28 WARN(
"Invalid shader.\n");
HRESULT hresult_from_vkd3d_result(int vkd3d_result)
@ VKD3D_ERROR_INVALID_ARGUMENT
@ VKD3D_ERROR_NOT_IMPLEMENTED
@ VKD3D_ERROR_KEY_ALREADY_EXISTS
@ VKD3D_ERROR_INVALID_SHADER
@ VKD3D_ERROR_OUT_OF_MEMORY
#define DXGI_ERROR_NOT_FOUND
#define DXGI_ERROR_MORE_DATA
#define DXGI_ERROR_ALREADY_EXISTS