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#include "config.h"
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"
#include "wine/debug.h"
#include "wine/unicode.h"
#include "d3d8_private.h"
Go to the source code of this file.
Defines |
| #define | NONAMELESSUNION |
| #define | NONAMELESSSTRUCT |
Functions |
| | WINE_DEFAULT_DEBUG_CHANNEL (d3d8) |
| static IDirect3D8Impl * | impl_from_IDirect3D8 (IDirect3D8 *iface) |
| static HRESULT WINAPI | IDirect3D8Impl_QueryInterface (LPDIRECT3D8 iface, REFIID riid, LPVOID *ppobj) |
| static ULONG WINAPI | IDirect3D8Impl_AddRef (LPDIRECT3D8 iface) |
| static ULONG WINAPI | IDirect3D8Impl_Release (LPDIRECT3D8 iface) |
| static HRESULT WINAPI | IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void *pInitializeFunction) |
| static UINT WINAPI | IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) |
| static HRESULT WINAPI | IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8 *pIdentifier) |
| static UINT WINAPI | IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface, UINT Adapter) |
| static HRESULT WINAPI | IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE *pMode) |
| static HRESULT WINAPI | IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE *pMode) |
| static HRESULT WINAPI | IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed) |
| static HRESULT WINAPI | IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) |
| static HRESULT WINAPI | IDirect3D8Impl_CheckDeviceMultiSampleType (IDirect3D8 *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) |
| static HRESULT WINAPI | IDirect3D8Impl_CheckDepthStencilMatch (IDirect3D8 *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) |
| void | fixup_caps (WINED3DCAPS *caps) |
| static HRESULT WINAPI | IDirect3D8Impl_GetDeviceCaps (LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8 *pCaps) |
| static HMONITOR WINAPI | IDirect3D8Impl_GetAdapterMonitor (LPDIRECT3D8 iface, UINT Adapter) |
| static HRESULT WINAPI | IDirect3D8Impl_CreateDevice (IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, IDirect3DDevice8 **device) |
Variables |
| const IDirect3D8Vtbl | Direct3D8_Vtbl |
Generated on Sat May 26 2012 05:02:25 for ReactOS by
1.7.6.1
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