ReactOS 0.4.16-dev-336-gb667d82
splaytree.c File Reference
#include <rtl.h>
#include <debug.h>
Include dependency graph for splaytree.c:

Go to the source code of this file.

Macros

#define NDEBUG
 

Functions

static VOID FixupChildLinks (PRTL_SPLAY_LINKS Links, BOOLEAN Root, BOOLEAN LeftChild)
 
static VOID SwapSplayLinks (PRTL_SPLAY_LINKS LinkA, PRTL_SPLAY_LINKS LinkB)
 
PRTL_SPLAY_LINKS NTAPI RtlDelete (PRTL_SPLAY_LINKS Links)
 
VOID NTAPI RtlDeleteNoSplay (PRTL_SPLAY_LINKS Links, PRTL_SPLAY_LINKS *Root)
 
PRTL_SPLAY_LINKS NTAPI RtlRealPredecessor (PRTL_SPLAY_LINKS Links)
 
PRTL_SPLAY_LINKS NTAPI RtlRealSuccessor (PRTL_SPLAY_LINKS Links)
 
PRTL_SPLAY_LINKS NTAPI RtlSplay (PRTL_SPLAY_LINKS Links)
 
PRTL_SPLAY_LINKS NTAPI RtlSubtreePredecessor (IN PRTL_SPLAY_LINKS Links)
 
PRTL_SPLAY_LINKS NTAPI RtlSubtreeSuccessor (IN PRTL_SPLAY_LINKS Links)
 

Macro Definition Documentation

◆ NDEBUG

#define NDEBUG

Definition at line 13 of file splaytree.c.

Function Documentation

◆ FixupChildLinks()

static VOID FixupChildLinks ( PRTL_SPLAY_LINKS  Links,
BOOLEAN  Root,
BOOLEAN  LeftChild 
)
static

Definition at line 22 of file splaytree.c.

23{
24 if (RtlLeftChild(Links))
25 {
27 }
28
29 if (RtlRightChild(Links))
30 {
32 }
33
34 if (!Root)
35 {
36 if (LeftChild)
37 {
38 RtlInsertAsLeftChild(RtlParent(Links), Links);
39 }
40 else
41 {
42 RtlInsertAsRightChild(RtlParent(Links), Links);
43 }
44 }
45}
root entry for file system trees
Definition: entries.h:148
#define RtlRightChild(Links)
#define RtlLeftChild(Links)
#define RtlParent(Links)
#define RtlInsertAsRightChild(ParentLinks, ChildLinks)
#define RtlInsertAsLeftChild(ParentLinks, ChildLinks)

Referenced by SwapSplayLinks().

◆ RtlDelete()

PRTL_SPLAY_LINKS NTAPI RtlDelete ( PRTL_SPLAY_LINKS  Links)

Definition at line 180 of file splaytree.c.

181{
182 PRTL_SPLAY_LINKS N, P, C, SP;
183 N = Links;
184
185 /* Check if we have two children */
186 if (RtlLeftChild(N) && RtlRightChild(N))
187 {
188 /* Get the predecessor */
190
191 /* Swap it with N, this will guarantee that N will only have a child */
192 SwapSplayLinks(SP, N);
193 }
194
195 /* Check if we have no children */
196 if (!RtlLeftChild(N) && !RtlRightChild(N))
197 {
198 /* If we are also the root, then the tree is gone */
199 if (RtlIsRoot(N)) return NULL;
200
201 /* Get our parent */
202 P = RtlParent(N);
203
204 /* Find out who is referencing us and delete the reference */
205 if (RtlIsLeftChild(N))
206 {
207 /* N was a left child, so erase its parent's left child link */
209 }
210 else
211 {
212 /* N was a right child, so erase its parent's right child link */
214 }
215
216 /* And finally splay the parent */
217 return RtlSplay(P);
218 }
219
220 /* If we got here, we have a child (not two: we swapped above!) */
221 if (RtlLeftChild(N))
222 {
223 /* We have a left child, so get it */
224 C = RtlLeftChild(N);
225 }
226 else
227 {
228 /* We have a right child, get it instead */
229 C = RtlRightChild(N);
230 }
231
232 /* Check if we are the root entry */
233 if (RtlIsRoot(N))
234 {
235 /* Our child is now root, return it */
236 RtlParent(C) = C;
237 return C;
238 }
239
240 /* Get our parent */
241 P = RtlParent(N);
242
243 /* Find out who is referencing us and link to our child instead */
244 if (RtlIsLeftChild(N))
245 {
246 /* N was a left child, so set its parent's left child as our child */
247 RtlLeftChild(P) = C;
248 }
249 else
250 {
251 /* N was a right child, so set its parent's right child as our child */
252 RtlRightChild(P) = C;
253 }
254
255 /* Finally, inherit our parent and splay the parent */
256 RtlParent(C) = P;
257 return RtlSplay(P);
258}
#define N
Definition: crc32.c:57
#define C(c)
Definition: builtin.c:4556
Definition: terminate.cpp:24
#define NULL
Definition: types.h:112
#define P(row, col)
static VOID SwapSplayLinks(PRTL_SPLAY_LINKS LinkA, PRTL_SPLAY_LINKS LinkB)
Definition: splaytree.c:73
PRTL_SPLAY_LINKS NTAPI RtlSplay(PRTL_SPLAY_LINKS Links)
Definition: splaytree.c:417
PRTL_SPLAY_LINKS NTAPI RtlSubtreePredecessor(IN PRTL_SPLAY_LINKS Links)
Definition: splaytree.c:761
#define RtlIsRoot(Links)
#define RtlIsLeftChild(Links)

◆ RtlDeleteNoSplay()

VOID NTAPI RtlDeleteNoSplay ( PRTL_SPLAY_LINKS  Links,
PRTL_SPLAY_LINKS Root 
)

Definition at line 265 of file splaytree.c.

267{
268 PRTL_SPLAY_LINKS N, P, C, SP;
269 N = Links;
270
271 /* Check if we have two children */
272 if (RtlLeftChild(N) && RtlRightChild(N))
273 {
274 /* Get the predecessor */
276
277 /* If we are the root, the new root will be our predecessor after swapping */
278 if (RtlIsRoot(N)) *Root = SP;
279
280 /* Swap the predecessor with N, this will guarantee that N will only have a child */
281 SwapSplayLinks(SP, N);
282 }
283
284 /* Check if we have no children */
285 if (!RtlLeftChild(N) && !RtlRightChild(N))
286 {
287 /* If we are also the root, then the tree is gone */
288 if (RtlIsRoot(N))
289 {
290 *Root = NULL;
291 return;
292 }
293
294 /* Get our parent */
295 P = RtlParent(N);
296
297 /* Find out who is referencing us and delete the reference */
298 if (RtlIsLeftChild(N))
299 {
300 /* N was a left child, so erase its parent's left child link */
302 }
303 else
304 {
305 /* N was a right child, so erase its parent's right child link */
307 }
308
309 /* We are done */
310 return;
311 }
312
313 /* If we got here, we have a child (not two: we swapped above!) */
314 if (RtlLeftChild(N))
315 {
316 /* We have a left child, so get it */
317 C = RtlLeftChild(N);
318 }
319 else
320 {
321 /* We have a right child, get it instead */
322 C = RtlRightChild(N);
323 }
324
325 /* Check if we are the root entry */
326 if (RtlIsRoot(N))
327 {
328 /* Our child is now root, return it */
329 RtlParent(C) = C;
330 *Root = C;
331 return;
332 }
333
334 /* Get our parent */
335 P = RtlParent(N);
336
337 /* Find out who is referencing us and link to our child instead */
338 if (RtlIsLeftChild(N))
339 {
340 /* N was a left child, so set its parent's left child as our child */
341 RtlLeftChild(P) = C;
342 }
343 else
344 {
345 /* N was a right child, so set its parent's right child as our child */
346 RtlRightChild(P) = C;
347 }
348
349 /* Finally, inherit our parent and we are done */
350 RtlParent(C) = P;
351 return;
352}

◆ RtlRealPredecessor()

PRTL_SPLAY_LINKS NTAPI RtlRealPredecessor ( PRTL_SPLAY_LINKS  Links)

Definition at line 359 of file splaytree.c.

360{
362
363 /* Get the left child */
364 Child = RtlLeftChild(Links);
365 if (Child)
366 {
367 /* Get right-most child */
369 return Child;
370 }
371
372 /* We don't have a left child, keep looping until we find our parent */
373 Child = Links;
375
376 /* The parent should be a right child, return the real predecessor */
377 if (RtlIsRightChild(Child)) return RtlParent(Child);
378
379 /* The parent isn't a right child, so no real precessor for us */
380 return NULL;
381}
_Must_inspect_result_ _In_ WDFDEVICE _In_ WDFDEVICE Child
Definition: wdffdo.h:536
#define RtlIsRightChild(Links)

◆ RtlRealSuccessor()

PRTL_SPLAY_LINKS NTAPI RtlRealSuccessor ( PRTL_SPLAY_LINKS  Links)

Definition at line 388 of file splaytree.c.

389{
391
392 /* Get the right child */
393 Child = RtlRightChild(Links);
394 if (Child)
395 {
396 /* Get left-most child */
398 return Child;
399 }
400
401 /* We don't have a right child, keep looping until we find our parent */
402 Child = Links;
404
405 /* The parent should be a left child, return the real successor */
406 if (RtlIsLeftChild(Child)) return RtlParent(Child);
407
408 /* The parent isn't a right child, so no real successor for us */
409 return NULL;
410}

◆ RtlSplay()

Definition at line 417 of file splaytree.c.

418{
419 /*
420 * Implementation Notes (http://en.wikipedia.org/wiki/Splay_tree):
421 *
422 * To do a splay, we carry out a sequence of rotations,
423 * each of which moves the target node N closer to the root.
424 *
425 * Each particular step depends on only two factors:
426 * - Whether N is the left or right child of its parent node, P,
427 * - Whether P is the left or right child of its parent, G (for grandparent node).
428 *
429 * Thus, there are four cases:
430 * - Case 1: N is the left child of P and P is the left child of G.
431 * In this case we perform a double right rotation, so that
432 * P becomes N's right child, and G becomes P's right child.
433 *
434 * - Case 2: N is the right child of P and P is the right child of G.
435 * In this case we perform a double left rotation, so that
436 * P becomes N's left child, and G becomes P's left child.
437 *
438 * - Case 3: N is the left child of P and P is the right child of G.
439 * In this case we perform a rotation so that
440 * G becomes N's left child, and P becomes N's right child.
441 *
442 * - Case 4: N is the right child of P and P is the left child of G.
443 * In this case we perform a rotation so that
444 * P becomes N's left child, and G becomes N's right child.
445 *
446 * Finally, if N doesn't have a grandparent node, we simply perform a
447 * left or right rotation to move it to the root.
448 *
449 * By performing a splay on the node of interest after every operation,
450 * we keep recently accessed nodes near the root and keep the tree
451 * roughly balanced, so that we achieve the desired amortized time bounds.
452 */
454
455 /* N is the item we'll be playing with */
456 N = Links;
457
458 /* Let the algorithm run until N becomes the root entry */
459 while (!RtlIsRoot(N))
460 {
461 /* Now get the parent and grand-parent */
462 P = RtlParent(N);
463 G = RtlParent(P);
464
465 /* Case 1 & 3: N is left child of P */
466 if (RtlIsLeftChild(N))
467 {
468 /* Case 1: P is the left child of G */
469 if (RtlIsLeftChild(P))
470 {
471 /*
472 * N's right-child becomes P's left child and
473 * P's right-child becomes G's left child.
474 */
477
478 /*
479 * If they exist, update their parent pointers too,
480 * since they've changed trees.
481 */
484
485 /*
486 * Now we'll shove N all the way to the top.
487 * Check if G is the root first.
488 */
489 if (RtlIsRoot(G))
490 {
491 /* G doesn't have a parent, so N will become the root! */
492 RtlParent(N) = N;
493 }
494 else
495 {
496 /* G has a parent, so inherit it since we take G's place */
498
499 /*
500 * Now find out who was referencing G and have it reference
501 * N instead, since we're taking G's place.
502 */
503 if (RtlIsLeftChild(G))
504 {
505 /*
506 * G was a left child, so change its parent's left
507 * child link to point to N now.
508 */
510 }
511 else
512 {
513 /*
514 * G was a right child, so change its parent's right
515 * child link to point to N now.
516 */
518 }
519 }
520
521 /* Now N is on top, so P has become its child. */
522 RtlRightChild(N) = P;
523 RtlParent(P) = N;
524
525 /* N is on top, P is its child, so G is grandchild. */
526 RtlRightChild(P) = G;
527 RtlParent(G) = P;
528 }
529 /* Case 3: P is the right child of G */
530 else if (RtlIsRightChild(P))
531 {
532 /*
533 * N's left-child becomes G's right child and
534 * N's right-child becomes P's left child.
535 */
538
539 /*
540 * If they exist, update their parent pointers too,
541 * since they've changed trees.
542 */
545
546 /*
547 * Now we'll shove N all the way to the top.
548 * Check if G is the root first.
549 */
550 if (RtlIsRoot(G))
551 {
552 /* G doesn't have a parent, so N will become the root! */
553 RtlParent(N) = N;
554 }
555 else
556 {
557 /* G has a parent, so inherit it since we take G's place */
559
560 /*
561 * Now find out who was referencing G and have it reference
562 * N instead, since we're taking G's place.
563 */
564 if (RtlIsLeftChild(G))
565 {
566 /*
567 * G was a left child, so change its parent's left
568 * child link to point to N now.
569 */
571 }
572 else
573 {
574 /*
575 * G was a right child, so change its parent's right
576 * child link to point to N now.
577 */
579 }
580 }
581
582 /* Now N is on top, so G has become its left child. */
583 RtlLeftChild(N) = G;
584 RtlParent(G) = N;
585
586 /* N is on top, G is its left child, so P is right child. */
587 RtlRightChild(N) = P;
588 RtlParent(P) = N;
589 }
590 /* "Finally" case: N doesn't have a grandparent => P is root */
591 else
592 {
593 /* P's left-child becomes N's right child */
595
596 /* If it exists, update its parent pointer too */
598
599 /* Now make N the root, no need to worry about references */
600 N->Parent = N;
601
602 /* And make P its right child */
603 N->RightChild = P;
604 P->Parent = N;
605 }
606 }
607 /* Case 2 & 4: N is right child of P */
608 else
609 {
610 /* Case 2: P is the right child of G */
611 if (RtlIsRightChild(P))
612 {
613 /*
614 * P's left-child becomes G's right child and
615 * N's left-child becomes P's right child.
616 */
619
620 /*
621 * If they exist, update their parent pointers too,
622 * since they've changed trees.
623 */
626
627 /*
628 * Now we'll shove N all the way to the top.
629 * Check if G is the root first.
630 */
631 if (RtlIsRoot(G))
632 {
633 /* G doesn't have a parent, so N will become the root! */
634 RtlParent(N) = N;
635 }
636 else
637 {
638 /* G has a parent, so inherit it since we take G's place */
640
641 /*
642 * Now find out who was referencing G and have it reference
643 * N instead, since we're taking G's place.
644 */
645 if (RtlIsLeftChild(G))
646 {
647 /*
648 * G was a left child, so change its parent's left
649 * child link to point to N now.
650 */
652 }
653 else
654 {
655 /*
656 * G was a right child, so change its parent's right
657 * child link to point to N now.
658 */
660 }
661 }
662
663 /* Now N is on top, so P has become its child. */
664 RtlLeftChild(N) = P;
665 RtlParent(P) = N;
666
667 /* N is on top, P is its child, so G is grandchild. */
668 RtlLeftChild(P) = G;
669 RtlParent(G) = P;
670 }
671 /* Case 4: P is the left child of G */
672 else if (RtlIsLeftChild(P))
673 {
674 /*
675 * N's left-child becomes G's right child and
676 * N's right-child becomes P's left child.
677 */
680
681 /*
682 * If they exist, update their parent pointers too,
683 * since they've changed trees.
684 */
687
688 /*
689 * Now we'll shove N all the way to the top.
690 * Check if G is the root first.
691 */
692 if (RtlIsRoot(G))
693 {
694 /* G doesn't have a parent, so N will become the root! */
695 RtlParent(N) = N;
696 }
697 else
698 {
699 /* G has a parent, so inherit it since we take G's place */
701
702 /*
703 * Now find out who was referencing G and have it reference
704 * N instead, since we're taking G's place.
705 */
706 if (RtlIsLeftChild(G))
707 {
708 /*
709 * G was a left child, so change its parent's left
710 * child link to point to N now.
711 */
713 }
714 else
715 {
716 /*
717 * G was a right child, so change its parent's right
718 * child link to point to N now.
719 */
721 }
722 }
723
724 /* Now N is on top, so P has become its left child. */
725 RtlLeftChild(N) = P;
726 RtlParent(G) = N;
727
728 /* N is on top, P is its left child, so G is right child. */
729 RtlRightChild(N) = G;
730 RtlParent(P) = N;
731 }
732 /* "Finally" case: N doesn't have a grandparent => P is root */
733 else
734 {
735 /* P's right-child becomes N's left child */
737
738 /* If it exists, update its parent pointer too */
740
741 /* Now make N the root, no need to worry about references */
742 N->Parent = N;
743
744 /* And make P its left child */
745 N->LeftChild = P;
746 P->Parent = N;
747 }
748 }
749 }
750
751 /* Return the root entry */
753 return N;
754}
#define G(r, i, a, b, c, d)
Definition: blake2b-ref.c:117
#define ASSERT(a)
Definition: mode.c:44

Referenced by RtlDelete().

◆ RtlSubtreePredecessor()

PRTL_SPLAY_LINKS NTAPI RtlSubtreePredecessor ( IN PRTL_SPLAY_LINKS  Links)

Definition at line 761 of file splaytree.c.

762{
764
765 /* Get the left child */
766 Child = RtlLeftChild(Links);
767 if (!Child) return NULL;
768
769 /* Get right-most child */
771
772 /* Return it */
773 return Child;
774}

Referenced by RtlDelete(), and RtlDeleteNoSplay().

◆ RtlSubtreeSuccessor()

PRTL_SPLAY_LINKS NTAPI RtlSubtreeSuccessor ( IN PRTL_SPLAY_LINKS  Links)

Definition at line 781 of file splaytree.c.

782{
784
785 /* Get the right child */
786 Child = RtlRightChild(Links);
787 if (!Child) return NULL;
788
789 /* Get left-most child */
791
792 /* Return it */
793 return Child;
794}

◆ SwapSplayLinks()

static VOID SwapSplayLinks ( PRTL_SPLAY_LINKS  LinkA,
PRTL_SPLAY_LINKS  LinkB 
)
static

Definition at line 73 of file splaytree.c.

75{
76 if (RtlParent(LinkA) == LinkB || RtlIsRoot(LinkB))
77 {
78 PRTL_SPLAY_LINKS Tmp = LinkA;
79 LinkA = LinkB;
80 LinkB = Tmp;
81 }
82
83 {
84 RTL_SPLAY_LINKS Ta = *LinkA, Tb = *LinkB;
85 BOOLEAN RootA = RtlIsRoot(LinkA),
86 LeftA = RtlIsLeftChild(LinkA),
87 LeftB = RtlIsLeftChild(LinkB);
88
89 *LinkB = Ta; *LinkA = Tb;
90
91 // A was parent of B is a special case: A->Parent is now B
92 if (RtlParent(&Tb) == LinkA)
93 {
94 if (!RootA)
95 {
96 if (LeftA)
97 {
99 }
100 else
101 {
102 RtlInsertAsRightChild(RtlParent(&Ta), LinkB);
103 }
104 }
105
106 if (LeftB)
107 {
108 RtlInsertAsLeftChild(LinkB, LinkA);
109 }
110 else
111 {
112 RtlInsertAsRightChild(LinkB, LinkA);
113 }
114 }
115
116 FixupChildLinks(LinkA, FALSE, LeftB);
117 FixupChildLinks(LinkB, RootA, LeftA);
118
119 // A was root is a special case: B->Parent is now B
120 if (RootA)
121 RtlParent(LinkB) = LinkB;
122
123#ifdef VERIFY_SWAP_SPLAY_LINKS
124 // Verify the distinct cases of node swap
125 if (RootA)
126 {
127 if (RtlParent(&Tb) == LinkA)
128 {
129 // LinkA = D, LinkB = B
130 // D B S S.L S.R S Q Q.R
131 ASSERT(RtlParent(LinkA) == LinkB);
132 ASSERT(RtlLeftChild(LinkA) == RtlLeftChild(&Tb));
134 ASSERT(RtlParent(LinkB) == LinkB);
135 ASSERT(RtlLeftChild(LinkB) == (LeftB ? LinkA : RtlLeftChild(&Ta)));
136 ASSERT(RtlRightChild(LinkB) == (LeftB ? RtlRightChild(&Ta) : LinkA));
137 }
138 else
139 {
140 // LinkA = D, LinkB = A
141 // D A S.P S.L S.R S Q.L Q.R
142 ASSERT(RtlParent(LinkA) == RtlParent(&Tb));
143 ASSERT(RtlLeftChild(LinkA) == RtlLeftChild(&Tb));
145 ASSERT(RtlParent(LinkB) == LinkB);
146 ASSERT(RtlLeftChild(LinkB) == RtlLeftChild(&Ta));
147 ASSERT(RtlRightChild(LinkB) == RtlRightChild(&Ta));
148 }
149 }
150 else
151 {
152 if (RtlParent(&Tb) == LinkA)
153 {
154 // LinkA = B, LinkB = A
155 // B A S S.L S.R Q.P Q Q.R
156 ASSERT(RtlParent(LinkA) == LinkB);
157 ASSERT(RtlLeftChild(LinkA) == RtlLeftChild(&Tb));
159 ASSERT(RtlParent(LinkB) == RtlParent(&Ta));
160 ASSERT(RtlLeftChild(LinkB) == (LeftB ? LinkA : RtlLeftChild(&Ta)));
161 ASSERT(RtlRightChild(LinkB) == (LeftB ? RtlRightChild(&Ta) : LinkA));
162 }
163 else
164 {
165 // LinkA = A, LinkB = C
166 // A C S.P S.L S.R Q.P Q.L Q.R
167 ASSERT(!memcmp(LinkA, &Tb, sizeof(Tb)));
168 ASSERT(!memcmp(LinkB, &Ta, sizeof(Ta)));
169 }
170 }
171#endif
172 }
173}
static PTUNNEL Tb
Definition: FsRtlTunnel.c:26
unsigned char BOOLEAN
int memcmp(void *Buffer1, void *Buffer2, ACPI_SIZE Count)
Definition: utclib.c:112
#define FALSE
Definition: types.h:117
static VOID FixupChildLinks(PRTL_SPLAY_LINKS Links, BOOLEAN Root, BOOLEAN LeftChild)
Definition: splaytree.c:22

Referenced by RtlDelete(), and RtlDeleteNoSplay().