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ReactOS 0.4.17-dev-934-g091855f
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Definition at line 24 of file stateblock.c.
| float d3d10_stateblock::blend_factor[4] |
Definition at line 57 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| ID3D10BlendState* d3d10_stateblock::bs |
Definition at line 56 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), d3d10_stateblock_Capture(), and stateblock_cleanup().
| ID3D10Device* d3d10_stateblock::device |
Definition at line 29 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), d3d10_stateblock_Capture(), d3d10_stateblock_Release(), and D3D10CreateStateBlock().
| ID3D10DepthStencilState* d3d10_stateblock::dss |
Definition at line 54 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), d3d10_stateblock_Capture(), and stateblock_cleanup().
| ID3D10DepthStencilView* d3d10_stateblock::dsv |
Definition at line 53 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), d3d10_stateblock_Capture(), and stateblock_cleanup().
| ID3D10GeometryShader* d3d10_stateblock::gs |
Definition at line 36 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), d3d10_stateblock_Capture(), and stateblock_cleanup().
| ID3D10Buffer* d3d10_stateblock::gs_cbs[D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT] |
Definition at line 39 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), d3d10_stateblock_Capture(), and stateblock_cleanup().
| ID3D10ShaderResourceView* d3d10_stateblock::gs_resources[D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT] |
Definition at line 38 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), d3d10_stateblock_Capture(), and stateblock_cleanup().
| ID3D10SamplerState* d3d10_stateblock::gs_samplers[D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT] |
Definition at line 37 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), d3d10_stateblock_Capture(), and stateblock_cleanup().
| ID3D10Buffer* d3d10_stateblock::ib |
Definition at line 47 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), d3d10_stateblock_Capture(), and stateblock_cleanup().
| DXGI_FORMAT d3d10_stateblock::ib_format |
Definition at line 48 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| UINT d3d10_stateblock::ib_offset |
Definition at line 49 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| ID3D10StateBlock d3d10_stateblock::ID3D10StateBlock_iface |
Definition at line 26 of file stateblock.c.
Referenced by d3d10_stateblock_QueryInterface(), and impl_from_ID3D10StateBlock().
| ID3D10InputLayout* d3d10_stateblock::il |
Definition at line 50 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), d3d10_stateblock_Capture(), and stateblock_cleanup().
| D3D10_STATE_BLOCK_MASK d3d10_stateblock::mask |
Definition at line 30 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| ID3D10Predicate* d3d10_stateblock::predicate |
Definition at line 64 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), d3d10_stateblock_Capture(), and stateblock_cleanup().
| BOOL d3d10_stateblock::predicate_value |
Definition at line 65 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| ID3D10PixelShader* d3d10_stateblock::ps |
Definition at line 40 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), d3d10_stateblock_Capture(), and stateblock_cleanup().
| ID3D10Buffer* d3d10_stateblock::ps_cbs[D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT] |
Definition at line 43 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), d3d10_stateblock_Capture(), and stateblock_cleanup().
| ID3D10ShaderResourceView* d3d10_stateblock::ps_resources[D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT] |
Definition at line 42 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), d3d10_stateblock_Capture(), and stateblock_cleanup().
| ID3D10SamplerState* d3d10_stateblock::ps_samplers[D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT] |
Definition at line 41 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), d3d10_stateblock_Capture(), and stateblock_cleanup().
| LONG d3d10_stateblock::refcount |
Definition at line 27 of file stateblock.c.
Referenced by d3d10_stateblock_AddRef(), and d3d10_stateblock_Release().
| ID3D10RasterizerState* d3d10_stateblock::rs |
Definition at line 61 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), d3d10_stateblock_Capture(), and stateblock_cleanup().
| ID3D10RenderTargetView* d3d10_stateblock::rtvs[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT] |
Definition at line 52 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), d3d10_stateblock_Capture(), and stateblock_cleanup().
| UINT d3d10_stateblock::sample_mask |
Definition at line 58 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| D3D10_RECT d3d10_stateblock::scissor_rects[D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE] |
Definition at line 60 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| ID3D10Buffer* d3d10_stateblock::so_buffers[D3D10_SO_BUFFER_SLOT_COUNT] |
Definition at line 62 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), d3d10_stateblock_Capture(), and stateblock_cleanup().
| UINT d3d10_stateblock::so_offsets[D3D10_SO_BUFFER_SLOT_COUNT] |
Definition at line 63 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| UINT d3d10_stateblock::stencil_ref |
Definition at line 55 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| D3D10_PRIMITIVE_TOPOLOGY d3d10_stateblock::topology |
Definition at line 51 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| UINT d3d10_stateblock::vb_offsets[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT] |
Definition at line 46 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| UINT d3d10_stateblock::vb_strides[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT] |
Definition at line 45 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| ID3D10Buffer* d3d10_stateblock::vbs[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT] |
Definition at line 44 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), d3d10_stateblock_Capture(), and stateblock_cleanup().
| D3D10_VIEWPORT d3d10_stateblock::vps[D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE] |
Definition at line 59 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), and d3d10_stateblock_Capture().
| ID3D10VertexShader* d3d10_stateblock::vs |
Definition at line 32 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), d3d10_stateblock_Capture(), and stateblock_cleanup().
| ID3D10Buffer* d3d10_stateblock::vs_cbs[D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT] |
Definition at line 35 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), d3d10_stateblock_Capture(), and stateblock_cleanup().
| ID3D10ShaderResourceView* d3d10_stateblock::vs_resources[D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT] |
Definition at line 34 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), d3d10_stateblock_Capture(), and stateblock_cleanup().
| ID3D10SamplerState* d3d10_stateblock::vs_samplers[D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT] |
Definition at line 33 of file stateblock.c.
Referenced by d3d10_stateblock_Apply(), d3d10_stateblock_Capture(), and stateblock_cleanup().