ReactOS 0.4.15-dev-7842-g558ab78
main.c
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1/*
2 * Direct3D shader compiler main file
3 *
4 * Copyright 2010 Matteo Bruni for CodeWeavers
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 *
20 */
21
22#include <stdarg.h>
23
24#include "windef.h"
25#include "winbase.h"
26
27#include "d3dcompiler_private.h"
28
30{
31 switch (reason)
32 {
33 case DLL_WINE_PREATTACH:
34 return FALSE; /* prefer native version */
37 break;
38 }
39 return TRUE;
40}
#define TRUE
Definition: types.h:120
#define FALSE
Definition: types.h:117
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID lpReserved)
Definition: main.c:26
static WCHAR reason[MAX_STRING_RESOURCE_LEN]
Definition: object.c:1904
#define DLL_PROCESS_ATTACH
Definition: compat.h:131
BOOL WINAPI DisableThreadLibraryCalls(IN HMODULE hLibModule)
Definition: loader.c:85
r reserved
Definition: btrfs.c:3006
unsigned int BOOL
Definition: ntddk_ex.h:94
unsigned long DWORD
Definition: ntddk_ex.h:95
#define WINAPI
Definition: msvc.h:6