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ReactOS 0.4.17-dev-966-gf06eace
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Definition at line 38 of file d3d12shader.idl.
| UINT _D3D12_SHADER_DESC::ArrayInstructionCount |
Definition at line 63 of file d3d12shader.idl.
| UINT _D3D12_SHADER_DESC::BoundResources |
Definition at line 44 of file d3d12shader.idl.
| UINT _D3D12_SHADER_DESC::cBarrierInstructions |
Definition at line 75 of file d3d12shader.idl.
| UINT _D3D12_SHADER_DESC::cControlPoints |
Definition at line 71 of file d3d12shader.idl.
| UINT _D3D12_SHADER_DESC::cGSInstanceCount |
Definition at line 70 of file d3d12shader.idl.
| UINT _D3D12_SHADER_DESC::cInterlockedInstructions |
Definition at line 76 of file d3d12shader.idl.
| UINT _D3D12_SHADER_DESC::ConstantBuffers |
Definition at line 43 of file d3d12shader.idl.
Definition at line 41 of file d3d12shader.idl.
| UINT _D3D12_SHADER_DESC::cTextureStoreInstructions |
Definition at line 77 of file d3d12shader.idl.
| UINT _D3D12_SHADER_DESC::CutInstructionCount |
Definition at line 64 of file d3d12shader.idl.
| UINT _D3D12_SHADER_DESC::DclCount |
Definition at line 51 of file d3d12shader.idl.
| UINT _D3D12_SHADER_DESC::DefCount |
Definition at line 50 of file d3d12shader.idl.
| UINT _D3D12_SHADER_DESC::DynamicFlowControlCount |
Definition at line 61 of file d3d12shader.idl.
| UINT _D3D12_SHADER_DESC::EmitInstructionCount |
Definition at line 65 of file d3d12shader.idl.
| UINT _D3D12_SHADER_DESC::Flags |
Definition at line 42 of file d3d12shader.idl.
| UINT _D3D12_SHADER_DESC::FloatInstructionCount |
Definition at line 57 of file d3d12shader.idl.
| UINT _D3D12_SHADER_DESC::GSMaxOutputVertexCount |
Definition at line 67 of file d3d12shader.idl.
| D3D_PRIMITIVE_TOPOLOGY _D3D12_SHADER_DESC::GSOutputTopology |
Definition at line 66 of file d3d12shader.idl.
| D3D_TESSELLATOR_OUTPUT_PRIMITIVE _D3D12_SHADER_DESC::HSOutputPrimitive |
Definition at line 72 of file d3d12shader.idl.
| D3D_TESSELLATOR_PARTITIONING _D3D12_SHADER_DESC::HSPartitioning |
Definition at line 73 of file d3d12shader.idl.
| UINT _D3D12_SHADER_DESC::InputParameters |
Definition at line 45 of file d3d12shader.idl.
| D3D_PRIMITIVE _D3D12_SHADER_DESC::InputPrimitive |
Definition at line 68 of file d3d12shader.idl.
| UINT _D3D12_SHADER_DESC::InstructionCount |
Definition at line 47 of file d3d12shader.idl.
| UINT _D3D12_SHADER_DESC::IntInstructionCount |
Definition at line 58 of file d3d12shader.idl.
| UINT _D3D12_SHADER_DESC::MacroInstructionCount |
Definition at line 62 of file d3d12shader.idl.
| UINT _D3D12_SHADER_DESC::OutputParameters |
Definition at line 46 of file d3d12shader.idl.
| UINT _D3D12_SHADER_DESC::PatchConstantParameters |
Definition at line 69 of file d3d12shader.idl.
| UINT _D3D12_SHADER_DESC::StaticFlowControlCount |
Definition at line 60 of file d3d12shader.idl.
| UINT _D3D12_SHADER_DESC::TempArrayCount |
Definition at line 49 of file d3d12shader.idl.
| UINT _D3D12_SHADER_DESC::TempRegisterCount |
Definition at line 48 of file d3d12shader.idl.
| D3D_TESSELLATOR_DOMAIN _D3D12_SHADER_DESC::TessellatorDomain |
Definition at line 74 of file d3d12shader.idl.
| UINT _D3D12_SHADER_DESC::TextureBiasInstructions |
Definition at line 55 of file d3d12shader.idl.
| UINT _D3D12_SHADER_DESC::TextureCompInstructions |
Definition at line 54 of file d3d12shader.idl.
| UINT _D3D12_SHADER_DESC::TextureGradientInstructions |
Definition at line 56 of file d3d12shader.idl.
| UINT _D3D12_SHADER_DESC::TextureLoadInstructions |
Definition at line 53 of file d3d12shader.idl.
| UINT _D3D12_SHADER_DESC::TextureNormalInstructions |
Definition at line 52 of file d3d12shader.idl.
| UINT _D3D12_SHADER_DESC::UintInstructionCount |
Definition at line 59 of file d3d12shader.idl.
| UINT _D3D12_SHADER_DESC::Version |
Definition at line 40 of file d3d12shader.idl.