ReactOS 0.4.17-dev-934-g091855f
ID3D10EffectShaderResourceVariable Interface Reference
Inheritance diagram for ID3D10EffectShaderResourceVariable:
Collaboration diagram for ID3D10EffectShaderResourceVariable:

Public Member Functions

HRESULT SetResource (ID3D10ShaderResourceView *resource)
 
HRESULT GetResource (ID3D10ShaderResourceView **resource)
 
HRESULT SetResourceArray (ID3D10ShaderResourceView **resources, UINT offset, UINT count)
 
HRESULT GetResourceArray (ID3D10ShaderResourceView **resources, UINT offset, UINT count)
 
- Public Member Functions inherited from ID3D10EffectVariable
BOOL IsValid ()
 
ID3D10EffectType * GetType ()
 
HRESULT GetDesc (D3D10_EFFECT_VARIABLE_DESC *desc)
 
ID3D10EffectVariable * GetAnnotationByIndex (UINT index)
 
ID3D10EffectVariable * GetAnnotationByName (const char *name)
 
ID3D10EffectVariable * GetMemberByIndex (UINT index)
 
ID3D10EffectVariable * GetMemberByName (const char *name)
 
ID3D10EffectVariable * GetMemberBySemantic (const char *semantic)
 
ID3D10EffectVariable * GetElement (UINT index)
 
ID3D10EffectConstantBuffer * GetParentConstantBuffer ()
 
ID3D10EffectScalarVariable * AsScalar ()
 
ID3D10EffectVectorVariable * AsVector ()
 
ID3D10EffectMatrixVariable * AsMatrix ()
 
ID3D10EffectStringVariable * AsString ()
 
ID3D10EffectShaderResourceVariable * AsShaderResource ()
 
ID3D10EffectRenderTargetViewVariable * AsRenderTargetView ()
 
ID3D10EffectDepthStencilViewVariable * AsDepthStencilView ()
 
ID3D10EffectConstantBuffer * AsConstantBuffer ()
 
ID3D10EffectShaderVariable * AsShader ()
 
ID3D10EffectBlendVariable * AsBlend ()
 
ID3D10EffectDepthStencilVariable * AsDepthStencil ()
 
ID3D10EffectRasterizerVariable * AsRasterizer ()
 
ID3D10EffectSamplerVariable * AsSampler ()
 
HRESULT SetRawValue (void *data, UINT offset, UINT count)
 
HRESULT GetRawValue (void *data, UINT offset, UINT count)
 

Detailed Description

Definition at line 315 of file d3d10effect.idl.

Member Function Documentation

◆ GetResource()

HRESULT ID3D10EffectShaderResourceVariable::GetResource ( ID3D10ShaderResourceView **  resource)

◆ GetResourceArray()

HRESULT ID3D10EffectShaderResourceVariable::GetResourceArray ( ID3D10ShaderResourceView **  resources,
UINT  offset,
UINT  count 
)

◆ SetResource()

HRESULT ID3D10EffectShaderResourceVariable::SetResource ( ID3D10ShaderResourceView *  resource)

◆ SetResourceArray()

HRESULT ID3D10EffectShaderResourceVariable::SetResourceArray ( ID3D10ShaderResourceView **  resources,
UINT  offset,
UINT  count 
)

The documentation for this interface was generated from the following file: