GLenum GLuint GLint GLenum face
int __gl_meshTessellateMonoRegion(GLUface *face)
int __gl_meshSetWindingNumber(GLUmesh *mesh, int value, GLboolean keepOnlyBoundary)
void __gl_meshDiscardExterior(GLUmesh *mesh)
int __gl_meshTessellateInterior(GLUmesh *mesh)