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ReactOS Development > Doxygen

d3d9.h File Reference
#include <stdlib.h>
#include <objbase.h>
#include <windows.h>
#include <d3d9types.h>
#include <d3d9caps.h>

Go to the source code of this file.

Defines

#define DIRECT3D_VERSION   0x0900
#define COM_NO_WINDOWS_H
#define D3DCREATE_FPU_PRESERVE   0x00000002L
#define D3DCREATE_MULTITHREADED   0x00000004L
#define D3DCREATE_PUREDEVICE   0x00000010L
#define D3DCREATE_SOFTWARE_VERTEXPROCESSING   0x00000020L
#define D3DCREATE_HARDWARE_VERTEXPROCESSING   0x00000040L
#define D3DCREATE_MIXED_VERTEXPROCESSING   0x00000080L
#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT   0x00000100L
#define D3DCREATE_ADAPTERGROUP_DEVICE   0x00000200L
#define D3DSPD_IUNKNOWN   0x00000001L
#define D3D_SDK_VERSION   32
#define D3D9b_SDK_VERSION   31
#define D3DADAPTER_DEFAULT   0
#define D3DENUM_WHQL_LEVEL   0x00000002L
#define D3DENUM_NO_WHQL_LEVEL   0x00000002L
#define D3DPRESENT_BACK_BUFFERS_MAX   3L
#define D3DSGR_NO_CALIBRATION   0x00000000L
#define D3DSGR_CALIBRATE   0x00000001L
#define _FACD3D   0x876
#define MAKE_D3DHRESULT(code)   MAKE_HRESULT( 1, _FACD3D, code )
#define MAKE_D3DSTATUS(code)   MAKE_HRESULT( 0, _FACD3D, code )
#define D3D_OK   S_OK
#define D3DERR_WRONGTEXTUREFORMAT   MAKE_D3DHRESULT(2072)
#define D3DERR_UNSUPPORTEDCOLOROPERATION   MAKE_D3DHRESULT(2073)
#define D3DERR_UNSUPPORTEDCOLORARG   MAKE_D3DHRESULT(2074)
#define D3DERR_UNSUPPORTEDALPHAOPERATION   MAKE_D3DHRESULT(2075)
#define D3DERR_UNSUPPORTEDALPHAARG   MAKE_D3DHRESULT(2076)
#define D3DERR_TOOMANYOPERATIONS   MAKE_D3DHRESULT(2077)
#define D3DERR_CONFLICTINGTEXTUREFILTER   MAKE_D3DHRESULT(2078)
#define D3DERR_UNSUPPORTEDFACTORVALUE   MAKE_D3DHRESULT(2079)
#define D3DERR_CONFLICTINGRENDERSTATE   MAKE_D3DHRESULT(2081)
#define D3DERR_UNSUPPORTEDTEXTUREFILTER   MAKE_D3DHRESULT(2082)
#define D3DERR_CONFLICTINGTEXTUREPALETTE   MAKE_D3DHRESULT(2086)
#define D3DERR_DRIVERINTERNALERROR   MAKE_D3DHRESULT(2087)
#define D3DERR_NOTFOUND   MAKE_D3DHRESULT(2150)
#define D3DERR_MOREDATA   MAKE_D3DHRESULT(2151)
#define D3DERR_DEVICELOST   MAKE_D3DHRESULT(2152)
#define D3DERR_DEVICENOTRESET   MAKE_D3DHRESULT(2153)
#define D3DERR_NOTAVAILABLE   MAKE_D3DHRESULT(2154)
#define D3DERR_OUTOFVIDEOMEMORY   MAKE_D3DHRESULT(380)
#define D3DERR_INVALIDDEVICE   MAKE_D3DHRESULT(2155)
#define D3DERR_INVALIDCALL   MAKE_D3DHRESULT(2156)
#define D3DERR_DRIVERINVALIDCALL   MAKE_D3DHRESULT(2157)
#define D3DERR_WASSTILLDRAWING   MAKE_D3DHRESULT(540)
#define D3DOK_NOAUTOGEN   MAKE_D3DSTATUS(2159)
#define INTERFACE   IDirect3D9
#define IDirect3D9_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3D9_AddRef(p)   (p)->lpVtbl->AddRef(p)
#define IDirect3D9_Release(p)   (p)->lpVtbl->Release(p)
#define IDirect3D9_RegisterSoftwareDevice(p, a)   (p)->lpVtbl->RegisterSoftwareDevice(p,a)
#define IDirect3D9_GetAdapterCount(p)   (p)->lpVtbl->GetAdapterCount(p)
#define IDirect3D9_GetAdapterIdentifier(p, a, b, c)   (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
#define IDirect3D9_GetAdapterModeCount(p, a, b)   (p)->lpVtbl->GetAdapterModeCount(p,a,b)
#define IDirect3D9_EnumAdapterModes(p, a, b, c, d)   (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
#define IDirect3D9_GetAdapterDisplayMode(p, a, b)   (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
#define IDirect3D9_CheckDeviceType(p, a, b, c, d, e)   (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
#define IDirect3D9_CheckDeviceFormat(p, a, b, c, d, e, f)   (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
#define IDirect3D9_CheckDeviceMultiSampleType(p, a, b, c, d, e, f)   (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
#define IDirect3D9_CheckDepthStencilMatch(p, a, b, c, d, e)   (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
#define IDirect3D9_CheckDeviceFormatConversion(p, a, b, c, d)   (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
#define IDirect3D9_GetDeviceCaps(p, a, b, c)   (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
#define IDirect3D9_GetAdapterMonitor(p, a)   (p)->lpVtbl->GetAdapterMonitor(p,a)
#define IDirect3D9_CreateDevice(p, a, b, c, d, e, f)   (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
#define INTERFACE   IDirect3D9Ex
#define IDirect3D9Ex_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3D9Ex_AddRef(p)   (p)->lpVtbl->AddRef(p)
#define IDirect3D9Ex_Release(p)   (p)->lpVtbl->Release(p)
#define IDirect3D9Ex_RegisterSoftwareDevice(p, a)   (p)->lpVtbl->RegisterSoftwareDevice(p,a)
#define IDirect3D9Ex_GetAdapterCount(p)   (p)->lpVtbl->GetAdapterCount(p)
#define IDirect3D9Ex_GetAdapterIdentifier(p, a, b, c)   (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
#define IDirect3D9Ex_GetAdapterModeCount(p, a, b)   (p)->lpVtbl->GetAdapterModeCount(p,a,b)
#define IDirect3D9Ex_EnumAdapterModes(p, a, b, c, d)   (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
#define IDirect3D9Ex_GetAdapterDisplayMode(p, a, b)   (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
#define IDirect3D9Ex_CheckDeviceType(p, a, b, c, d, e)   (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
#define IDirect3D9Ex_CheckDeviceFormat(p, a, b, c, d, e, f)   (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
#define IDirect3D9Ex_CheckDeviceMultiSampleType(p, a, b, c, d, e, f)   (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
#define IDirect3D9Ex_CheckDepthStencilMatch(p, a, b, c, d, e)   (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
#define IDirect3D9Ex_CheckDeviceFormatConversion(p, a, b, c, d)   (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
#define IDirect3D9Ex_GetDeviceCaps(p, a, b, c)   (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
#define IDirect3D9Ex_GetAdapterMonitor(p, a)   (p)->lpVtbl->GetAdapterMonitor(p,a)
#define IDirect3D9Ex_CreateDevice(p, a, b, c, d, e, f)   (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
#define IDirect3D9Ex_GetAdapterModeCountEx(p, a, b)   (p)->lpVtbl->GetAdapterModeCountEx(p,a,b)
#define IDirect3D9Ex_EnumAdapterModesEx(p, a, b, c, d)   (p)->lpVtbl->EnumAdapterModesEx(p,a,b,c,d)
#define IDirect3D9Ex_GetAdapterDisplayModeEx(p, a, b, c)   (p)->lpVtbl->GetAdapterDisplayModeEx(p,a,b,c)
#define IDirect3D9Ex_CreateDeviceEx(p, a, b, c, d, e, f, g)   (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d,e,f,g)
#define IDirect3D9Ex_GetAdapterLUID(p, a, b)   (p)->lpVtbl->GetAdapterLUID(p,a,b)
#define INTERFACE   IDirect3DVolume9
#define IDirect3DVolume9_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DVolume9_AddRef(p)   (p)->lpVtbl->AddRef(p)
#define IDirect3DVolume9_Release(p)   (p)->lpVtbl->Release(p)
#define IDirect3DVolume9_GetDevice(p, a)   (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DVolume9_SetPrivateData(p, a, b, c, d)   (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DVolume9_GetPrivateData(p, a, b, c)   (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DVolume9_FreePrivateData(p, a)   (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DVolume9_GetContainer(p, a, b)   (p)->lpVtbl->GetContainer(p,a,b)
#define IDirect3DVolume9_GetDesc(p, a)   (p)->lpVtbl->GetDesc(p,a)
#define IDirect3DVolume9_LockBox(p, a, b, c)   (p)->lpVtbl->LockBox(p,a,b,c)
#define IDirect3DVolume9_UnlockBox(p)   (p)->lpVtbl->UnlockBox(p)
#define INTERFACE   IDirect3DSwapChain9
#define IDirect3DSwapChain9_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DSwapChain9_AddRef(p)   (p)->lpVtbl->AddRef(p)
#define IDirect3DSwapChain9_Release(p)   (p)->lpVtbl->Release(p)
#define IDirect3DSwapChain9_Present(p, a, b, c, d, e)   (p)->lpVtbl->Present(p,a,b,c,d,e)
#define IDirect3DSwapChain9_GetFrontBufferData(p, a)   (p)->lpVtbl->GetFrontBufferData(p,a)
#define IDirect3DSwapChain9_GetBackBuffer(p, a, b, c)   (p)->lpVtbl->GetBackBuffer(p,a,b,c)
#define IDirect3DSwapChain9_GetRasterStatus(p, a)   (p)->lpVtbl->GetRasterStatus(p,a)
#define IDirect3DSwapChain9_GetDisplayMode(p, a)   (p)->lpVtbl->GetDisplayMode(p,a)
#define IDirect3DSwapChain9_GetDevice(p, a)   (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DSwapChain9_GetPresentParameters(p, a)   (p)->lpVtbl->GetPresentParameters(p,a)
#define INTERFACE   IDirect3DResource9
#define IDirect3DResource9_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DResource9_AddRef(p)   (p)->lpVtbl->AddRef(p)
#define IDirect3DResource9_Release(p)   (p)->lpVtbl->Release(p)
#define IDirect3DResource9_GetDevice(p, a)   (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DResource9_SetPrivateData(p, a, b, c, d)   (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DResource9_GetPrivateData(p, a, b, c)   (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DResource9_FreePrivateData(p, a)   (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DResource9_SetPriority(p, a)   (p)->lpVtbl->SetPriority(p,a)
#define IDirect3DResource9_GetPriority(p)   (p)->lpVtbl->GetPriority(p)
#define IDirect3DResource9_PreLoad(p)   (p)->lpVtbl->PreLoad(p)
#define IDirect3DResource9_GetType(p)   (p)->lpVtbl->GetType(p)
#define INTERFACE   IDirect3DSurface9
#define IDirect3DSurface9_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DSurface9_AddRef(p)   (p)->lpVtbl->AddRef(p)
#define IDirect3DSurface9_Release(p)   (p)->lpVtbl->Release(p)
#define IDirect3DSurface9_GetDevice(p, a)   (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DSurface9_SetPrivateData(p, a, b, c, d)   (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DSurface9_GetPrivateData(p, a, b, c)   (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DSurface9_FreePrivateData(p, a)   (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DSurface9_SetPriority(p, a)   (p)->lpVtbl->SetPriority(p,a)
#define IDirect3DSurface9_GetPriority(p)   (p)->lpVtbl->GetPriority(p)
#define IDirect3DSurface9_PreLoad(p)   (p)->lpVtbl->PreLoad(p)
#define IDirect3DSurface9_GetType(p)   (p)->lpVtbl->GetType(p)
#define IDirect3DSurface9_GetContainer(p, a, b)   (p)->lpVtbl->GetContainer(p,a,b)
#define IDirect3DSurface9_GetDesc(p, a)   (p)->lpVtbl->GetDesc(p,a)
#define IDirect3DSurface9_LockRect(p, a, b, c)   (p)->lpVtbl->LockRect(p,a,b,c)
#define IDirect3DSurface9_UnlockRect(p)   (p)->lpVtbl->UnlockRect(p)
#define IDirect3DSurface9_GetDC(p, a)   (p)->lpVtbl->GetDC(p,a)
#define IDirect3DSurface9_ReleaseDC(p, a)   (p)->lpVtbl->ReleaseDC(p,a)
#define INTERFACE   IDirect3DVertexBuffer9
#define IDirect3DVertexBuffer9_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DVertexBuffer9_AddRef(p)   (p)->lpVtbl->AddRef(p)
#define IDirect3DVertexBuffer9_Release(p)   (p)->lpVtbl->Release(p)
#define IDirect3DVertexBuffer9_GetDevice(p, a)   (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DVertexBuffer9_SetPrivateData(p, a, b, c, d)   (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DVertexBuffer9_GetPrivateData(p, a, b, c)   (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DVertexBuffer9_FreePrivateData(p, a)   (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DVertexBuffer9_SetPriority(p, a)   (p)->lpVtbl->SetPriority(p,a)
#define IDirect3DVertexBuffer9_GetPriority(p)   (p)->lpVtbl->GetPriority(p)
#define IDirect3DVertexBuffer9_PreLoad(p)   (p)->lpVtbl->PreLoad(p)
#define IDirect3DVertexBuffer9_GetType(p)   (p)->lpVtbl->GetType(p)
#define IDirect3DVertexBuffer9_Lock(p, a, b, c, d)   (p)->lpVtbl->Lock(p,a,b,c,d)
#define IDirect3DVertexBuffer9_Unlock(p)   (p)->lpVtbl->Unlock(p)
#define IDirect3DVertexBuffer9_GetDesc(p, a)   (p)->lpVtbl->GetDesc(p,a)
#define INTERFACE   IDirect3DIndexBuffer9
#define IDirect3DIndexBuffer9_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DIndexBuffer9_AddRef(p)   (p)->lpVtbl->AddRef(p)
#define IDirect3DIndexBuffer9_Release(p)   (p)->lpVtbl->Release(p)
#define IDirect3DIndexBuffer9_GetDevice(p, a)   (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DIndexBuffer9_SetPrivateData(p, a, b, c, d)   (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DIndexBuffer9_GetPrivateData(p, a, b, c)   (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DIndexBuffer9_FreePrivateData(p, a)   (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DIndexBuffer9_SetPriority(p, a)   (p)->lpVtbl->SetPriority(p,a)
#define IDirect3DIndexBuffer9_GetPriority(p)   (p)->lpVtbl->GetPriority(p)
#define IDirect3DIndexBuffer9_PreLoad(p)   (p)->lpVtbl->PreLoad(p)
#define IDirect3DIndexBuffer9_GetType(p)   (p)->lpVtbl->GetType(p)
#define IDirect3DIndexBuffer9_Lock(p, a, b, c, d)   (p)->lpVtbl->Lock(p,a,b,c,d)
#define IDirect3DIndexBuffer9_Unlock(p)   (p)->lpVtbl->Unlock(p)
#define IDirect3DIndexBuffer9_GetDesc(p, a)   (p)->lpVtbl->GetDesc(p,a)
#define INTERFACE   IDirect3DBaseTexture9
#define IDirect3DBaseTexture9_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DBaseTexture9_AddRef(p)   (p)->lpVtbl->AddRef(p)
#define IDirect3DBaseTexture9_Release(p)   (p)->lpVtbl->Release(p)
#define IDirect3DBaseTexture9_GetDevice(p, a)   (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DBaseTexture9_SetPrivateData(p, a, b, c, d)   (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DBaseTexture9_GetPrivateData(p, a, b, c)   (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DBaseTexture9_FreePrivateData(p, a)   (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DBaseTexture9_SetPriority(p, a)   (p)->lpVtbl->SetPriority(p,a)
#define IDirect3DBaseTexture9_GetPriority(p)   (p)->lpVtbl->GetPriority(p)
#define IDirect3DBaseTexture9_PreLoad(p)   (p)->lpVtbl->PreLoad(p)
#define IDirect3DBaseTexture9_GetType(p)   (p)->lpVtbl->GetType(p)
#define IDirect3DBaseTexture9_SetLOD(p, a)   (p)->lpVtbl->SetLOD(p,a)
#define IDirect3DBaseTexture9_GetLOD(p)   (p)->lpVtbl->GetLOD(p)
#define IDirect3DBaseTexture9_GetLevelCount(p)   (p)->lpVtbl->GetLevelCount(p)
#define IDirect3DBaseTexture9_SetAutoGenFilterType(p, a)   (p)->lpVtbl->SetAutoGenFilterType(p,a)
#define IDirect3DBaseTexture9_GetAutoGenFilterType(p)   (p)->lpVtbl->GetAutoGenFilterType(p)
#define IDirect3DBaseTexture9_GenerateMipSubLevels(p)   (p)->lpVtbl->GenerateMipSubLevels(p)
#define INTERFACE   IDirect3DCubeTexture9
#define IDirect3DCubeTexture9_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DCubeTexture9_AddRef(p)   (p)->lpVtbl->AddRef(p)
#define IDirect3DCubeTexture9_Release(p)   (p)->lpVtbl->Release(p)
#define IDirect3DCubeTexture9_GetDevice(p, a)   (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DCubeTexture9_SetPrivateData(p, a, b, c, d)   (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DCubeTexture9_GetPrivateData(p, a, b, c)   (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DCubeTexture9_FreePrivateData(p, a)   (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DCubeTexture9_SetPriority(p, a)   (p)->lpVtbl->SetPriority(p,a)
#define IDirect3DCubeTexture9_GetPriority(p)   (p)->lpVtbl->GetPriority(p)
#define IDirect3DCubeTexture9_PreLoad(p)   (p)->lpVtbl->PreLoad(p)
#define IDirect3DCubeTexture9_GetType(p)   (p)->lpVtbl->GetType(p)
#define IDirect3DCubeTexture9_SetLOD(p, a)   (p)->lpVtbl->SetLOD(p,a)
#define IDirect3DCubeTexture9_GetLOD(p)   (p)->lpVtbl->GetLOD(p)
#define IDirect3DCubeTexture9_GetLevelCount(p)   (p)->lpVtbl->GetLevelCount(p)
#define IDirect3DCubeTexture9_SetAutoGenFilterType(p, a)   (p)->lpVtbl->SetAutoGenFilterType(p,a)
#define IDirect3DCubeTexture9_GetAutoGenFilterType(p)   (p)->lpVtbl->GetAutoGenFilterType(p)
#define IDirect3DCubeTexture9_GenerateMipSubLevels(p)   (p)->lpVtbl->GenerateMipSubLevels(p)
#define IDirect3DCubeTexture9_GetLevelDesc(p, a, b)   (p)->lpVtbl->GetLevelDesc(p,a,b)
#define IDirect3DCubeTexture9_GetCubeMapSurface(p, a, b, c)   (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
#define IDirect3DCubeTexture9_LockRect(p, a, b, c, d, e)   (p)->lpVtbl->LockRect(p,a,b,c,d,e)
#define IDirect3DCubeTexture9_UnlockRect(p, a, b)   (p)->lpVtbl->UnlockRect(p,a,b)
#define IDirect3DCubeTexture9_AddDirtyRect(p, a, b)   (p)->lpVtbl->AddDirtyRect(p,a,b)
#define INTERFACE   IDirect3DTexture9
#define IDirect3DTexture9_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DTexture9_AddRef(p)   (p)->lpVtbl->AddRef(p)
#define IDirect3DTexture9_Release(p)   (p)->lpVtbl->Release(p)
#define IDirect3DTexture9_GetDevice(p, a)   (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DTexture9_SetPrivateData(p, a, b, c, d)   (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DTexture9_GetPrivateData(p, a, b, c)   (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DTexture9_FreePrivateData(p, a)   (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DTexture9_SetPriority(p, a)   (p)->lpVtbl->SetPriority(p,a)
#define IDirect3DTexture9_GetPriority(p)   (p)->lpVtbl->GetPriority(p)
#define IDirect3DTexture9_PreLoad(p)   (p)->lpVtbl->PreLoad(p)
#define IDirect3DTexture9_GetType(p)   (p)->lpVtbl->GetType(p)
#define IDirect3DTexture9_SetLOD(p, a)   (p)->lpVtbl->SetLOD(p,a)
#define IDirect3DTexture9_GetLOD(p)   (p)->lpVtbl->GetLOD(p)
#define IDirect3DTexture9_GetLevelCount(p)   (p)->lpVtbl->GetLevelCount(p)
#define IDirect3DTexture9_SetAutoGenFilterType(p, a)   (p)->lpVtbl->SetAutoGenFilterType(p,a)
#define IDirect3DTexture9_GetAutoGenFilterType(p)   (p)->lpVtbl->GetAutoGenFilterType(p)
#define IDirect3DTexture9_GenerateMipSubLevels(p)   (p)->lpVtbl->GenerateMipSubLevels(p)
#define IDirect3DTexture9_GetLevelDesc(p, a, b)   (p)->lpVtbl->GetLevelDesc(p,a,b)
#define IDirect3DTexture9_GetSurfaceLevel(p, a, b)   (p)->lpVtbl->GetSurfaceLevel(p,a,b)
#define IDirect3DTexture9_LockRect(p, a, b, c, d)   (p)->lpVtbl->LockRect(p,a,b,c,d)
#define IDirect3DTexture9_UnlockRect(p, a)   (p)->lpVtbl->UnlockRect(p,a)
#define IDirect3DTexture9_AddDirtyRect(p, a)   (p)->lpVtbl->AddDirtyRect(p,a)
#define INTERFACE   IDirect3DVolumeTexture9
#define IDirect3DVolumeTexture9_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DVolumeTexture9_AddRef(p)   (p)->lpVtbl->AddRef(p)
#define IDirect3DVolumeTexture9_Release(p)   (p)->lpVtbl->Release(p)
#define IDirect3DVolumeTexture9_GetDevice(p, a)   (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DVolumeTexture9_SetPrivateData(p, a, b, c, d)   (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirect3DVolumeTexture9_GetPrivateData(p, a, b, c)   (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirect3DVolumeTexture9_FreePrivateData(p, a)   (p)->lpVtbl->FreePrivateData(p,a)
#define IDirect3DVolumeTexture9_SetPriority(p, a)   (p)->lpVtbl->SetPriority(p,a)
#define IDirect3DVolumeTexture9_GetPriority(p)   (p)->lpVtbl->GetPriority(p)
#define IDirect3DVolumeTexture9_PreLoad(p)   (p)->lpVtbl->PreLoad(p)
#define IDirect3DVolumeTexture9_GetType(p)   (p)->lpVtbl->GetType(p)
#define IDirect3DVolumeTexture9_SetLOD(p, a)   (p)->lpVtbl->SetLOD(p,a)
#define IDirect3DVolumeTexture9_GetLOD(p)   (p)->lpVtbl->GetLOD(p)
#define IDirect3DVolumeTexture9_GetLevelCount(p)   (p)->lpVtbl->GetLevelCount(p)
#define IDirect3DVolumeTexture9_SetAutoGenFilterType(p, a)   (p)->lpVtbl->SetAutoGenFilterType(p,a)
#define IDirect3DVolumeTexture9_GetAutoGenFilterType(p)   (p)->lpVtbl->GetAutoGenFilterType(p)
#define IDirect3DVolumeTexture9_GenerateMipSubLevels(p)   (p)->lpVtbl->GenerateMipSubLevels(p)
#define IDirect3DVolumeTexture9_GetLevelDesc(p, a, b)   (p)->lpVtbl->GetLevelDesc(p,a,b)
#define IDirect3DVolumeTexture9_GetVolumeLevel(p, a, b)   (p)->lpVtbl->GetVolumeLevel(p,a,b)
#define IDirect3DVolumeTexture9_LockBox(p, a, b, c, d)   (p)->lpVtbl->LockBox(p,a,b,c,d)
#define IDirect3DVolumeTexture9_UnlockBox(p, a)   (p)->lpVtbl->UnlockBox(p,a)
#define IDirect3DVolumeTexture9_AddDirtyBox(p, a)   (p)->lpVtbl->AddDirtyBox(p,a)
#define INTERFACE   IDirect3DVertexDeclaration9
#define IDirect3DVertexDeclaration9_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DVertexDeclaration9_AddRef(p)   (p)->lpVtbl->AddRef(p)
#define IDirect3DVertexDeclaration9_Release(p)   (p)->lpVtbl->Release(p)
#define IDirect3DVertexDeclaration9_GetDevice(p, a)   (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DVertexDeclaration9_GetDeclaration(p, a, b)   (p)->lpVtbl->GetDeclaration(p,a,b)
#define INTERFACE   IDirect3DVertexShader9
#define IDirect3DVertexShader9_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DVertexShader9_AddRef(p)   (p)->lpVtbl->AddRef(p)
#define IDirect3DVertexShader9_Release(p)   (p)->lpVtbl->Release(p)
#define IDirect3DVertexShader9_GetDevice(p, a)   (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DVertexShader9_GetFunction(p, a, b)   (p)->lpVtbl->GetFunction(p,a,b)
#define INTERFACE   IDirect3DPixelShader9
#define IDirect3DPixelShader9_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DPixelShader9_AddRef(p)   (p)->lpVtbl->AddRef(p)
#define IDirect3DPixelShader9_Release(p)   (p)->lpVtbl->Release(p)
#define IDirect3DPixelShader9_GetDevice(p, a)   (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DPixelShader9_GetFunction(p, a, b)   (p)->lpVtbl->GetFunction(p,a,b)
#define INTERFACE   IDirect3DStateBlock9
#define IDirect3DStateBlock9_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DStateBlock9_AddRef(p)   (p)->lpVtbl->AddRef(p)
#define IDirect3DStateBlock9_Release(p)   (p)->lpVtbl->Release(p)
#define IDirect3DStateBlock9_GetDevice(p, a)   (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DStateBlock9_Capture(p)   (p)->lpVtbl->Capture(p)
#define IDirect3DStateBlock9_Apply(p)   (p)->lpVtbl->Apply(p)
#define INTERFACE   IDirect3DQuery9
#define IDirect3DQuery9_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DQuery9_AddRef(p)   (p)->lpVtbl->AddRef(p)
#define IDirect3DQuery9_Release(p)   (p)->lpVtbl->Release(p)
#define IDirect3DQuery9_GetDevice(p, a)   (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DQuery9_GetType(p)   (p)->lpVtbl->GetType(p)
#define IDirect3DQuery9_GetDataSize(p)   (p)->lpVtbl->GetDataSize(p)
#define IDirect3DQuery9_Issue(p, a)   (p)->lpVtbl->Issue(p,a)
#define IDirect3DQuery9_GetData(p, a, b, c)   (p)->lpVtbl->GetData(p,a,b,c)
#define INTERFACE   IDirect3DDevice9
#define IDirect3DDevice9_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DDevice9_AddRef(p)   (p)->lpVtbl->AddRef(p)
#define IDirect3DDevice9_Release(p)   (p)->lpVtbl->Release(p)
#define IDirect3DDevice9_TestCooperativeLevel(p)   (p)->lpVtbl->TestCooperativeLevel(p)
#define IDirect3DDevice9_GetAvailableTextureMem(p)   (p)->lpVtbl->GetAvailableTextureMem(p)
#define IDirect3DDevice9_EvictManagedResources(p)   (p)->lpVtbl->EvictManagedResources(p)
#define IDirect3DDevice9_GetDirect3D(p, a)   (p)->lpVtbl->GetDirect3D(p,a)
#define IDirect3DDevice9_GetDeviceCaps(p, a)   (p)->lpVtbl->GetDeviceCaps(p,a)
#define IDirect3DDevice9_GetDisplayMode(p, a, b)   (p)->lpVtbl->GetDisplayMode(p,a,b)
#define IDirect3DDevice9_GetCreationParameters(p, a)   (p)->lpVtbl->GetCreationParameters(p,a)
#define IDirect3DDevice9_SetCursorProperties(p, a, b, c)   (p)->lpVtbl->SetCursorProperties(p,a,b,c)
#define IDirect3DDevice9_SetCursorPosition(p, a, b, c)   (p)->lpVtbl->SetCursorPosition(p,a,b,c)
#define IDirect3DDevice9_ShowCursor(p, a)   (p)->lpVtbl->ShowCursor(p,a)
#define IDirect3DDevice9_CreateAdditionalSwapChain(p, a, b)   (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
#define IDirect3DDevice9_GetSwapChain(p, a, b)   (p)->lpVtbl->GetSwapChain(p,a,b)
#define IDirect3DDevice9_GetNumberOfSwapChains(p)   (p)->lpVtbl->GetNumberOfSwapChains(p)
#define IDirect3DDevice9_Reset(p, a)   (p)->lpVtbl->Reset(p,a)
#define IDirect3DDevice9_Present(p, a, b, c, d)   (p)->lpVtbl->Present(p,a,b,c,d)
#define IDirect3DDevice9_GetBackBuffer(p, a, b, c, d)   (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
#define IDirect3DDevice9_GetRasterStatus(p, a, b)   (p)->lpVtbl->GetRasterStatus(p,a,b)
#define IDirect3DDevice9_SetDialogBoxMode(p, a)   (p)->lpVtbl->SetDialogBoxMode(p,a)
#define IDirect3DDevice9_SetGammaRamp(p, a, b, c)   (p)->lpVtbl->SetGammaRamp(p,a,b,c)
#define IDirect3DDevice9_GetGammaRamp(p, a, b)   (p)->lpVtbl->GetGammaRamp(p,a,b)
#define IDirect3DDevice9_CreateTexture(p, a, b, c, d, e, f, g, h)   (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h)
#define IDirect3DDevice9_CreateVolumeTexture(p, a, b, c, d, e, f, g, h, i)   (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i)
#define IDirect3DDevice9_CreateCubeTexture(p, a, b, c, d, e, f, g)   (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g)
#define IDirect3DDevice9_CreateVertexBuffer(p, a, b, c, d, e, f)   (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
#define IDirect3DDevice9_CreateIndexBuffer(p, a, b, c, d, e, f)   (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f)
#define IDirect3DDevice9_CreateRenderTarget(p, a, b, c, d, e, f, g, h)   (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h)
#define IDirect3DDevice9_CreateDepthStencilSurface(p, a, b, c, d, e, f, g, h)   (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h)
#define IDirect3DDevice9_UpdateSurface(p, a, b, c, d)   (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
#define IDirect3DDevice9_UpdateTexture(p, a, b)   (p)->lpVtbl->UpdateTexture(p,a,b)
#define IDirect3DDevice9_GetRenderTargetData(p, a, b)   (p)->lpVtbl->GetRenderTargetData(p,a,b)
#define IDirect3DDevice9_GetFrontBufferData(p, a, b)   (p)->lpVtbl->GetFrontBufferData(p,a,b)
#define IDirect3DDevice9_StretchRect(p, a, b, c, d, e)   (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
#define IDirect3DDevice9_ColorFill(p, a, b, c)   (p)->lpVtbl->ColorFill(p,a,b,c)
#define IDirect3DDevice9_CreateOffscreenPlainSurface(p, a, b, c, d, e, f)   (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f)
#define IDirect3DDevice9_SetRenderTarget(p, a, b)   (p)->lpVtbl->SetRenderTarget(p,a,b)
#define IDirect3DDevice9_GetRenderTarget(p, a, b)   (p)->lpVtbl->GetRenderTarget(p,a,b)
#define IDirect3DDevice9_SetDepthStencilSurface(p, a)   (p)->lpVtbl->SetDepthStencilSurface(p,a)
#define IDirect3DDevice9_GetDepthStencilSurface(p, a)   (p)->lpVtbl->GetDepthStencilSurface(p,a)
#define IDirect3DDevice9_BeginScene(p)   (p)->lpVtbl->BeginScene(p)
#define IDirect3DDevice9_EndScene(p)   (p)->lpVtbl->EndScene(p)
#define IDirect3DDevice9_Clear(p, a, b, c, d, e, f)   (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
#define IDirect3DDevice9_SetTransform(p, a, b)   (p)->lpVtbl->SetTransform(p,a,b)
#define IDirect3DDevice9_GetTransform(p, a, b)   (p)->lpVtbl->GetTransform(p,a,b)
#define IDirect3DDevice9_MultiplyTransform(p, a, b)   (p)->lpVtbl->MultiplyTransform(p,a,b)
#define IDirect3DDevice9_SetViewport(p, a)   (p)->lpVtbl->SetViewport(p,a)
#define IDirect3DDevice9_GetViewport(p, a)   (p)->lpVtbl->GetViewport(p,a)
#define IDirect3DDevice9_SetMaterial(p, a)   (p)->lpVtbl->SetMaterial(p,a)
#define IDirect3DDevice9_GetMaterial(p, a)   (p)->lpVtbl->GetMaterial(p,a)
#define IDirect3DDevice9_SetLight(p, a, b)   (p)->lpVtbl->SetLight(p,a,b)
#define IDirect3DDevice9_GetLight(p, a, b)   (p)->lpVtbl->GetLight(p,a,b)
#define IDirect3DDevice9_LightEnable(p, a, b)   (p)->lpVtbl->LightEnable(p,a,b)
#define IDirect3DDevice9_GetLightEnable(p, a, b)   (p)->lpVtbl->GetLightEnable(p,a,b)
#define IDirect3DDevice9_SetClipPlane(p, a, b)   (p)->lpVtbl->SetClipPlane(p,a,b)
#define IDirect3DDevice9_GetClipPlane(p, a, b)   (p)->lpVtbl->GetClipPlane(p,a,b)
#define IDirect3DDevice9_SetRenderState(p, a, b)   (p)->lpVtbl->SetRenderState(p,a,b)
#define IDirect3DDevice9_GetRenderState(p, a, b)   (p)->lpVtbl->GetRenderState(p,a,b)
#define IDirect3DDevice9_CreateStateBlock(p, a, b)   (p)->lpVtbl->CreateStateBlock(p,a,b)
#define IDirect3DDevice9_BeginStateBlock(p)   (p)->lpVtbl->BeginStateBlock(p)
#define IDirect3DDevice9_EndStateBlock(p, a)   (p)->lpVtbl->EndStateBlock(p,a)
#define IDirect3DDevice9_SetClipStatus(p, a)   (p)->lpVtbl->SetClipStatus(p,a)
#define IDirect3DDevice9_GetClipStatus(p, a)   (p)->lpVtbl->GetClipStatus(p,a)
#define IDirect3DDevice9_GetTexture(p, a, b)   (p)->lpVtbl->GetTexture(p,a,b)
#define IDirect3DDevice9_SetTexture(p, a, b)   (p)->lpVtbl->SetTexture(p,a,b)
#define IDirect3DDevice9_GetTextureStageState(p, a, b, c)   (p)->lpVtbl->GetTextureStageState(p,a,b,c)
#define IDirect3DDevice9_SetTextureStageState(p, a, b, c)   (p)->lpVtbl->SetTextureStageState(p,a,b,c)
#define IDirect3DDevice9_GetSamplerState(p, a, b, c)   (p)->lpVtbl->GetSamplerState(p,a,b,c)
#define IDirect3DDevice9_SetSamplerState(p, a, b, c)   (p)->lpVtbl->SetSamplerState(p,a,b,c)
#define IDirect3DDevice9_ValidateDevice(p, a)   (p)->lpVtbl->ValidateDevice(p,a)
#define IDirect3DDevice9_SetPaletteEntries(p, a, b)   (p)->lpVtbl->SetPaletteEntries(p,a,b)
#define IDirect3DDevice9_GetPaletteEntries(p, a, b)   (p)->lpVtbl->GetPaletteEntries(p,a,b)
#define IDirect3DDevice9_SetCurrentTexturePalette(p, a)   (p)->lpVtbl->SetCurrentTexturePalette(p,a)
#define IDirect3DDevice9_GetCurrentTexturePalette(p, a)   (p)->lpVtbl->GetCurrentTexturePalette(p,a)
#define IDirect3DDevice9_SetScissorRect(p, a)   (p)->lpVtbl->SetScissorRect(p,a)
#define IDirect3DDevice9_GetScissorRect(p, a)   (p)->lpVtbl->GetScissorRect(p,a)
#define IDirect3DDevice9_SetSoftwareVertexProcessing(p, a)   (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
#define IDirect3DDevice9_GetSoftwareVertexProcessing(p)   (p)->lpVtbl->GetSoftwareVertexProcessing(p)
#define IDirect3DDevice9_SetNPatchMode(p, a)   (p)->lpVtbl->SetNPatchMode(p,a)
#define IDirect3DDevice9_GetNPatchMode(p)   (p)->lpVtbl->GetNPatchMode(p)
#define IDirect3DDevice9_DrawPrimitive(p, a, b, c)   (p)->lpVtbl->DrawPrimitive(p,a,b,c)
#define IDirect3DDevice9_DrawIndexedPrimitive(p, a, b, c, d, e, f)   (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
#define IDirect3DDevice9_DrawPrimitiveUP(p, a, b, c, d)   (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
#define IDirect3DDevice9_DrawIndexedPrimitiveUP(p, a, b, c, d, e, f, g, h)   (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
#define IDirect3DDevice9_ProcessVertices(p, a, b, c, d, e, f)   (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
#define IDirect3DDevice9_CreateVertexDeclaration(p, a, b)   (p)->lpVtbl->CreateVertexDeclaration(p,a,b)
#define IDirect3DDevice9_SetVertexDeclaration(p, a)   (p)->lpVtbl->SetVertexDeclaration(p,a)
#define IDirect3DDevice9_GetVertexDeclaration(p, a)   (p)->lpVtbl->GetVertexDeclaration(p,a)
#define IDirect3DDevice9_SetFVF(p, a)   (p)->lpVtbl->SetFVF(p,a)
#define IDirect3DDevice9_GetFVF(p, a)   (p)->lpVtbl->GetFVF(p,a)
#define IDirect3DDevice9_CreateVertexShader(p, a, b)   (p)->lpVtbl->CreateVertexShader(p,a,b)
#define IDirect3DDevice9_SetVertexShader(p, a)   (p)->lpVtbl->SetVertexShader(p,a)
#define IDirect3DDevice9_GetVertexShader(p, a)   (p)->lpVtbl->GetVertexShader(p,a)
#define IDirect3DDevice9_SetVertexShaderConstantF(p, a, b, c)   (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
#define IDirect3DDevice9_GetVertexShaderConstantF(p, a, b, c)   (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
#define IDirect3DDevice9_SetVertexShaderConstantI(p, a, b, c)   (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
#define IDirect3DDevice9_GetVertexShaderConstantI(p, a, b, c)   (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
#define IDirect3DDevice9_SetVertexShaderConstantB(p, a, b, c)   (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
#define IDirect3DDevice9_GetVertexShaderConstantB(p, a, b, c)   (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
#define IDirect3DDevice9_SetStreamSource(p, a, b, c, d)   (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
#define IDirect3DDevice9_GetStreamSource(p, a, b, c, d)   (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
#define IDirect3DDevice9_SetStreamSourceFreq(p, a, b)   (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
#define IDirect3DDevice9_GetStreamSourceFreq(p, a, b)   (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
#define IDirect3DDevice9_SetIndices(p, a)   (p)->lpVtbl->SetIndices(p,a)
#define IDirect3DDevice9_GetIndices(p, a)   (p)->lpVtbl->GetIndices(p,a)
#define IDirect3DDevice9_CreatePixelShader(p, a, b)   (p)->lpVtbl->CreatePixelShader(p,a,b)
#define IDirect3DDevice9_SetPixelShader(p, a)   (p)->lpVtbl->SetPixelShader(p,a)
#define IDirect3DDevice9_GetPixelShader(p, a)   (p)->lpVtbl->GetPixelShader(p,a)
#define IDirect3DDevice9_SetPixelShaderConstantF(p, a, b, c)   (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
#define IDirect3DDevice9_GetPixelShaderConstantF(p, a, b, c)   (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
#define IDirect3DDevice9_SetPixelShaderConstantI(p, a, b, c)   (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
#define IDirect3DDevice9_GetPixelShaderConstantI(p, a, b, c)   (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
#define IDirect3DDevice9_SetPixelShaderConstantB(p, a, b, c)   (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
#define IDirect3DDevice9_GetPixelShaderConstantB(p, a, b, c)   (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
#define IDirect3DDevice9_DrawRectPatch(p, a, b, c)   (p)->lpVtbl->DrawRectPatch(p,a,b,c)
#define IDirect3DDevice9_DrawTriPatch(p, a, b, c)   (p)->lpVtbl->DrawTriPatch(p,a,b,c)
#define IDirect3DDevice9_DeletePatch(p, a)   (p)->lpVtbl->DeletePatch(p,a)
#define IDirect3DDevice9_CreateQuery(p, a, b)   (p)->lpVtbl->CreateQuery(p,a,b)
#define INTERFACE   IDirect3DDevice9Ex
#define IDirect3DDevice9Ex_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DDevice9Ex_AddRef(p)   (p)->lpVtbl->AddRef(p)
#define IDirect3DDevice9Ex_Release(p)   (p)->lpVtbl->Release(p)
#define IDirect3DDevice9Ex_TestCooperativeLevel(p)   (p)->lpVtbl->TestCooperativeLevel(p)
#define IDirect3DDevice9Ex_GetAvailableTextureMem(p)   (p)->lpVtbl->GetAvailableTextureMem(p)
#define IDirect3DDevice9Ex_EvictManagedResources(p)   (p)->lpVtbl->EvictManagedResources(p)
#define IDirect3DDevice9Ex_GetDirect3D(p, a)   (p)->lpVtbl->GetDirect3D(p,a)
#define IDirect3DDevice9Ex_GetDeviceCaps(p, a)   (p)->lpVtbl->GetDeviceCaps(p,a)
#define IDirect3DDevice9Ex_GetDisplayMode(p, a, b)   (p)->lpVtbl->GetDisplayMode(p,a,b)
#define IDirect3DDevice9Ex_GetCreationParameters(p, a)   (p)->lpVtbl->GetCreationParameters(p,a)
#define IDirect3DDevice9Ex_SetCursorProperties(p, a, b, c)   (p)->lpVtbl->SetCursorProperties(p,a,b,c)
#define IDirect3DDevice9Ex_SetCursorPosition(p, a, b, c)   (p)->lpVtbl->SetCursorPosition(p,a,b,c)
#define IDirect3DDevice9Ex_ShowCursor(p, a)   (p)->lpVtbl->ShowCursor(p,a)
#define IDirect3DDevice9Ex_CreateAdditionalSwapChain(p, a, b)   (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
#define IDirect3DDevice9Ex_GetSwapChain(p, a, b)   (p)->lpVtbl->GetSwapChain(p,a,b)
#define IDirect3DDevice9Ex_GetNumberOfSwapChains(p)   (p)->lpVtbl->GetNumberOfSwapChains(p)
#define IDirect3DDevice9Ex_Reset(p, a)   (p)->lpVtbl->Reset(p,a)
#define IDirect3DDevice9Ex_Present(p, a, b, c, d)   (p)->lpVtbl->Present(p,a,b,c,d)
#define IDirect3DDevice9Ex_GetBackBuffer(p, a, b, c, d)   (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
#define IDirect3DDevice9Ex_GetRasterStatus(p, a, b)   (p)->lpVtbl->GetRasterStatus(p,a,b)
#define IDirect3DDevice9Ex_SetDialogBoxMode(p, a)   (p)->lpVtbl->SetDialogBoxMode(p,a)
#define IDirect3DDevice9Ex_SetGammaRamp(p, a, b, c)   (p)->lpVtbl->SetGammaRamp(p,a,b,c)
#define IDirect3DDevice9Ex_GetGammaRamp(p, a, b)   (p)->lpVtbl->GetGammaRamp(p,a,b)
#define IDirect3DDevice9Ex_CreateTexture(p, a, b, c, d, e, f, g, h)   (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h)
#define IDirect3DDevice9Ex_CreateVolumeTexture(p, a, b, c, d, e, f, g, h, i)   (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i)
#define IDirect3DDevice9Ex_CreateCubeTexture(p, a, b, c, d, e, f, g)   (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g)
#define IDirect3DDevice9Ex_CreateVertexBuffer(p, a, b, c, d, e, f)   (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
#define IDirect3DDevice9Ex_CreateIndexBuffer(p, a, b, c, d, e, f)   (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f)
#define IDirect3DDevice9Ex_CreateRenderTarget(p, a, b, c, d, e, f, g, h)   (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h)
#define IDirect3DDevice9Ex_CreateDepthStencilSurface(p, a, b, c, d, e, f, g, h)   (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h)
#define IDirect3DDevice9Ex_UpdateSurface(p, a, b, c, d)   (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
#define IDirect3DDevice9Ex_UpdateTexture(p, a, b)   (p)->lpVtbl->UpdateTexture(p,a,b)
#define IDirect3DDevice9Ex_GetRenderTargetData(p, a, b)   (p)->lpVtbl->GetRenderTargetData(p,a,b)
#define IDirect3DDevice9Ex_GetFrontBufferData(p, a, b)   (p)->lpVtbl->GetFrontBufferData(p,a,b)
#define IDirect3DDevice9Ex_StretchRect(p, a, b, c, d, e)   (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
#define IDirect3DDevice9Ex_ColorFill(p, a, b, c)   (p)->lpVtbl->ColorFill(p,a,b,c)
#define IDirect3DDevice9Ex_CreateOffscreenPlainSurface(p, a, b, c, d, e, f)   (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f)
#define IDirect3DDevice9Ex_SetRenderTarget(p, a, b)   (p)->lpVtbl->SetRenderTarget(p,a,b)
#define IDirect3DDevice9Ex_GetRenderTarget(p, a, b)   (p)->lpVtbl->GetRenderTarget(p,a,b)
#define IDirect3DDevice9Ex_SetDepthStencilSurface(p, a)   (p)->lpVtbl->SetDepthStencilSurface(p,a)
#define IDirect3DDevice9Ex_GetDepthStencilSurface(p, a)   (p)->lpVtbl->GetDepthStencilSurface(p,a)
#define IDirect3DDevice9Ex_BeginScene(p)   (p)->lpVtbl->BeginScene(p)
#define IDirect3DDevice9Ex_EndScene(p)   (p)->lpVtbl->EndScene(p)
#define IDirect3DDevice9Ex_Clear(p, a, b, c, d, e, f)   (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
#define IDirect3DDevice9Ex_SetTransform(p, a, b)   (p)->lpVtbl->SetTransform(p,a,b)
#define IDirect3DDevice9Ex_GetTransform(p, a, b)   (p)->lpVtbl->GetTransform(p,a,b)
#define IDirect3DDevice9Ex_MultiplyTransform(p, a, b)   (p)->lpVtbl->MultiplyTransform(p,a,b)
#define IDirect3DDevice9Ex_SetViewport(p, a)   (p)->lpVtbl->SetViewport(p,a)
#define IDirect3DDevice9Ex_GetViewport(p, a)   (p)->lpVtbl->GetViewport(p,a)
#define IDirect3DDevice9Ex_SetMaterial(p, a)   (p)->lpVtbl->SetMaterial(p,a)
#define IDirect3DDevice9Ex_GetMaterial(p, a)   (p)->lpVtbl->GetMaterial(p,a)
#define IDirect3DDevice9Ex_SetLight(p, a, b)   (p)->lpVtbl->SetLight(p,a,b)
#define IDirect3DDevice9Ex_GetLight(p, a, b)   (p)->lpVtbl->GetLight(p,a,b)
#define IDirect3DDevice9Ex_LightEnable(p, a, b)   (p)->lpVtbl->LightEnable(p,a,b)
#define IDirect3DDevice9Ex_GetLightEnable(p, a, b)   (p)->lpVtbl->GetLightEnable(p,a,b)
#define IDirect3DDevice9Ex_SetClipPlane(p, a, b)   (p)->lpVtbl->SetClipPlane(p,a,b)
#define IDirect3DDevice9Ex_GetClipPlane(p, a, b)   (p)->lpVtbl->GetClipPlane(p,a,b)
#define IDirect3DDevice9Ex_SetRenderState(p, a, b)   (p)->lpVtbl->SetRenderState(p,a,b)
#define IDirect3DDevice9Ex_GetRenderState(p, a, b)   (p)->lpVtbl->GetRenderState(p,a,b)
#define IDirect3DDevice9Ex_CreateStateBlock(p, a, b)   (p)->lpVtbl->CreateStateBlock(p,a,b)
#define IDirect3DDevice9Ex_BeginStateBlock(p)   (p)->lpVtbl->BeginStateBlock(p)
#define IDirect3DDevice9Ex_EndStateBlock(p, a)   (p)->lpVtbl->EndStateBlock(p,a)
#define IDirect3DDevice9Ex_SetClipStatus(p, a)   (p)->lpVtbl->SetClipStatus(p,a)
#define IDirect3DDevice9Ex_GetClipStatus(p, a)   (p)->lpVtbl->GetClipStatus(p,a)
#define IDirect3DDevice9Ex_GetTexture(p, a, b)   (p)->lpVtbl->GetTexture(p,a,b)
#define IDirect3DDevice9Ex_SetTexture(p, a, b)   (p)->lpVtbl->SetTexture(p,a,b)
#define IDirect3DDevice9Ex_GetTextureStageState(p, a, b, c)   (p)->lpVtbl->GetTextureStageState(p,a,b,c)
#define IDirect3DDevice9Ex_SetTextureStageState(p, a, b, c)   (p)->lpVtbl->SetTextureStageState(p,a,b,c)
#define IDirect3DDevice9Ex_GetSamplerState(p, a, b, c)   (p)->lpVtbl->GetSamplerState(p,a,b,c)
#define IDirect3DDevice9Ex_SetSamplerState(p, a, b, c)   (p)->lpVtbl->SetSamplerState(p,a,b,c)
#define IDirect3DDevice9Ex_ValidateDevice(p, a)   (p)->lpVtbl->ValidateDevice(p,a)
#define IDirect3DDevice9Ex_SetPaletteEntries(p, a, b)   (p)->lpVtbl->SetPaletteEntries(p,a,b)
#define IDirect3DDevice9Ex_GetPaletteEntries(p, a, b)   (p)->lpVtbl->GetPaletteEntries(p,a,b)
#define IDirect3DDevice9Ex_SetCurrentTexturePalette(p, a)   (p)->lpVtbl->SetCurrentTexturePalette(p,a)
#define IDirect3DDevice9Ex_GetCurrentTexturePalette(p, a)   (p)->lpVtbl->GetCurrentTexturePalette(p,a)
#define IDirect3DDevice9Ex_SetScissorRect(p, a)   (p)->lpVtbl->SetScissorRect(p,a)
#define IDirect3DDevice9Ex_GetScissorRect(p, a)   (p)->lpVtbl->GetScissorRect(p,a)
#define IDirect3DDevice9Ex_SetSoftwareVertexProcessing(p, a)   (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
#define IDirect3DDevice9Ex_GetSoftwareVertexProcessing(p)   (p)->lpVtbl->GetSoftwareVertexProcessing(p)
#define IDirect3DDevice9Ex_SetNPatchMode(p, a)   (p)->lpVtbl->SetNPatchMode(p,a)
#define IDirect3DDevice9Ex_GetNPatchMode(p)   (p)->lpVtbl->GetNPatchMode(p)
#define IDirect3DDevice9Ex_DrawPrimitive(p, a, b, c)   (p)->lpVtbl->DrawPrimitive(p,a,b,c)
#define IDirect3DDevice9Ex_DrawIndexedPrimitive(p, a, b, c, d, e, f)   (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
#define IDirect3DDevice9Ex_DrawPrimitiveUP(p, a, b, c, d)   (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
#define IDirect3DDevice9Ex_DrawIndexedPrimitiveUP(p, a, b, c, d, e, f, g, h)   (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
#define IDirect3DDevice9Ex_ProcessVertices(p, a, b, c, d, e, f)   (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
#define IDirect3DDevice9Ex_CreateVertexDeclaration(p, a, b)   (p)->lpVtbl->CreateVertexDeclaration(p,a,b)
#define IDirect3DDevice9Ex_SetVertexDeclaration(p, a)   (p)->lpVtbl->SetVertexDeclaration(p,a)
#define IDirect3DDevice9Ex_GetVertexDeclaration(p, a)   (p)->lpVtbl->GetVertexDeclaration(p,a)
#define IDirect3DDevice9Ex_SetFVF(p, a)   (p)->lpVtbl->SetFVF(p,a)
#define IDirect3DDevice9Ex_GetFVF(p, a)   (p)->lpVtbl->GetFVF(p,a)
#define IDirect3DDevice9Ex_CreateVertexShader(p, a, b)   (p)->lpVtbl->CreateVertexShader(p,a,b)
#define IDirect3DDevice9Ex_SetVertexShader(p, a)   (p)->lpVtbl->SetVertexShader(p,a)
#define IDirect3DDevice9Ex_GetVertexShader(p, a)   (p)->lpVtbl->GetVertexShader(p,a)
#define IDirect3DDevice9Ex_SetVertexShaderConstantF(p, a, b, c)   (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
#define IDirect3DDevice9Ex_GetVertexShaderConstantF(p, a, b, c)   (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
#define IDirect3DDevice9Ex_SetVertexShaderConstantI(p, a, b, c)   (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
#define IDirect3DDevice9Ex_GetVertexShaderConstantI(p, a, b, c)   (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
#define IDirect3DDevice9Ex_SetVertexShaderConstantB(p, a, b, c)   (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
#define IDirect3DDevice9Ex_GetVertexShaderConstantB(p, a, b, c)   (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
#define IDirect3DDevice9Ex_SetStreamSource(p, a, b, c, d)   (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
#define IDirect3DDevice9Ex_GetStreamSource(p, a, b, c, d)   (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
#define IDirect3DDevice9Ex_SetStreamSourceFreq(p, a, b)   (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
#define IDirect3DDevice9Ex_GetStreamSourceFreq(p, a, b)   (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
#define IDirect3DDevice9Ex_SetIndices(p, a)   (p)->lpVtbl->SetIndices(p,a)
#define IDirect3DDevice9Ex_GetIndices(p, a)   (p)->lpVtbl->GetIndices(p,a)
#define IDirect3DDevice9Ex_CreatePixelShader(p, a, b)   (p)->lpVtbl->CreatePixelShader(p,a,b)
#define IDirect3DDevice9Ex_SetPixelShader(p, a)   (p)->lpVtbl->SetPixelShader(p,a)
#define IDirect3DDevice9Ex_GetPixelShader(p, a)   (p)->lpVtbl->GetPixelShader(p,a)
#define IDirect3DDevice9Ex_SetPixelShaderConstantF(p, a, b, c)   (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
#define IDirect3DDevice9Ex_GetPixelShaderConstantF(p, a, b, c)   (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
#define IDirect3DDevice9Ex_SetPixelShaderConstantI(p, a, b, c)   (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
#define IDirect3DDevice9Ex_GetPixelShaderConstantI(p, a, b, c)   (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
#define IDirect3DDevice9Ex_SetPixelShaderConstantB(p, a, b, c)   (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
#define IDirect3DDevice9Ex_GetPixelShaderConstantB(p, a, b, c)   (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
#define IDirect3DDevice9Ex_DrawRectPatch(p, a, b, c)   (p)->lpVtbl->DrawRectPatch(p,a,b,c)
#define IDirect3DDevice9Ex_DrawTriPatch(p, a, b, c)   (p)->lpVtbl->DrawTriPatch(p,a,b,c)
#define IDirect3DDevice9Ex_DeletePatch(p, a)   (p)->lpVtbl->DeletePatch(p,a)
#define IDirect3DDevice9Ex_CreateQuery(p, a, b)   (p)->lpVtbl->CreateQuery(p,a,b)
#define IDirect3DDevice9Ex_SetConvolutionMonoKernel(p, a, b, c, d)   (p)->lpVtbl->SetConvolutionMonoKernel(p,a,b,c,d)
#define IDirect3DDevice9Ex_ComposeRects(p, a, b, c, d, e, f, g, h)   (p)->lpVtbl->ComposeRects(p,a,b,c,d,e,f,g,h)
#define IDirect3DDevice9Ex_PresentEx(p, a, b, c, d, e)   (p)->lpVtbl->PresentEx(p,a,b,c,d,e)
#define IDirect3DDevice9Ex_GetGPUThreadPriority(p, a)   (p)->lpVtbl->GetGPUThreadPriority(p,a)
#define IDirect3DDevice9Ex_SetGPUThreadPriority(p, a)   (p)->lpVtbl->SetGPUThreadPriority(p,a)
#define IDirect3DDevice9Ex_WaitForVBlank(p, a)   (p)->lpVtbl->WaitForVBlank(p,a)
#define IDirect3DDevice9Ex_CheckResourceResidency(p, a, b)   (p)->lpVtbl->CheckResourceResidency(p,a,b)
#define IDirect3DDevice9Ex_SetMaximumFrameLatency(p, a)   (p)->lpVtbl->SetMaximumFrameLatency(p,a)
#define IDirect3DDevice9Ex_GetMaximumFrameLatency(p, a)   (p)->lpVtbl->GetMaximumFrameLatency(p,a)
#define IDirect3DDevice9Ex_CheckDeviceState(p, a)   (p)->lpVtbl->CheckDeviceState(p,a)
#define IDirect3DDevice9Ex_CreateRenderTargetEx(p, a, b, c, d, e, f, g, h, i)   (p)->lpVtbl->CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i)
#define IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(p, a, b, c, d, e, f, g)   (p)->lpVtbl->CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g)
#define IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(p, a, b, c, d, e, f, g, h, i)   (p)->lpVtbl->CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i)
#define IDirect3DDevice9Ex_ResetEx(p, a, b)   (p)->lpVtbl->ResetEx(p,a,b)
#define IDirect3DDevice9Ex_GetDisplayModeEx(p, a, b, c)   (p)->lpVtbl->GetDisplayModeEx(p,a,b,c)

Typedefs

typedef struct IDirect3D9 * LPDIRECT3D9
typedef struct IDirect3D9 * PDIRECT3D9
typedef struct IDirect3D9Ex * LPDIRECT3D9EX
typedef struct IDirect3D9Ex * PDIRECT3D9EX
typedef struct IDirect3DDevice9 * LPDIRECT3DDEVICE9
typedef struct IDirect3DDevice9Ex * LPDIRECT3DDEVICE9EX
typedef struct IDirect3DDevice9Ex * PDIRECT3DDEVICE9EX
typedef struct IDirect3DResource9 * LPDIRECT3DRESOURCE9
typedef struct IDirect3DResource9 * PDIRECT3DRESOURCE9
typedef struct
IDirect3DVertexBuffer9 * 
LPDIRECT3DVERTEXBUFFER9
typedef struct
IDirect3DVertexBuffer9 * 
PDIRECT3DVERTEXBUFFER9
typedef struct IDirect3DVolume9 * LPDIRECT3DVOLUME9
typedef struct IDirect3DVolume9 * PDIRECT3DVOLUME9
typedef struct
IDirect3DSwapChain9 * 
LPDIRECT3DSWAPCHAIN9
typedef struct
IDirect3DSwapChain9 * 
PDIRECT3DSWAPCHAIN9
typedef struct IDirect3DSurface9 * LPDIRECT3DSURFACE9
typedef struct IDirect3DSurface9 * PDIRECT3DSURFACE9
typedef struct
IDirect3DIndexBuffer9 * 
LPDIRECT3DINDEXBUFFER9
typedef struct
IDirect3DIndexBuffer9 * 
PDIRECT3DINDEXBUFFER9
typedef struct
IDirect3DBaseTexture9 * 
LPDIRECT3DBASETEXTURE9
typedef struct
IDirect3DBaseTexture9 * 
PDIRECT3DBASETEXTURE9
typedef struct IDirect3DTexture9 * LPDIRECT3DTEXTURE9
typedef struct IDirect3DTexture9 * PDIRECT3DTEXTURE9
typedef struct
IDirect3DCubeTexture9 * 
LPDIRECT3DCUBETEXTURE9
typedef struct
IDirect3DCubeTexture9 * 
PDIRECT3DCUBETEXTURE9
typedef struct
IDirect3DVolumeTexture9 * 
LPDIRECT3DVOLUMETEXTURE9
typedef struct
IDirect3DVolumeTexture9 * 
PDIRECT3DVOLUMETEXTURE9
typedef struct
IDirect3DVertexDeclaration9 * 
LPDIRECT3DVERTEXDECLARATION9
typedef struct
IDirect3DVertexShader9 * 
LPDIRECT3DVERTEXSHADER9
typedef struct
IDirect3DPixelShader9 * 
LPDIRECT3DPIXELSHADER9
typedef struct
IDirect3DStateBlock9 * 
LPDIRECT3DSTATEBLOCK9
typedef struct IDirect3DQuery9 * LPDIRECT3DQUERY9
typedef struct IDirect3DQuery9 * PDIRECT3DQUERY9

Functions

 DEFINE_GUID (IID_IDirect3D9, 0x81BDCBCA, 0x64D4, 0x426D, 0xAE, 0x8D, 0xAD, 0x1, 0x47, 0xF4, 0x27, 0x5C)
 DEFINE_GUID (IID_IDirect3D9Ex, 0x02177241, 0x69FC, 0x400C, 0x8F, 0xF1, 0x93, 0xA4, 0x4D, 0xF6, 0x86, 0x1D)
 DEFINE_GUID (IID_IDirect3DDevice9, 0xd0223b96, 0xbf7a, 0x43fd, 0x92, 0xbd, 0xa4, 0x3b, 0xd, 0x82, 0xb9, 0xeb)
 DEFINE_GUID (IID_IDirect3DDevice9Ex, 0xb18b10ce, 0x2649, 0x405a, 0x87, 0xf, 0x95, 0xf7, 0x77, 0xd4, 0x31, 0x3a)
 DEFINE_GUID (IID_IDirect3DResource9, 0x5eec05d, 0x8f7d, 0x4362, 0xb9, 0x99, 0xd1, 0xba, 0xf3, 0x57, 0xc7, 0x4)
 DEFINE_GUID (IID_IDirect3DVertexBuffer9, 0xb64bb1b5, 0xfd70, 0x4df6, 0xbf, 0x91, 0x19, 0xd0, 0xa1, 0x24, 0x55, 0xe3)
 DEFINE_GUID (IID_IDirect3DVolume9, 0x24f416e6, 0x1f67, 0x4aa7, 0xb8, 0x8e, 0xd3, 0x3f, 0x6f, 0x31, 0x28, 0xa1)
 DEFINE_GUID (IID_IDirect3DSwapChain9, 0x794950f2, 0xadfc, 0x458a, 0x90, 0x5e, 0x10, 0xa1, 0xb, 0xb, 0x50, 0x3b)
 DEFINE_GUID (IID_IDirect3DSurface9, 0xcfbaf3a, 0x9ff6, 0x429a, 0x99, 0xb3, 0xa2, 0x79, 0x6a, 0xf8, 0xb8, 0x9b)
 DEFINE_GUID (IID_IDirect3DIndexBuffer9, 0x7c9dd65e, 0xd3f7, 0x4529, 0xac, 0xee, 0x78, 0x58, 0x30, 0xac, 0xde, 0x35)
 DEFINE_GUID (IID_IDirect3DBaseTexture9, 0x580ca87e, 0x1d3c, 0x4d54, 0x99, 0x1d, 0xb7, 0xd3, 0xe3, 0xc2, 0x98, 0xce)
 DEFINE_GUID (IID_IDirect3DTexture9, 0x85c31227, 0x3de5, 0x4f00, 0x9b, 0x3a, 0xf1, 0x1a, 0xc3, 0x8c, 0x18, 0xb5)
 DEFINE_GUID (IID_IDirect3DCubeTexture9, 0xfff32f81, 0xd953, 0x473a, 0x92, 0x23, 0x93, 0xd6, 0x52, 0xab, 0xa9, 0x3f)
 DEFINE_GUID (IID_IDirect3DVolumeTexture9, 0x2518526c, 0xe789, 0x4111, 0xa7, 0xb9, 0x47, 0xef, 0x32, 0x8d, 0x13, 0xe6)
 DEFINE_GUID (IID_IDirect3DVertexDeclaration9, 0xdd13c59c, 0x36fa, 0x4098, 0xa8, 0xfb, 0xc7, 0xed, 0x39, 0xdc, 0x85, 0x46)
 DEFINE_GUID (IID_IDirect3DVertexShader9, 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36)
 DEFINE_GUID (IID_IDirect3DPixelShader9, 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89)
 DEFINE_GUID (IID_IDirect3DStateBlock9, 0xb07c4fe5, 0x310d, 0x4ba8, 0xa2, 0x3c, 0x4f, 0xf, 0x20, 0x6f, 0x21, 0x8b)
 DEFINE_GUID (IID_IDirect3DQuery9, 0xd9771460, 0xa695, 0x4f26, 0xbb, 0xd3, 0x27, 0xb8, 0x40, 0xb5, 0x41, 0xcc)
 DECLARE_INTERFACE_ (IDirect3D9, IUnknown)
 DECLARE_INTERFACE_ (IDirect3D9Ex, IDirect3D9)
 DECLARE_INTERFACE_ (IDirect3DVolume9, IUnknown)
 DECLARE_INTERFACE_ (IDirect3DSwapChain9, IUnknown)
 DECLARE_INTERFACE_ (IDirect3DResource9, IUnknown)
 DECLARE_INTERFACE_ (IDirect3DSurface9, IDirect3DResource9)
 DECLARE_INTERFACE_ (IDirect3DVertexBuffer9, IDirect3DResource9)
 DECLARE_INTERFACE_ (IDirect3DIndexBuffer9, IDirect3DResource9)
 DECLARE_INTERFACE_ (IDirect3DBaseTexture9, IDirect3DResource9)
 DECLARE_INTERFACE_ (IDirect3DCubeTexture9, IDirect3DBaseTexture9)
 DECLARE_INTERFACE_ (IDirect3DTexture9, IDirect3DBaseTexture9)
 DECLARE_INTERFACE_ (IDirect3DVolumeTexture9, IDirect3DBaseTexture9)
 DECLARE_INTERFACE_ (IDirect3DVertexDeclaration9, IUnknown)
 DECLARE_INTERFACE_ (IDirect3DVertexShader9, IUnknown)
 DECLARE_INTERFACE_ (IDirect3DPixelShader9, IUnknown)
 DECLARE_INTERFACE_ (IDirect3DStateBlock9, IUnknown)
 DECLARE_INTERFACE_ (IDirect3DQuery9, IUnknown)
 DECLARE_INTERFACE_ (IDirect3DDevice9, IUnknown)
 DECLARE_INTERFACE_ (IDirect3DDevice9Ex, IDirect3DDevice9)
int WINAPI D3DPERF_BeginEvent (D3DCOLOR, LPCWSTR)
int WINAPI D3DPERF_EndEvent (void)
DWORD WINAPI D3DPERF_GetStatus (void)
BOOL WINAPI D3DPERF_QueryRepeatFrame (void)
void WINAPI D3DPERF_SetMarker (D3DCOLOR, LPCWSTR)
void WINAPI D3DPERF_SetOptions (DWORD)
void WINAPI D3DPERF_SetRegion (D3DCOLOR, LPCWSTR)
IDirect3D9 *WINAPI Direct3DCreate9 (UINT SDKVersion)

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