=
{
}
HRESULT WINAPI Main_D3D_CreateVertexBuffer3(LPDIRECT3D3 iface, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc, LPDIRECT3DVERTEXBUFFER *lplpD3DVertBuf, DWORD dwFlags, LPUNKNOWN lpUnk)
HRESULT WINAPI Main_D3D_EnumZBufferFormats(LPDIRECT3D3 iface, REFCLSID riidDevice, LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback, LPVOID lpContext)
ULONG WINAPI Main_D3D_AddRef(LPDIRECT3D3 iface)
HRESULT WINAPI Main_D3D_CreateLight(LPDIRECT3D3 iface, LPDIRECT3DLIGHT *lplpDirect3DLight, IUnknown *pUnkOuter)
HRESULT WINAPI Main_D3D_CreateViewport(LPDIRECT3D3 iface, LPDIRECT3DVIEWPORT3 *lplpD3DViewport3, IUnknown *pUnkOuter)
HRESULT WINAPI Main_D3D_CreateMaterial(LPDIRECT3D3 iface, LPDIRECT3DMATERIAL3 *lplpDirect3DMaterial3, IUnknown *pUnkOuter)
HRESULT WINAPI Main_D3D_QueryInterface(LPDIRECT3D3 iface, REFIID riid, LPVOID *ppvObj)
HRESULT WINAPI Main_D3D_EvictManagedTextures(LPDIRECT3D3 iface)
HRESULT WINAPI Main_D3D_EnumDevices(LPDIRECT3D3 iface, LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, LPVOID lpUserArg)
HRESULT WINAPI Main_D3D_CreateDevice3(LPDIRECT3D3 iface, REFCLSID rclsid, LPDIRECTDRAWSURFACE4 lpDDS, LPDIRECT3DDEVICE3 *lplpD3DDevice3, LPUNKNOWN lpUnk)
HRESULT WINAPI Main_D3D_FindDevice(LPDIRECT3D3 iface, LPD3DFINDDEVICESEARCH lpD3DDFS, LPD3DFINDDEVICERESULT lpD3DFDR)
ULONG WINAPI Main_D3D_Release(LPDIRECT3D3 iface)