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ReactOS Development > Doxygen

texstate.c File Reference
#include "glheader.h"
#include "colormac.h"
#include "context.h"
#include "enums.h"
#include "macros.h"
#include "texcompress.h"
#include "texobj.h"
#include "teximage.h"
#include "texstate.h"
#include "texenvprogram.h"
#include "mtypes.h"
#include "math/m_xform.h"

Go to the source code of this file.

Functions

void _mesa_copy_texture_state (const GLcontext *src, GLcontext *dst)
void _mesa_print_texunit_state (GLcontext *ctx, GLuint unit)
static void calculate_derived_texenv (struct gl_tex_env_combine_state *state, GLenum mode, GLenum texBaseFormat)
void GLAPIENTRY _mesa_ActiveTextureARB (GLenum texture)
void GLAPIENTRY _mesa_ClientActiveTextureARB (GLenum texture)
static void update_texture_matrices (GLcontext *ctx)
static void update_texture_compare_function (GLcontext *ctx, struct gl_texture_object *tObj)
static void texture_override (GLcontext *ctx, struct gl_texture_unit *texUnit, GLbitfield enableBits, struct gl_texture_object *texObj, GLuint textureBit)
static void update_texture_state (GLcontext *ctx)
void _mesa_update_texture (GLcontext *ctx, GLuint new_state)
static GLboolean alloc_proxy_textures (GLcontext *ctx)
static void init_texture_unit (GLcontext *ctx, GLuint unit)
GLboolean _mesa_init_texture (GLcontext *ctx)
void _mesa_free_texture_data (GLcontext *ctx)
void _mesa_update_default_objects_texture (GLcontext *ctx)

Variables

static struct
gl_tex_env_combine_state 
default_combine_state

Detailed Description

Texture state handling.

Definition in file texstate.c.


Generated on Sat May 26 2012 04:57:31 for ReactOS by doxygen 1.7.6.1

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