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ReactOS 0.4.17-dev-966-gf06eace
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#include <wined3d_private.h>

Definition at line 1474 of file wined3d_private.h.
| DWORD ps_compile_args::alpha_test_func |
Definition at line 1486 of file wined3d_private.h.
| struct color_fixup_desc ps_compile_args::color_fixup[WINED3D_MAX_FRAGMENT_SAMPLERS] |
Definition at line 1476 of file wined3d_private.h.
| DWORD ps_compile_args::dual_source_blend |
Definition at line 1488 of file wined3d_private.h.
| DWORD ps_compile_args::flatshading |
Definition at line 1485 of file wined3d_private.h.
| enum wined3d_ffp_ps_fog_mode ps_compile_args::fog |
Definition at line 1478 of file wined3d_private.h.
| DWORD ps_compile_args::padding |
Definition at line 1489 of file wined3d_private.h.
| DWORD ps_compile_args::pointsprite |
Definition at line 1484 of file wined3d_private.h.
| DWORD ps_compile_args::rt_alpha_swizzle |
Definition at line 1487 of file wined3d_private.h.
| WORD ps_compile_args::shadow |
Definition at line 1482 of file wined3d_private.h.
Referenced by shader_sampler_is_shadow().
| WORD ps_compile_args::srgb_correction |
Definition at line 1481 of file wined3d_private.h.
| WORD ps_compile_args::tex_transform |
Definition at line 1480 of file wined3d_private.h.
| DWORD ps_compile_args::tex_types |
Definition at line 1479 of file wined3d_private.h.
Referenced by shader_generate_glsl_declarations().
| WORD ps_compile_args::texcoords_initialized |
Definition at line 1483 of file wined3d_private.h.
| enum wined3d_vertex_processing_mode ps_compile_args::vp_mode |
Definition at line 1477 of file wined3d_private.h.