#include <d3d9.h>
#include "d3d9_private.h"
Go to the source code of this file.
Defines |
| #define | D3DFORMAT_OP_DMAP 0x00020000L |
Functions |
| BOOL | IsBackBufferFormat (D3DFORMAT Format) |
| BOOL | IsExtendedFormat (D3DFORMAT Format) |
| BOOL | IsZBufferFormat (D3DFORMAT Format) |
| BOOL | IsMultiElementFormat (D3DFORMAT Format) |
| BOOL | IsSupportedFormatOp (LPD3D9_DRIVERCAPS pDriverCaps, D3DFORMAT DisplayFormat, DWORD FormatOp) |
| HRESULT | CheckDeviceType (LPD3D9_DRIVERCAPS pDriverCaps, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed) |
| HRESULT | CheckDeviceFormat (LPD3D9_DRIVERCAPS pDriverCaps, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) |
| HRESULT | CheckDeviceFormatConversion (LPD3D9_DRIVERCAPS pDriverCaps, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) |
| HRESULT | CheckDepthStencilMatch (LPD3D9_DRIVERCAPS pDriverCaps, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) |