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ReactOS Development > DoxygenDirectD3D7_Vtable.c
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00001 #include <windows.h> 00002 #include <stdio.h> 00003 #include <ddraw.h> 00004 #include <ddrawi.h> 00005 #include <d3dhal.h> 00006 #include <ddrawgdi.h> 00007 00008 #if defined(_WIN32) && !defined(_NO_COM ) 00009 #define COM_NO_WINDOWS_H 00010 #include <objbase.h> 00011 #else 00012 #define IUnknown void 00013 #if !defined(NT_BUILD_ENVIRONMENT) && !defined(WINNT) 00014 #define CO_E_NOTINITIALIZED 0x800401F0 00015 #endif 00016 #endif 00017 00018 HRESULT WINAPI Main_D3D_QueryInterface(LPDIRECT3D7 iface, REFIID riid, LPVOID * ppvObject); 00019 ULONG WINAPI Main_D3D_AddRef(LPDIRECT3D7 iface); 00020 ULONG WINAPI Main_D3D_Release(LPDIRECT3D7 iface); 00021 HRESULT WINAPI Main_D3D_EnumDevices(LPDIRECT3D7 iface, LPD3DENUMDEVICESCALLBACK7 lpEnumDevicesCallback, LPVOID lpUserArg); 00022 HRESULT WINAPI Main_D3D_CreateDevice7(LPDIRECT3D7 iface, REFCLSID rclsid,LPDIRECTDRAWSURFACE7 lpDDS, LPDIRECT3DDEVICE7 *lplpD3DDevice); 00023 HRESULT WINAPI Main_D3D_CreateVertexBuffer7(LPDIRECT3D7 iface, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc, LPDIRECT3DVERTEXBUFFER7 *lplpD3DVertBuf,DWORD dwFlags); 00024 HRESULT WINAPI Main_D3D_EnumZBufferFormats(LPDIRECT3D7 iface, REFCLSID riidDevice, LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,LPVOID lpContext); 00025 HRESULT WINAPI Main_D3D_EvictManagedTextures(LPDIRECT3D7 iface); 00026 00027 IDirect3D7Vtbl IDirect3D7_Vtbl = 00028 { 00029 Main_D3D_QueryInterface, 00030 Main_D3D_AddRef, 00031 Main_D3D_Release, 00032 Main_D3D_EnumDevices, 00033 Main_D3D_CreateDevice7, 00034 Main_D3D_CreateVertexBuffer7, 00035 Main_D3D_EnumZBufferFormats, 00036 Main_D3D_EvictManagedTextures 00037 }; 00038 Generated on Sun May 27 2012 04:21:26 for ReactOS by
1.7.6.1
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