#include <fxpowerstatemachine.hpp>
Definition at line 50 of file fxpowerstatemachine.hpp.
struct { ... } FxPowerStateInfo::Bits |
struct { ... } FxPowerStateInfo::BitsByName |
◆ KnownDroppedEvents
ULONG FxPowerStateInfo::KnownDroppedEvents |
◆ PowerCompleteD0Known
ULONG FxPowerStateInfo::PowerCompleteD0Known |
◆ PowerCompleteDxKnown
ULONG FxPowerStateInfo::PowerCompleteDxKnown |
◆ PowerD0Known
ULONG FxPowerStateInfo::PowerD0Known |
◆ PowerDxKnown
ULONG FxPowerStateInfo::PowerDxKnown |
◆ PowerImplicitD0Known
ULONG FxPowerStateInfo::PowerImplicitD0Known |
◆ PowerImplicitD3Known
ULONG FxPowerStateInfo::PowerImplicitD3Known |
◆ PowerMarkNonpageableKnown
ULONG FxPowerStateInfo::PowerMarkNonpageableKnown |
◆ PowerMarkPageableKnown
ULONG FxPowerStateInfo::PowerMarkPageableKnown |
◆ PowerParentToD0Known
ULONG FxPowerStateInfo::PowerParentToD0Known |
◆ PowerWakeArrivalKnown
ULONG FxPowerStateInfo::PowerWakeArrivalKnown |
◆ PowerWakeCanceledKnown
ULONG FxPowerStateInfo::PowerWakeCanceledKnown |
◆ PowerWakeFailedKnown
ULONG FxPowerStateInfo::PowerWakeFailedKnown |
◆ PowerWakeSucceededKnown
ULONG FxPowerStateInfo::PowerWakeSucceededKnown |
◆ QueueOpen
ULONG FxPowerStateInfo::QueueOpen |
◆ Reserved
ULONG FxPowerStateInfo::Reserved |
The documentation for this union was generated from the following file: