#include <stdarg.h>
#include <string.h>
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"
#include "winerror.h"
#include "dplayx_messages.h"
#include "dplay_global.h"
#include "dplayx_global.h"
#include "name_server.h"
#include "wine/debug.h"
Go to the source code of this file.
Data Structures |
| struct | LPMSGTHREADINFO |
Functions |
| | WINE_DEFAULT_DEBUG_CHANNEL (dplay) |
| static DWORD CALLBACK | DPL_MSG_ThreadMain (LPVOID lpContext) |
| static LPVOID | DP_MSG_ExpectReply (IDirectPlay2AImpl *This, LPDPSP_SENDDATA data, DWORD dwWaitTime, WORD wReplyCommandId, LPVOID *lplpReplyMsg, LPDWORD lpdwMsgBodySize) |
| DWORD | CreateLobbyMessageReceptionThread (HANDLE hNotifyEvent, HANDLE hStart, HANDLE hDeath, HANDLE hConnRead) |
| static HANDLE | DP_MSG_BuildAndLinkReplyStruct (IDirectPlay2Impl *This, LPDP_MSG_REPLY_STRUCT_LIST lpReplyStructList, WORD wReplyCommandId) |
| static LPVOID | DP_MSG_CleanReplyStruct (LPDP_MSG_REPLY_STRUCT_LIST lpReplyStructList, LPVOID *lplpReplyMsg, LPDWORD lpdwMsgBodySize) |
| HRESULT | DP_MSG_SendRequestPlayerId (IDirectPlay2AImpl *This, DWORD dwFlags, LPDPID lpdpidAllocatedId) |
| HRESULT | DP_MSG_ForwardPlayerCreation (IDirectPlay2AImpl *This, DPID dpidServer) |
| void | DP_MSG_ReplyReceived (IDirectPlay2AImpl *This, WORD wCommandId, LPCVOID lpcMsgBody, DWORD dwMsgBodySize) |
| void | DP_MSG_ToSelf (IDirectPlay2AImpl *This, DPID dpidSelf) |
| void | DP_MSG_ErrorReceived (IDirectPlay2AImpl *This, WORD wCommandId, LPCVOID lpMsgBody, DWORD dwMsgBodySize) |