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ReactOS 0.4.17-dev-934-g091855f
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#include <d3d10_private.h>

Definition at line 224 of file d3d10_private.h.
| struct d3d10_effect_annotations d3d10_effect_pass::annotations |
Definition at line 230 of file d3d10_private.h.
| struct d3d10_effect_variable* d3d10_effect_pass::blend |
Definition at line 238 of file d3d10_private.h.
| float d3d10_effect_pass::blend_factor[4] |
Definition at line 241 of file d3d10_private.h.
| struct d3d10_effect_prop_dependencies d3d10_effect_pass::dependencies |
Definition at line 232 of file d3d10_private.h.
| struct d3d10_effect_variable* d3d10_effect_pass::depth_stencil |
Definition at line 237 of file d3d10_private.h.
| struct d3d10_effect_pass_shader_desc d3d10_effect_pass::gs |
Definition at line 235 of file d3d10_private.h.
| ID3D10EffectPass d3d10_effect_pass::ID3D10EffectPass_iface |
Definition at line 226 of file d3d10_private.h.
Referenced by impl_from_ID3D10EffectPass(), and parse_fx10_technique().
| char* d3d10_effect_pass::name |
Definition at line 229 of file d3d10_private.h.
| struct d3d10_effect_pass_shader_desc d3d10_effect_pass::ps |
Definition at line 234 of file d3d10_private.h.
| struct d3d10_effect_variable* d3d10_effect_pass::rasterizer |
Definition at line 236 of file d3d10_private.h.
| UINT d3d10_effect_pass::sample_mask |
Definition at line 240 of file d3d10_private.h.
| UINT d3d10_effect_pass::stencil_ref |
Definition at line 239 of file d3d10_private.h.
| struct d3d10_effect_technique* d3d10_effect_pass::technique |
Definition at line 228 of file d3d10_private.h.
| struct d3d10_effect_pass_shader_desc d3d10_effect_pass::vs |
Definition at line 233 of file d3d10_private.h.