19import "d2d1effects.idl";
21cpp_quote(
"DEFINE_GUID(CLSID_D2D1YCbCr, 0x99503cc1,0x66c7,0x45c9,0xa8,0x75,0x8a,0xd8,0xa7,0x91,0x44,0x01);")
D2D1_YCBCR_CHROMA_SUBSAMPLING
@ D2D1_YCBCR_CHROMA_SUBSAMPLING_420
@ D2D1_YCBCR_CHROMA_SUBSAMPLING_422
@ D2D1_YCBCR_CHROMA_SUBSAMPLING_AUTO
@ D2D1_YCBCR_CHROMA_SUBSAMPLING_444
@ D2D1_YCBCR_CHROMA_SUBSAMPLING_440
@ D2D1_YCBCR_CHROMA_SUBSAMPLING_FORCE_DWORD
@ D2D1_YCBCR_PROP_TRANSFORM_MATRIX
@ D2D1_YCBCR_PROP_CHROMA_SUBSAMPLING
@ D2D1_YCBCR_PROP_INTERPOLATION_MODE
@ D2D1_YCBCR_PROP_FORCE_DWORD
D2D1_YCBCR_INTERPOLATION_MODE
@ D2D1_YCBCR_INTERPOLATION_MODE_MULTI_SAMPLE_LINEAR
@ D2D1_YCBCR_INTERPOLATION_MODE_CUBIC
@ D2D1_YCBCR_INTERPOLATION_MODE_HIGH_QUALITY_CUBIC
@ D2D1_YCBCR_INTERPOLATION_MODE_ANISOTROPIC
@ D2D1_YCBCR_INTERPOLATION_MODE_FORCE_DWORD
@ D2D1_YCBCR_INTERPOLATION_MODE_LINEAR
@ D2D1_YCBCR_INTERPOLATION_MODE_NEAREST_NEIGHBOR
CD3D10_BUFFER_DESC D3D10_BUFFER_DESC cpp_quote(" ~CD3D10_BUFFER_DESC() {}") operator const D3D10_BUFFER_DESC &() const