PURE; 01604 STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE; 01605 STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain) PURE; 01606 STDMETHOD(GetSwapChain)(THIS_ UINT iSwapChain, IDirect3DSwapChain9** pSwapChain) PURE; 01607 STDMETHOD_(UINT, GetNumberOfSwapChains)(THIS) PURE; 01608 STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE; 01609 STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion) PURE; 01610 STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) PURE; 01611 STDMETHOD(GetRasterStatus)(THIS_ UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) PURE; 01612 STDMETHOD(SetDialogBoxMode)(THIS_ BOOL bEnableDialogs) PURE; 01613 STDMETHOD_(void, SetGammaRamp)(THIS_ UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) PURE; 01614 STDMETHOD_(void, GetGammaRamp)(THIS_ UINT iSwapChain, D3DGAMMARAMP* pRamp) PURE; 01615 STDMETHOD(CreateTexture)(THIS_ UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) PURE; 01616 STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) PURE; 01617 STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) PURE; 01618 STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) PURE; 01619 STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) PURE; 01620 STDMETHOD(CreateRenderTarget)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) PURE; 01621 STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) PURE; 01622 STDMETHOD(UpdateSurface)(THIS_ IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) PURE; 01623 STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) PURE; 01624 STDMETHOD(GetRenderTargetData)(THIS_ IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) PURE; 01625 STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain, IDirect3DSurface9* pDestSurface) PURE; 01626 STDMETHOD(StretchRect)(THIS_ IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) PURE; 01627 STDMETHOD(ColorFill)(THIS_ IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) PURE; 01628 STDMETHOD(CreateOffscreenPlainSurface)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) PURE; 01629 STDMETHOD(SetRenderTarget)(THIS_ DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) PURE; 01630 STDMETHOD(GetRenderTarget)(THIS_ DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) PURE; 01631 STDMETHOD(SetDepthStencilSurface)(THIS_ IDirect3DSurface9* pNewZStencil) PURE; 01632 STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface9** ppZStencilSurface) PURE; 01633 STDMETHOD(BeginScene)(THIS) PURE; 01634 STDMETHOD(EndScene)(THIS) PURE; 01635 STDMETHOD(Clear)(THIS_ DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) PURE; 01636 STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) PURE; 01637 STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) PURE; 01638 STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE, CONST D3DMATRIX*) PURE; 01639 STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT9* pViewport) PURE; 01640 STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT9* pViewport) PURE; 01641 STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9* pMaterial) PURE; 01642 STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL9* pMaterial) PURE; 01643 STDMETHOD(SetLight)(THIS_ DWORD Index, CONST D3DLIGHT9*) PURE; 01644 STDMETHOD(GetLight)(THIS_ DWORD Index, D3DLIGHT9*) PURE; 01645 STDMETHOD(LightEnable)(THIS_ DWORD Index, BOOL Enable) PURE; 01646 STDMETHOD(GetLightEnable)(THIS_ DWORD Index, BOOL* pEnable) PURE; 01647 STDMETHOD(SetClipPlane)(THIS_ DWORD Index, CONST float* pPlane) PURE; 01648 STDMETHOD(GetClipPlane)(THIS_ DWORD Index, float* pPlane) PURE; 01649 STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State, DWORD Value) PURE; 01650 STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State, DWORD* pValue) PURE; 01651 STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB) PURE; 01652 STDMETHOD(BeginStateBlock)(THIS) PURE; 01653 STDMETHOD(EndStateBlock)(THIS_ IDirect3DStateBlock9** ppSB) PURE; 01654 STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS9* pClipStatus) PURE; 01655 STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS9* pClipStatus) PURE; 01656 STDMETHOD(GetTexture)(THIS_ DWORD Stage, IDirect3DBaseTexture9** ppTexture) PURE; 01657 STDMETHOD(SetTexture)(THIS_ DWORD Stage, IDirect3DBaseTexture9* pTexture) PURE; 01658 STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) PURE; 01659 STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) PURE; 01660 STDMETHOD(GetSamplerState)(THIS_ DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) PURE; 01661 STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) PURE; 01662 STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE; 01663 STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber, CONST PALETTEENTRY* pEntries) PURE; 01664 STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE; 01665 STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE; 01666 STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE; 01667 STDMETHOD(SetScissorRect)(THIS_ CONST RECT* pRect) PURE; 01668 STDMETHOD(GetScissorRect)(THIS_ RECT* pRect) PURE; 01669 STDMETHOD(SetSoftwareVertexProcessing)(THIS_ BOOL bSoftware) PURE; 01670 STDMETHOD_(BOOL, GetSoftwareVertexProcessing)(THIS) PURE; 01671 STDMETHOD(SetNPatchMode)(THIS_ float nSegments) PURE; 01672 STDMETHOD_(float, GetNPatchMode)(THIS) PURE; 01673 STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) PURE; 01674 STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) PURE; 01675 STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) PURE; 01676 STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) PURE; 01677 STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) PURE; 01678 STDMETHOD(CreateVertexDeclaration)(THIS_ CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) PURE; 01679 STDMETHOD(SetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9* pDecl) PURE; 01680 STDMETHOD(GetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9** ppDecl) PURE; 01681 STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE; 01682 STDMETHOD(GetFVF)(THIS_ DWORD* pFVF) PURE; 01683 STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader) PURE; 01684 STDMETHOD(SetVertexShader)(THIS_ IDirect3DVertexShader9* pShader) PURE; 01685 STDMETHOD(GetVertexShader)(THIS_ IDirect3DVertexShader9** ppShader) PURE; 01686 STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) PURE; 01687 STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE; 01688 STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) PURE; 01689 STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT StartRegister, int* pConstantData, UINT Vector4iCount) PURE; 01690 STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) PURE; 01691 STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT StartRegister, BOOL* pConstantData, UINT BoolCount) PURE; 01692 STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) PURE; 01693 STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride) PURE; 01694 STDMETHOD(SetStreamSourceFreq)(THIS_ UINT StreamNumber, UINT Divider) PURE; 01695 STDMETHOD(GetStreamSourceFreq)(THIS_ UINT StreamNumber, UINT* Divider) PURE; 01696 STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer9* pIndexData) PURE; 01697 STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer9** ppIndexData) PURE; 01698 STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) PURE; 01699 STDMETHOD(SetPixelShader)(THIS_ IDirect3DPixelShader9* pShader) PURE; 01700 STDMETHOD(GetPixelShader)(THIS_ IDirect3DPixelShader9** ppShader) PURE; 01701 STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) PURE; 01702 STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE; 01703 STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) PURE; 01704 STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT StartRegister, int* pConstantData, UINT Vector4iCount) PURE; 01705 STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) PURE; 01706 STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT StartRegister, BOOL* pConstantData, UINT BoolCount) PURE; 01707 STDMETHOD(DrawRectPatch)(THIS_ UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) PURE; 01708 STDMETHOD(DrawTriPatch)(THIS_ UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) PURE; 01709 STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE; 01710 STDMETHOD(CreateQuery)(THIS_ D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) PURE; 01711 /* IDirect3DDevice9Ex methods */ 01712 STDMETHOD(SetConvolutionMonoKernel)(THIS_ UINT width, UINT height, float *rows, float *columns) PURE; 01713 STDMETHOD(ComposeRects)(THIS_ IDirect3DSurface9 *pSrc, IDirect3DSurface9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) PURE; 01714 STDMETHOD(PresentEx)(THIS_ CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) PURE; 01715 STDMETHOD(GetGPUThreadPriority)(THIS_ INT *pPriority) PURE; 01716 STDMETHOD(SetGPUThreadPriority)(THIS_ INT Priority) PURE; 01717 STDMETHOD(WaitForVBlank)(THIS_ UINT iSwapChain) PURE; 01718 STDMETHOD(CheckresourceResidency)(THIS_ IDirect3DResource9 ** pResourceArray, UINT32 Numresources) PURE; 01719 STDMETHOD(SetMaximumFrameLatency)(THIS_ UINT MaxLatency) PURE; 01720 STDMETHOD(GetMaximumFrameLatency)(THIS_ UINT *pMaxLatenxy) PURE; 01721 STDMETHOD(CheckdeviceState)(THIS_ HWND hDestinationWindow) PURE; 01722 STDMETHOD(CreateRenderTargetEx)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Lockable, IDirect3DSurface9 ** ppSurface, HANDLE *pSharedHandle, DWORD Usage) PURE; 01723 STDMETHOD(CreateOffscreenPlainSurfaceEx)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) PURE; 01724 STDMETHOD(CreateDepthStencilSurfaceEx)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurfface, HANDLE *pSharedHandle, DWORD Usage) PURE; 01725 STDMETHOD(ResetEx)(THIS_ D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) PURE; 01726 STDMETHOD(GetDisplayModeEx)(THIS_ UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) PURE; 01727 }; 01728 #undef INTERFACE 01729 01730 #if !defined(__cplusplus) || defined(CINTERFACE) 01731 /*** IUnknown methods ***/ 01732 #define IDirect3DDevice9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 01733 #define IDirect3DDevice9Ex_AddRef(p) (p)->lpVtbl->AddRef(p) 01734 #define IDirect3DDevice9Ex_Release(p) (p)->lpVtbl->Release(p) 01735 /*** IDirect3DDevice9 methods ***/ 01736 #define IDirect3DDevice9Ex_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p) 01737 #define IDirect3DDevice9Ex_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p) 01738 #define IDirect3DDevice9Ex_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p) 01739 #define IDirect3DDevice9Ex_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) 01740 #define IDirect3DDevice9Ex_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a) 01741 #define IDirect3DDevice9Ex_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b) 01742 #define IDirect3DDevice9Ex_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a) 01743 #define IDirect3DDevice9Ex_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c) 01744 #define IDirect3DDevice9Ex_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c) 01745 #define IDirect3DDevice9Ex_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a) 01746 #define IDirect3DDevice9Ex_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b) 01747 #define IDirect3DDevice9Ex_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b) 01748 #define IDirect3DDevice9Ex_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p) 01749 #define IDirect3DDevice9Ex_Reset(p,a) (p)->lpVtbl->Reset(p,a) 01750 #define IDirect3DDevice9Ex_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) 01751 #define IDirect3DDevice9Ex_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d) 01752 #define IDirect3DDevice9Ex_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b) 01753 #define IDirect3DDevice9Ex_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a) 01754 #define IDirect3DDevice9Ex_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c) 01755 #define IDirect3DDevice9Ex_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b) 01756 #define IDirect3DDevice9Ex_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h) 01757 #define IDirect3DDevice9Ex_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) 01758 #define IDirect3DDevice9Ex_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g) 01759 #define IDirect3DDevice9Ex_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f) 01760 #define IDirect3DDevice9Ex_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f) 01761 #define IDirect3DDevice9Ex_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h) 01762 #define IDirect3DDevice9Ex_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) 01763 #define IDirect3DDevice9Ex_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d) 01764 #define IDirect3DDevice9Ex_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b) 01765 #define IDirect3DDevice9Ex_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b) 01766 #define IDirect3DDevice9Ex_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b) 01767 #define IDirect3DDevice9Ex_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e) 01768 #define IDirect3DDevice9Ex_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c) 01769 #define IDirect3DDevice9Ex_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f) 01770 #define IDirect3DDevice9Ex_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) 01771 #define IDirect3DDevice9Ex_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b) 01772 #define IDirect3DDevice9Ex_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a) 01773 #define IDirect3DDevice9Ex_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a) 01774 #define IDirect3DDevice9Ex_BeginScene(p) (p)->lpVtbl->BeginScene(p) 01775 #define IDirect3DDevice9Ex_EndScene(p) (p)->lpVtbl->EndScene(p) 01776 #define IDirect3DDevice9Ex_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f) 01777 #define IDirect3DDevice9Ex_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) 01778 #define IDirect3DDevice9Ex_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) 01779 #define IDirect3DDevice9Ex_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) 01780 #define IDirect3DDevice9Ex_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) 01781 #define IDirect3DDevice9Ex_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) 01782 #define IDirect3DDevice9Ex_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) 01783 #define IDirect3DDevice9Ex_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) 01784 #define IDirect3DDevice9Ex_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b) 01785 #define IDirect3DDevice9Ex_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b) 01786 #define IDirect3DDevice9Ex_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b) 01787 #define IDirect3DDevice9Ex_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b) 01788 #define IDirect3DDevice9Ex_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b) 01789 #define IDirect3DDevice9Ex_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b) 01790 #define IDirect3DDevice9Ex_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) 01791 #define IDirect3DDevice9Ex_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) 01792 #define IDirect3DDevice9Ex_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b) 01793 #define IDirect3DDevice9Ex_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) 01794 #define IDirect3DDevice9Ex_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a) 01795 #define IDirect3DDevice9Ex_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) 01796 #define IDirect3DDevice9Ex_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) 01797 #define IDirect3DDevice9Ex_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b) 01798 #define IDirect3DDevice9Ex_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) 01799 #define IDirect3DDevice9Ex_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) 01800 #define IDirect3DDevice9Ex_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) 01801 #define IDirect3DDevice9Ex_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c) 01802 #define IDirect3DDevice9Ex_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c) 01803 #define IDirect3DDevice9Ex_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a) 01804 #define IDirect3DDevice9Ex_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b) 01805 #define IDirect3DDevice9Ex_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b) 01806 #define IDirect3DDevice9Ex_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a) 01807 #define IDirect3DDevice9Ex_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a) 01808 #define IDirect3DDevice9Ex_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a) 01809 #define IDirect3DDevice9Ex_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a) 01810 #define IDirect3DDevice9Ex_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a) 01811 #define IDirect3DDevice9Ex_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p) 01812 #define IDirect3DDevice9Ex_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a) 01813 #define IDirect3DDevice9Ex_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p) 01814 #define IDirect3DDevice9Ex_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c) 01815 #define IDirect3DDevice9Ex_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f) 01816 #define IDirect3DDevice9Ex_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d) 01817 #define IDirect3DDevice9Ex_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) 01818 #define IDirect3DDevice9Ex_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f) 01819 #define IDirect3DDevice9Ex_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b) 01820 #define IDirect3DDevice9Ex_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a) 01821 #define IDirect3DDevice9Ex_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a) 01822 #define IDirect3DDevice9Ex_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a) 01823 #define IDirect3DDevice9Ex_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a) 01824 #define IDirect3DDevice9Ex_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) 01825 #define IDirect3DDevice9Ex_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) 01826 #define IDirect3DDevice9Ex_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a) 01827 #define IDirect3DDevice9Ex_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c) 01828 #define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c) 01829 #define IDirect3DDevice9Ex_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c) 01830 #define IDirect3DDevice9Ex_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c) 01831 #define IDirect3DDevice9Ex_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c) 01832 #define IDirect3DDevice9Ex_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c) 01833 #define IDirect3DDevice9Ex_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d) 01834 #define IDirect3DDevice9Ex_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d) 01835 #define IDirect3DDevice9Ex_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b) 01836 #define IDirect3DDevice9Ex_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b) 01837 #define IDirect3DDevice9Ex_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a) 01838 #define IDirect3DDevice9Ex_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a) 01839 #define IDirect3DDevice9Ex_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b) 01840 #define IDirect3DDevice9Ex_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a) 01841 #define IDirect3DDevice9Ex_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a) 01842 #define IDirect3DDevice9Ex_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c) 01843 #define IDirect3DDevice9Ex_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c) 01844 #define IDirect3DDevice9Ex_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c) 01845 #define IDirect3DDevice9Ex_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c) 01846 #define IDirect3DDevice9Ex_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c) 01847 #define IDirect3DDevice9Ex_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c) 01848 #define IDirect3DDevice9Ex_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c) 01849 #define IDirect3DDevice9Ex_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c) 01850 #define IDirect3DDevice9Ex_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a) 01851 #define IDirect3DDevice9Ex_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b) 01852 /* IDirect3DDevice9Ex */ 01853 #define IDirect3DDevice9Ex_SetConvolutionMonoKernel(p,a,b,c,d) (p)->lpVtbl->SetConvolutionMonoKernel(p,a,b,c,d) 01854 #define IDirect3DDevice9Ex_ComposeRects(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->ComposeRects(p,a,b,c,d,e,f,g,h) 01855 #define IDirect3DDevice9Ex_PresentEx(p,a,b,c,d,e) (p)->lpVtbl->PresentEx(p,a,b,c,d,e) 01856 #define IDirect3DDevice9Ex_GetGPUThreadPriority(p,a) (p)->lpVtbl->GetGPUThreadPriority(p,a) 01857 #define IDirect3DDevice9Ex_SetGPUThreadPriority(p,a) (p)->lpVtbl->SetGPUThreadPriority(p,a) 01858 #define IDirect3DDevice9Ex_WaitForVBlank(p,a) (p)->lpVtbl->WaitForVBlank(p,a) 01859 #define IDirect3DDevice9Ex_CheckResourceResidency(p,a,b) (p)->lpVtbl->CheckResourceResidency(p,a,b) 01860 #define IDirect3DDevice9Ex_SetMaximumFrameLatency(p,a) (p)->lpVtbl->SetMaximumFrameLatency(p,a) 01861 #define IDirect3DDevice9Ex_GetMaximumFrameLatency(p,a) (p)->lpVtbl->GetMaximumFrameLatency(p,a) 01862 #define IDirect3DDevice9Ex_CheckDeviceState(p,a) (p)->lpVtbl->CheckDeviceState(p,a) 01863 #define IDirect3DDevice9Ex_CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) 01864 #define IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g)(p)->lpVtbl->CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g) 01865 #define IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i)(p)->lpVtbl->CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i) 01866 #define IDirect3DDevice9Ex_ResetEx(p,a,b) (p)->lpVtbl->ResetEx(p,a,b) 01867 #define IDirect3DDevice9Ex_GetDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetDisplayModeEx(p,a,b,c) 01868 #else 01869 /*** IUnknown methods ***/ 01870 #define IDirect3DDevice9Ex_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 01871 #define IDirect3DDevice9Ex_AddRef(p) (p)->AddRef() 01872 #define IDirect3DDevice9Ex_Release(p) (p)->Release() 01873 /*** IDirect3DDevice9 methods ***/ 01874 #define IDirect3DDevice9Ex_TestCooperativeLevel(p) (p)->TestCooperativeLevel() 01875 #define IDirect3DDevice9Ex_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem() 01876 #define IDirect3DDevice9Ex_EvictManagedResources(p) (p)->EvictManagedResources() 01877 #define IDirect3DDevice9Ex_GetDirect3D(p,a) (p)->GetDirect3D(a) 01878 #define IDirect3DDevice9Ex_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a) 01879 #define IDirect3DDevice9Ex_GetDisplayMode(p,a,b) (p)->GetDisplayMode(a,b) 01880 #define IDirect3DDevice9Ex_GetCreationParameters(p,a) (p)->GetCreationParameters(a) 01881 #define IDirect3DDevice9Ex_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c) 01882 #define IDirect3DDevice9Ex_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c) 01883 #define IDirect3DDevice9Ex_ShowCursor(p,a) (p)->ShowCursor(a) 01884 #define IDirect3DDevice9Ex_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b) 01885 #define IDirect3DDevice9Ex_GetSwapChain(p,a,b) (p)->GetSwapChain(a,b) 01886 #define IDirect3DDevice9Ex_GetNumberOfSwapChains(p) (p)->GetNumberOfSwapChains() 01887 #define IDirect3DDevice9Ex_Reset(p,a) (p)->Reset(a) 01888 #define IDirect3DDevice9Ex_Present(p,a,b,c,d) (p)->Present(a,b,c,d) 01889 #define IDirect3DDevice9Ex_GetBackBuffer(p,a,b,c,d) (p)->GetBackBuffer(a,b,c,d) 01890 #define IDirect3DDevice9Ex_GetRasterStatus(p,a,b) (p)->GetRasterStatus(a,b) 01891 #define IDirect3DDevice9Ex_SetDialogBoxMode(p,a) (p)->SetDialogBoxMode(a) 01892 #define IDirect3DDevice9Ex_SetGammaRamp(p,a,b,c) (p)->SetGammaRamp(a,b,c) 01893 #define IDirect3DDevice9Ex_GetGammaRamp(p,a,b) (p)->GetGammaRamp(a,b) 01894 #define IDirect3DDevice9Ex_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->CreateTexture(a,b,c,d,e,f,g,h) 01895 #define IDirect3DDevice9Ex_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h,i) 01896 #define IDirect3DDevice9Ex_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->CreateCubeTexture(a,b,c,d,e,f,g) 01897 #define IDirect3DDevice9Ex_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->CreateVertexBuffer(a,b,c,d,e,f) 01898 #define IDirect3DDevice9Ex_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->CreateIndexBuffer(a,b,c,d,e,f) 01899 #define IDirect3DDevice9Ex_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->CreateRenderTarget(a,b,c,d,e,f,g,h) 01900 #define IDirect3DDevice9Ex_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->CreateDepthStencilSurface(a,b,c,d,e,f,g,h) 01901 #define IDirect3DDevice9Ex_UpdateSurface(p,a,b,c,d) (p)->UpdateSurface(a,b,c,d) 01902 #define IDirect3DDevice9Ex_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b) 01903 #define IDirect3DDevice9Ex_GetRenderTargetData(p,a,b) (p)->GetRenderTargetData(a,b) 01904 #define IDirect3DDevice9Ex_GetFrontBufferData(p,a,b) (p)->GetFrontBufferData(a,b) 01905 #define IDirect3DDevice9Ex_StretchRect(p,a,b,c,d,e) (p)->StretchRect(a,b,c,d,e) 01906 #define IDirect3DDevice9Ex_ColorFill(p,a,b,c) (p)->ColorFill(a,b,c) 01907 #define IDirect3DDevice9Ex_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->CreateOffscreenPlainSurface(a,b,c,d,e,f) 01908 #define IDirect3DDevice9Ex_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b) 01909 #define IDirect3DDevice9Ex_GetRenderTarget(p,a,b) (p)->GetRenderTarget(a,b) 01910 #define IDirect3DDevice9Ex_SetDepthStencilSurface(p,a) (p)->SetDepthStencilSurface(a) 01911 #define IDirect3DDevice9Ex_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a) 01912 #define IDirect3DDevice9Ex_BeginScene(p) (p)->BeginScene() 01913 #define IDirect3DDevice9Ex_EndScene(p) (p)->EndScene() 01914 #define IDirect3DDevice9Ex_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f) 01915 #define IDirect3DDevice9Ex_SetTransform(p,a,b) (p)->SetTransform(a,b) 01916 #define IDirect3DDevice9Ex_GetTransform(p,a,b) (p)->GetTransform(a,b) 01917 #define IDirect3DDevice9Ex_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b) 01918 #define IDirect3DDevice9Ex_SetViewport(p,a) (p)->SetViewport(a) 01919 #define IDirect3DDevice9Ex_GetViewport(p,a) (p)->GetViewport(a) 01920 #define IDirect3DDevice9Ex_SetMaterial(p,a) (p)->SetMaterial(a) 01921 #define IDirect3DDevice9Ex_GetMaterial(p,a) (p)->GetMaterial(a) 01922 #define IDirect3DDevice9Ex_SetLight(p,a,b) (p)->SetLight(a,b) 01923 #define IDirect3DDevice9Ex_GetLight(p,a,b) (p)->GetLight(a,b) 01924 #define IDirect3DDevice9Ex_LightEnable(p,a,b) (p)->LightEnable(a,b) 01925 #define IDirect3DDevice9Ex_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b) 01926 #define IDirect3DDevice9Ex_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b) 01927 #define IDirect3DDevice9Ex_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b) 01928 #define IDirect3DDevice9Ex_SetRenderState(p,a,b) (p)->SetRenderState(a,b) 01929 #define IDirect3DDevice9Ex_GetRenderState(p,a,b) (p)->GetRenderState(a,b) 01930 #define IDirect3DDevice9Ex_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b) 01931 #define IDirect3DDevice9Ex_BeginStateBlock(p) (p)->BeginStateBlock() 01932 #define IDirect3DDevice9Ex_EndStateBlock(p,a) (p)->EndStateBlock(a) 01933 #define IDirect3DDevice9Ex_SetClipStatus(p,a) (p)->SetClipStatus(a) 01934 #define IDirect3DDevice9Ex_GetClipStatus(p,a) (p)->GetClipStatus(a) 01935 #define IDirect3DDevice9Ex_GetTexture(p,a,b) (p)->GetTexture(a,b) 01936 #define IDirect3DDevice9Ex_SetTexture(p,a,b) (p)->SetTexture(a,b) 01937 #define IDirect3DDevice9Ex_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c) 01938 #define IDirect3DDevice9Ex_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c) 01939 #define IDirect3DDevice9Ex_GetSamplerState(p,a,b,c) (p)->GetSamplerState(a,b,c) 01940 #define IDirect3DDevice9Ex_SetSamplerState(p,a,b,c) (p)->SetSamplerState(a,b,c) 01941 #define IDirect3DDevice9Ex_ValidateDevice(p,a) (p)->ValidateDevice(a) 01942 #define IDirect3DDevice9Ex_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b) 01943 #define IDirect3DDevice9Ex_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b) 01944 #define IDirect3DDevice9Ex_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a) 01945 #define IDirect3DDevice9Ex_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a) 01946 #define IDirect3DDevice9Ex_SetScissorRect(p,a) (p)->SetScissorRect(a) 01947 #define IDirect3DDevice9Ex_GetScissorRect(p,a) (p)->GetScissorRect(a) 01948 #define IDirect3DDevice9Ex_SetSoftwareVertexProcessing(p,a) (p)->SetSoftwareVertexProcessing(a) 01949 #define IDirect3DDevice9Ex_GetSoftwareVertexProcessing(p) (p)->GetSoftwareVertexProcessing() 01950 #define IDirect3DDevice9Ex_SetNPatchMode(p,a) (p)->SetNPatchMode(a) 01951 #define IDirect3DDevice9Ex_GetNPatchMode(p) (p)->GetNPatchMode() 01952 #define IDirect3DDevice9Ex_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c) 01953 #define IDirect3DDevice9Ex_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->DrawIndexedPrimitive(a,b,c,d,e,f) 01954 #define IDirect3DDevice9Ex_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d) 01955 #define IDirect3DDevice9Ex_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h) 01956 #define IDirect3DDevice9Ex_ProcessVertices(p,a,b,c,d,e,f) (p)->ProcessVertices(a,b,c,d,e,f) 01957 #define IDirect3DDevice9Ex_CreateVertexDeclaration(p,a,b) (p)->CreateVertexDeclaration(a,b) 01958 #define IDirect3DDevice9Ex_SetVertexDeclaration(p,a) (p)->SetVertexDeclaration(a) 01959 #define IDirect3DDevice9Ex_GetVertexDeclaration(p,a) (p)->GetVertexDeclaration(a) 01960 #define IDirect3DDevice9Ex_SetFVF(p,a) (p)->SetFVF(a) 01961 #define IDirect3DDevice9Ex_GetFVF(p,a) (p)->GetFVF(a) 01962 #define IDirect3DDevice9Ex_CreateVertexShader(p,a,b) (p)->CreateVertexShader(a,b) 01963 #define IDirect3DDevice9Ex_SetVertexShader(p,a) (p)->SetVertexShader(a) 01964 #define IDirect3DDevice9Ex_GetVertexShader(p,a) (p)->GetVertexShader(a) 01965 #define IDirect3DDevice9Ex_SetVertexShaderConstantF(p,a,b,c) (p)->SetVertexShaderConstantF(a,b,c) 01966 #define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->GetVertexShaderConstantF(a,b,c) 01967 #define IDirect3DDevice9Ex_SetVertexShaderConstantI(p,a,b,c) (p)->SetVertexShaderConstantI(a,b,c) 01968 #define IDirect3DDevice9Ex_GetVertexShaderConstantI(p,a,b,c) (p)->GetVertexShaderConstantI(a,b,c) 01969 #define IDirect3DDevice9Ex_SetVertexShaderConstantB(p,a,b,c) (p)->SetVertexShaderConstantB(a,b,c) 01970 #define IDirect3DDevice9Ex_GetVertexShaderConstantB(p,a,b,c) (p)->GetVertexShaderConstantB(a,b,c) 01971 #define IDirect3DDevice9Ex_SetStreamSource(p,a,b,c,d) (p)->SetStreamSource(a,b,c,d) 01972 #define IDirect3DDevice9Ex_GetStreamSource(p,a,b,c,d) (p)->GetStreamSource(a,b,c,d) 01973 #define IDirect3DDevice9Ex_SetStreamSourceFreq(p,a,b) (p)->SetStreamSourceFreq(a,b) 01974 #define IDirect3DDevice9Ex_GetStreamSourceFreq(p,a,b) (p)->GetStreamSourceFreq(a,b) 01975 #define IDirect3DDevice9Ex_SetIndices(p,a) (p)->SetIndices(a) 01976 #define IDirect3DDevice9Ex_GetIndices(p,a) (p)->GetIndices(a) 01977 #define IDirect3DDevice9Ex_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b) 01978 #define IDirect3DDevice9Ex_SetPixelShader(p,a) (p)->SetPixelShader(a) 01979 #define IDirect3DDevice9Ex_GetPixelShader(p,a) (p)->GetPixelShader(a) 01980 #define IDirect3DDevice9Ex_SetPixelShaderConstantF(p,a,b,c) (p)->SetPixelShaderConstantF(a,b,c) 01981 #define IDirect3DDevice9Ex_GetPixelShaderConstantF(p,a,b,c) (p)->GetPixelShaderConstantF(a,b,c) 01982 #define IDirect3DDevice9Ex_SetPixelShaderConstantI(p,a,b,c) (p)->SetPixelShaderConstantI(a,b,c) 01983 #define IDirect3DDevice9Ex_GetPixelShaderConstantI(p,a,b,c) (p)->GetPixelShaderConstantI(a,b,c) 01984 #define IDirect3DDevice9Ex_SetPixelShaderConstantB(p,a,b,c) (p)->SetPixelShaderConstantB(a,b,c) 01985 #define IDirect3DDevice9Ex_GetPixelShaderConstantB(p,a,b,c) (p)->GetPixelShaderConstantB(a,b,c) 01986 #define IDirect3DDevice9Ex_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c) 01987 #define IDirect3DDevice9Ex_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c) 01988 #define IDirect3DDevice9Ex_DeletePatch(p,a) (p)->DeletePatch(a) 01989 #define IDirect3DDevice9Ex_CreateQuery(p,a,b) (p)->CreateQuery(a,b) 01990 /* IDirect3DDevice9Ex */ 01991 #define IDirect3DDevice9Ex_SetConvolutionMonoKernel(p,a,b,c,d) (p)->SetConvolutionMonoKernel(a,b,c,d) 01992 #define IDirect3DDevice9Ex_ComposeRects(p,a,b,c,d,e,f,g,h) (p)->ComposeRects(a,b,c,d,e,f,g,h) 01993 #define IDirect3DDevice9Ex_PresentEx(p,a,b,c,d,e) (p)->PresentEx(a,b,c,d,e) 01994 #define IDirect3DDevice9Ex_GetGPUThreadPriority(p,a) (p)->GetGPUThreadPriority(a) 01995 #define IDirect3DDevice9Ex_SetGPUThreadPriority(p,a) (p)->SetGPUThreadPriority(a) 01996 #define IDirect3DDevice9Ex_WaitForVBlank(p,a) (p)->WaitForVBlank(a) 01997 #define IDirect3DDevice9Ex_CheckResourceResidency(p,a,b) (p)->CheckResourceResidency(a,b) 01998 #define IDirect3DDevice9Ex_SetMaximumFrameLatency(p,a) (p)->SetMaximumFrameLatency(a) 01999 #define IDirect3DDevice9Ex_GetMaximumFrameLatency(p,a) (p)->GetMaximumFrameLatency(a) 02000 #define IDirect3DDevice9Ex_CheckDeviceState(p,a) (p)->CheckDeviceState(a) 02001 #define IDirect3DDevice9Ex_CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) (p)->CreateRenderTargetEx(a,b,c,d,e,f,g,h,i) 02002 #define IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g)(p)->CreateOffscreenPlainSurfaceEx(a,b,c,d,e,f,g) 02003 #define IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i)(p)->CreateDepthStencilSurfaceEx(a,b,c,d,e,f,g,h,i) 02004 #define IDirect3DDevice9Ex_ResetEx(p,a,b) (p)->ResetEx(a,b) 02005 #define IDirect3DDevice9Ex_GetDisplayModeEx(p,a,b,c) (p)->GetDisplayModeEx(a,b,c) 02006 #endif 02007 02008 02009 #ifdef __cplusplus 02010 extern "C" { 02011 #endif /* defined(__cplusplus) */ 02012 02013 int WINAPI D3DPERF_BeginEvent(D3DCOLOR,LPCWSTR); 02014 int WINAPI D3DPERF_EndEvent(void); 02015 DWORD WINAPI D3DPERF_GetStatus(void); 02016 BOOL WINAPI D3DPERF_QueryRepeatFrame(void); 02017 void WINAPI D3DPERF_SetMarker(D3DCOLOR,LPCWSTR); 02018 void WINAPI D3DPERF_SetOptions(DWORD); 02019 void WINAPI D3DPERF_SetRegion(D3DCOLOR,LPCWSTR); 02020 02021 /* Define the main entrypoint as well */ 02022 IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion); 02023 02024 #ifdef __cplusplus 02025 } /* extern "C" */ 02026 #endif /* defined(__cplusplus) */ 02027 02028 02029 #endif /* __WINE_D3D9_H */ Generated on Sat May 26 2012 04:29:59 for ReactOS by
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