52#define _COMPONENT ACPI_NAMESPACE
57#ifdef ACPI_FUTURE_IMPLEMENTATION
59AcpiNsUnloadNamespace (
101 "**** Loading table into namespace ****\n"));
135 AcpiGbl_RootTableList.Tables[TableIndex].OwnerId);
154 "**** Begin Table Object Initialization\n"));
161 "**** Completed Table Object Initialization\n"));
167#ifdef ACPI_OBSOLETE_FUNCTIONS
193 if (AcpiGbl_DSDT ==
NULL)
203 Status = AcpiNsLoadTableByType (ACPI_TABLE_ID_DSDT);
211 (
void) AcpiNsLoadTableByType (ACPI_TABLE_ID_SSDT);
212 (
void) AcpiNsLoadTableByType (ACPI_TABLE_ID_PSDT);
215 "ACPI Namespace successfully loaded at root %p\n",
222#ifdef ACPI_FUTURE_IMPLEMENTATION
254 ParentHandle = StartHandle;
267 ChildHandle, &NextChildHandle);
269 ChildHandle = NextChildHandle;
285 ParentHandle = ChildHandle;
301 ChildHandle = ParentHandle;
332AcpiNsUnloadNamespace (
343 if (!AcpiGbl_RootNode)
#define AE_NO_ACPI_TABLES
#define AE_ALREADY_EXISTS
ACPI_STATUS AcpiNsParseTable(UINT32 TableIndex, ACPI_NAMESPACE_NODE *StartNode)
void AcpiNsDeleteChildren(ACPI_NAMESPACE_NODE *Parent)
void AcpiNsRemoveNode(ACPI_NAMESPACE_NODE *Node)
ACPI_STATUS AcpiNsLoadNamespace(void)
void AcpiNsDeleteNamespaceByOwner(ACPI_OWNER_ID OwnerId)
#define ACPI_DEBUG_PRINT(pl)
#define ACPI_MODULE_NAME(Name)
#define return_ACPI_STATUS(s)
#define ACPI_FUNCTION_TRACE(a)
#define ACPI_ERROR(plist)
#define ACPI_DEBUG_PRINT_RAW(pl)
void AcpiTbSetTableLoadedFlag(UINT32 TableIndex, BOOLEAN IsLoaded)
ACPI_STATUS AcpiTbAllocateOwnerId(UINT32 TableIndex)
BOOLEAN AcpiTbIsTableLoaded(UINT32 TableIndex)
ACPI_STATUS AcpiTbReleaseOwnerId(UINT32 TableIndex)
ACPI_STATUS AcpiDsInitializeObjects(UINT32 TableIndex, ACPI_NAMESPACE_NODE *StartNode)
void AcpiExExitInterpreter(void)
void AcpiExEnterInterpreter(void)
ACPI_STATUS AcpiNsLoadTable(UINT32 TableIndex, ACPI_NAMESPACE_NODE *Node)
ACPI_STATUS AcpiGetParent(ACPI_HANDLE Handle, ACPI_HANDLE *RetHandle)
ACPI_STATUS AcpiGetNextObject(ACPI_OBJECT_TYPE Type, ACPI_HANDLE Parent, ACPI_HANDLE Child, ACPI_HANDLE *RetHandle)
_IRQL_requires_same_ typedef _In_ ULONG _In_ UCHAR Level