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shade.h
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1/* $Id: shade.h,v 1.3 1997/06/20 02:28:40 brianp Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version: 2.3
6 * Copyright (C) 1995-1997 Brian Paul
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either
11 * version 2 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Library General Public License for more details.
17 *
18 * You should have received a copy of the GNU Library General Public
19 * License along with this library; if not, write to the Free
20 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 */
22
23
24/*
25 * $Log: shade.h,v $
26 * Revision 1.3 1997/06/20 02:28:40 brianp
27 * changed color components from GLfixed to GLubyte
28 *
29 * Revision 1.2 1997/05/23 03:01:18 brianp
30 * commented out a few const keywords because IRIX cc chokes on them
31 *
32 * Revision 1.1 1997/04/01 04:10:06 brianp
33 * Initial revision
34 *
35 */
36
37
38#ifndef SHADE_H
39#define SHADE_H
40
41
42#include "types.h"
43
44
46 GLuint side,
47 GLuint n,
48 /*const*/ GLfloat vertex[][4],
49 /*const*/ GLfloat normal[][3],
50 GLubyte color[][4] );
51
52
54 GLuint side,
55 GLuint n,
56 /*const*/ GLfloat normal[][3],
57 GLubyte color[][4] );
58
59
61 GLuint side,
62 GLuint n,
63 GLfloat vertex[][4],
64 GLfloat normal[][3],
65 GLuint indexResult[] );
66
67#endif
68
unsigned char GLubyte
Definition: gl.h:157
float GLfloat
Definition: gl.h:161
unsigned int GLuint
Definition: gl.h:159
GLdouble n
Definition: glext.h:7729
GLuint color
Definition: glext.h:6243
@ normal
Definition: optimize.h:166
void gl_color_shade_vertices(GLcontext *ctx, GLuint side, GLuint n, GLfloat vertex[][4], GLfloat normal[][3], GLubyte color[][4])
Definition: shade.c:94
void gl_color_shade_vertices_fast(GLcontext *ctx, GLuint side, GLuint n, GLfloat normal[][3], GLubyte color[][4])
Definition: shade.c:313
void gl_index_shade_vertices(GLcontext *ctx, GLuint side, GLuint n, GLfloat vertex[][4], GLfloat normal[][3], GLuint indexResult[])
Definition: shade.c:439
Definition: mesh.c:4558