GLenum const GLfloat * params
void gl_GetTexLevelParameterfv(GLcontext *ctx, GLenum target, GLint level, GLenum pname, GLfloat *params)
void gl_TexParameterfv(GLcontext *ctx, GLenum target, GLenum pname, const GLfloat *params)
void gl_GetTexParameterfv(GLcontext *ctx, GLenum target, GLenum pname, GLfloat *params)
void gl_GetTexGeniv(GLcontext *ctx, GLenum coord, GLenum pname, GLint *params)
void gl_TexEnvfv(GLcontext *ctx, GLenum target, GLenum pname, const GLfloat *param)
void gl_GetTexGenfv(GLcontext *ctx, GLenum coord, GLenum pname, GLfloat *params)
void gl_update_texture_state(GLcontext *ctx)
void gl_GetTexLevelParameteriv(GLcontext *ctx, GLenum target, GLint level, GLenum pname, GLint *params)
void gl_GetTexEnvfv(GLcontext *ctx, GLenum target, GLenum pname, GLfloat *params)
void gl_GetTexEnviv(GLcontext *ctx, GLenum target, GLenum pname, GLint *params)
void gl_GetTexParameteriv(GLcontext *ctx, GLenum target, GLenum pname, GLint *params)
void gl_GetTexGendv(GLcontext *ctx, GLenum coord, GLenum pname, GLdouble *params)
void gl_TexGenfv(GLcontext *ctx, GLenum coord, GLenum pname, const GLfloat *params)