ReactOS 0.4.16-dev-36-g301675c
|
Definition at line 137 of file glsl_shader.c.
GLint glsl_vs_program::ambient |
Definition at line 161 of file glsl_shader.c.
GLint glsl_vs_program::c_att |
Definition at line 166 of file glsl_shader.c.
GLint glsl_vs_program::clip_planes_location |
Definition at line 178 of file glsl_shader.c.
GLint glsl_vs_program::cos_hphi |
Definition at line 170 of file glsl_shader.c.
GLint glsl_vs_program::cos_htheta |
Definition at line 169 of file glsl_shader.c.
GLint glsl_vs_program::diffuse |
Definition at line 159 of file glsl_shader.c.
GLint glsl_vs_program::direction |
Definition at line 163 of file glsl_shader.c.
GLint glsl_vs_program::falloff |
Definition at line 165 of file glsl_shader.c.
GLuint glsl_vs_program::id |
Definition at line 140 of file glsl_shader.c.
GLint glsl_vs_program::l_att |
Definition at line 167 of file glsl_shader.c.
GLint glsl_vs_program::light_ambient_location |
Definition at line 156 of file glsl_shader.c.
struct { ... } glsl_vs_program::light_location[MAX_ACTIVE_LIGHTS] |
GLint glsl_vs_program::material_ambient_location |
Definition at line 151 of file glsl_shader.c.
GLint glsl_vs_program::material_diffuse_location |
Definition at line 152 of file glsl_shader.c.
GLint glsl_vs_program::material_emissive_location |
Definition at line 154 of file glsl_shader.c.
GLint glsl_vs_program::material_shininess_location |
Definition at line 155 of file glsl_shader.c.
GLint glsl_vs_program::material_specular_location |
Definition at line 153 of file glsl_shader.c.
GLint glsl_vs_program::modelview_matrix_location[MAX_VERTEX_INDEX_BLENDS] |
Definition at line 147 of file glsl_shader.c.
GLint glsl_vs_program::normal_matrix_location[MAX_VERTEX_INDEX_BLENDS] |
Definition at line 148 of file glsl_shader.c.
GLint glsl_vs_program::pointsize_c_att_location |
Definition at line 175 of file glsl_shader.c.
GLint glsl_vs_program::pointsize_l_att_location |
Definition at line 176 of file glsl_shader.c.
GLint glsl_vs_program::pointsize_location |
Definition at line 172 of file glsl_shader.c.
GLint glsl_vs_program::pointsize_max_location |
Definition at line 174 of file glsl_shader.c.
GLint glsl_vs_program::pointsize_min_location |
Definition at line 173 of file glsl_shader.c.
GLint glsl_vs_program::pointsize_q_att_location |
Definition at line 177 of file glsl_shader.c.
GLint glsl_vs_program::pos_fixup_location |
Definition at line 145 of file glsl_shader.c.
GLint glsl_vs_program::position |
Definition at line 162 of file glsl_shader.c.
GLint glsl_vs_program::projection_matrix_location |
Definition at line 149 of file glsl_shader.c.
GLint glsl_vs_program::q_att |
Definition at line 168 of file glsl_shader.c.
GLint glsl_vs_program::range |
Definition at line 164 of file glsl_shader.c.
Definition at line 139 of file glsl_shader.c.
GLint glsl_vs_program::specular |
Definition at line 160 of file glsl_shader.c.
GLint glsl_vs_program::texture_matrix_location[MAX_TEXTURES] |
Definition at line 150 of file glsl_shader.c.
GLint glsl_vs_program::uniform_b_locations[WINED3D_MAX_CONSTS_B] |
Definition at line 144 of file glsl_shader.c.
GLint glsl_vs_program::uniform_f_locations[WINED3D_MAX_VS_CONSTS_F] |
Definition at line 142 of file glsl_shader.c.
GLint glsl_vs_program::uniform_i_locations[WINED3D_MAX_CONSTS_I] |
Definition at line 143 of file glsl_shader.c.
GLenum glsl_vs_program::vertex_color_clamp |
Definition at line 141 of file glsl_shader.c.