Go to the documentation of this file.00001 #include "rosdraw.h"
00002
00003 #include <string.h>
00004
00005 HRESULT WINAPI
00006 Main_D3D_QueryInterface(LPDIRECT3D iface, REFIID riid, LPVOID * ppvObj)
00007 {
00008 DX_WINDBG_trace();
00009 DX_STUB;
00010 }
00011
00012 ULONG WINAPI
00013 Main_D3D_AddRef(LPDIRECT3D iface)
00014 {
00015 DX_WINDBG_trace();
00016 DX_STUB;
00017 }
00018
00019 ULONG WINAPI
00020 Main_D3D_Release(LPDIRECT3D iface)
00021 {
00022 DX_WINDBG_trace();
00023 DX_STUB;
00024 }
00025
00026 HRESULT WINAPI
00027 Main_D3D_Initialize(LPDIRECT3D iface, REFIID refiid)
00028 {
00029 DX_WINDBG_trace();
00030 DX_STUB;
00031 }
00032
00033 HRESULT WINAPI
00034 Main_D3D_EnumDevices(LPDIRECT3D iface, LPD3DENUMDEVICESCALLBACK Callback, LPVOID Context)
00035 {
00036 DX_WINDBG_trace();
00037 DX_STUB;
00038 }
00039
00040 HRESULT WINAPI
00041 Main_D3D_CreateLight(LPDIRECT3D iface, LPDIRECT3DLIGHT* Light,IUnknown* pUnkOuter)
00042 {
00043 DX_WINDBG_trace();
00044 DX_STUB;
00045 }
00046
00047 HRESULT WINAPI
00048 Main_D3D_CreateMaterial(LPDIRECT3D iface,LPDIRECT3DMATERIAL* Direct3DLight,IUnknown* pUnkOuter)
00049 {
00050 DX_WINDBG_trace();
00051 DX_STUB;
00052 }
00053
00054 HRESULT WINAPI
00055 Main_D3D_CreateViewport(LPDIRECT3D iface, LPDIRECT3DVIEWPORT* Viewport,IUnknown* pUnkOuter)
00056 {
00057 DX_WINDBG_trace();
00058 DX_STUB;
00059 }
00060
00061 HRESULT WINAPI
00062 Main_D3D_FindDevice(LPDIRECT3D iface, LPD3DFINDDEVICESEARCH D3DDFS, LPD3DFINDDEVICERESULT D3DFDR)
00063 {
00064 DX_WINDBG_trace();
00065 DX_STUB;
00066 }
00067
00068 HRESULT WINAPI
00069 Main_D3D_CreateDevice2(LPDIRECT3D2 iface, REFCLSID rclsid, LPDIRECTDRAWSURFACE lpDDS,
00070 LPDIRECT3DDEVICE2 *lplpD3DDevice2)
00071 {
00072 DX_WINDBG_trace();
00073 DX_STUB;
00074 }
00075
00076 HRESULT WINAPI
00077 Main_D3D_CreateDevice3(LPDIRECT3D3 iface, REFCLSID rclsid,LPDIRECTDRAWSURFACE4 lpDDS,
00078 LPDIRECT3DDEVICE3 *lplpD3DDevice3,LPUNKNOWN lpUnk)
00079 {
00080 DX_WINDBG_trace();
00081 DX_STUB;
00082 }
00083
00084 HRESULT WINAPI
00085 Main_D3D_CreateVertexBuffer3(LPDIRECT3D3 iface, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc,
00086 LPDIRECT3DVERTEXBUFFER *lplpD3DVertBuf,DWORD dwFlags,LPUNKNOWN lpUnk)
00087 {
00088 DX_WINDBG_trace();
00089 DX_STUB;
00090 }
00091
00092
00093 HRESULT WINAPI
00094 Main_D3D_CreateDevice7(LPDIRECT3D7 iface, REFCLSID rclsid,LPDIRECTDRAWSURFACE7 lpDDS,
00095 LPDIRECT3DDEVICE7 *lplpD3DDevice)
00096 {
00097 DX_WINDBG_trace();
00098 DX_STUB;
00099 }
00100
00101 HRESULT WINAPI
00102 Main_D3D_CreateVertexBuffer7(LPDIRECT3D7 iface, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc,
00103 LPDIRECT3DVERTEXBUFFER7 *lplpD3DVertBuf,DWORD dwFlags)
00104 {
00105 DX_WINDBG_trace();
00106 DX_STUB;
00107 }
00108
00109 HRESULT WINAPI
00110 Main_D3D_EnumZBufferFormats(LPDIRECT3D7 iface, REFCLSID riidDevice, LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,LPVOID lpContext)
00111 {
00112 DX_WINDBG_trace();
00113 DX_STUB;
00114 }
00115
00116 HRESULT WINAPI
00117 Main_D3D_EvictManagedTextures(LPDIRECT3D7 iface)
00118 {
00119 DX_WINDBG_trace();
00120 DX_STUB;
00121 }
00122
00123