ReactOS 0.4.17-dev-934-g091855f
d3d10_effect_shader_resource Struct Reference

#include <d3d10_private.h>

Collaboration diagram for d3d10_effect_shader_resource:

Public Attributes

D3D10_SHADER_INPUT_TYPE in_type
 
unsigned int bind_point
 
unsigned int bind_count
 
struct d3d10_effect_variable * variable
 

Detailed Description

Definition at line 65 of file d3d10_private.h.

Member Data Documentation

◆ bind_count

unsigned int d3d10_effect_shader_resource::bind_count

Definition at line 69 of file d3d10_private.h.

Referenced by apply_shader_resources(), and get_fx10_shader_resources().

◆ bind_point

unsigned int d3d10_effect_shader_resource::bind_point

Definition at line 68 of file d3d10_private.h.

Referenced by apply_shader_resources(), and get_fx10_shader_resources().

◆ in_type

D3D10_SHADER_INPUT_TYPE d3d10_effect_shader_resource::in_type

Definition at line 67 of file d3d10_private.h.

Referenced by apply_shader_resources(), and get_fx10_shader_resources().

◆ variable

struct d3d10_effect_variable* d3d10_effect_shader_resource::variable

Definition at line 71 of file d3d10_private.h.

Referenced by apply_shader_resources(), and get_fx10_shader_resources().


The documentation for this struct was generated from the following file: