ReactOS 0.4.15-dev-5884-gab5aff5
pc98.h File Reference
Include dependency graph for pc98.h:

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Macros

#define BYTES_PER_SCANLINE   (SCREEN_WIDTH / 8)
 
#define FB_OFFSET(x, y)   ((y) * SCREEN_WIDTH + (x))
 

Functions

VOID NTAPI DisplayCharacter (_In_ CHAR Character, _In_ ULONG Left, _In_ ULONG Top, _In_ ULONG TextColor, _In_ ULONG BackColor)
 
VOID NTAPI DoScroll (_In_ ULONG Scroll)
 
VOID NTAPI InitPaletteWithTable (_In_ PULONG Table, _In_ ULONG Count)
 
VOID NTAPI PreserveRow (_In_ ULONG CurrentTop, _In_ ULONG TopDelta, _In_ BOOLEAN Restore)
 
VOID PrepareForSetPixel (VOID)
 
FORCEINLINE VOID SetPixel (_In_ ULONG Left, _In_ ULONG Top, _In_ UCHAR Color)
 

Variables

ULONG_PTR FrameBuffer
 

Macro Definition Documentation

◆ BYTES_PER_SCANLINE

#define BYTES_PER_SCANLINE   (SCREEN_WIDTH / 8)

Definition at line 16 of file pc98.h.

◆ FB_OFFSET

#define FB_OFFSET (   x,
  y 
)    ((y) * SCREEN_WIDTH + (x))

Definition at line 17 of file pc98.h.

Function Documentation

◆ DisplayCharacter()

VOID NTAPI DisplayCharacter ( _In_ CHAR  Character,
_In_ ULONG  Left,
_In_ ULONG  Top,
_In_ ULONG  TextColor,
_In_ ULONG  BackColor 
)

Definition at line 13 of file bootvid.c.

19{
20 PUCHAR FontChar;
21 ULONG i, j, XOffset;
22
23 /* Get the font line for this character */
24 FontChar = &VidpFontData[Character * BOOTCHAR_HEIGHT - Top];
25
26 /* Loop each pixel height */
27 for (i = BOOTCHAR_HEIGHT; i > 0; --i)
28 {
29 /* Loop each pixel width */
30 XOffset = Left;
31 for (j = (1 << 7); j > 0; j >>= 1)
32 {
33 /* Check if we should draw this pixel */
34 if (FontChar[Top] & (UCHAR)j)
35 {
36 /* We do, use the given Text Color */
37 SetPixel(XOffset, Top, (UCHAR)TextColor);
38 }
39 else if (BackColor < BV_COLOR_NONE)
40 {
41 /*
42 * This is a background pixel. We're drawing it
43 * unless it's transparent.
44 */
45 SetPixel(XOffset, Top, (UCHAR)BackColor);
46 }
47
48 /* Increase X Offset */
49 XOffset++;
50 }
51
52 /* Move to the next Y ordinate */
53 Top++;
54 }
55}
FORCEINLINE VOID SetPixel(_In_ ULONG Left, _In_ ULONG Top, _In_ UCHAR Color)
Definition: arm.h:50
static LPHIST_ENTRY Top
Definition: history.c:53
#define BOOTCHAR_HEIGHT
Definition: precomp.h:27
UCHAR VidpFontData[256 *BOOTCHAR_HEIGHT]
Definition: fontdata.c:9
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint j
Definition: glfuncs.h:250
#define BV_COLOR_NONE
Definition: display.h:31
unsigned char * PUCHAR
Definition: typedefs.h:53
uint32_t ULONG
Definition: typedefs.h:59
unsigned char UCHAR
Definition: xmlstorage.h:181

◆ DoScroll()

VOID NTAPI DoScroll ( _In_ ULONG  Scroll)

Definition at line 59 of file bootvid.c.

61{
63 PUSHORT SourceOffset, DestOffset;
64 PUSHORT i, j;
65
66 /* Set memory positions of the scroll */
68 DestOffset = &SourceOffset[Scroll * (SCREEN_WIDTH / 8)];
69
70 /* Start loop */
71 for (Top = VidpScrollRegion[1]; Top <= VidpScrollRegion[3]; ++Top)
72 {
73 /* Set number of bytes to loop and start offset */
74 Offset = VidpScrollRegion[0] >> 3;
76
77 /* Check if this is part of the scroll region */
78 if (Offset <= (VidpScrollRegion[2] >> 3))
79 {
80 /* Update position */
81 i = (PUSHORT)(DestOffset - SourceOffset);
82
83 /* Loop the X axis */
84 do
85 {
86 /* Write value in the new position so that we can do the scroll */
88
89 /* Move to the next memory location to write to */
90 j++;
91
92 /* Move to the next byte in the region */
93 Offset++;
94
95 /* Make sure we don't go past the scroll region */
96 } while (Offset <= (VidpScrollRegion[2] >> 3));
97 }
98
99 /* Move to the next line */
100 SourceOffset += (SCREEN_WIDTH / 8);
101 DestOffset += (SCREEN_WIDTH / 8);
102 }
103}
PUSHORT VgaArmBase
Definition: bootvid.c:6
#define WRITE_REGISTER_USHORT(r, v)
Definition: arm.h:24
#define READ_REGISTER_USHORT(r)
Definition: arm.h:23
ULONG VidpScrollRegion[4]
Definition: common.c:10
_In_ ULONG _In_ ULONG Offset
Definition: ntddpcm.h:101
#define SCREEN_WIDTH
Definition: pc98video.c:27
uint16_t * PUSHORT
Definition: typedefs.h:56
uint32_t ULONG_PTR
Definition: typedefs.h:65
_Must_inspect_result_ _In_ WDFMEMORY _In_ size_t SourceOffset
Definition: wdfmemory.h:320

◆ InitPaletteWithTable()

VOID NTAPI InitPaletteWithTable ( _In_ PULONG  Table,
_In_ ULONG  Count 
)

Definition at line 170 of file bootvid.c.

173{
175}
#define UNIMPLEMENTED
Definition: debug.h:115

◆ PrepareForSetPixel()

VOID PrepareForSetPixel ( VOID  )

Definition at line 81 of file vga.c.

82{
83 /* Switch to mode 10 */
84 ReadWriteMode(10);
85
86 /* Clear the 4 planes (we're already in unchained mode here) */
88
89 /* Select the color don't care register */
91}
static VOID NTAPI ReadWriteMode(_In_ UCHAR Mode)
Definition: vga.c:65
#define SEQ_ADDRESS_PORT
Definition: vga.h:69
#define GRAPH_ADDRESS_PORT
Definition: vga.h:81
#define VGA_BASE_IO_PORT
Definition: vga.h:38
#define __outpw(Port, Value)
Definition: pc.h:19

◆ PreserveRow()

VOID NTAPI PreserveRow ( _In_ ULONG  CurrentTop,
_In_ ULONG  TopDelta,
_In_ BOOLEAN  Restore 
)

Definition at line 107 of file bootvid.c.

111{
112 PUSHORT Position1, Position2;
113 ULONG Count;
114
115 /* Calculate the position in memory for the row */
116 if (Restore)
117 {
118 /* Restore the row by copying back the contents saved off-screen */
119 Position1 = &VgaArmBase[CurrentTop * (SCREEN_WIDTH / 8)];
120 Position2 = &VgaArmBase[SCREEN_HEIGHT * (SCREEN_WIDTH / 8)];
121 }
122 else
123 {
124 /* Preserve the row by saving its contents off-screen */
125 Position1 = &VgaArmBase[SCREEN_HEIGHT * (SCREEN_WIDTH / 8)];
126 Position2 = &VgaArmBase[CurrentTop * (SCREEN_WIDTH / 8)];
127 }
128
129 /* Set the count and loop every pixel */
130 Count = TopDelta * (SCREEN_WIDTH / 8);
131 while (Count--)
132 {
133 /* Write the data back on the other position */
134 WRITE_REGISTER_USHORT(Position1, READ_REGISTER_USHORT(Position2));
135
136 /* Increase both positions */
137 Position1++;
138 Position2++;
139 }
140}
int Count
Definition: noreturn.cpp:7
#define SCREEN_HEIGHT
Definition: pc98video.c:28

◆ SetPixel()

FORCEINLINE VOID SetPixel ( _In_ ULONG  Left,
_In_ ULONG  Top,
_In_ UCHAR  Color 
)

Definition at line 57 of file pc98.h.

61{
62 PUCHAR PixelPosition = (PUCHAR)(FrameBuffer + FB_OFFSET(Left, Top));
63
64 WRITE_REGISTER_UCHAR(PixelPosition, Color);
65}
#define FB_OFFSET(x, y)
Definition: pc98.h:17
ULONG_PTR FrameBuffer
Definition: xboxvideo.c:28
NTKERNELAPI VOID NTAPI WRITE_REGISTER_UCHAR(IN PUCHAR Register, IN UCHAR Value)

Variable Documentation

◆ FrameBuffer