#include <fxpowerstatemachine.hpp>
Definition at line 50 of file fxpowerstatemachine.hpp.
| struct { ... } FxPowerStateInfo::Bits |
| struct { ... } FxPowerStateInfo::BitsByName |
◆ KnownDroppedEvents
| ULONG FxPowerStateInfo::KnownDroppedEvents |
◆ PowerCompleteD0Known
| ULONG FxPowerStateInfo::PowerCompleteD0Known |
◆ PowerCompleteDxKnown
| ULONG FxPowerStateInfo::PowerCompleteDxKnown |
◆ PowerD0Known
| ULONG FxPowerStateInfo::PowerD0Known |
◆ PowerDxKnown
| ULONG FxPowerStateInfo::PowerDxKnown |
◆ PowerImplicitD0Known
| ULONG FxPowerStateInfo::PowerImplicitD0Known |
◆ PowerImplicitD3Known
| ULONG FxPowerStateInfo::PowerImplicitD3Known |
◆ PowerMarkNonpageableKnown
| ULONG FxPowerStateInfo::PowerMarkNonpageableKnown |
◆ PowerMarkPageableKnown
| ULONG FxPowerStateInfo::PowerMarkPageableKnown |
◆ PowerParentToD0Known
| ULONG FxPowerStateInfo::PowerParentToD0Known |
◆ PowerWakeArrivalKnown
| ULONG FxPowerStateInfo::PowerWakeArrivalKnown |
◆ PowerWakeCanceledKnown
| ULONG FxPowerStateInfo::PowerWakeCanceledKnown |
◆ PowerWakeFailedKnown
| ULONG FxPowerStateInfo::PowerWakeFailedKnown |
◆ PowerWakeSucceededKnown
| ULONG FxPowerStateInfo::PowerWakeSucceededKnown |
◆ QueueOpen
| ULONG FxPowerStateInfo::QueueOpen |
◆ Reserved
| ULONG FxPowerStateInfo::Reserved |
The documentation for this union was generated from the following file: