ReactOS 0.4.15-dev-7961-gdcf9eb0
_heap.c
Go to the documentation of this file.
1/*
2 *
3 *
4 * Copyright (c) 1994
5 * Hewlett-Packard Company
6 *
7 * Copyright (c) 1996,1997
8 * Silicon Graphics Computer Systems, Inc.
9 *
10 * Copyright (c) 1997
11 * Moscow Center for SPARC Technology
12 *
13 * Copyright (c) 1999
14 * Boris Fomitchev
15 *
16 * This material is provided "as is", with absolutely no warranty expressed
17 * or implied. Any use is at your own risk.
18 *
19 * Permission to use or copy this software for any purpose is hereby granted
20 * without fee, provided the above notices are retained on all copies.
21 * Permission to modify the code and to distribute modified code is granted,
22 * provided the above notices are retained, and a notice that the code was
23 * modified is included with the above copyright notice.
24 *
25 */
26#ifndef _STLP_HEAP_C
27#define _STLP_HEAP_C
28
29#ifndef _STLP_INTERNAL_HEAP_H
30# include <stl/_heap.h>
31#endif
32
33#ifndef _STLP_INTERNAL_ITERATOR_BASE_H
34# include <stl/_iterator_base.h>
35#endif
36
38
39template <class _RandomAccessIterator, class _Distance, class _Tp>
41void
42__push_heap(_RandomAccessIterator __first,
43 _Distance __holeIndex, _Distance __topIndex, _Tp __val)
44{
45 _Distance __parent = (__holeIndex - 1) / 2;
46 while (__holeIndex > __topIndex && *(__first + __parent) < __val) {
47 *(__first + __holeIndex) = *(__first + __parent);
48 __holeIndex = __parent;
49 __parent = (__holeIndex - 1) / 2;
50 }
51 *(__first + __holeIndex) = __val;
52}
53
54template <class _RandomAccessIterator, class _Distance, class _Tp>
55inline void
56__push_heap_aux(_RandomAccessIterator __first,
57 _RandomAccessIterator __last, _Distance*, _Tp*)
58{
59 __push_heap(__first, _Distance((__last - __first) - 1), _Distance(0),
60 _Tp(*(__last - 1)));
61}
62
63template <class _RandomAccessIterator>
64void
65push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
66{
67 __push_heap_aux(__first, __last,
68 _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator), _STLP_VALUE_TYPE(__first, _RandomAccessIterator));
69}
70
71
72template <class _RandomAccessIterator, class _Distance, class _Tp,
73 class _Compare>
75void
76__push_heap(_RandomAccessIterator __first, _Distance __holeIndex,
77 _Distance __topIndex, _Tp __val, _Compare __comp)
78{
79 _Distance __parent = (__holeIndex - 1) / 2;
80 while (__holeIndex > __topIndex && __comp(*(__first + __parent), __val)) {
81 _STLP_VERBOSE_ASSERT(!__comp(__val, *(__first + __parent)), _StlMsg_INVALID_STRICT_WEAK_PREDICATE)
82 *(__first + __holeIndex) = *(__first + __parent);
83 __holeIndex = __parent;
84 __parent = (__holeIndex - 1) / 2;
85 }
86 *(__first + __holeIndex) = __val;
87}
88
89template <class _RandomAccessIterator, class _Compare,
90 class _Distance, class _Tp>
91inline void
92__push_heap_aux(_RandomAccessIterator __first,
93 _RandomAccessIterator __last, _Compare __comp,
94 _Distance*, _Tp*)
95{
96 __push_heap(__first, _Distance((__last - __first) - 1), _Distance(0),
97 _Tp(*(__last - 1)), __comp);
98}
99
100template <class _RandomAccessIterator, class _Compare>
101void
102push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
103 _Compare __comp)
104{
105 __push_heap_aux(__first, __last, __comp,
106 _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator), _STLP_VALUE_TYPE(__first, _RandomAccessIterator));
107}
108
109template <class _RandomAccessIterator, class _Distance, class _Tp>
110void
111__adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex,
112 _Distance __len, _Tp __val) {
113 _Distance __topIndex = __holeIndex;
114 _Distance __secondChild = 2 * __holeIndex + 2;
115 while (__secondChild < __len) {
116 if (*(__first + __secondChild) < *(__first + (__secondChild - 1)))
117 __secondChild--;
118 *(__first + __holeIndex) = *(__first + __secondChild);
119 __holeIndex = __secondChild;
120 __secondChild = 2 * (__secondChild + 1);
121 }
122 if (__secondChild == __len) {
123 *(__first + __holeIndex) = *(__first + (__secondChild - 1));
124 __holeIndex = __secondChild - 1;
125 }
126 __push_heap(__first, __holeIndex, __topIndex, __val);
127}
128
129
130template <class _RandomAccessIterator, class _Tp>
131inline void
132__pop_heap_aux(_RandomAccessIterator __first, _RandomAccessIterator __last, _Tp*) {
133 __pop_heap(__first, __last - 1, __last - 1,
134 _Tp(*(__last - 1)), _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator));
135}
136
137template <class _RandomAccessIterator>
138void pop_heap(_RandomAccessIterator __first,
139 _RandomAccessIterator __last) {
140 __pop_heap_aux(__first, __last, _STLP_VALUE_TYPE(__first, _RandomAccessIterator));
141}
142
143template <class _RandomAccessIterator, class _Distance,
144 class _Tp, class _Compare>
145void
146__adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex,
147 _Distance __len, _Tp __val, _Compare __comp)
148{
149 _Distance __topIndex = __holeIndex;
150 _Distance __secondChild = 2 * __holeIndex + 2;
151 while (__secondChild < __len) {
152 if (__comp(*(__first + __secondChild), *(__first + (__secondChild - 1)))) {
153 _STLP_VERBOSE_ASSERT(!__comp(*(__first + (__secondChild - 1)), *(__first + __secondChild)),
154 _StlMsg_INVALID_STRICT_WEAK_PREDICATE)
155 __secondChild--;
156 }
157 *(__first + __holeIndex) = *(__first + __secondChild);
158 __holeIndex = __secondChild;
159 __secondChild = 2 * (__secondChild + 1);
160 }
161 if (__secondChild == __len) {
162 *(__first + __holeIndex) = *(__first + (__secondChild - 1));
163 __holeIndex = __secondChild - 1;
164 }
165 __push_heap(__first, __holeIndex, __topIndex, __val, __comp);
166}
167
168
169template <class _RandomAccessIterator, class _Tp, class _Compare>
170inline void
171__pop_heap_aux(_RandomAccessIterator __first,
172 _RandomAccessIterator __last, _Tp*, _Compare __comp)
173{
174 __pop_heap(__first, __last - 1, __last - 1, _Tp(*(__last - 1)), __comp,
175 _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator));
176}
177
178
179template <class _RandomAccessIterator, class _Compare>
180void
181pop_heap(_RandomAccessIterator __first,
182 _RandomAccessIterator __last, _Compare __comp)
183{
184 __pop_heap_aux(__first, __last, _STLP_VALUE_TYPE(__first, _RandomAccessIterator), __comp);
185}
186
187template <class _RandomAccessIterator, class _Tp, class _Distance>
189void
190__make_heap(_RandomAccessIterator __first,
191 _RandomAccessIterator __last, _Tp*, _Distance*)
192{
193 if (__last - __first < 2) return;
194 _Distance __len = __last - __first;
195 _Distance __parent = (__len - 2)/2;
196
197 for (;;) {
198 __adjust_heap(__first, __parent, __len, _Tp(*(__first + __parent)));
199 if (__parent == 0) return;
200 __parent--;
201 }
202}
203
204template <class _RandomAccessIterator>
205void
206make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
207{
208 __make_heap(__first, __last,
209 _STLP_VALUE_TYPE(__first, _RandomAccessIterator), _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator));
210}
211
212template <class _RandomAccessIterator, class _Compare,
213 class _Tp, class _Distance>
215void
216__make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
217 _Compare __comp, _Tp*, _Distance*)
218{
219 if (__last - __first < 2) return;
220 _Distance __len = __last - __first;
221 _Distance __parent = (__len - 2)/2;
222
223 for (;;) {
224 __adjust_heap(__first, __parent, __len, _Tp(*(__first + __parent)),
225 __comp);
226 if (__parent == 0) return;
227 __parent--;
228 }
229}
230
231template <class _RandomAccessIterator, class _Compare>
232void
233make_heap(_RandomAccessIterator __first,
234 _RandomAccessIterator __last, _Compare __comp)
235{
236 __make_heap(__first, __last, __comp,
237 _STLP_VALUE_TYPE(__first, _RandomAccessIterator), _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator));
238}
239
241
242#endif /* _STLP_HEAP_C */
243
244// Local Variables:
245// mode:C++
246// End:
_STLP_INLINE_LOOP _InputIter __last
Definition: _algo.h:68
_STLP_INLINE_LOOP _InputIter const _Tp & __val
Definition: _algobase.h:656
#define _STLP_VERBOSE_ASSERT(expr, diagnostic)
Definition: _debug.h:439
void __pop_heap_aux(_RandomAccessIterator __first, _RandomAccessIterator __last, _Tp *)
Definition: _heap.c:132
void __adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex, _Distance __len, _Tp __val)
Definition: _heap.c:111
_STLP_INLINE_LOOP void __make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _Tp *, _Distance *)
Definition: _heap.c:190
void __push_heap_aux(_RandomAccessIterator __first, _RandomAccessIterator __last, _Distance *, _Tp *)
Definition: _heap.c:56
_STLP_BEGIN_NAMESPACE _STLP_INLINE_LOOP void __push_heap(_RandomAccessIterator __first, _Distance __holeIndex, _Distance __topIndex, _Tp __val)
Definition: _heap.c:42
void push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
Definition: _heap.c:65
void pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
Definition: _heap.c:138
void make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
Definition: _heap.c:206
void __pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _RandomAccessIterator __result, _Tp __val, _Distance *)
Definition: _heap.h:54
#define _STLP_VALUE_TYPE(_It, _Tp)
#define _STLP_DISTANCE_TYPE(_It, _Tp)
#define _STLP_INLINE_LOOP
Definition: features.h:648
#define _STLP_BEGIN_NAMESPACE
Definition: features.h:501
#define _STLP_END_NAMESPACE
Definition: features.h:503