Data Structures |
| struct | LPD3DRMQUATERNION |
Defines |
| #define | D3DRMVectorNormalise D3DRMVectorNormalize |
Typedefs |
| typedef D3DVALUE | D3DRMMATRIX4D [4][4] |
Functions |
| void WINAPI | D3DRMMatrixFromQuaternion (D3DRMMATRIX4D, LPD3DRMQUATERNION) |
| LPD3DRMQUATERNION WINAPI | D3DRMQuaternionFromRotation (LPD3DRMQUATERNION, LPD3DVECTOR, D3DVALUE) |
| LPD3DRMQUATERNION WINAPI | D3DRMQuaternionMultiply (LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION) |
| LPD3DRMQUATERNION WINAPI | D3DRMQuaternionSlerp (LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION, D3DVALUE) |
| LPD3DVECTOR WINAPI | D3DRMVectorAdd (LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR) |
| LPD3DVECTOR WINAPI | D3DRMVectorCrossProduct (LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR) |
| D3DVALUE WINAPI | D3DRMVectorDotProduct (LPD3DVECTOR, LPD3DVECTOR) |
| LPD3DVECTOR WINAPI | D3DRMVectorNormalize (LPD3DVECTOR) |
| D3DVALUE WINAPI | D3DRMVectorModulus (LPD3DVECTOR) |
| LPD3DVECTOR WINAPI | D3DRMVectorRandom (LPD3DVECTOR) |
| LPD3DVECTOR WINAPI | D3DRMVectorRotate (LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR, D3DVALUE) |
| LPD3DVECTOR WINAPI | D3DRMVectorReflect (LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR) |
| LPD3DVECTOR WINAPI | D3DRMVectorScale (LPD3DVECTOR, LPD3DVECTOR, D3DVALUE) |
| LPD3DVECTOR WINAPI | D3DRMVectorSubtract (LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR) |
| D3DCOLOR WINAPI | D3DRMCreateColorRGB (D3DVALUE, D3DVALUE, D3DVALUE) |
| D3DCOLOR WINAPI | D3DRMCreateColorRGBA (D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE) |
| D3DVALUE WINAPI | D3DRMColorGetAlpha (D3DCOLOR) |
| D3DVALUE WINAPI | D3DRMColorGetBlue (D3DCOLOR) |
| D3DVALUE WINAPI | D3DRMColorGetGreen (D3DCOLOR) |
| D3DVALUE WINAPI | D3DRMColorGetRed (D3DCOLOR) |