#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "d3dcompiler_private.h"
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◆ DllMain()
Definition at line 29 of file main.c.
30{
32 {
33#ifndef __REACTOS__
34 case DLL_WINE_PREATTACH:
36#endif
39 break;
40 }
42}
static WCHAR reason[MAX_STRING_RESOURCE_LEN]
#define DLL_PROCESS_ATTACH
BOOL WINAPI DisableThreadLibraryCalls(IN HMODULE hLibModule)