Defines |
| #define | STRIDE_F(p, i) (p = (GLfloat *)((GLubyte *)p + i)) |
| #define | STRIDE_UI(p, i) (p = (GLuint *)((GLubyte *)p + i)) |
| #define | STRIDE_4UB(p, i) (p = (GLubyte (*)[4])((GLubyte *)p + i)) |
| #define | STRIDE_4F(p, i) (p = (GLfloat (*)[4])((GLubyte *)p + i)) |
| #define | STRIDE_4CHAN(p, i) (p = (GLchan (*)[4])((GLubyte *)p + i)) |
| #define | STRIDE_CHAN(p, i) (p = (GLchan *)((GLubyte *)p + i)) |
| #define | STRIDE_T(p, t, i) (p = (t)((GLubyte *)p + i)) |
| #define | CLAMP(X, MIN, MAX) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) ) |
| #define | CLAMP_SELF(x, mn, mx) ( (x)<(mn) ? ((x) = (mn)) : ((x)>(mx) ? ((x)=(mx)) : (x)) ) |
| #define | MIN2(A, B) ( (A)<(B) ? (A) : (B) ) |
| #define | MAX2(A, B) ( (A)>(B) ? (A) : (B) ) |
| #define | DOT2(a, b) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] ) |
| #define | DOT3(a, b) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] + (a)[2]*(b)[2] ) |
| #define | DOT4(a, b) |
| #define | DOT4V(v, a, b, c, d) (v[0]*(a) + v[1]*(b) + v[2]*(c) + v[3]*(d)) |
| #define | CROSS3(n, u, v) |
| #define | NORMALIZE_3FV(V) |
| #define | LEN_3FV(V) (SQRTF((V)[0]*(V)[0]+(V)[1]*(V)[1]+(V)[2]*(V)[2])) |
| #define | LEN_2FV(V) (SQRTF((V)[0]*(V)[0]+(V)[1]*(V)[1])) |
| #define | LEN_SQUARED_3FV(V) ((V)[0]*(V)[0]+(V)[1]*(V)[1]+(V)[2]*(V)[2]) |
| #define | LEN_SQUARED_2FV(V) ((V)[0]*(V)[0]+(V)[1]*(V)[1]) |
| #define | ENUM_TO_INT(E) ((GLint)(E)) |
| #define | ENUM_TO_FLOAT(E) ((GLfloat)(GLint)(E)) |
| #define | ENUM_TO_DOUBLE(E) ((GLdouble)(GLint)(E)) |
| #define | ENUM_TO_BOOLEAN(E) ((E) ? GL_TRUE : GL_FALSE) |
|
| #define | ZERO_4V(DST) (DST)[0] = (DST)[1] = (DST)[2] = (DST)[3] = 0 |
| #define | TEST_EQ_4V(a, b) |
| #define | TEST_EQ_4UBV(DST, SRC) TEST_EQ_4V(DST, SRC) |
| #define | COPY_4V(DST, SRC) |
| #define | COPY_4V_CAST(DST, SRC, CAST) |
| #define | COPY_4UBV(DST, SRC) |
| #define | COPY_4FV(DST, SRC) |
| #define | COPY_SZ_4V(DST, SZ, SRC) |
| #define | COPY_CLEAN_4V(DST, SZ, SRC) |
| #define | SUB_4V(DST, SRCA, SRCB) |
| #define | ADD_4V(DST, SRCA, SRCB) |
| #define | SCALE_4V(DST, SRCA, SRCB) |
| #define | ACC_4V(DST, SRC) |
| #define | ACC_SCALE_4V(DST, SRCA, SRCB) |
| #define | ACC_SCALE_SCALAR_4V(DST, S, SRCB) |
| #define | SCALE_SCALAR_4V(DST, S, SRCB) |
| #define | SELF_SCALE_SCALAR_4V(DST, S) |
| #define | ASSIGN_4V(V, V0, V1, V2, V3) |
|
| #define | ZERO_3V(DST) (DST)[0] = (DST)[1] = (DST)[2] = 0 |
| #define | TEST_EQ_3V(a, b) |
| #define | COPY_3V(DST, SRC) |
| #define | COPY_3V_CAST(DST, SRC, CAST) |
| #define | COPY_3FV(DST, SRC) |
| #define | SUB_3V(DST, SRCA, SRCB) |
| #define | ADD_3V(DST, SRCA, SRCB) |
| #define | SCALE_3V(DST, SRCA, SRCB) |
| #define | SELF_SCALE_3V(DST, SRC) |
| #define | ACC_3V(DST, SRC) |
| #define | ACC_SCALE_3V(DST, SRCA, SRCB) |
| #define | SCALE_SCALAR_3V(DST, S, SRCB) |
| #define | ACC_SCALE_SCALAR_3V(DST, S, SRCB) |
| #define | SELF_SCALE_SCALAR_3V(DST, S) |
| #define | ACC_SCALAR_3V(DST, S) |
| #define | ASSIGN_3V(V, V0, V1, V2) |
|
| #define | ZERO_2V(DST) (DST)[0] = (DST)[1] = 0 |
| #define | COPY_2V(DST, SRC) |
| #define | COPY_2V_CAST(DST, SRC, CAST) |
| #define | COPY_2FV(DST, SRC) |
| #define | SUB_2V(DST, SRCA, SRCB) |
| #define | ADD_2V(DST, SRCA, SRCB) |
| #define | SCALE_2V(DST, SRCA, SRCB) |
| #define | ACC_2V(DST, SRC) |
| #define | ACC_SCALE_2V(DST, SRCA, SRCB) |
| #define | SCALE_SCALAR_2V(DST, S, SRCB) |
| #define | ACC_SCALE_SCALAR_2V(DST, S, SRCB) |
| #define | SELF_SCALE_SCALAR_2V(DST, S) |
| #define | ACC_SCALAR_2V(DST, S) |
| #define | ASSIGN_2V(V, V0, V1) |
|
| #define | LINTERP(T, OUT, IN) ((OUT) + (T) * ((IN) - (OUT))) |
| #define | INTERP_UB(t, dstub, outub, inub) |
| #define | INTERP_CHAN(t, dstc, outc, inc) |
| #define | INTERP_UI(t, dstui, outui, inui) dstui = (GLuint) (GLint) LINTERP( (t), (GLfloat) (outui), (GLfloat) (inui) ) |
| #define | INTERP_F(t, dstf, outf, inf) dstf = LINTERP( t, outf, inf ) |
| #define | INTERP_4F(t, dst, out, in) |
| #define | INTERP_3F(t, dst, out, in) |
| #define | INTERP_4CHAN(t, dst, out, in) |
| #define | INTERP_3CHAN(t, dst, out, in) |
| #define | INTERP_SZ(t, vec, to, out, in, sz) |
Integer / float conversion for colors, normals, etc. |
| #define | UBYTE_TO_FLOAT(u) _mesa_ubyte_to_float_color_tab[(unsigned int)(u)] |
| #define | FLOAT_TO_UBYTE(X) ((GLubyte) (GLint) ((X) * 255.0F)) |
| #define | BYTE_TO_FLOAT(B) ((2.0F * (B) + 1.0F) * (1.0F/255.0F)) |
| #define | FLOAT_TO_BYTE(X) ( (((GLint) (255.0F * (X))) - 1) / 2 ) |
| #define | USHORT_TO_FLOAT(S) ((GLfloat) (S) * (1.0F / 65535.0F)) |
| #define | SHORT_TO_FLOAT(S) ((2.0F * (S) + 1.0F) * (1.0F/65535.0F)) |
| #define | FLOAT_TO_SHORT(X) ( (((GLint) (65535.0F * (X))) - 1) / 2 ) |
| #define | UINT_TO_FLOAT(U) ((GLfloat) (U) * (1.0F / 4294967295.0F)) |
| #define | FLOAT_TO_UINT(X) ((GLuint) ((X) * 4294967295.0)) |
| #define | INT_TO_FLOAT(I) ((2.0F * (I) + 1.0F) * (1.0F/4294967294.0F)) |
| #define | FLOAT_TO_INT(X) ( (GLint) (2147483647.0 * (X)) ) |
| #define | BYTE_TO_UBYTE(b) ((GLubyte) ((b) < 0 ? 0 : (GLubyte) (b))) |
| #define | SHORT_TO_UBYTE(s) ((GLubyte) ((s) < 0 ? 0 : (GLubyte) ((s) >> 7))) |
| #define | USHORT_TO_UBYTE(s) ((GLubyte) ((s) >> 8)) |
| #define | INT_TO_UBYTE(i) ((GLubyte) ((i) < 0 ? 0 : (GLubyte) ((i) >> 23))) |
| #define | UINT_TO_UBYTE(i) ((GLubyte) ((i) >> 24)) |
| #define | BYTE_TO_USHORT(b) ((b) < 0 ? 0 : ((GLushort) (((b) * 65535) / 255))) |
| #define | UBYTE_TO_USHORT(b) (((GLushort) (b) << 8) | (GLushort) (b)) |
| #define | SHORT_TO_USHORT(s) ((s) < 0 ? 0 : ((GLushort) (((s) * 65535 / 32767)))) |
| #define | INT_TO_USHORT(i) ((i) < 0 ? 0 : ((GLushort) ((i) >> 15))) |
| #define | UINT_TO_USHORT(i) ((i) < 0 ? 0 : ((GLushort) ((i) >> 16))) |
| #define | UNCLAMPED_FLOAT_TO_USHORT(us, f) us = ( (GLushort) IROUND( CLAMP((f), 0.0, 1.0) * 65535.0F) ) |
| #define | CLAMPED_FLOAT_TO_USHORT(us, f) us = ( (GLushort) IROUND( (f) * 65535.0F) ) |
| GLfloat | _mesa_ubyte_to_float_color_tab [256] |
A collection of useful macros.
Definition in file macros.h.