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ReactOS 0.4.17-dev-966-gf06eace
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#include <wined3d_private.h>

Public Attributes | |
| struct wined3d_color diffuse specular | ambient |
| struct wined3d_vec4 position | direction |
| float | range |
| float | falloff |
| float | cos_half_theta |
| float | cos_half_phi |
| float | const_att |
| float | linear_att |
| float | quad_att |
| float | padding |
Definition at line 2053 of file wined3d_private.h.
| struct wined3d_color diffuse specular wined3d_light_constants::ambient |
Definition at line 2056 of file wined3d_private.h.
| float wined3d_light_constants::const_att |
Definition at line 2059 of file wined3d_private.h.
| float wined3d_light_constants::cos_half_phi |
Definition at line 2058 of file wined3d_private.h.
| float wined3d_light_constants::cos_half_theta |
Definition at line 2058 of file wined3d_private.h.
| struct wined3d_vec4 position wined3d_light_constants::direction |
Definition at line 2057 of file wined3d_private.h.
Referenced by wined3d_device_apply_stateblock().
| float wined3d_light_constants::falloff |
Definition at line 2058 of file wined3d_private.h.
| float wined3d_light_constants::linear_att |
Definition at line 2059 of file wined3d_private.h.
| float wined3d_light_constants::padding |
Definition at line 2059 of file wined3d_private.h.
| float wined3d_light_constants::quad_att |
Definition at line 2059 of file wined3d_private.h.
| float wined3d_light_constants::range |
Definition at line 2058 of file wined3d_private.h.