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ReactOS 0.4.17-dev-934-g091855f
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#include <d3d11_private.h>

Public Attributes | |
| ID3D11ShaderResourceView | ID3D11ShaderResourceView_iface |
| ID3D10ShaderResourceView1 | ID3D10ShaderResourceView1_iface |
| LONG | refcount |
| struct wined3d_private_store | private_store |
| struct wined3d_shader_resource_view * | wined3d_view |
| D3D11_SHADER_RESOURCE_VIEW_DESC | desc |
| ID3D11Resource * | resource |
| ID3D11Device2 * | device |
Definition at line 232 of file d3d11_private.h.
| D3D11_SHADER_RESOURCE_VIEW_DESC d3d_shader_resource_view::desc |
Definition at line 240 of file d3d11_private.h.
| ID3D11Device2* d3d_shader_resource_view::device |
Definition at line 242 of file d3d11_private.h.
| ID3D10ShaderResourceView1 d3d_shader_resource_view::ID3D10ShaderResourceView1_iface |
Definition at line 235 of file d3d11_private.h.
Referenced by d3d10_device_GSGetShaderResources(), d3d10_device_PSGetShaderResources(), d3d10_device_VSGetShaderResources(), impl_from_ID3D10ShaderResourceView(), and unsafe_impl_from_ID3D10ShaderResourceView().
| ID3D11ShaderResourceView d3d_shader_resource_view::ID3D11ShaderResourceView_iface |
Definition at line 234 of file d3d11_private.h.
Referenced by d3d11_device_context_CSGetShaderResources(), d3d11_device_context_DSGetShaderResources(), d3d11_device_context_GSGetShaderResources(), d3d11_device_context_HSGetShaderResources(), d3d11_device_context_PSGetShaderResources(), d3d11_device_context_VSGetShaderResources(), and impl_from_ID3D11ShaderResourceView().
| struct wined3d_private_store d3d_shader_resource_view::private_store |
Definition at line 238 of file d3d11_private.h.
| LONG d3d_shader_resource_view::refcount |
Definition at line 236 of file d3d11_private.h.
Referenced by d3d11_shader_resource_view_AddRef(), and d3d11_shader_resource_view_Release().
| ID3D11Resource* d3d_shader_resource_view::resource |
Definition at line 241 of file d3d11_private.h.
| struct wined3d_shader_resource_view* d3d_shader_resource_view::wined3d_view |
Definition at line 239 of file d3d11_private.h.
Referenced by d3d10_device_GenerateMips(), d3d10_device_GSGetShaderResources(), d3d10_device_PSGetShaderResources(), d3d10_device_VSGetShaderResources(), d3d11_device_context_CSGetShaderResources(), d3d11_device_context_DSGetShaderResources(), d3d11_device_context_GenerateMips(), d3d11_device_context_GSGetShaderResources(), d3d11_device_context_HSGetShaderResources(), d3d11_device_context_PSGetShaderResources(), and d3d11_device_context_VSGetShaderResources().